While the guard is hard pressed by Uragum and Zelra, Arnald spins, placing himsellf behind the guard, and slams the pommel of his rapier hard into the base of the man's skull. He joins the others in unconsciousness.
Sylyra, still in the form of a large panther, flips the bodies over, patting them down quite literally in search of keys. On the second body he searches, he finds just that - a small ring of keys.
Room Description:
A table and some chairs dominate the center of the room, while a couple of bunks line the walls. A small cooking stove rests in the corner.
The only door to the room is the one you entered through, leading back to the prison cells. Three unconscious guards, an unconscious dog, and a dead guard lay about the floor.
OOC: Arnald, Sylyra, Uragum, and Zelra have each received 37 XP for defeating the guards and their dog.
____________________________________
"Well, there ye are, Blue. Made ye yer own copy and everything. Must've caught me on a good day,"Hurn grumbles. He hands Ola her copy of the report, and places his own on a small stack of parchment, atop three other similar-looking reports. A quick glance at the report shows a fairly accurate summation of the situation, describing Ola's concern about possible corruption, a location, and the names of Rillo Leadstopper and the other members of the party as potential witnesses
Seeing the guards fall unconscious, Zelra kicks the dead one hard in the ribs. She clicks her tongue in annoyance. "Accidentally killed one. Deserved more than a swift death, but whatever. If any of you have rope, we should tie these guys up." She takes out her own rope and begins tying the guards up to the bunks. After that's done, and seeing Slylra has the keys, she heads over to where the prisoners said the "Funhouse" was, looking for Villonah.
"Now, I will proceed over there to the crime scene. Would you accompany me or send someone as well? This way you could honestly say the operation was run under supervision of or even by Black Guards, who do not tolerate criminals in their midst. Any rumours will have to die and you personally will be the one responsible for a heroic deed."
Uragum scratches his head before saying to Zelra, "why tie them up? You have the keys and there is a room full of cells. Cant we just toss them in one?" That said Uragum will search the rooms for manacles or such as well.
"Oh shit, true. That is a very good idea. That is actually a genius. Put them through the same shit they made others go through. I like the way you think, big guy."
After letting the prisoners out, Zelra will drag the bodies into the cages instead of tying them up before checking the "Funhouse."
Zelra unlocks the cells one by one, allowing the prisoners their freedom. Most are grateful, thanking her through teary eyes, but one, the man who has been sitting quietly throughout this time, leaps to his feet when his door opens. "Liars! Deceivers!" he shouts, and charges at Zelra.
This post has potentially manipulated dice roll results.
Uragum rushes over to Zelra and lends not one hand but two. Whilst doing so he says, "Settle your arse down. Were here to shut this place down but you give me shit and I'll knock you out cold."
The man slips out of Zelra's grasp but only flails into Uragum's hands as the goliath arrives to help calm the situation. The former captive is hearing none of it, however, and throws a weary punch at Uragum. "Do it! Kill me! Do what you came to do!" he screams. Arnald ushers the other freed prisoners toward the exit, doing his best to reassure them.
Sylyra approaches the door to the east, but can't hear anything over the prisoner's shouting.
Keeping his back to the crazy prisoner, Sylyra's form shimmers and returns to its elvish form (bonus action). He then — as quietly as possible — opens the east door just enough to peek in, but is ready to run if there's danger.
Ready action: If anyone in the east room approaches him with hostility, Sylyra will use his movement to back up as far as he needs to try to stay out of harm's way.
This post has potentially manipulated dice roll results.
"Stop, urgh, struggling. We came here to help you! Well, actually we came her to help Villonah, but it's basically the same thing!" Zelra groans with annoyance and tries to knock the prisoner out with the hilt of her sword.
Uragum will growl, "Enough of this," and just toss the man back in the cell and close the door. "That is for your safety just as much as ours." This is all assuming Zelra doesnt knock him out. If she does he will set him in the cell and close the door.
He will then head over to the door Sylyra is at and ask him, "Do you want me to go in first? Please let me go in first."
This post has potentially manipulated dice roll results.
DM Screen:
11 3/7
The shouting man is rewarded with a blooded nose from Zelra's hilt, and a rough toss back into the cell by Uragum. As the door is closed on him once more, his breathing becomes more frantic, and he curls into the corner, weeping.
For Sylyra:
A peek into the room shows a cavern in ruins. Rubble covers the floor, and though the room is sparsely lit by torchlight, a peek doesn't reveal anything noteworthy through a limited field of vision, only natural stone walls.
"Wow, okay, now I feel bad." Zelra sighs and crouches in front of the cage. "Look, man, we're really here to help you. Sorry about your nose."She gets back up and leans over Uragum's shoulder, whispering. "What's in there? Can we go in? Villonah?"
Zelra pulls out another shortsword and continues to try and knock the guard out. "Just give up and let me hit you, gods dammit!"
Free Action: Draw shortsword.
Action: Shortsword Attack - 18 Damage - 9 Sneak Attack - 4
Bonus Action: Shortsword Attack - 7 Damage - 1
Rapier vs. Guard: 24 Damage: 7
While the guard is hard pressed by Uragum and Zelra, Arnald spins, placing himsellf behind the guard, and slams the pommel of his rapier hard into the base of the man's skull. He joins the others in unconsciousness.
Sylyra, still in the form of a large panther, flips the bodies over, patting them down quite literally in search of keys. On the second body he searches, he finds just that - a small ring of keys.
Room Description:
OOC: Arnald, Sylyra, Uragum, and Zelra have each received 37 XP for defeating the guards and their dog.
____________________________________
"Well, there ye are, Blue. Made ye yer own copy and everything. Must've caught me on a good day," Hurn grumbles. He hands Ola her copy of the report, and places his own on a small stack of parchment, atop three other similar-looking reports. A quick glance at the report shows a fairly accurate summation of the situation, describing Ola's concern about possible corruption, a location, and the names of Rillo Leadstopper and the other members of the party as potential witnesses
See my profile for all my PbP threads!
Seeing the guards fall unconscious, Zelra kicks the dead one hard in the ribs. She clicks her tongue in annoyance. "Accidentally killed one. Deserved more than a swift death, but whatever. If any of you have rope, we should tie these guys up." She takes out her own rope and begins tying the guards up to the bunks. After that's done, and seeing Slylra has the keys, she heads over to where the prisoners said the "Funhouse" was, looking for Villonah.
"Now, I will proceed over there to the crime scene. Would you accompany me or send someone as well? This way you could honestly say the operation was run under supervision of or even by Black Guards, who do not tolerate criminals in their midst. Any rumours will have to die and you personally will be the one responsible for a heroic deed."
Meili Liang Lvl 5 Monk
Dice
Uragum scratches his head before saying to Zelra, "why tie them up? You have the keys and there is a room full of cells. Cant we just toss them in one?" That said Uragum will search the rooms for manacles or such as well.
"Oh shit, true. That is a very good idea. That is actually a genius. Put them through the same shit they made others go through. I like the way you think, big guy."
After letting the prisoners out, Zelra will drag the bodies into the cages instead of tying them up before checking the "Funhouse."
Zelra unlocks the cells one by one, allowing the prisoners their freedom. Most are grateful, thanking her through teary eyes, but one, the man who has been sitting quietly throughout this time, leaps to his feet when his door opens. "Liars! Deceivers!" he shouts, and charges at Zelra.
Initiative:
Arnald: 24
Sylyra: 5
Uragum: 24
Zelra: 6
Average: 10.75
Prisoner: 14
Fist vs. Zelra: 15
Zelra turns her head to avoid the man's thrown punch. He growls, anger filling his eyes.
Round 1 Order:
Prisoner
Players <=====
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"Ah! What the hells man!? We literally just saved your life!" Zelra grapple the man and hold him down to the ground. "Uragum! Help me out here!"
Actiom: Grapple - Athletics Check - 1
OOC: I am not there but this is an amazing roll! :)
Meili Liang Lvl 5 Monk
Dice
Uragum rushes over to Zelra and lends not one hand but two. Whilst doing so he says, "Settle your arse down. Were here to shut this place down but you give me shit and I'll knock you out cold."
Athletics 12
Sylyra rolls his panther eyes and walks over to the east door, placing an ear to the door to listen.
OOC: Seriously, Zelra and her dice...
Botting Arnald for this round.
Prisoner Acrobatics: 3
Prisoner Acrobatics: 8
Fist vs. Uragum: 6
The man slips out of Zelra's grasp but only flails into Uragum's hands as the goliath arrives to help calm the situation. The former captive is hearing none of it, however, and throws a weary punch at Uragum. "Do it! Kill me! Do what you came to do!" he screams. Arnald ushers the other freed prisoners toward the exit, doing his best to reassure them.
Sylyra approaches the door to the east, but can't hear anything over the prisoner's shouting.
Round 2 Order:
Prisoner
Players <=====
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Keeping his back to the crazy prisoner, Sylyra's form shimmers and returns to its elvish form (bonus action). He then — as quietly as possible — opens the east door just enough to peek in, but is ready to run if there's danger.
Ready action: If anyone in the east room approaches him with hostility, Sylyra will use his movement to back up as far as he needs to try to stay out of harm's way.
"Stop, urgh, struggling. We came here to help you! Well, actually we came her to help Villonah, but it's basically the same thing!" Zelra groans with annoyance and tries to knock the prisoner out with the hilt of her sword.
Action: Shortsword Attack - 24 Damage - 4
Uragum will growl, "Enough of this," and just toss the man back in the cell and close the door. "That is for your safety just as much as ours." This is all assuming Zelra doesnt knock him out. If she does he will set him in the cell and close the door.
He will then head over to the door Sylyra is at and ask him, "Do you want me to go in first? Please let me go in first."
After helping the other prisoners to the exit, Arnald heads to the door Sylyra is at, "What do you see in there? Is she in there?"
Campaigns:
DM - Waterdeep Dragon Heist PbP
DM Screen:
11
3/7
The shouting man is rewarded with a blooded nose from Zelra's hilt, and a rough toss back into the cell by Uragum. As the door is closed on him once more, his breathing becomes more frantic, and he curls into the corner, weeping.
For Sylyra:
A peek into the room shows a cavern in ruins. Rubble covers the floor, and though the room is sparsely lit by torchlight, a peek doesn't reveal anything noteworthy through a limited field of vision, only natural stone walls.
See my profile for all my PbP threads!
"Wow, okay, now I feel bad." Zelra sighs and crouches in front of the cage. "Look, man, we're really here to help you. Sorry about your nose." She gets back up and leans over Uragum's shoulder, whispering. "What's in there? Can we go in? Villonah?"
Sylyra opens the door all the way and walks in if there's no danger.
Arnald follows Sylyra in, head swiveling side to side and even up looking for anything that could be a source of danger.
Campaigns:
DM - Waterdeep Dragon Heist PbP