"That was my suggestion earlier, to check another door, then head back." Misty is saying as the door and coffin are being opened, answering the new guy's comment about checking the door in this room. "If we continue using the same logic we will just keep..." Then the doors are opened and she stops as she reaches for her rapier once more.
text map: the party is mostly in the coffin room. branch being right outside the doorway the party entered in. Gimble is on the right side of the room next to a door. two bandits being on the other side of the door (one square right from Gimble). Misty is behind Gimble. Casmir is next to Misty (one square down from her.). Gniff is behind Misty (one square left from her.). Sildar is next to Gniff (one square left of him.). Branch is right outside the door way and next to Sildar (one square up from him.). Skeleton 1 is surrounded by Gniff, Casmir, and Gerrack. (Gerrack is one square down and one square left of Casmir.) Skeleton 2 is next to Gerrack and Casmir. Skeleton 3 is across the room where the last coffin is.
Both attacks hit Gimble (OOC: dealing 14 damage) knocking him out.
the Skeleton gets out of the coffin, then the other two coffins open up and two more skeletons come out.
Gniff is up
Health Updates: The Party: Misty 16/16 HP, Gniff 15/15 HP, Branch 11/14 HP, Gerrack 13/17 HP, Gimble 0/15 HP Casmir 20/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 1 has taken no damage. Red Brand Bandit 2 has taken no damage. Skeleton 1 has taken no damage. Skeleton 2 has taken no damage. Skeleton 3 has taken no damage.
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Casmir will use his Reaction to Protect* whoever is attacked first, Gerrack, Gniff or Misty.
(* Protection Fighting Style: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.)
Gniff, seeing the undead shambling to life hurriedly grabs his brooch, the symbol of his faith, and almost drops it in his anxiety. He holds it out, "The winds and the wilds have there place. You have already been called to your graves yet you remain. Look upon this symbol of vitality and shake for you should no longer be here!"
(Channel Divinity: Turn Undead. Wisdom save DC 12.)
(OOC: for the map, Gimble is not on the map because he is being grappled by RB2 so he technically is sharing the space with RB2)
text map: the party is mostly in the coffin room. branch being right outside the doorway the party entered in. two bandits being on the other side of the door (one square right from where Gimble was). Misty is near the door where the bandits are. Casmir is next to Misty (one square down from her.). Gniff is behind Misty (one square left from her.). Sildar is next to Gniff (one square left of him.). Branch is right outside the door way and next to Sildar (one square up from him.). Skeleton 1 is surrounded by Gniff, Casmir, and Gerrack. (Gerrack is one square down and one square left of Casmir.) Skeleton 2 is across the room, next to the wall. Skeleton 3 is across the room where the last coffin is. Gimble is being grappled by Red Brand Bandit 2.
Casmir gets into a defensive stance ready to shield Gerrack, Gniff, or Misty.
Gniff holds his brooch and divine magic shoots towards the skeletons.
Skeleton 1 shrugs it off but the other two appear as if they are consumed by fear.
Red Brand Bandit 2 is up
He says a name in elvish. (OOC: only Misty and Gniff recognize this, to everyone else the bandit said something in a strange language.)
He grapples Gimble's unconcious body. (OOC: normally this would be contested but Gimble is knocked out.)
Skeleton 1 is up
Skeleton 1 is going to attack Gerrack
Attack: 5
Damage(if it hits): 3
Skeleton 2 is up
Skeleton 2 is turned and must dash away from Gniff.
Skeleton runs towards the other side of the room.
Gerrack is up
Health Updates: The Party: Misty 16/16 HP, Gniff 15/15 HP, Branch 11/14 HP, Gerrack 13/17 HP, Gimble 0/15 HP Casmir 20/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 1 has taken no damage. Red Brand Bandit 2 has taken no damage. Skeleton 1 has taken no damage. Skeleton 2 has taken no damage. Skeleton 3 has taken no damage.
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
This post has potentially manipulated dice roll results.
Gerrack squawks and dodges as one of the skeletons lashes out at him. As Gniff turns the other, Gerrack reflexively reaches for his three-section staff and lashes out at it as it retreats.
He then turns around, a little wild-eyed, and begins beating feverishly at the skeleton closest to him, making strange sounds of fear and frenzy as he attacks the unnatural creature closest to him.
(Oh my goodness, Gerrack really hates skeletons. Crits add additional damage, maths to follow: Atk 1: 8 BA: 4 )
... I suppose this makes up for all his 1's. Total damage calculations here:
18 DMG to Skeleton 2 30 DMG to Skeleton 1 Assuming 30 damage kills a skeleton, Gerrack will move forward redirect the unarmed strike BA to a bandit instead: 11 damage to RB1, otherwise it's something like 50+ dmg to skeleton 1 in total....
Actually given those rolls, he will spend a ki point to flurry of blows the bandit as well,so one last unarmed strike against RB1: Flurry of blows 2nd atk: 16 Damage: 4
Gerrack will just move down and attack Skeletons 2 and 3 actually, ugh, sorry guys. so total 22 DMG to Skeleton 3 and then 8 dmg to Skeleton 2. If skeleton 2 died from the attack of opportunity earlier, Gerrack will do 4 DMG to RB1 in the doorway, then move out of the doorway (eating an AOO if necessary) back to his original position.
(OOC: for the map, Gimble is not on the map because he is being grappled by RB2 so he technically is sharing the space with RB2)
text map: the party is mostly in the coffin room. branch being right outside the doorway the party entered in. one bandit is on the other side of the door on the right side of the room (one square right from where Gimble was) and the other is just inside the room (one square right of Misty). Misty is near the door where the bandits are. Casmir is next to Misty (one square down from her.). Gniff is behind Misty (one square left from her.). Sildar is next to Gniff (one square left of him.). Branch is right outside the door way and next to Sildar (one square up from him.). Gimble is being grappled by Red Brand Bandit 2. Gerrack is across the room, next to one of the coffins. (three squares down from Gniff.)
Skeleton 1 swings his sword at Gerrack and Gerrack dodges out of the way. (OOC: the attack missed)
As Skeleton 2 flees from the turning Gerrack strikes at it, (OOC: dealing 18 damage) smashing it to pieces, bones go flying across the room, the armor and weapons drop to the floor.
Gerrack then does a perfect strike against Skeleton 1, (OOC: dealing 30 damage) shattering it to dust, weapons, armor, and coins dropping to the floor where it once stood. Gerrack then flies towards the third skeleton and does another perfect strike, (OOC: dealing 22 damage) shattering it to dust, dropping various loot to be had.
Red Brand Bandit 1 is up
He is going to go into the room and attack Misty.
Attack 1: 23
Damage 1(if it hits): 7
Attack 2: 21
Damage 2(if it hits): 3
Branch is up
Health Updates: The Party: Misty 16/16 HP, Gniff 15/15 HP, Branch 11/14 HP, Gerrack 13/17 HP, Gimble 0/15 HP Casmir 20/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 1 has taken no damage. Red Brand Bandit 2 has taken no damage. Skeleton 1 is dead (OOC: vanquished instead?). Skeleton 2 is dead. Skeleton 3 is dead.
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
(RB1 should be down by 4 health, see the OOC thread for a cleaner explanation of dmg calculations. He also could have gotten an AOO on Gerrack if he had a reaction left.)
(OOC: Casmir will impose disadvantage on the first attack against either Gerrack, Gniff or Misty. If RB1 takes the AOO against Gerrack that would go first and therefore at a disadvantage, if RB1 doesn't take the AOO then the 1st attack against Misty should have disadvantage instead, right?)
Misty moves her shield to deflect the first strike, but the bandit weaves his blade and drives it across her side under the shield's edge. with a grunt of pain Misty feels hot blood running down her side. She quickly realizes the wound is bad, but not life-threatening. As the bandit moves for another strike, Misty speaks words of magic and causes a shimmering shield of force to form between her and the thug, his blade sending up sparks as it hits harmlessly against the barrier of magical force. (shield)
Tucking her arm against her side, to staunch the trickling blood from the wound, Misty smiles to herself as the thug shakes his hand, clearly hitting a magical shield of force didn't feel all that good.
Branch clasps his hands together and shuts his eyes, he wills himself into a form that of a giant lizard with vibrant green scales (AC12 HP19) And will move in front of Gimble to protect him.
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Bardic Inspiration is just someone believing in you, and I believe in you
Branch clasps his hands together and shuts his eyes, he wills himself into a form that of a giant lizard with vibrant green scales (AC12 HP19) And will move in front of Gimble to protect him.
(OOC: since gimble is currently being grappled, do you want to be in a square next to the bandit that is grappling him?)
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
(OOC: for the map, Gimble is not on the map because he is being grappled by RB2 so he technically is sharing the space with RB2)
text map: the party is mostly in the coffin room. one bandit is on the other side of the door on the right side of the room and the other is just inside the room (one square right of Misty). Misty is near the door where the bandits are. Branch is on the other side of the bandit next to Misty (Branch and Misty gain a flanking bonus for their attacks against RB1, the same is true with attacks against Branch. [Branch is one square right of RB1]) Casmir is next to Misty (one square down from her.). Gniff is behind Misty (one square left from her.). Sildar is next to Branch in the room to the right of the coffin room. (one square right of him.). Gimble is being grappled by Red Brand Bandit 2. Gerrack is across the room, next to one of the coffins. (three squares down from Gniff.)
(OOC: RB1 takes 4 damage from Gerrack's attack)
RB1 attacks Misty, only one attack hits (OOC: dealing 7 damage)
Branch transforms into a giant lizard (OOC: can i have a link to a stat block?) and then moves to go help Gimble.
Sildar Hallwinter is up
Sildar follows Branch's lead and goes to rescue Gimble from the Bandit.
Sildar tries to wrestle Gimble free from RB2's grapple.
Athletics: 19
Gimble is up
(OOC: Gimble give me a death saving throw)
Casmir is up
(OOC: the protection style is for only one attack, and Skeleton 1 was the first attacker.)
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP, Gerrack 13/17 HP, Gimble 0/15 HP Casmir 20/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 1 has taken 4 damage. Red Brand Bandit 2 has taken no damage.
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
(OOC: If the red brand bandit 1 falls, Casmir will move. Can he move over the fallen bandit, through lizard Branch's space and end up on the second red brand's right side, below Sildar? If he can't he'll just advance to where RB1 was standing, by the door, between Misty and lizard Branch)
(OOC: for the map, Gimble is not on the map because he is being grappled by RB2 so he technically is sharing the space with RB2)
text map: the party is split between the coffin room and the room to the right of it. the remaining bandit is in the room to the right of the coffin room. cornered by branch, sildar and casmir. Misty is near the door to the room right of the coffin room. (two squares left of the room.) Branch is in the right room helping to corner the last bandit. (two squares right of misty.) Sildar is next to Branch in the room to the right of the coffin room. (one square right of him.). Casmir is next to Sildar, helping Branch and Sildar block the last bandit from escaping. (one square down from Sildar.) Gniff is next to Misty (one square left of Misty.) Gimble is being grappled by Red Brand Bandit 2 (so RB2 and Gimble occupy the same square). Gerrack is across the room, next to one of the coffins. (three squares down from Gniff.)
Sildar fails to grab Gimble away from RB2
(OOC: @ Gimble, that is a successful saving throw)
Casmir smashes RB1 into the ground (OOC: dealing 17 damage), crushing his skull and killing him. he then moves next to Sildar cornering RB2
Red Brand Bandit 2 is using his reaction
Red Brand Bandit 2: (to the party) "Stand back, i'll kill him." (he says motioning to Gimble who is in his grasp in one hand and sword in the other.)
Misty is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP, Gerrack 13/17 HP, Gimble 0/15 HP Casmir 20/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 1 is dead. Red Brand Bandit 2 has taken no damage.
"That was my suggestion earlier, to check another door, then head back." Misty is saying as the door and coffin are being opened, answering the new guy's comment about checking the door in this room. "If we continue using the same logic we will just keep..." Then the doors are opened and she stops as she reaches for her rapier once more.
Initiative: 4
Casmir's initiative: 5
Hey, maybe we can retreat and the skeleton will fight the bandits....
Gerrack initiative: 4
Round 1
Initiative Order: Gniff, RB2, S1, S2, Gerrack, RB1, Branch, Sildar, Gimble, S3, Casmir, Misty.
(OOC: the battle map is in the link in the spoiler.)
red brand bandit base
text map: the party is mostly in the coffin room. branch being right outside the doorway the party entered in. Gimble is on the right side of the room next to a door. two bandits being on the other side of the door (one square right from Gimble). Misty is behind Gimble. Casmir is next to Misty (one square down from her.). Gniff is behind Misty (one square left from her.). Sildar is next to Gniff (one square left of him.). Branch is right outside the door way and next to Sildar (one square up from him.). Skeleton 1 is surrounded by Gniff, Casmir, and Gerrack. (Gerrack is one square down and one square left of Casmir.) Skeleton 2 is next to Gerrack and Casmir. Skeleton 3 is across the room where the last coffin is.
Both attacks hit Gimble (OOC: dealing 14 damage) knocking him out.
the Skeleton gets out of the coffin, then the other two coffins open up and two more skeletons come out.
Gniff is up
Health Updates: The Party: Misty 16/16 HP, Gniff 15/15 HP, Branch 11/14 HP, Gerrack 13/17 HP, Gimble 0/15 HP Casmir 20/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 1 has taken no damage. Red Brand Bandit 2 has taken no damage. Skeleton 1 has taken no damage. Skeleton 2 has taken no damage. Skeleton 3 has taken no damage.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Casmir will use his Reaction to Protect* whoever is attacked first, Gerrack, Gniff or Misty.
(* Protection Fighting Style: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.)
Gniff, seeing the undead shambling to life hurriedly grabs his brooch, the symbol of his faith, and almost drops it in his anxiety. He holds it out, "The winds and the wilds have there place. You have already been called to your graves yet you remain. Look upon this symbol of vitality and shake for you should no longer be here!"
(Channel Divinity: Turn Undead. Wisdom save DC 12.)
Round 1
Initiative Order: Gniff, RB2, S1, S2, Gerrack, RB1, Branch, Sildar, Gimble, S3, Casmir, Misty.
(OOC: the battle map is in the link in the spoiler.)
red brand bandit base
(OOC: for the map, Gimble is not on the map because he is being grappled by RB2 so he technically is sharing the space with RB2)
text map: the party is mostly in the coffin room. branch being right outside the doorway the party entered in. two bandits being on the other side of the door (one square right from where Gimble was). Misty is near the door where the bandits are. Casmir is next to Misty (one square down from her.). Gniff is behind Misty (one square left from her.). Sildar is next to Gniff (one square left of him.). Branch is right outside the door way and next to Sildar (one square up from him.). Skeleton 1 is surrounded by Gniff, Casmir, and Gerrack. (Gerrack is one square down and one square left of Casmir.) Skeleton 2 is across the room, next to the wall. Skeleton 3 is across the room where the last coffin is. Gimble is being grappled by Red Brand Bandit 2.
Casmir gets into a defensive stance ready to shield Gerrack, Gniff, or Misty.
Gniff holds his brooch and divine magic shoots towards the skeletons.
Skeleton 1 shrugs it off but the other two appear as if they are consumed by fear.
Red Brand Bandit 2 is up
He says a name in elvish. (OOC: only Misty and Gniff recognize this, to everyone else the bandit said something in a strange language.)
He grapples Gimble's unconcious body. (OOC: normally this would be contested but Gimble is knocked out.)
Skeleton 1 is up
Skeleton 1 is going to attack Gerrack
Attack: 5
Damage(if it hits): 3
Skeleton 2 is up
Skeleton 2 is turned and must dash away from Gniff.
Skeleton runs towards the other side of the room.
Gerrack is up
Health Updates: The Party: Misty 16/16 HP, Gniff 15/15 HP, Branch 11/14 HP, Gerrack 13/17 HP, Gimble 0/15 HP Casmir 20/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 1 has taken no damage. Red Brand Bandit 2 has taken no damage. Skeleton 1 has taken no damage. Skeleton 2 has taken no damage. Skeleton 3 has taken no damage.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Gerrack squawks and dodges as one of the skeletons lashes out at him. As Gniff turns the other, Gerrack reflexively reaches for his three-section staff and lashes out at it as it retreats.
AOO Skeleton 2: 17
Damage: 9 x 2 (damage vulnerability: bludgeoning)
He then turns around, a little wild-eyed, and begins beating feverishly at the skeleton closest to him, making strange sounds of fear and frenzy as he attacks the unnatural creature closest to him.
Attack Skeleton 1: 25
Damage: 7 x 2 (damage vulnerability: bludgeoning)
Bonus Attack Unarmed Strike (fist): 25
Damage: 7 x 2 (damage vulnerability: bludgeoning)
(Oh my goodness, Gerrack really hates skeletons. Crits add additional damage, maths to follow:
Atk 1: 8
BA: 4 )
... I suppose this makes up for all his 1's. Total damage calculations here:
18 DMG to Skeleton 2
30 DMG to Skeleton 1
Assuming 30 damage kills a skeleton, Gerrack will move forward redirect the unarmed strike BA
to a bandit instead: 11 damage to RB1, otherwise it's something like 50+ dmg to skeleton 1 in total....Actually given those rolls, he will spend a ki point to flurry of blows the bandit as well,
so one last unarmed strike against RB1:Flurry of blows 2nd atk: 16
Damage: 4
Gerrack will just move down and attack Skeletons 2 and 3 actually, ugh, sorry guys. so total 22 DMG to Skeleton 3 and then 8 dmg to Skeleton 2. If skeleton 2 died from the attack of opportunity earlier, Gerrack will do 4 DMG to RB1 in the doorway, then move out of the doorway (eating an AOO if necessary) back to his original position.
Round 1
Initiative Order: Gniff, RB2, Gerrack, RB1, Branch, Sildar, Gimble, Casmir, Misty.
(OOC: the battle map is in the link in the spoiler.)
red brand bandit base
(OOC: for the map, Gimble is not on the map because he is being grappled by RB2 so he technically is sharing the space with RB2)
text map: the party is mostly in the coffin room. branch being right outside the doorway the party entered in. one bandit is on the other side of the door on the right side of the room (one square right from where Gimble was) and the other is just inside the room (one square right of Misty). Misty is near the door where the bandits are. Casmir is next to Misty (one square down from her.). Gniff is behind Misty (one square left from her.). Sildar is next to Gniff (one square left of him.). Branch is right outside the door way and next to Sildar (one square up from him.). Gimble is being grappled by Red Brand Bandit 2. Gerrack is across the room, next to one of the coffins. (three squares down from Gniff.)
Skeleton 1 swings his sword at Gerrack and Gerrack dodges out of the way. (OOC: the attack missed)
As Skeleton 2 flees from the turning Gerrack strikes at it, (OOC: dealing 18 damage) smashing it to pieces, bones go flying across the room, the armor and weapons drop to the floor.
Gerrack then does a perfect strike against Skeleton 1, (OOC: dealing 30 damage) shattering it to dust, weapons, armor, and coins dropping to the floor where it once stood. Gerrack then flies towards the third skeleton and does another perfect strike, (OOC: dealing 22 damage) shattering it to dust, dropping various loot to be had.
Red Brand Bandit 1 is up
He is going to go into the room and attack Misty.
Attack 1: 23
Damage 1(if it hits): 7
Attack 2: 21
Damage 2(if it hits): 3
Branch is up
Health Updates: The Party: Misty 16/16 HP, Gniff 15/15 HP, Branch 11/14 HP, Gerrack 13/17 HP, Gimble 0/15 HP Casmir 20/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 1 has taken no damage. Red Brand Bandit 2 has taken no damage. Skeleton 1 is dead (OOC: vanquished instead?). Skeleton 2 is dead. Skeleton 3 is dead.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
(RB1 should be down by 4 health, see the OOC thread for a cleaner explanation of dmg calculations. He also could have gotten an AOO on Gerrack if he had a reaction left.)
(OOC: Casmir will impose disadvantage on the first attack against either Gerrack, Gniff or Misty. If RB1 takes the AOO against Gerrack that would go first and therefore at a disadvantage, if RB1 doesn't take the AOO then the 1st attack against Misty should have disadvantage instead, right?)
Misty moves her shield to deflect the first strike, but the bandit weaves his blade and drives it across her side under the shield's edge. with a grunt of pain Misty feels hot blood running down her side. She quickly realizes the wound is bad, but not life-threatening. As the bandit moves for another strike, Misty speaks words of magic and causes a shimmering shield of force to form between her and the thug, his blade sending up sparks as it hits harmlessly against the barrier of magical force. (shield)
Tucking her arm against her side, to staunch the trickling blood from the wound, Misty smiles to herself as the thug shakes his hand, clearly hitting a magical shield of force didn't feel all that good.
Branch clasps his hands together and shuts his eyes, he wills himself into a form that of a giant lizard with vibrant green scales (AC12 HP19) And will move in front of Gimble to protect him.
Bardic Inspiration is just someone believing in you, and I believe in you
(OOC: since gimble is currently being grappled, do you want to be in a square next to the bandit that is grappling him?)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
(Yep, that works, just wanna try to give a different target than the unconscious Gimble)
Bardic Inspiration is just someone believing in you, and I believe in you
Round 1
Initiative Order: Gniff, RB2, Gerrack, RB1, Branch, Sildar, Gimble, Casmir, Misty.
(OOC: the battle map is in the link in the spoiler.)
red brand bandit base
(OOC: for the map, Gimble is not on the map because he is being grappled by RB2 so he technically is sharing the space with RB2)
text map: the party is mostly in the coffin room. one bandit is on the other side of the door on the right side of the room and the other is just inside the room (one square right of Misty). Misty is near the door where the bandits are. Branch is on the other side of the bandit next to Misty (Branch and Misty gain a flanking bonus for their attacks against RB1, the same is true with attacks against Branch. [Branch is one square right of RB1]) Casmir is next to Misty (one square down from her.). Gniff is behind Misty (one square left from her.). Sildar is next to Branch in the room to the right of the coffin room. (one square right of him.). Gimble is being grappled by Red Brand Bandit 2. Gerrack is across the room, next to one of the coffins. (three squares down from Gniff.)
(OOC: RB1 takes 4 damage from Gerrack's attack)
RB1 attacks Misty, only one attack hits (OOC: dealing 7 damage)
Branch transforms into a giant lizard (OOC: can i have a link to a stat block?) and then moves to go help Gimble.
Sildar Hallwinter is up
Sildar follows Branch's lead and goes to rescue Gimble from the Bandit.
Sildar tries to wrestle Gimble free from RB2's grapple.
Athletics: 19
Gimble is up
(OOC: Gimble give me a death saving throw)
Casmir is up
(OOC: the protection style is for only one attack, and Skeleton 1 was the first attacker.)
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP, Gerrack 13/17 HP, Gimble 0/15 HP Casmir 20/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 1 has taken 4 damage. Red Brand Bandit 2 has taken no damage.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Casmir swings his hammer at the bandit in front of him (RB1)
Attack (warhammer):11
Damage (if it hits):6
(Edit after seeing the roll results) ...And it's a critical:8
Gimble death throw 8
(OOC: If the red brand bandit 1 falls, Casmir will move. Can he move over the fallen bandit, through lizard Branch's space and end up on the second red brand's right side, below Sildar? If he can't he'll just advance to where RB1 was standing, by the door, between Misty and lizard Branch)
Round 1
Initiative Order: Gniff, RB2, Gerrack, Branch, Sildar, Gimble, Casmir, Misty.
(OOC: the battle map is in the link in the spoiler.)
red brand bandit base
(OOC: for the map, Gimble is not on the map because he is being grappled by RB2 so he technically is sharing the space with RB2)
text map: the party is split between the coffin room and the room to the right of it. the remaining bandit is in the room to the right of the coffin room. cornered by branch, sildar and casmir. Misty is near the door to the room right of the coffin room. (two squares left of the room.) Branch is in the right room helping to corner the last bandit. (two squares right of misty.) Sildar is next to Branch in the room to the right of the coffin room. (one square right of him.). Casmir is next to Sildar, helping Branch and Sildar block the last bandit from escaping. (one square down from Sildar.) Gniff is next to Misty (one square left of Misty.) Gimble is being grappled by Red Brand Bandit 2 (so RB2 and Gimble occupy the same square). Gerrack is across the room, next to one of the coffins. (three squares down from Gniff.)
Sildar fails to grab Gimble away from RB2
(OOC: @ Gimble, that is a successful saving throw)
Casmir smashes RB1 into the ground (OOC: dealing 17 damage), crushing his skull and killing him. he then moves next to Sildar cornering RB2
Red Brand Bandit 2 is using his reaction
Red Brand Bandit 2: (to the party) "Stand back, i'll kill him." (he says motioning to Gimble who is in his grasp in one hand and sword in the other.)
Misty is up
Health Updates: The Party: Misty 9/16 HP, Gniff 15/15 HP, Branch 11/14 HP, Gerrack 13/17 HP, Gimble 0/15 HP Casmir 20/20 HP
NPC: Sildar Hallwinter: 15/27 HP
Bad Guys: Red Brand Bandit 1 is dead. Red Brand Bandit 2 has taken no damage.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.