text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir and Misty. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is unconscious on the western edge of the camp. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB7. RB6 has returned to the camp and is in melee range with Tessa.
RB7 succeeds his saving throw (OOC: taking 2 damage)
RB4 fails his saving throw and burns alive. (OOC: taking 5 damage)
RB8 succeeds his saving throw (OOC: taking 2 damage)
Both of RB1's attacks miss O'alana.
O'alana strikes back at RB1, and kills him. (OOC: dealing 13 damage)
RB8 is up
Red Brand Bandit 8 is going to attack Casmir.
Attack 1: 19
Damage 1(if it hits): 8
Attack 2: 19
Damage 2(if it hits): 5
RB5 is up
Red Brand Bandit 5 is going to attack Gniff
Attack 1: 8
Damage 1(if it hits): 8
Attack 2: 11
Damage 2(if it hits): 4
RB7 is up
Red Brand Bandit 7 is going to attack Misty.
Attack 1: 6
Damage 1(if it hits): 4
Attack 2: 24
Damage 2(if it hits): 4
Gimble is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 13/32 HP, Gimble 14/21 HP, Gniff 10/21 HP, Misty 17/22 HP 12 Temp HP, O'alana 19/35 HP Tessa 4/24 HP
Party allies: Quinn 4/24 HP
Bad Guys: Red Brand Bandit 1 is dead. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 4 is dead. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken 2 damage. Red Brand Bandit 8 has taken 2 damage. Red Brand Bandit 9 has taken no damage.
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DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir and Misty. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is unconscious on the western edge of the camp. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB7. RB6 has returned to the camp and is in melee range with Tessa.
RB8 manages to land a hit against Casmir (OOC: dealing 5 damage)
RB5 hits Gniff twice. (OOC: dealing 13 damage) Knocking him to the ground.
Both of RB7's attacks miss Misty.
Gimble does a very strong dagger attack against RB2 (OOC: dealing 13 damage)
RB2 is up
Red Brand Bandit 2 is going to attack Gimble back.
Attack 1: 12
Damage 1(if it hits): 6
Attack 2: 21
Damage 2(if it hits): 4
Casmir is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 8/32 HP, Gimble 14/21 HP, Gniff 0/21 HP 0s/0f death saving throws, Misty 17/22 HP 12 Temp HP, O'alana 19/35 HP Tessa 4/24 HP
Party allies: Quinn 4/24 HP
Bad Guys: Red Brand Bandit 2 has taken 13 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken 2 damage. Red Brand Bandit 8 has taken 2 damage. Red Brand Bandit 9 has taken no damage.
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Feeling he might fall with the next attack, Casmir touches Tyr's symbol and lets the healing power of the god flow through his hands. (OOC: Casmir uses Lay on Hands on himself to recover 15 HP, putting him at 23 now)
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir and Quinn. RB9 is deep inside the camp in melee range of both O'alana, Tessa, and Gimble. Quinn is on the western edge of the camp and in melee range of RB7. Misty is near Quinn out of melee range of any of the bandits. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp and in melee range of Quinn and Casmir. RB8 is on the eastern edge of the camp and in melee range of Casmir. RB6 is in the camp and in melee range of Tessa and Casmir.
One of RB2's attacks hits Gimble. (OOC: dealing 4 damage)
Casmir casts Lay on Hands on himself. (OOC: healing 15 HP)
Misty strikes at RB2 but misses. She then moves away from RB2 and RB7 (OOC: I will have you move to the nearest square that is not in melee range of any enemy.)
RB2 is focused on fighting with Gimble and does not take an attack of opportunity.
RB7 takes an attack of opportunity against Misty.
Attack: 23
Damage(if it hits): 8
RB6 is up
Red Brand Bandit 6 is going to attack Tessa
Attack 1: 19
Damage 1(if it hits): 4
Attack 2: 16
Damage 2(if it hits): 8
RB9 is up
Red Brand Bandit 9 is going to attack O'alana
Attack 1: 5
Damage 1(if it hits): 7
Attack 2: 11
Damage 2(if it hits): 3
Gniff is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 23/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 0s/0f death saving throws, Misty 17/22 HP 12 Temp HP, O'alana 19/35 HP Tessa 4/24 HP
Party allies: Quinn 4/24 HP
Bad Guys: Red Brand Bandit 2 has taken 13 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken 2 damage. Red Brand Bandit 8 has taken 2 damage. Red Brand Bandit 9 has taken no damage.
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DMing "Gallia Campaign 1".
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text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir, Quinn, and Misty. RB9 is deep inside the camp in melee range of both O'alana, Tessa, and Gimble. Quinn is on the western edge of the camp and in melee range of RB7. Misty is between Quinn and Casmir, and in melee range of RB2 and RB7. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp and in melee range of Quinn and Casmir. RB8 is on the eastern edge of the camp and in melee range of Casmir. RB6 is in the camp and in melee range of Tessa and Casmir.
RB7 misses his attack of opportunity
RB6 hits Tessa twice. (OOC: dealing 10 damage) Knocking her to the ground.
RB9 hits O'alana (OOC: dealing 3 damage, lowered from 6)
Gniff struggles to cling to life (OOC: one death saving throw failure)
Quinn is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 23/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 0s/1f death saving throws, Misty 17/22 HP 12 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/0f death saving throws.
Party allies: Quinn 4/24 HP
Bad Guys: Red Brand Bandit 2 has taken 13 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken 2 damage. Red Brand Bandit 8 has taken 2 damage. Red Brand Bandit 9 has taken no damage.
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DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB9 is deep inside the camp in melee range of both O'alana, Tessa, and Gimble. Quinn is on the western edge of the camp and in melee range of RB7. Misty is between Quinn and Casmir, and in melee range of RB7. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp and in melee range of Quinn and Casmir. RB8 is on the eastern edge of the camp and in melee range of Casmir. RB6 is in the camp and in melee range of Tessa and Casmir.
Quinn's panicked frenzy skeweres the bandit. (OOC: dealing 6 damage) killing him. Quinn then catches his breath. (OOC: healing 4 HP)
Tessa is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 23/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 0s/1f death saving throws, Misty 17/22 HP 12 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/0f death saving throws.
Party allies: Quinn 8/24 HP
Bad Guys: Red Brand Bandit 2 is dead. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken 2 damage. Red Brand Bandit 8 has taken 2 damage. Red Brand Bandit 9 has taken no damage.
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DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB9 is deep inside the camp in melee range of both O'alana, Tessa, and Gimble. Quinn is on the western edge of the camp and in melee range of RB7. Misty is between Quinn and Casmir, and in melee range of RB7. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp and in melee range of Quinn and Casmir. RB8 is on the eastern edge of the camp and in melee range of Casmir. RB6 is in the camp and in melee range of Tessa and Casmir.
Tessa struggles to cling to life (OOC: one death saving throw failure)
O'alana is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 23/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 0s/1f death saving throws, Misty 17/22 HP 12 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/1f death saving throws.
Party allies: Quinn 8/24 HP
Bad Guys: Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken 2 damage. Red Brand Bandit 8 has taken 2 damage. Red Brand Bandit 9 has taken no damage.
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DMing "Gallia Campaign 1".
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text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. Only RB6 and RB5 are in melee range of at least one member of the party. Gimble is near the center of the camp. Quinn is on the western edge of the camp and in melee range of RB5. Misty is between Quinn and Casmir.. RB5 is in the western edge of the camp, and in melee range of Quinn. RB7 has fled using the western path out of the camp but still can be seen by the party. RB8 has fled using the eastern path out of the camp and cannot be seen by the party. RB6 is in the camp and in melee range of Tessa and Casmir.
O'alana attacks RB9, and with a single swing of her sword she kills the bandit in a very cinematic way. (OOC: dealing 17 damage)
RB8 is up
Red Brand Bandit 8 notices the battle is starting to turn against the bandits. He will do one last attack against Casmir, and then try to flee the battle.
Attack 1: 21
Damage 1(if it hits): 6
Attack 2: 20
Damage 2(if it hits): 7
(OOC: Casmir may make an attack of opportunity against RB8)
RB5 is up
Red Brand Bandit 5 also notices the battle is turning against them, he will move to attack Quinn.
Attack 1: 9
Damage 1(if it hits): 5
Attack 2: 7
Damage 2(if it hits): 4
(OOC: Gniff may make an attack of opportunity against RB5)
RB7 is up
Red Brand Bandit 7 is going to attack Misty, and then try to flee.
Attack 1: 17
Damage 1(if it hits): 5
Attack 2: 11
Damage 2(if it hits): 8
(OOC: Misty, and Quinn may make attacks of opportunity against RB7)
Gimble is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 23/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 0s/1f death saving throws, Misty 17/22 HP 12 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/1f death saving throws.
Party allies: Quinn 8/24 HP
Bad Guys: Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken 2 damage. Red Brand Bandit 8 has taken 2 damage. Red Brand Bandit 9 is dead.
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This post has potentially manipulated dice roll results.
Casmir tries to ignore the pain from the fleeing bandit's last attack (OOC: CON save to keep Divine favor up, DC 10 7) but feels his concentration waver. Still, he lunges after him with his hammer when he turns and runs.
Attack: 18
(OOC: I guess I'll roll the flaming sphere damage so we can move on.)
Tessa's Flaming Sphere Damage: 5
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Round 4
Initiative Order: Gimble, RB2, Casmir, Misty, RB6, RB9, Gniff, Quinn, Tessa, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir and Misty. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is unconscious on the western edge of the camp. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB7. RB6 has returned to the camp and is in melee range with Tessa.
RB7 succeeds his saving throw (OOC: taking 2 damage)
RB4 fails his saving throw and burns alive. (OOC: taking 5 damage)
RB8 succeeds his saving throw (OOC: taking 2 damage)
Both of RB1's attacks miss O'alana.
O'alana strikes back at RB1, and kills him. (OOC: dealing 13 damage)
RB8 is up
Red Brand Bandit 8 is going to attack Casmir.
Attack 1: 19
Damage 1(if it hits): 8
Attack 2: 19
Damage 2(if it hits): 5
RB5 is up
Red Brand Bandit 5 is going to attack Gniff
Attack 1: 8
Damage 1(if it hits): 8
Attack 2: 11
Damage 2(if it hits): 4
RB7 is up
Red Brand Bandit 7 is going to attack Misty.
Attack 1: 6
Damage 1(if it hits): 4
Attack 2: 24
Damage 2(if it hits): 4
Gimble is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 13/32 HP, Gimble 14/21 HP, Gniff 10/21 HP, Misty 17/22 HP 12 Temp HP, O'alana 19/35 HP Tessa 4/24 HP
Party allies: Quinn 4/24 HP
Bad Guys: Red Brand Bandit 1 is dead. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 4 is dead. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken 2 damage. Red Brand Bandit 8 has taken 2 damage. Red Brand Bandit 9 has taken no damage.
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“Hey big boy, down here!” Gimble mocks the bandit standing before him (RB2).
Crossbow Attack: 16 Damage: 5
Dagger Attack: 16 Damage: 1
Sneak Attack: 11
Round 4
Initiative Order: Gimble, RB2, Casmir, Misty, RB6, RB9, Gniff, Quinn, Tessa, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir and Misty. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is unconscious on the western edge of the camp. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB7. RB6 has returned to the camp and is in melee range with Tessa.
RB8 manages to land a hit against Casmir (OOC: dealing 5 damage)
RB5 hits Gniff twice. (OOC: dealing 13 damage) Knocking him to the ground.
Both of RB7's attacks miss Misty.
Gimble does a very strong dagger attack against RB2 (OOC: dealing 13 damage)
RB2 is up
Red Brand Bandit 2 is going to attack Gimble back.
Attack 1: 12
Damage 1(if it hits): 6
Attack 2: 21
Damage 2(if it hits): 4
Casmir is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 8/32 HP, Gimble 14/21 HP, Gniff 0/21 HP 0s/0f death saving throws, Misty 17/22 HP 12 Temp HP, O'alana 19/35 HP Tessa 4/24 HP
Party allies: Quinn 4/24 HP
Bad Guys: Red Brand Bandit 2 has taken 13 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken 2 damage. Red Brand Bandit 8 has taken 2 damage. Red Brand Bandit 9 has taken no damage.
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Feeling he might fall with the next attack, Casmir touches Tyr's symbol and lets the healing power of the god flow through his hands. (OOC: Casmir uses Lay on Hands on himself to recover 15 HP, putting him at 23 now)
Misty strikes at RB2...
Attack: 14 Damage: 4
She will then purposefully step away from RB2 and RB7, allowing each of them a chance to take an opportunity attack on her.
Round 4
Initiative Order: Gimble, RB2, Casmir, Misty, RB6, RB9, Gniff, Quinn, Tessa, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir and Quinn. RB9 is deep inside the camp in melee range of both O'alana, Tessa, and Gimble. Quinn is on the western edge of the camp and in melee range of RB7. Misty is near Quinn out of melee range of any of the bandits. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp and in melee range of Quinn and Casmir. RB8 is on the eastern edge of the camp and in melee range of Casmir. RB6 is in the camp and in melee range of Tessa and Casmir.
One of RB2's attacks hits Gimble. (OOC: dealing 4 damage)
Casmir casts Lay on Hands on himself. (OOC: healing 15 HP)
Misty strikes at RB2 but misses. She then moves away from RB2 and RB7 (OOC: I will have you move to the nearest square that is not in melee range of any enemy.)
RB2 is focused on fighting with Gimble and does not take an attack of opportunity.
RB7 takes an attack of opportunity against Misty.
Attack: 23
Damage(if it hits): 8
RB6 is up
Red Brand Bandit 6 is going to attack Tessa
Attack 1: 19
Damage 1(if it hits): 4
Attack 2: 16
Damage 2(if it hits): 8
RB9 is up
Red Brand Bandit 9 is going to attack O'alana
Attack 1: 5
Damage 1(if it hits): 7
Attack 2: 11
Damage 2(if it hits): 3
Gniff is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 23/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 0s/0f death saving throws, Misty 17/22 HP 12 Temp HP, O'alana 19/35 HP Tessa 4/24 HP
Party allies: Quinn 4/24 HP
Bad Guys: Red Brand Bandit 2 has taken 13 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken 2 damage. Red Brand Bandit 8 has taken 2 damage. Red Brand Bandit 9 has taken no damage.
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(If possible Misty will finish her move action by stepping back into her original spot on the map, back in melee range of both RB2 and RB7.)
Gniff's Death Saving Throw: 3
Round 4
Initiative Order: Gimble, RB2, Casmir, Misty, RB6, RB9, Gniff, Quinn, Tessa, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir, Quinn, and Misty. RB9 is deep inside the camp in melee range of both O'alana, Tessa, and Gimble. Quinn is on the western edge of the camp and in melee range of RB7. Misty is between Quinn and Casmir, and in melee range of RB2 and RB7. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp and in melee range of Quinn and Casmir. RB8 is on the eastern edge of the camp and in melee range of Casmir. RB6 is in the camp and in melee range of Tessa and Casmir.
RB7 misses his attack of opportunity
RB6 hits Tessa twice. (OOC: dealing 10 damage) Knocking her to the ground.
RB9 hits O'alana (OOC: dealing 3 damage, lowered from 6)
Gniff struggles to cling to life (OOC: one death saving throw failure)
Quinn is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 23/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 0s/1f death saving throws, Misty 17/22 HP 12 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/0f death saving throws.
Party allies: Quinn 4/24 HP
Bad Guys: Red Brand Bandit 2 has taken 13 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken 2 damage. Red Brand Bandit 8 has taken 2 damage. Red Brand Bandit 9 has taken no damage.
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Quinn staggers up to it's feet, the small healing helping tremendously. It lashes out in animal panic at RB2 with it's antlers.
Gore Attack: 21 Damage: 6
(And Second Wind as a Bonus Action for 4 healing.)
Round 4
Initiative Order: Gimble, Casmir, Misty, RB6, RB9, Gniff, Quinn, Tessa, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB9 is deep inside the camp in melee range of both O'alana, Tessa, and Gimble. Quinn is on the western edge of the camp and in melee range of RB7. Misty is between Quinn and Casmir, and in melee range of RB7. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp and in melee range of Quinn and Casmir. RB8 is on the eastern edge of the camp and in melee range of Casmir. RB6 is in the camp and in melee range of Tessa and Casmir.
Quinn's panicked frenzy skeweres the bandit. (OOC: dealing 6 damage) killing him. Quinn then catches his breath. (OOC: healing 4 HP)
Tessa is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 23/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 0s/1f death saving throws, Misty 17/22 HP 12 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/0f death saving throws.
Party allies: Quinn 8/24 HP
Bad Guys: Red Brand Bandit 2 is dead. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken 2 damage. Red Brand Bandit 8 has taken 2 damage. Red Brand Bandit 9 has taken no damage.
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Tessa struggles to pick herself up off the ground.
Death save: 20
Round 4
Initiative Order: Gimble, Casmir, Misty, RB6, RB9, Gniff, Quinn, Tessa, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB9 is deep inside the camp in melee range of both O'alana, Tessa, and Gimble. Quinn is on the western edge of the camp and in melee range of RB7. Misty is between Quinn and Casmir, and in melee range of RB7. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp and in melee range of Quinn and Casmir. RB8 is on the eastern edge of the camp and in melee range of Casmir. RB6 is in the camp and in melee range of Tessa and Casmir.
Tessa struggles to cling to life (OOC: one death saving throw failure)
O'alana is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 23/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 0s/1f death saving throws, Misty 17/22 HP 12 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/1f death saving throws.
Party allies: Quinn 8/24 HP
Bad Guys: Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken 2 damage. Red Brand Bandit 8 has taken 2 damage. Red Brand Bandit 9 has taken no damage.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
O'alana swings her sword against RB9.
Attack: 25 Damage: 14
Round 5
Initiative Order: Gimble, Casmir, Misty, RB6, Gniff, Quinn, Tessa, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. Only RB6 and RB5 are in melee range of at least one member of the party. Gimble is near the center of the camp. Quinn is on the western edge of the camp and in melee range of RB5. Misty is between Quinn and Casmir.. RB5 is in the western edge of the camp, and in melee range of Quinn. RB7 has fled using the western path out of the camp but still can be seen by the party. RB8 has fled using the eastern path out of the camp and cannot be seen by the party. RB6 is in the camp and in melee range of Tessa and Casmir.
O'alana attacks RB9, and with a single swing of her sword she kills the bandit in a very cinematic way. (OOC: dealing 17 damage)
RB8 is up
Red Brand Bandit 8 notices the battle is starting to turn against the bandits. He will do one last attack against Casmir, and then try to flee the battle.
Attack 1: 21
Damage 1(if it hits): 6
Attack 2: 20
Damage 2(if it hits): 7
(OOC: Casmir may make an attack of opportunity against RB8)
RB5 is up
Red Brand Bandit 5 also notices the battle is turning against them, he will move to attack Quinn.
Attack 1: 9
Damage 1(if it hits): 5
Attack 2: 7
Damage 2(if it hits): 4
(OOC: Gniff may make an attack of opportunity against RB5)
RB7 is up
Red Brand Bandit 7 is going to attack Misty, and then try to flee.
Attack 1: 17
Damage 1(if it hits): 5
Attack 2: 11
Damage 2(if it hits): 8
(OOC: Misty, and Quinn may make attacks of opportunity against RB7)
Gimble is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 23/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 0s/1f death saving throws, Misty 17/22 HP 12 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/1f death saving throws.
Party allies: Quinn 8/24 HP
Bad Guys: Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken 2 damage. Red Brand Bandit 8 has taken 2 damage. Red Brand Bandit 9 is dead.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Casmir tries to ignore the pain from the fleeing bandit's last attack (OOC: CON save to keep Divine favor up, DC 10 7) but feels his concentration waver. Still, he lunges after him with his hammer when he turns and runs.
(OOC: re-rolling attack and damage since I forgot the CON save -> Attack: 22 Damage: 3)
(Gniff and Quinn are unconscious sadly)