This post has potentially manipulated dice roll results.
Krackle would quickly eat his meal before digging a tiny burrow in the dirt near the tree. He would cram his pack inside before scrambling inside behind it. After eating his meal he would lay mostly in his burrow with just his head sticking out and laying on the grass so he can hear the conversation going on around him. When it was his shift he would sit near the bottom of the tree and keep his eyes peeled.
Answering Chrys, though Kess's translation, Phelannie says, "I know not where you are to find books in the area near my grove, like most forest creatures, I have no need for books. Ander-Bran used to speak of Silverymoon, where he has spent time. He told me that there libraries and many books in that city."
Settling down in the darkness, you do your best to rest your minds and bodies after a rather eventful day. There is a certain peace that you find here in Phelannie's grove, although it certainly has a foreign ambiance for those who have spent little time in the forest. You do find it relatively easy to relax, especially when paying attention to the soft fluttering of gentle breezes that blow through the trees, the faint twinkling of stars that you see overhead and the dryad's singing voice and graceful movements, that is, when she is around. Phelannie often disappears for periods of time, fading into her tree, and perhaps even traveling around outside of her immediate grove, although you have no way of knowing where she goes.
When she does disappear from sight, you are left all alone in the grove with your own thoughts, and with the company of each other. It does seem extra quiet when she is not around, with only the occasional hooting of an owl to break the silence, a factor that adds even more to the feeling of mystery and wonder inside this vast forest.
Krackle would wake up and stretch out across the dirt as his small bones crack and shift under his scales. 'MORNING! are we gunna go kick some spiders out of the forest today?" The kobold would ask excitedly.
"I think so, Krackle,"Lumen says, also sleepily. "I don't know, but I suspect, that we have Phelannie to thank for the safe night we had here."He checks in with each party member to make sure everyone's okay.
Dawn comes with the sounds of singing birds inside Phelannie's small grove and a brief display of vivid color in the few whisps of clouds overhead as the sun breaks the horizon. At first, the dryad is nowhere to be seen and you spend the first hour of the morning by yourselves. You all slept peacefully, perhaps aided by Phelannie's fey magic, and you feel rested and energized and ready to take on whatever dangers you may face today.
As you are eating breakfast and readying your gear for the day, Phelannie reveals herself. Her skin and whips, leafy hair look healthier than it did yesterday, but she carries a troubled look on her face. She tells you, through Kess that now that you have cleared some of the areas around her tree, she was free to do some exploring around the surrounding areas. Passing from tree to tree, she ventured a short distance to the east, where she discovered another tangle of webs a few hundred paces away. She is fairly certain that this is where you will find the rest of the ettercaps, although she does not know how many there are.
Phelannie also speaks of another sinister and disturbing presense that dwells past the ettercaps's nest. Feeling a bit emboldened, she snuck past the webs and ventured even further to investigate. However, she only got so far before feeling a strong sense of evil present in an area of forest wetland that lies a bit further. She was too frighted to proceed, so she hurried back.
Assuming you all agree to proceed, you gather up your belongings and prepare for what could be a very challenging day, if indeed what Phelannie has told you is true. She points you in the right direction, and you walk to the edge of her small grove and re-enter the thicker forest that lies at the edge of the clearing. Immediately, the light becomes more dim, and although it's not quite as dismal as what you experienced yesterday afternoon, as you proceed through the thick brush, the ambiance of the woods becomes more gloomy the further you walk. There is no trail here, and so you're steeping over longs and small mounds and padding through the thick undergrowth on the forest floor.
A few hundred feet in, and you hear no more bird songs, nor do you see any small critters playing on the trunks of the trees. The air is still and silent, and as you slowly press on, you begin to smell a faint, but foul odor of death and rot emanating from up ahead.
The life came back almost completely to Phelannie’s tree and grove, right?
Lumen quietly advocates lighting several torches, and even a bonfire if they can find a clearing of some kind around the perimeter. To put the spiders and ettercaps and who knows what else at a disadvantage in bright light and allow for easy web burning. Do we see any webs?
"OK! I can help!" Krackle would reply as he casts produce flame and proceeds to gather some small bits of wood. He would then ignite the small piles of wood and look to Lumen. "Did that help!?" he asks with a smile.
To answer Lumen's question: Yes, in the time you spent in Phelannie's small clearing, the life inside the grove seemed to return, with the sight and song of numerous birds and small animals, as well as a renewal of bright blossoms and flowers that appeared through the dryad's spontaneous touch.
Also, for clarification, where are you lighting the bonfire/torches? At the edge of Phelannie's clearing, or deeper in the forest as you are proceeding forward?
I was suggesting near the edge of where things get spooky. But I didn't want to do anything for real until the rest of the crew has a chance in and out of game to say no that's a bad idea if they think it's a bad idea...
Cautiously proceeding a couple hundred paces further into the forest, you turn to look back and find that you can no longer see Phelannie’s grove through the thick brush and dense foliage. Looking ahead, you see that things definitely become darker and more gloomy. So, at this point, where there seems to be a noticeable transition in the general ambiance, is where you decide to build you bonfire and light some torches. Clearing away a suitable spot, you pile sticks and dead leaves and use magic to light the flame.
At first the small fire only smolders, producing a thick cloud of grayish, yellow smoke, but eventually, it builds into larger conflagration that casts a radius of dim light. It doesn’t improve your visibility, but the bonfire definitely provides a imposing addition to the ambiance of the forest in this area.
You sense no creatures, but looking forward, you do see few thick tangles of webbing up ahead, about 100 feet in front of you.
Remembering how burning the webs didn't start a forest fire, The kobold would produce flame once again before lobbing a few balls of flame towards the webs. "Come out spiders!" He would shout towards the darkness as he attempts to get their attention and burn the webs from a distance.
Krackle hurls his magical flame forward as he calls out a taunting invitation to whatever lies out there in front of you. However, as the range of his flame attack is only 30 feet, any fire he sent forward would only go so far before flickering out. Being that the webs you see are about 100 feet in front of you, he would need to move forward quite a bit for them to be in range. Let me know if that is would you would decide to do.
At any rate, as you stand there in front of your bonfire, you see no signs of any creatures in your immediate vicinity.
Go ahead and include perception checks with your next posts.
This post has potentially manipulated dice roll results.
Chrys scans the forest warily, looking to see if Krackle's shout disturbed anything. She paces with Lumen, also with a torch in hand, ready to burn any web that comes within he reach.
Perception: 7
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Krackle would quickly eat his meal before digging a tiny burrow in the dirt near the tree. He would cram his pack inside before scrambling inside behind it. After eating his meal he would lay mostly in his burrow with just his head sticking out and laying on the grass so he can hear the conversation going on around him. When it was his shift he would sit near the bottom of the tree and keep his eyes peeled.
Perception! 9
Vesper will take 4th watch.
Perception:3
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Answering Chrys, though Kess's translation, Phelannie says, "I know not where you are to find books in the area near my grove, like most forest creatures, I have no need for books. Ander-Bran used to speak of Silverymoon, where he has spent time. He told me that there libraries and many books in that city."
Settling down in the darkness, you do your best to rest your minds and bodies after a rather eventful day. There is a certain peace that you find here in Phelannie's grove, although it certainly has a foreign ambiance for those who have spent little time in the forest. You do find it relatively easy to relax, especially when paying attention to the soft fluttering of gentle breezes that blow through the trees, the faint twinkling of stars that you see overhead and the dryad's singing voice and graceful movements, that is, when she is around. Phelannie often disappears for periods of time, fading into her tree, and perhaps even traveling around outside of her immediate grove, although you have no way of knowing where she goes.
When she does disappear from sight, you are left all alone in the grove with your own thoughts, and with the company of each other. It does seem extra quiet when she is not around, with only the occasional hooting of an owl to break the silence, a factor that adds even more to the feeling of mystery and wonder inside this vast forest.
Music: Phelannie's Grove
(OOC: Assuming nothing bad happened overnight)
Krackle would wake up and stretch out across the dirt as his small bones crack and shift under his scales. 'MORNING! are we gunna go kick some spiders out of the forest today?" The kobold would ask excitedly.
"I think so, Krackle," Lumen says, also sleepily. "I don't know, but I suspect, that we have Phelannie to thank for the safe night we had here." He checks in with each party member to make sure everyone's okay.
Dawn comes with the sounds of singing birds inside Phelannie's small grove and a brief display of vivid color in the few whisps of clouds overhead as the sun breaks the horizon. At first, the dryad is nowhere to be seen and you spend the first hour of the morning by yourselves. You all slept peacefully, perhaps aided by Phelannie's fey magic, and you feel rested and energized and ready to take on whatever dangers you may face today.
As you are eating breakfast and readying your gear for the day, Phelannie reveals herself. Her skin and whips, leafy hair look healthier than it did yesterday, but she carries a troubled look on her face. She tells you, through Kess that now that you have cleared some of the areas around her tree, she was free to do some exploring around the surrounding areas. Passing from tree to tree, she ventured a short distance to the east, where she discovered another tangle of webs a few hundred paces away. She is fairly certain that this is where you will find the rest of the ettercaps, although she does not know how many there are.
Phelannie also speaks of another sinister and disturbing presense that dwells past the ettercaps's nest. Feeling a bit emboldened, she snuck past the webs and ventured even further to investigate. However, she only got so far before feeling a strong sense of evil present in an area of forest wetland that lies a bit further. She was too frighted to proceed, so she hurried back.
"It seems we should go take a look then, should we not? Eliminate more webs and anything spinning them?"
Assuming you all agree to proceed, you gather up your belongings and prepare for what could be a very challenging day, if indeed what Phelannie has told you is true. She points you in the right direction, and you walk to the edge of her small grove and re-enter the thicker forest that lies at the edge of the clearing. Immediately, the light becomes more dim, and although it's not quite as dismal as what you experienced yesterday afternoon, as you proceed through the thick brush, the ambiance of the woods becomes more gloomy the further you walk. There is no trail here, and so you're steeping over longs and small mounds and padding through the thick undergrowth on the forest floor.
A few hundred feet in, and you hear no more bird songs, nor do you see any small critters playing on the trunks of the trees. The air is still and silent, and as you slowly press on, you begin to smell a faint, but foul odor of death and rot emanating from up ahead.
The life came back almost completely to Phelannie’s tree and grove, right?
Lumen quietly advocates lighting several torches, and even a bonfire if they can find a clearing of some kind around the perimeter. To put the spiders and ettercaps and who knows what else at a disadvantage in bright light and allow for easy web burning. Do we see any webs?
"OK! I can help!" Krackle would reply as he casts produce flame and proceeds to gather some small bits of wood. He would then ignite the small piles of wood and look to Lumen. "Did that help!?" he asks with a smile.
To answer Lumen's question: Yes, in the time you spent in Phelannie's small clearing, the life inside the grove seemed to return, with the sight and song of numerous birds and small animals, as well as a renewal of bright blossoms and flowers that appeared through the dryad's spontaneous touch.
Also, for clarification, where are you lighting the bonfire/torches? At the edge of Phelannie's clearing, or deeper in the forest as you are proceeding forward?
I was suggesting near the edge of where things get spooky. But I didn't want to do anything for real until the rest of the crew has a chance in and out of game to say no that's a bad idea if they think it's a bad idea...
I was thinking we were going to do it right before a potential fight to maybe give us a bit of an advantage.
Yeah, do it near the edge.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Cautiously proceeding a couple hundred paces further into the forest, you turn to look back and find that you can no longer see Phelannie’s grove through the thick brush and dense foliage. Looking ahead, you see that things definitely become darker and more gloomy. So, at this point, where there seems to be a noticeable transition in the general ambiance, is where you decide to build you bonfire and light some torches. Clearing away a suitable spot, you pile sticks and dead leaves and use magic to light the flame.
At first the small fire only smolders, producing a thick cloud of grayish, yellow smoke, but eventually, it builds into larger conflagration that casts a radius of dim light. It doesn’t improve your visibility, but the bonfire definitely provides a imposing addition to the ambiance of the forest in this area.
You sense no creatures, but looking forward, you do see few thick tangles of webbing up ahead, about 100 feet in front of you.
Remembering how burning the webs didn't start a forest fire, The kobold would produce flame once again before lobbing a few balls of flame towards the webs. "Come out spiders!" He would shout towards the darkness as he attempts to get their attention and burn the webs from a distance.
Lumen, surprised, looks at Krackle and says, "good idea!" He watches for any movement, above and in front of him.
Krackle hurls his magical flame forward as he calls out a taunting invitation to whatever lies out there in front of you. However, as the range of his flame attack is only 30 feet, any fire he sent forward would only go so far before flickering out. Being that the webs you see are about 100 feet in front of you, he would need to move forward quite a bit for them to be in range. Let me know if that is would you would decide to do.
At any rate, as you stand there in front of your bonfire, you see no signs of any creatures in your immediate vicinity.
Go ahead and include perception checks with your next posts.
Lumen looks forward, chuckling darkly to himself, trying to see anything waiting up in the trees. Perception: 12
He starts walking forward, torch in hand and held to the side.
Chrys scans the forest warily, looking to see if Krackle's shout disturbed anything. She paces with Lumen, also with a torch in hand, ready to burn any web that comes within he reach.
Perception: 7