The small ball of flame flies forth from Kracle's little clawed hand and slams into the fleeing creature with a burst of bright orange. It isn't a fatal strike, but you can tell that it cause the creature even more pain.
Chrys sees Lumen suffering from the swarm of centipedes, and also watches Krackle try to take down the fleeing abomination. Gripping her weapon, she makes a decision...
(If the fleeing spider thing was still in javelin range, Chrys would drop Due Process to throw a javelin at it. Otherwise, she'd move back towards Lumen and put some Healing Hands on him. Let me know which sort of a roll to make!)
(Actually I just saw the latest post, so:) Javelin attack: 13 Damage: 10
With stout, dwarven muscle behind the throw, Chrys's javelin slams into the back of the fleeing creature, causing it to trip and stumble to the ground, where it lies motionless among the fallen leaves and tree roots at the edge of the clearing.
Finally, Lumen is able to stab, scrape and slice the last of the centipedes from his body and end the madness. The rest of you step on and crush any stragglers underfoot that creep away. With all of the insects and the arachnid humanoid now dead, the eerie silence returns to the grove.
"Well that was terrible."Lumen composes himself, brushes off some new welts, and looks around. "Are you sure we can't just burn these webs? Who knows what else lurks within?"
He steps toward the maple tree, looking for any larger lumps or cocoons, and calls out, "Phelannie? Are you okay?"
Looking at the tree and the heavy blanket of sticky, strongly, tangled webbing that is encasing and weighing heavily weighing on the tree, you don’t see any lumps of oversized masses that look like they might be cocoons full of more spiders.
When you call out (I’m assuming in common) you don’t hear any reply.
After retrieving her dagger, Chrys walks up to the others and looks at the tree. She frowns.
"If I didn't know better, I'd say that tree looks sick. I'm gonna try somethin',"she says.
Walking carefully to the tree, Chrys pulls out a dagger and begins to slowly and carefully scrape away at the webbing covering it. It's hard work, and the webbing doesn't want to give, but eventually she clears off about two handfuls of space, making sure that the trunk of the tree is free of any obstructions underneath. Then she places her palms on the rough bark of the tree, refining her usual thick dwarven brogue into something that actually sounds like quite passable high common.
"Marthammer Duin, Finder of Trails. You, who guide the souls of the adventurous, those who wander, those who explore. We dwarves don't understand the ways of these forests, but even so, I can see that this Phelannie is lost. Watchful Eye, I ask you to cast your gaze upon this nymph, to offer her your guidance and to lead her back to her ome that was so befouled by evil. Give her the strength to find the path back, and return to her tree."
As she speaks, Chrys's palms begin to glow with divine blue light, as she channels her faith and her prayers into the tree itself.
Lay On Hands: 5 points to cure poison Lay On Hands: 5 points to cure disease
Clearing away the webs from the base of the maple tree proves to be a laborious and messy job. You discover that the trunk is quite heavily encased with a thick layer of sticky strands, many of which are filled with fallen leaves, dead bugs and the corpses of a few small birds. After about 15 minutes or so, Chrys, and anyone else who wants to help her, manage to scrape away most of the webs away from the trunk, and you notice that the bark that's now revealed definitely looks to be a bit stressed, as do the few sticks and leaves that are protruding from the webs at the top of the tree.
Then Chrys begins chanting her prayer as she places her hands on the trunk. As she speaks, a divine blue light appears and bathes the tree with beautiful luminance. As this happens, you see some of the leaves start to uncurl and regain a much more healthy appearance. You notice the same thing happen to the trunk beneath Chrys's hands, and in a few short minutes the entire tree takes on a much more healthy look, even though the mid section is still encased in the webs. The light even seems to grow a bit brighter here in the clearing, and looking up, you see a few of the heavy clouds drift away and reveal bits of afternoon sunlight that shine down upon the grove. It's not fully clear, but certainly much more brilliant than before.
As you're watching this happen, you suddenly see a figure appear from out of nowhere. It has the appearance of an alluring woman with a shapely figure that seems to be wearing a dress of leaves instead of fabric, and instead of hair, on her head is a flowing mane of leaves and a few flowers. Some of the leaves on her body and head look like they're also curled and stressed, much like the upper leaves of the tree.
She is standing next to the tree, looking at you with deep eyes of green and a sad, or perhaps strained expression on her beautiful face.
"Oh Hi! My name is Krackle!" The startled kobold would say to the pretty woman. "Are you ok? It isnt safe around here! There were giant spiders that tried to get us!" He would say as he holds his hands as far apart as possible in order to show how large it was...
The dryad, which you assume this figure to be, meets your greetings with silence and a blank gaze, but her attention is obviously peaked when Lumen speaks the name Phelannie. However, she doesn't say anything. Instead, she gestures with her hands and mouth that would indicate that perhaps she doesn't understand you.
Sweating, Chrys pulls her hands away from the trunk and leans back on her heels. She turns around and her eyes widen as the beautiful figure appears before them. "Wow," she manages to say in awe. "You... you're the tree, ain'tcha. We gotta get all this junk off o' yer skin, don't we? ... But who did this ta you in the first place? Can't have been those sneakly lil' bastards... as much trouble as they gave us, they ain't nothin' compared to the spirits in the forest here." Her brows lower as she awaits Phelannie's answers, fully expecting to hear the worst.
Realizing after a moment that Phelannie can't answer them, she scratches her head. "Anybody got a way we can maybe communicate with her?"
The dryad gazes at Chrys with a radiant look of kindness in her eyes. She seems to recognize the dwarf's voice as being the one who performed the divine healing on her tree, but again, from her expression, it would seem that she does not understand what you are saying. However, she does reply in a soft, moderately high pitched voice, speaking a gentle, flowing tongue that sounds very much like elvish, or at least a language that's closely related to elvish. Vesper recognizes the language as being Sylvan, which she does speak and understand. Kess does not speak Sylvan, but she does know that many dryads also speak elvish, as well.
Here is what the dryad says, assuming that Vesper translates for you.
"You seem toknowmy name, but I do not recognize any of you. Still, you have kindly aided me with divine gestures of good and have removed some of the filth from my tree that was left by the Ettercaps, and for that I am grateful."
"How is it that you know what I call me and why are you here?"
Scratching her nose, Chrys tries the one thing that probably sounds the same in all languages:
"Dundragon? Ander-Bran-Dundragon." She points at the group. "Dundragon's friends. Uh... uhh... how'd it go in elvish again? Melon? We're melons. Dundragon's melons?"she tries, her (lack of) elvish pronunciation truly a terrible sight to behold.
Phelannie looks oddly at Chrys as she stumbles through her pronunciations in an attempt to communicate, but her interest definitely seems peaked. She the looks towards all of you, her eyes seemingly pausing briefly on Lumen. Then switching to elvish, she speaks in a sing song melody of beautiful words that almost sound like a summer breeze blowing gently through the leaves. She looks towards all of you, seemingly paying a bit more attention to Lumen, perhaps since he was the first one who spoke.
"Var ebrath ausa Ander Bran salen aestar? Salen dear Ander Bran... leha var quorum? Nha su ok?"
(Again, assuming that Vesper and/or Kess translate.)
Translation:
"You are friends with Ander Bran, my love? My dear Ander Bran... but why are you here? Is he ok?"
This post has potentially manipulated dice roll results.
Lumen takes out his lute, because of course he does, and he begins playing, still on his knees, music that weaves and prances around the melody of the elvish she is speaking. He has no idea what she is saying, but he's enthralled.
The small ball of flame flies forth from Kracle's little clawed hand and slams into the fleeing creature with a burst of bright orange. It isn't a fatal strike, but you can tell that it cause the creature even more pain.
Chrys sees Lumen suffering from the swarm of centipedes, and also watches Krackle try to take down the fleeing abomination. Gripping her weapon, she makes a decision...
(
If the fleeing spider thing was still in javelin range, Chrys would drop Due Process to throw a javelin at it. Otherwise, she'd move back towards Lumen and put some Healing Hands on him. Let me know which sort of a roll to make!)(Actually I just saw the latest post, so:)
Javelin attack: 13 Damage: 10
With stout, dwarven muscle behind the throw, Chrys's javelin slams into the back of the fleeing creature, causing it to trip and stumble to the ground, where it lies motionless among the fallen leaves and tree roots at the edge of the clearing.
Lumen again goes bug hunting with his daggers, biting his lip and squinting one eye:
Attack: 19 Damage: 6
Offhand Attack: 17 Damage: 4
Krackle would toss another ball of flame towards any remaining swarms. "go! Leave him alone! Get out!"
Attack: 10 Damage: 3
Finally, Lumen is able to stab, scrape and slice the last of the centipedes from his body and end the madness. The rest of you step on and crush any stragglers underfoot that creep away. With all of the insects and the arachnid humanoid now dead, the eerie silence returns to the grove.
"Well that was terrible." Lumen composes himself, brushes off some new welts, and looks around. "Are you sure we can't just burn these webs? Who knows what else lurks within?"
He steps toward the maple tree, looking for any larger lumps or cocoons, and calls out, "Phelannie? Are you okay?"
Looking at the tree and the heavy blanket of sticky, strongly, tangled webbing that is encasing and weighing heavily weighing on the tree, you don’t see any lumps of oversized masses that look like they might be cocoons full of more spiders.
When you call out (I’m assuming in common) you don’t hear any reply.
After retrieving her dagger, Chrys walks up to the others and looks at the tree. She frowns.
"If I didn't know better, I'd say that tree looks sick. I'm gonna try somethin'," she says.
Walking carefully to the tree, Chrys pulls out a dagger and begins to slowly and carefully scrape away at the webbing covering it. It's hard work, and the webbing doesn't want to give, but eventually she clears off about two handfuls of space, making sure that the trunk of the tree is free of any obstructions underneath. Then she places her palms on the rough bark of the tree, refining her usual thick dwarven brogue into something that actually sounds like quite passable high common.
"Marthammer Duin, Finder of Trails. You, who guide the souls of the adventurous, those who wander, those who explore. We dwarves don't understand the ways of these forests, but even so, I can see that this Phelannie is lost. Watchful Eye, I ask you to cast your gaze upon this nymph, to offer her your guidance and to lead her back to her ome that was so befouled by evil. Give her the strength to find the path back, and return to her tree."
As she speaks, Chrys's palms begin to glow with divine blue light, as she channels her faith and her prayers into the tree itself.
Lay On Hands: 5 points to cure poison
Lay On Hands: 5 points to cure disease
Before Chrys gets to the tree, Lumen calls out "I've got a good feeling about this," and inspires her for a d6 in the next 10 mins should she need it.
Clearing away the webs from the base of the maple tree proves to be a laborious and messy job. You discover that the trunk is quite heavily encased with a thick layer of sticky strands, many of which are filled with fallen leaves, dead bugs and the corpses of a few small birds. After about 15 minutes or so, Chrys, and anyone else who wants to help her, manage to scrape away most of the webs away from the trunk, and you notice that the bark that's now revealed definitely looks to be a bit stressed, as do the few sticks and leaves that are protruding from the webs at the top of the tree.
Then Chrys begins chanting her prayer as she places her hands on the trunk. As she speaks, a divine blue light appears and bathes the tree with beautiful luminance. As this happens, you see some of the leaves start to uncurl and regain a much more healthy appearance. You notice the same thing happen to the trunk beneath Chrys's hands, and in a few short minutes the entire tree takes on a much more healthy look, even though the mid section is still encased in the webs. The light even seems to grow a bit brighter here in the clearing, and looking up, you see a few of the heavy clouds drift away and reveal bits of afternoon sunlight that shine down upon the grove. It's not fully clear, but certainly much more brilliant than before.
As you're watching this happen, you suddenly see a figure appear from out of nowhere. It has the appearance of an alluring woman with a shapely figure that seems to be wearing a dress of leaves instead of fabric, and instead of hair, on her head is a flowing mane of leaves and a few flowers. Some of the leaves on her body and head look like they're also curled and stressed, much like the upper leaves of the tree.
She is standing next to the tree, looking at you with deep eyes of green and a sad, or perhaps strained expression on her beautiful face.
"Oh Hi! My name is Krackle!" The startled kobold would say to the pretty woman. "Are you ok? It isnt safe around here! There were giant spiders that tried to get us!" He would say as he holds his hands as far apart as possible in order to show how large it was...
Lumen falls on his knees, mouth agape. "Phelannie? Is that really you? Can you understand me? We were sent by Dundragon to check on you..."
The dryad, which you assume this figure to be, meets your greetings with silence and a blank gaze, but her attention is obviously peaked when Lumen speaks the name Phelannie. However, she doesn't say anything. Instead, she gestures with her hands and mouth that would indicate that perhaps she doesn't understand you.
Sweating, Chrys pulls her hands away from the trunk and leans back on her heels. She turns around and her eyes widen as the beautiful figure appears before them. "Wow," she manages to say in awe. "You... you're the tree, ain'tcha. We gotta get all this junk off o' yer skin, don't we? ... But who did this ta you in the first place? Can't have been those sneakly lil' bastards... as much trouble as they gave us, they ain't nothin' compared to the spirits in the forest here." Her brows lower as she awaits Phelannie's answers, fully expecting to hear the worst.
Realizing after a moment that Phelannie can't answer them, she scratches her head. "Anybody got a way we can maybe communicate with her?"
The dryad gazes at Chrys with a radiant look of kindness in her eyes. She seems to recognize the dwarf's voice as being the one who performed the divine healing on her tree, but again, from her expression, it would seem that she does not understand what you are saying. However, she does reply in a soft, moderately high pitched voice, speaking a gentle, flowing tongue that sounds very much like elvish, or at least a language that's closely related to elvish. Vesper recognizes the language as being Sylvan, which she does speak and understand. Kess does not speak Sylvan, but she does know that many dryads also speak elvish, as well.
Here is what the dryad says, assuming that Vesper translates for you.
"You seem to know my name, but I do not recognize any of you. Still, you have kindly aided me with divine gestures of good and have removed some of the filth from my tree that was left by the Ettercaps, and for that I am grateful."
"How is it that you know what I call me and why are you here?"
Scratching her nose, Chrys tries the one thing that probably sounds the same in all languages:
"Dundragon? Ander-Bran-Dundragon." She points at the group. "Dundragon's friends. Uh... uhh... how'd it go in elvish again? Melon? We're melons. Dundragon's melons?" she tries, her (lack of) elvish pronunciation truly a terrible sight to behold.
Phelannie looks oddly at Chrys as she stumbles through her pronunciations in an attempt to communicate, but her interest definitely seems peaked. She the looks towards all of you, her eyes seemingly pausing briefly on Lumen. Then switching to elvish, she speaks in a sing song melody of beautiful words that almost sound like a summer breeze blowing gently through the leaves. She looks towards all of you, seemingly paying a bit more attention to Lumen, perhaps since he was the first one who spoke.
"Var ebrath ausa Ander Bran salen aestar? Salen dear Ander Bran... leha var quorum? Nha su ok?"
(Again, assuming that Vesper and/or Kess translate.)
Translation:
"You are friends with Ander Bran, my love? My dear Ander Bran... but why are you here? Is he ok?"
Lumen takes out his lute, because of course he does, and he begins playing, still on his knees, music that weaves and prances around the melody of the elvish she is speaking. He has no idea what she is saying, but he's enthralled.
Performance: 18
Lumen, roll a d20 please.