(With your stealth roll, and the fact Albanus is taking some of the attention, id say yea you could manage to slip in unnoticed yet.)
((Also, reason I asked if anyone wanted a bit of a dialogue was to get that done before combat started. So in this one instance I gotta say no ismenow, but under other circumstances I would def let you. Apologies.))
(Understandable, like I said, I doubted it, but worth trying.)
Two of the vials explode, glass and liquid scattering across the floor. Only three remain.
Janice looking rather upset by this, takes 10ft of movement towards the machine and uses her action to turn it on, flipping a small switch on the front. She then moves 20ft back towards the "Baroness" and manages to make it directly beside her.
(Does she get close enough for an opportunity attack?)
(She does not, machine takes up a 10×5 space there, youre at one end shes at the other.)
(Also was going to edit this in but will just include here)
As the machine is activated, one vial begins to be drained into it, a few moments and it's already half gone, and a slight pinkish mist begins to flow out of the piping. At the start of your turn make a Wis saving throw (DC 5) on a failure you are considered charmed by whichever of the either succubi or the "Baroness" you see. As more of these vials are drained into it you get the feeling avoiding the effects may become more difficult.
(Going to bed for the night. But will roll my Will Save now and take my turn in the morning when we've a bit more info on stuffs. Like distances etc. Also if I fail this I might get orders)
This post has potentially manipulated dice roll results.
Dain still destroys the one vial, leaving only two remaining still intact.
As he and Ashtear inhale a bit of the pinkish gas though, you feel your head get a little lighter and although you should know better, you see either Janice or the "Baroness" as much more friendly than before.
The Baroness will reach inside herself, the illusion starting to flicker before her hamd emerges with a mass of black ooze in each hand, which she throws at Dain.As it hits Dain, the acid burns into your flesh, and your armor is damaged as well. (Armor takes a -1 penelty to AC, it is permanent and accumalitive, if the protection offered is equal to 10, the armor is destroyed.)
After seeing Ashtear casting the spell on Winter, who was still in Aura's arms, the Genasi puts the girl down on the floor, with a lot of hesitation. "Sorry... Again... Huh... Please be careful..." And then, after a small sigh, she's prepared for combat. She rushes with the others to the machine and starts helping them break the vials with her bare fists.
With that the vials are destroyed and it seems the machine is incapable of being a further threat. Janice looks absolutely enraged by this series of events and curses under her breath. It seems with just that you managed to completely ruin her plans of charming the entire town.
(After this round you guys don't got to worry about making Wis saves)
Ashtear, influenced as she is, and hiding still just hangs back. Conflicted slightly. Unable to bring herself to attack the three, but also wanting to help so many people.... "Even if I want to be their friend.. its a friend's duty to help them do the right thing. Or do it for them." As such, Ashtear readiers herself to dive to the machine when people are clear of it.
(Ready Action: Once folks are more clear of the machine--at least enough of them anyway--she'll dive in to the machine, and plug in her vial. Hoping that using it will help everyone in the building. Note: This seems like a reasonable logical movement for a charmed one. She is trying to avoid hurting either side. Freeing as many follks as she can, and perhaps others. If this seems off, let me know I can rejigger~)
The crack and crunch of the vials is music to his his ears, Albanus feels a familiar creeping feeling on the back of his head. Coughing, he shakes it off with a growl and looks at Janice. Seeing her face distort with anger makes him happy.
Stepping out from the wall, Albanus takes a bit of bat guano and sulfur from his pouch and rubs them together and, with a grin, mumbles a few guttural sounding words and points an area that includes the Baroness, Janice, and the forming shadow (and if possible some of the machine). He releases a ball of fire (fireball). All involved need to make DEX saving throws (DC15).
Fireball full damage, if fail:33 IF succeed, it's half-damage.
As a bonus action, Albanus concentrates on the Baroness and casts [Tooltip Not Found] at her (2nd level). [Make an INT save (DC15)]
Mind Thrust full damage if fail: 10 IF succeed, it's half-damage.
With that, Albanus moves back behind the protection of the wall outcropping, out of view of the enemies.
(Understandable, like I said, I doubted it, but worth trying.)
Intiative order-
Survivor
Janice
Dain
"Baroness"
Aura
Ashtear
Albanus
Manfred
"Blondie"
(The shadow hasnt fully formed if you all were wondering why I hadn't rolled for it yet)
(Since it looks like I can't actually reach the enemies then, and I assume the machine doesn't count as a "Creature" for rage, no raging.)
Survivor will raise his greataxe and charge straight at the machine taking one swing each at two of the vials.
Attack: 23 Damage: Unable to parse dice roll.
Attack: 25 Damage: 15
Two of the vials explode, glass and liquid scattering across the floor. Only three remain.
Janice looking rather upset by this, takes 10ft of movement towards the machine and uses her action to turn it on, flipping a small switch on the front. She then moves 20ft back towards the "Baroness" and manages to make it directly beside her.
Initiative order- Dain
"Baroness"
Aura
Ashtear
Albanus
Manfred
(Does she get close enough for an opportunity attack?)
(She does not, machine takes up a 10×5 space there, youre at one end shes at the other.)
(Also was going to edit this in but will just include here)
As the machine is activated, one vial begins to be drained into it, a few moments and it's already half gone, and a slight pinkish mist begins to flow out of the piping. At the start of your turn make a Wis saving throw (DC 5) on a failure you are considered charmed by whichever of the either succubi or the "Baroness" you see. As more of these vials are drained into it you get the feeling avoiding the effects may become more difficult.
Dain raises a hand and and casts magic missile He sends one missile at each of the remaining 3 glass containers.
1 ... 2
2 ... 3
3 ... 5
(Going to bed for the night. But will roll my Will Save now and take my turn in the morning when we've a bit more info on stuffs. Like distances etc. Also if I fail this I might get orders)
20 Will Save.
Redoing Dain's action...
Dain would move forward and attack one of the other glass containers with his battleaxe.
To hit: 12
Damage: 5
Dain wis save: 2
Aura Wis Save: 12
(Waiting for the baroness to take her turn first before I take mine.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Dain still destroys the one vial, leaving only two remaining still intact.
As he and Ashtear inhale a bit of the pinkish gas though, you feel your head get a little lighter and although you should know better, you see either Janice or the "Baroness" as much more friendly than before.
The Baroness will reach inside herself, the illusion starting to flicker before her hamd emerges with a mass of black ooze in each hand, which she throws at Dain.As it hits Dain, the acid burns into your flesh, and your armor is damaged as well. (Armor takes a -1 penelty to AC, it is permanent and accumalitive, if the protection offered is equal to 10, the armor is destroyed.)
Attack roles- 1st attack Attack: 14 Damage: 16
2nd- Attack: 7 Damage: 24
(Usually when someone a creature is charmed by attacks them, the charmed effect goes away, is that the case here?)
Dain casts absorb elements as the acid hits, halving the damage from both hits.
The ice on Dain's armor is gone and he is injured now.
((Yes charmed condition has ended now.))
Initiative order-
Aura
Ashtear
Albanus
Manfred
After seeing Ashtear casting the spell on Winter, who was still in Aura's arms, the Genasi puts the girl down on the floor, with a lot of hesitation. "Sorry... Again... Huh... Please be careful..." And then, after a small sigh, she's prepared for combat. She rushes with the others to the machine and starts helping them break the vials with her bare fists.
Unarmed Strike Attack: 22 Damage: 10 Bludgeoning
Unarmed Strike Attack: 12 Damage: 10 Bludgeoning
Unarmed Strike Attack: 25 Damage: 8 Bludgeoning
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
With that the vials are destroyed and it seems the machine is incapable of being a further threat. Janice looks absolutely enraged by this series of events and curses under her breath. It seems with just that you managed to completely ruin her plans of charming the entire town.
(After this round you guys don't got to worry about making Wis saves)
Ashtear, influenced as she is, and hiding still just hangs back. Conflicted slightly. Unable to bring herself to attack the three, but also wanting to help so many people.... "Even if I want to be their friend.. its a friend's duty to help them do the right thing. Or do it for them." As such, Ashtear readiers herself to dive to the machine when people are clear of it.
(Ready Action: Once folks are more clear of the machine--at least enough of them anyway--she'll dive in to the machine, and plug in her vial. Hoping that using it will help everyone in the building.
Note: This seems like a reasonable logical movement for a charmed one. She is trying to avoid hurting either side. Freeing as many follks as she can, and perhaps others.
If this seems off, let me know I can rejigger~)
Wis Saving Throw: 16
Manfred's eyes go wide as she sees the Baroness's devastating attack on Dain, and somehow, the dwarven wizard's still standing.
Swallowing hard, he will yell towards the Baroness "I say, fellows, I thought we already had killed one troll already? This one is even uglier."
Waving his flute while he speaks, he imbues the insult with Vicious Mockery.
(The Baroness needs to make a WIS 14 saving throw or take 3 psychic damage and suffer disadvantage on its next attack)
Wisdom: 12
The crack and crunch of the vials is music to his his ears, Albanus feels a familiar creeping feeling on the back of his head. Coughing, he shakes it off with a growl and looks at Janice. Seeing her face distort with anger makes him happy.
Stepping out from the wall, Albanus takes a bit of bat guano and sulfur from his pouch and rubs them together and, with a grin, mumbles a few guttural sounding words and points an area that includes the Baroness, Janice, and the forming shadow (and if possible some of the machine). He releases a ball of fire (fireball). All involved need to make DEX saving throws (DC15).
Fireball full damage, if fail: 33 IF succeed, it's half-damage.
As a bonus action, Albanus concentrates on the Baroness and casts [Tooltip Not Found] at her (2nd level). [Make an INT save (DC15)]
Mind Thrust full damage if fail: 10 IF succeed, it's half-damage.
With that, Albanus moves back behind the protection of the wall outcropping, out of view of the enemies.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(Noted for Ashtear)
Dex save for "Baroness"- 2
And Janice- 9
Shadow can't make a save yet so it auto fails for max damage and is gone.
Save for Mind Thrust- 12
Save for Vicious mockery- 11
On her turn, "Blondie" will attempt to charm Aura. (Wis saving throw(DC15))
Intiative order- Survivor
Janice
Dain
Baroness
Aura's Wisdom Save: 17
Aura steels herself again, shrugging off the effect of yet another charm. She turns to the Succubi with a fierce stare.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon