"Shoot." Noldeme whispers, a bit frustrated by the unwanted sound she made. After hearing the man's voice, she sighs before replying. "Okay, then. Well, I thought I could get away." The Aasimar approaches and continues speaking to him as she makes herself more clear to him. "The name's Noldeme Caskmaw. Who are you?" She remained suspicious, although thankful that he didn't seem like an immediate threat.
This post has potentially manipulated dice roll results.
Garrok - Blackport
The half-orc turns at the sound, while managing to get a good look get a good look at the figure following, "Hm. You alright? Drink too much or something?"
”Of course you’re welcome! Nobody loves an audience like these people. And all the greatest bards go to the tower at some point, so they’ll approve of you as well.”
Pito leads the way closer, looking for anyone to talk to about sponsorship.
Moving up quietly beside him, she tries to appear as if out of nothing next to him.
"I need to travel into the swamp." She says without introduction, an act this contact would be use to from her. "What do I need to know about it, and where would I be likely to find someone who is hiding out there, or using it as a base of operations?" She gives him a cool stare, making sure he knows she means business and allows her reputation as someone who deals harshly with those who cross her to fill in the silence.
Garrok: "Oh, no I'm fine..oh" You can definitely tell it's a Courier alright, you just hope it's the courier Courier. Under the cloak, she appears to be a half-elf female. She has a plainly visible symbol of an aspect, but your not sure which one, which means this is most likely your messenger. As for violent intentions, your not sure, this person is hard to read. However, as you see him lying on his back you notice there's something off about her legs and feet, they don't look human, more like talons, and they look almost painted. "You know, it's not nice to play tricks on people, especially not gods."
Leshana: You scare the daylights out of this lizardfolk, who hissing out loud "HOLY- gah, Lessshanna, you don;t need to sssneak up like that, what are you trying to do, give me a heart attack." You've never seen lizardfolk show quite this much emotion before, you'll have to applaud yourself on your approach. "Nobody, ever just sssays hi Glerk, can yah sssmuggle for me, Glerk? They got to sssneak up on me like ssssome kind of ssstealthy half-night vigilante." Glerk collects himself. "Yeah, yeah, I can tell you what I know, I've seen some activity near the treeline, fairly clossse to the coassst. Sssome people have been putting up weird sssymbols everywhere, and I've seen I'm dragging freasshly killed game through there. There's definitely something going on."
Resolve:
Pito & Kita: As you near the stage, it seems that they have just called scene, gathering quite the applause. There is a short, stout figure up on stage, dressed in plate armor, who is taking hearty bows at the audience. As you stand there, he notices you from the side and calls out "Pito! How good to see you!" He trudges down the wooden steps from up the stage, the fake armor rattling as he approaches, he is a dwarf with light brown hair, a beard, and a bright smile. "Oh, and I see you brought a friend, we'll have to introduce ourselves, I'm Verdue, nice ta meet you. Pito, what brings you here, have you heard the good news?" You also see, coming down from behind him, and standing by his side, is a man dressed in a shrubbery costume, who says nothing.
Greenport:
Noldeme: "I am the druid of this mountain, I am called Pua'a, why do you come here, despite the danger?" He billows.
“Verdue, good to see you. This is my new friend, Kita of Samsei. And this is bush #2.” Pito tries to shake the man in the shrubbery costume’s hand with a mock-serious look. “I’m afraid I don’t know what news we’re talking about. Don’t keep me in suspense!”
Orina, female Firbolg Life* Cleric *I put the star here because not really possible to create a cleric without chosing your subclass at the same time, it's how you determine your prepared spells. Just let me know if my subclass is going to have to change during the course of gameplay for some reason.
"Hmm," Orina says to herself as she steps out of the small church she had been praying in. "I'm not sure why I was told to come here, of all places, to learn." She sighs, thinking back.
Orina had always trusted Father Peterson implictly. He'd shown her every kindness when she's first stumbled across the hermit's shack-turned-chapel in her home forest; she'd been just a child then, and hopelessly lost in the woods. Of course, no self-respecting firbolg clan member would ever admit to being lost in the woods; the woods were supposed to be home to the druids, after all. Peterson had taken her in, tear-stained face and all -- despite the fact that she was nearly as tall as the man himself, he fed and comforted her. It wasn't until two days later that her father came to visit, having wondered where she'd run off to during her session of exploration, and why she hadn't returned to conclave. The disappointment his face had shown to see Orina reveling in the meagre comforts of civilization had been palpable.
It was the first of many of Orina's failures to meet the expectations of her family and clan. Father Peterson's hut was always there to offer her respite when she felt isolated, hopelessly inadequate and incompetent at mastering the arts and magics of the druidfolk. It shouldn't really have come as a surprise when she finally converted to the worship of healing and life, just as her mentor and friend of many years did. It still was, however, when her faith and the powers granted to her by her belief were discovered by the tribe. Atheists who worshipped nature by choice, they rejected Orina's chosen path and beliefs and exiled her from the clan.
"You can't stay here, girl," Peterson said to her a scant year later. He was getting older, she'd noticed - and he had as well. "You can't retreat from the world just because you're afraid to leave your home in the forest. The Light ordained you for a greater purpose, my child. You need to travel to the city to find it."
The unexpected pop of a festive firecracker snaps Orina out of her memory. She jumps in surprise, which makes several of the children running by also yelp in surprise - she's quite tall compared to most people here, after all, and when she jumps in crowded area, people notice. "I have no idea why I thought this was a good idea," Orina repeats to herself, disheartened as the kids snicker and point before running off. A forest savage in this center of commerce... could I be any more misplaced?
Setting her jaw, Orina shoulders her pack and takes a determined step forward, away from the safety of the chapel's doors. Peterson told her to find other people and help, and by the Light, that's what she's going to do. ... as soon as she finds people who are willing to accept her brand of help.
This post has potentially manipulated dice roll results.
"What? Well, I'll let you know I came here because of the danger. It's been being a problem for my town, and I'm trying to see if I can solve it."Noldeme responds, telling the druid a half-truth, as her main intentions were obviously to search for her patron's item, whatever it may be.
Jogs is a Folk hero in Corvidae, known as something of a protector of those in need. She's not very bright, is quite short and stocky, but is really very genuine and a very affable person.
Corvidae
Jogs walks slowly through the revelry, head bobbing slowly to the merry music. Brassy scales shining in the sun, warhammer dragging a furrow behind her, she stops for a moment, exchanging a smile with a local, and wonders about grabbing another ale. It's a wonderful day and she's enjoying it, better to stay out in the sunlight. She passes Peterson's chapel, notices a firbolg and a group of children. The children aren't nice; Jogs scowls at them and they slink off. She stretches her thick arms and settles her burly self down on a flagstone near the chapel entrance, asking the nearest person, "What's to say today in Corvidae?"
"Glerk, you may have just become my best contact." Leshanna says in an emotionless tone that makes him wonder if that is a good thing or not. The contrast with the lack of emotion, coming with the musical elven woman's voice, is unnerving. "I assume you will tell me exactly how to find this place, as well as what to look out for in that area of the swamp... right?" She holds his gaze with her own for a long moment as she awaits his response.
Pito and Kita: The bush shakes your hand "Uh, that's Bush #1, thank you very much." he says, shaking your hand casually.
Verdue explains "Yes, great news, but uh, keep it somewhat of a secret, but it's already kind of out there." he goes into a half whisper. "Rumor has it, now, that Corvidae has recently come into possesssion of one of the acts of the Opera Caelorum, yes, that ancient lost play that every bard and his brother are trying to find, and the winner of the performance competition will be the ones to perform in their operahouse? Can you imagine such an oppurtunity, every bard dreams of history, but nothing is quite like this! Oh, I cannot wait to go, I've been practicing all my life for a chance like this, I'm a shoe in for the role of Stoneshield, don't you think? "
Corvidae - Temple Sector:
Jogs: Unfortunately, the first person out the street just so happens to be a particulary furrowed lookin Caretaker. He has short black hair, and an eyepatch over his right eye. "Excuse me sir...er mam, but your not allowed to have your weapon out, and I'll need to see a permit for it inside the city and...it seems you have been- are drinking in a public area. How did you even get this far?" You are well known in the outer city as a hero, but you guess the inner city people don't quite see eye to eye with you, or at least not the city police. What do you do?
Orina: It's quite a nice day out today in the temple sector. The large reflecting pool in the center of the courtyard gleams in the sun, and The Tower looms in the distance. Lot's of strange people about, it seems, not just you, but children will be children. You see adventurers taking in scenery, one of which is currently being talked down by a Caretaker, the cities sharply dressed police force, as well as various people around in garbs, going from temple to temple. You think, if you are looking for people to help, you heard that there are guilds all about the city, maybe one will pique your interest. If anything, an adventurering party could always use help from a cleric, and you suppose the cities police force knows a thing or two about the cities problems. You heard that there was a garden sector somewhere in Corvidae, but maybe now is not the best time to be reminded of home...What do you do?
"Yeah, yeah, it's easssy, if you follow the treeline from the coassst, your bound to ssspot a ssstructure if you keep an eye out for..." He sways uneasily he notices you keep your eyes locked, and after you squint slightly, he says "...for the sssymbol that looks like a cccircle with five lines through it." You lean your head forward. "That'sss all I know, I ssswear."
Greenport- Lush Mountains:
Noldeme: 11 Insight... "Oh, I understand, I've been telling the animals to keep people out of this forest, there are fiends lurking about here, they should be dealt with in due time. Hopefully they haven't been causing too much trouble, they must've wandered into the city...or perhaps they got caught in a chase with a fiend..."
"See, that was not that hard, now was it..." Leshanna says with a nod. She pulls out a pouch and tosses it to the lizardman. It clinks with the sound of coins. "As always, I pay for what I am given." She says, then turns and walks away. "This conversation never happened..." She calls back over her shoulder. "If I hear otherwise, or suspect anyone else knows otherwise, I'll be back for that gold, and you will not enjoy that experience." She then heads off, moving directly off to find this area of the marsh she is seeking.
(the pouch contains the five gold she was given as the up-front 10%...)
Zacharias looks away from Dr. Winter back to the poor and injured around them. "Ilmater called me to minister to the people. To be his hands. To offer aid and relief and words of comfort to those in pain." He looks back at the doctor. His eyes are sad and somewhat moist. "I'm not sure what you're suggesting is in line with his will."
"Well, that town I'm talking about is a port city. Merchants have to enter and leave every day, so what you're doing is bothering us whether they leave the forest or not."Noldeme explains while trying to keep a respectful air of diplomacy while she speaks. "But, I can see you have some good intentions. I've had to fight a fiend, and they were way more difficult to face than a beast would. That's why I'm here not to ask you to stop using your pets the way you're doing, but to see if I can help you in ridding the mountain of the fiendish infestation." She raises her arm up to offer a handshake to the druid.
"Do you have the teams in mind, and where you would have us go? Or shall we work it out amongst ourselves?" Ulrich takes another look around and wonders, if he is given the chance, who he would choose to work with. Most are not appealing but he will do his best in spite of them.
He draws his hands back under his cloak, pretending to ignore those who are staring at him. His cloak has a property to the fabric that makes it appear to shift in color between black and grey. He is also anxious to get the mission going. Anywhere is better than here, stuck with those too blind to so much.
Taking a glance around the courtyard, Orina walks hesitantly towards the reflecting pool, trying to plan out her next move. Well… maybe I should try to find a guild, or at least some place where people gather to put in requests for jobs or help.
Having no idea of where to even begin her search – Orina barely made it to the temple district as it was – she decides to approach a Caretaker to ask for directions and advice. Of course, the only one she notices would have to be the one that’s currently engaged with one of the other adventurers. She waits awkwardly off to the side of their discussion, trying to achieve that zen state of "just obvious to catch Caretaker’s attention and call him over" while also "not intrusive enough to bother the man while he’s doing his job." It’s a pretty fine line which Orina and her complete lack of social skills doesn’t manage to pull off very gracefully. If anything, both the adventurer and the Caretaker should have noticed her awkward pacing and nervous hand-wringing by now, though.
This post has potentially manipulated dice roll results.
Persuasion: 9
"Ahhh...my fault, officer. All mine. I must have gotten a little too into the merrymaking. I hope you can forgive me and help me on my way. Do you need to take my hammer or can I walk out peacefully. I'm happy to be escorted but can do it myself." She notices the pacing firbolg. "This one seems to need Caretaking more than I; I am honest and here to help, sir. Whatever you need me to do, I will... but she looks anxious..."
This post has potentially manipulated dice roll results.
Resolve:
Zacharias: "Those who are in the most pain are not here, they are everywhere else, people come here because of that very notion...if you really want to follow the will of your god, than you should put his will to good use. " As he is talking, someone runs up to him and begins speaking fervently. "Doctor!" they shout
"Yes what it is? What's going on?" He questions. They respond, half out of breath. "Demons near the south post."
"Demons...they've never come this close before...send word to Areyo, she shouldn't be far from here." He stands up, and begins walking, but talks to you without looking. "Decide, Zacharias, I shan't not wait for you."
Corvidae - Temple Sector:
Jogs and Orina: The Caretaker turns to Orina, obviously noticing your concern "Is something the matter miss? Do you know this person?"
The Caretaker, distracted and concerned 16 attempts to Jogs intentions..."Well, you should know better, you could be doing some good work for the guilds around here...when your sober that is."
Faksimile:
Ulrich: As you ask that that room arises in a minor uproar, of team choosing and argument, before the Archbishop steps in "Enough! Let's not waste time...those of you who care more about getting out on the field, and aren't worried about team dynamics, or simply have qualms against my decison making, raise your hand." Two hands go up, they are the hands two newer paladins, John and Dula, you think John was the one of the few who somewhat praised the Archbishop in the cloud of whispers. "Anyone else volunteer?"
There are other choices, some might be more skilled, but probably won't like being forced to go with you, considering your domain...not to mention, you've been waiting in this room for quite a while...
Greenport - Lush Mountains:
Noldeme: "There is no need for formalties, please come." He refuses to shake your hand. "If you wish to help me, there is something I must show you. I believe it is what the fiends are after, and I fear the will return at any moment."
After getting close enough to get a better look at the druid, you notice his features are like that of an orc, with small upturned tusks near the sides of his mouth, and looking somewhat brutish...although you think there was a light layer of fur around his neck and upper arms, and he lacks the skin tones notable of orcs. He is wearing leather armor, and he seems to have no other belongings other than a small totem that is clutched in the hand you tried to shake.
Blackport:
Leshanna: "Trussst me, I wouldn't even dream of it..." You get 200 XP.
You head out into the marsh, you stick near the treeline, but as you are moving along, please lightly describe how you are traveling, and you may make a stealth and perception check at the very least. You never know what could be lurking out here...
This post has potentially manipulated dice roll results.
Blackport...
Leshanna moves silently as she hugs the treeline, keeping an eye out for anything hiding in or around the trees she passes. She takes her time, moving slowly as she does not want to alert her quarry of her approach.
"Thank you kindly," Jogs says. "I'll return to the Outer City to stow my weapons immediately." She pauses a moment. "May I get your name, sir? I'm known as Jogzilla, I mean, Jogissa. Do you work out of the nearest Caretaker station? Where would that be? And the guilds...where might be the nearest well-intentioned one? I'm looking to earn some coin, hopefully by protecting folk... Caretakers need any work done?"
She turns to the Firbolg. "I'm so sorry, pardon me. Jogissa," she says expectantly, thrusting a blunt, brassy, scaled hand toward the Firbolg.
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"Shoot." Noldeme whispers, a bit frustrated by the unwanted sound she made. After hearing the man's voice, she sighs before replying. "Okay, then. Well, I thought I could get away." The Aasimar approaches and continues speaking to him as she makes herself more clear to him. "The name's Noldeme Caskmaw. Who are you?" She remained suspicious, although thankful that he didn't seem like an immediate threat.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Garrok - Blackport
The half-orc turns at the sound, while managing to get a good look get a good look at the figure following, "Hm. You alright? Drink too much or something?"
Insight: 3
Pito and Kita - Resolve
”Of course you’re welcome! Nobody loves an audience like these people. And all the greatest bards go to the tower at some point, so they’ll approve of you as well.”
Pito leads the way closer, looking for anyone to talk to about sponsorship.
Paladin - warforged - orange
Leshanna moves stealthily up to her contact...
Stealth check: 20
Moving up quietly beside him, she tries to appear as if out of nothing next to him.
"I need to travel into the swamp." She says without introduction, an act this contact would be use to from her. "What do I need to know about it, and where would I be likely to find someone who is hiding out there, or using it as a base of operations?" She gives him a cool stare, making sure he knows she means business and allows her reputation as someone who deals harshly with those who cross her to fill in the silence.
Intimidation: 21
Blackport:
Garrok: "Oh, no I'm fine..oh" You can definitely tell it's a Courier alright, you just hope it's the courier Courier. Under the cloak, she appears to be a half-elf female. She has a plainly visible symbol of an aspect, but your not sure which one, which means this is most likely your messenger. As for violent intentions, your not sure, this person is hard to read. However, as you see him lying on his back you notice there's something off about her legs and feet, they don't look human, more like talons, and they look almost painted. "You know, it's not nice to play tricks on people, especially not gods."
Leshana: You scare the daylights out of this lizardfolk, who hissing out loud "HOLY- gah, Lessshanna, you don;t need to sssneak up like that, what are you trying to do, give me a heart attack." You've never seen lizardfolk show quite this much emotion before, you'll have to applaud yourself on your approach. "Nobody, ever just sssays hi Glerk, can yah sssmuggle for me, Glerk? They got to sssneak up on me like ssssome kind of ssstealthy half-night vigilante." Glerk collects himself. "Yeah, yeah, I can tell you what I know, I've seen some activity near the treeline, fairly clossse to the coassst. Sssome people have been putting up weird sssymbols everywhere, and I've seen I'm dragging freasshly killed game through there. There's definitely something going on."
Resolve:
Pito & Kita: As you near the stage, it seems that they have just called scene, gathering quite the applause. There is a short, stout figure up on stage, dressed in plate armor, who is taking hearty bows at the audience. As you stand there, he notices you from the side and calls out "Pito! How good to see you!" He trudges down the wooden steps from up the stage, the fake armor rattling as he approaches, he is a dwarf with light brown hair, a beard, and a bright smile. "Oh, and I see you brought a friend, we'll have to introduce ourselves, I'm Verdue, nice ta meet you. Pito, what brings you here, have you heard the good news?" You also see, coming down from behind him, and standing by his side, is a man dressed in a shrubbery costume, who says nothing.
Greenport:
Noldeme: "I am the druid of this mountain, I am called Pua'a, why do you come here, despite the danger?" He billows.
DM for Tower of Heaven
Posting Speed:
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Pito and Kita - Resolve
“Verdue, good to see you. This is my new friend, Kita of Samsei. And this is bush #2.” Pito tries to shake the man in the shrubbery costume’s hand with a mock-serious look. “I’m afraid I don’t know what news we’re talking about. Don’t keep me in suspense!”
Paladin - warforged - orange
Character Information
Orina, female Firbolg Life* Cleric
*I put the star here because not really possible to create a cleric without chosing your subclass at the same time, it's how you determine your prepared spells. Just let me know if my subclass is going to have to change during the course of gameplay for some reason.
STATS:
STR 15 INT 14
DEX 14 WIS 18
CON 15 CHA 12
HP: 10
AC: 18
Sheet Link
Corvidae, trade hub of the continent:
"Hmm," Orina says to herself as she steps out of the small church she had been praying in. "I'm not sure why I was told to come here, of all places, to learn." She sighs, thinking back.
Orina had always trusted Father Peterson implictly. He'd shown her every kindness when she's first stumbled across the hermit's shack-turned-chapel in her home forest; she'd been just a child then, and hopelessly lost in the woods. Of course, no self-respecting firbolg clan member would ever admit to being lost in the woods; the woods were supposed to be home to the druids, after all. Peterson had taken her in, tear-stained face and all -- despite the fact that she was nearly as tall as the man himself, he fed and comforted her. It wasn't until two days later that her father came to visit, having wondered where she'd run off to during her session of exploration, and why she hadn't returned to conclave. The disappointment his face had shown to see Orina reveling in the meagre comforts of civilization had been palpable.
It was the first of many of Orina's failures to meet the expectations of her family and clan. Father Peterson's hut was always there to offer her respite when she felt isolated, hopelessly inadequate and incompetent at mastering the arts and magics of the druidfolk. It shouldn't really have come as a surprise when she finally converted to the worship of healing and life, just as her mentor and friend of many years did. It still was, however, when her faith and the powers granted to her by her belief were discovered by the tribe. Atheists who worshipped nature by choice, they rejected Orina's chosen path and beliefs and exiled her from the clan.
"You can't stay here, girl," Peterson said to her a scant year later. He was getting older, she'd noticed - and he had as well. "You can't retreat from the world just because you're afraid to leave your home in the forest. The Light ordained you for a greater purpose, my child. You need to travel to the city to find it."
The unexpected pop of a festive firecracker snaps Orina out of her memory. She jumps in surprise, which makes several of the children running by also yelp in surprise - she's quite tall compared to most people here, after all, and when she jumps in crowded area, people notice. "I have no idea why I thought this was a good idea," Orina repeats to herself, disheartened as the kids snicker and point before running off. A forest savage in this center of commerce... could I be any more misplaced?
Setting her jaw, Orina shoulders her pack and takes a determined step forward, away from the safety of the chapel's doors. Peterson told her to find other people and help, and by the Light, that's what she's going to do. ... as soon as she finds people who are willing to accept her brand of help.
"What? Well, I'll let you know I came here because of the danger. It's been being a problem for my town, and I'm trying to see if I can solve it." Noldeme responds, telling the druid a half-truth, as her main intentions were obviously to search for her patron's item, whatever it may be.
If necessary, here's a Deception Check: 18
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Character Info:
Jogissa (Jogs) Orexijandilin, female Brass Dragonborn Fighter
STATS:
STR 17 INT 8
DEX 10 WIS 8
CON 14 CHA 16
HP: 12
AC: 18
Jogs is a Folk hero in Corvidae, known as something of a protector of those in need. She's not very bright, is quite short and stocky, but is really very genuine and a very affable person.
Corvidae
Jogs walks slowly through the revelry, head bobbing slowly to the merry music. Brassy scales shining in the sun, warhammer dragging a furrow behind her, she stops for a moment, exchanging a smile with a local, and wonders about grabbing another ale. It's a wonderful day and she's enjoying it, better to stay out in the sunlight. She passes Peterson's chapel, notices a firbolg and a group of children. The children aren't nice; Jogs scowls at them and they slink off. She stretches her thick arms and settles her burly self down on a flagstone near the chapel entrance, asking the nearest person, "What's to say today in Corvidae?"
"Glerk, you may have just become my best contact." Leshanna says in an emotionless tone that makes him wonder if that is a good thing or not. The contrast with the lack of emotion, coming with the musical elven woman's voice, is unnerving. "I assume you will tell me exactly how to find this place, as well as what to look out for in that area of the swamp... right?" She holds his gaze with her own for a long moment as she awaits his response.
Resolve - College of Valor:
Pito and Kita: The bush shakes your hand "Uh, that's Bush #1, thank you very much." he says, shaking your hand casually.
Verdue explains "Yes, great news, but uh, keep it somewhat of a secret, but it's already kind of out there." he goes into a half whisper. "Rumor has it, now, that Corvidae has recently come into possesssion of one of the acts of the Opera Caelorum, yes, that ancient lost play that every bard and his brother are trying to find, and the winner of the performance competition will be the ones to perform in their operahouse? Can you imagine such an oppurtunity, every bard dreams of history, but nothing is quite like this! Oh, I cannot wait to go, I've been practicing all my life for a chance like this, I'm a shoe in for the role of Stoneshield, don't you think? "
Corvidae - Temple Sector:
Jogs: Unfortunately, the first person out the street just so happens to be a particulary furrowed lookin Caretaker. He has short black hair, and an eyepatch over his right eye. "Excuse me sir...er mam, but your not allowed to have your weapon out, and I'll need to see a permit for it inside the city and...it seems you have been- are drinking in a public area. How did you even get this far?" You are well known in the outer city as a hero, but you guess the inner city people don't quite see eye to eye with you, or at least not the city police. What do you do?
Orina: It's quite a nice day out today in the temple sector. The large reflecting pool in the center of the courtyard gleams in the sun, and The Tower looms in the distance. Lot's of strange people about, it seems, not just you, but children will be children. You see adventurers taking in scenery, one of which is currently being talked down by a Caretaker, the cities sharply dressed police force, as well as various people around in garbs, going from temple to temple. You think, if you are looking for people to help, you heard that there are guilds all about the city, maybe one will pique your interest. If anything, an adventurering party could always use help from a cleric, and you suppose the cities police force knows a thing or two about the cities problems. You heard that there was a garden sector somewhere in Corvidae, but maybe now is not the best time to be reminded of home...What do you do?
Blackport:
Leshanna: Glerk, already fairly disheveled, says "Thanksss?"
"Yeah, yeah, it's easssy, if you follow the treeline from the coassst, your bound to ssspot a ssstructure if you keep an eye out for..." He sways uneasily he notices you keep your eyes locked, and after you squint slightly, he says "...for the sssymbol that looks like a cccircle with five lines through it." You lean your head forward. "That'sss all I know, I ssswear."
Greenport- Lush Mountains:
Noldeme: 11 Insight... "Oh, I understand, I've been telling the animals to keep people out of this forest, there are fiends lurking about here, they should be dealt with in due time. Hopefully they haven't been causing too much trouble, they must've wandered into the city...or perhaps they got caught in a chase with a fiend..."
DM for Tower of Heaven
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"See, that was not that hard, now was it..." Leshanna says with a nod. She pulls out a pouch and tosses it to the lizardman. It clinks with the sound of coins. "As always, I pay for what I am given." She says, then turns and walks away. "This conversation never happened..." She calls back over her shoulder. "If I hear otherwise, or suspect anyone else knows otherwise, I'll be back for that gold, and you will not enjoy that experience." She then heads off, moving directly off to find this area of the marsh she is seeking.
(the pouch contains the five gold she was given as the up-front 10%...)
Zacharias looks away from Dr. Winter back to the poor and injured around them. "Ilmater called me to minister to the people. To be his hands. To offer aid and relief and words of comfort to those in pain." He looks back at the doctor. His eyes are sad and somewhat moist. "I'm not sure what you're suggesting is in line with his will."
"Well, that town I'm talking about is a port city. Merchants have to enter and leave every day, so what you're doing is bothering us whether they leave the forest or not." Noldeme explains while trying to keep a respectful air of diplomacy while she speaks. "But, I can see you have some good intentions. I've had to fight a fiend, and they were way more difficult to face than a beast would. That's why I'm here not to ask you to stop using your pets the way you're doing, but to see if I can help you in ridding the mountain of the fiendish infestation." She raises her arm up to offer a handshake to the druid.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Faksimile:
"Do you have the teams in mind, and where you would have us go? Or shall we work it out amongst ourselves?" Ulrich takes another look around and wonders, if he is given the chance, who he would choose to work with. Most are not appealing but he will do his best in spite of them.
He draws his hands back under his cloak, pretending to ignore those who are staring at him. His cloak has a property to the fabric that makes it appear to shift in color between black and grey. He is also anxious to get the mission going. Anywhere is better than here, stuck with those too blind to so much.
Corvidae - Temple Sector (Orina):
Taking a glance around the courtyard, Orina walks hesitantly towards the reflecting pool, trying to plan out her next move. Well… maybe I should try to find a guild, or at least some place where people gather to put in requests for jobs or help.
Having no idea of where to even begin her search – Orina barely made it to the temple district as it was – she decides to approach a Caretaker to ask for directions and advice. Of course, the only one she notices would have to be the one that’s currently engaged with one of the other adventurers. She waits awkwardly off to the side of their discussion, trying to achieve that zen state of "just obvious to catch Caretaker’s attention and call him over" while also "not intrusive enough to bother the man while he’s doing his job." It’s a pretty fine line which Orina and her complete lack of social skills doesn’t manage to pull off very gracefully. If anything, both the adventurer and the Caretaker should have noticed her awkward pacing and nervous hand-wringing by now, though.
Persuasion: 9
"Ahhh...my fault, officer. All mine. I must have gotten a little too into the merrymaking. I hope you can forgive me and help me on my way. Do you need to take my hammer or can I walk out peacefully. I'm happy to be escorted but can do it myself." She notices the pacing firbolg. "This one seems to need Caretaking more than I; I am honest and here to help, sir. Whatever you need me to do, I will... but she looks anxious..."
Resolve:
Zacharias: "Those who are in the most pain are not here, they are everywhere else, people come here because of that very notion...if you really want to follow the will of your god, than you should put his will to good use. " As he is talking, someone runs up to him and begins speaking fervently. "Doctor!" they shout
"Yes what it is? What's going on?" He questions. They respond, half out of breath. "Demons near the south post."
"Demons...they've never come this close before...send word to Areyo, she shouldn't be far from here." He stands up, and begins walking, but talks to you without looking. "Decide, Zacharias, I shan't not wait for you."
Corvidae - Temple Sector:
Jogs and Orina: The Caretaker turns to Orina, obviously noticing your concern "Is something the matter miss? Do you know this person?"
The Caretaker, distracted and concerned 16 attempts to Jogs intentions..."Well, you should know better, you could be doing some good work for the guilds around here...when your sober that is."
Faksimile:
Ulrich: As you ask that that room arises in a minor uproar, of team choosing and argument, before the Archbishop steps in "Enough! Let's not waste time...those of you who care more about getting out on the field, and aren't worried about team dynamics, or simply have qualms against my decison making, raise your hand." Two hands go up, they are the hands two newer paladins, John and Dula, you think John was the one of the few who somewhat praised the Archbishop in the cloud of whispers. "Anyone else volunteer?"
There are other choices, some might be more skilled, but probably won't like being forced to go with you, considering your domain...not to mention, you've been waiting in this room for quite a while...
Greenport - Lush Mountains:
Noldeme: "There is no need for formalties, please come." He refuses to shake your hand. "If you wish to help me, there is something I must show you. I believe it is what the fiends are after, and I fear the will return at any moment."
After getting close enough to get a better look at the druid, you notice his features are like that of an orc, with small upturned tusks near the sides of his mouth, and looking somewhat brutish...although you think there was a light layer of fur around his neck and upper arms, and he lacks the skin tones notable of orcs. He is wearing leather armor, and he seems to have no other belongings other than a small totem that is clutched in the hand you tried to shake.
Blackport:
Leshanna: "Trussst me, I wouldn't even dream of it..." You get 200 XP.
You head out into the marsh, you stick near the treeline, but as you are moving along, please lightly describe how you are traveling, and you may make a stealth and perception check at the very least. You never know what could be lurking out here...
DM for Tower of Heaven
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Blackport...
Leshanna moves silently as she hugs the treeline, keeping an eye out for anything hiding in or around the trees she passes. She takes her time, moving slowly as she does not want to alert her quarry of her approach.
Stealth: 26
Perception: 6
"Thank you kindly," Jogs says. "I'll return to the Outer City to stow my weapons immediately." She pauses a moment. "May I get your name, sir? I'm known as Jogzilla, I mean, Jogissa. Do you work out of the nearest Caretaker station? Where would that be? And the guilds...where might be the nearest well-intentioned one? I'm looking to earn some coin, hopefully by protecting folk... Caretakers need any work done?"
She turns to the Firbolg. "I'm so sorry, pardon me. Jogissa," she says expectantly, thrusting a blunt, brassy, scaled hand toward the Firbolg.