The derro points a finger down the Western hallway, in the direction Droki is leading you. "Just around the bend, through a double door, then continue West a ways. Seem like your friend know they way, you know."
After tying the derro up, Valrish loads him up over his shoulder, now carrying one thing with each arm. "Zombies? That doesn't sound too good to me..." He proceeds to walk towards the double doors at the end of the tunnel.
(OOC: May we get an updated map of our traveling?)
Rollback Post to RevisionRollBack
PbP Characters Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
The red dot is where you started. The green dot is where you left behind Amafrey, the flumph. The blue dot is where the obelisk is. The yellow dot is your current location, near the trash heap just East of it. And the pink dot is the location of Narrak as explained by the derro. Droki is leading you down the long Western tunnel, as you cannot fit through the narrow tunnels carrying the egg.
You continue your march down the tunnels to the West, through the double doors, following Droki. The derro on Valrish's shoulder pleads with the dragonborn to let him go, or just set him down somewhere. He does not want to face Narrak after betraying his location.
As you reach the far Western bend, you come across a carrion crawler. It hugs the side of the corridor, its head buried in the corpse of some unidentified creature upon which it is feasting. As you get closer, it seems the crawler has a saddle and reigns, though you see no signs of a rider.
This post has potentially manipulated dice roll results.
Valrish sees the tentacle-y giraffe-horse-centipede and it rings a bell. He remembers having seen it a couple times during their misadventures through the Underdark. He gets slightly closer, leaving the egg standing near a wall and carrying the derro with him just in case the aberrant horse turns out to not be very friendly.
Valrish sees the tentacle-y giraffe-horse-centipede and it rings a bell. He remembers having seen it a couple times during their misadventures through the Underdark. He gets slightly closer, leaving the egg standing near a wall and carrying the derro with him just in case the aberrant horse turns out to not be very friendly.
The carrion crawler raises its head slightly, blood and ichor dripping from its mandables. It stares listlessly at Valrish for a moment, then returns to its dinner, crunching the bones of the corpse.
OOC Two questions: 1) What is Droki doing at this moment?; 2) How tall is the ceiling in this tunnel?
Droki is hugging the wall opposite the crawler, only 5-10 feet ahead of you (the length of his chains), urging you to follow him past it. The tunnels and caverns are large, with ceilings nearing around 50 feet everywhere except in the narrow tunnels you have to shrink down to pass through.
Oorr makes a silent signal to Zippy. Together, the first flying, the second walking on the ceiling, they try to get pass the carrion crawler slowly and cautiously.
If everything goes fine, Oorr will make a signal tot he rest of the group to proceed one at a time.
All of you pass by the carrion crawler unscathed. It seems too engrossed in its meal to really bother with any of you. You come around the last bend and Droki points towards a tunnel opening to the East.
"In there is Narrak. Before we go, you will set Droki free? And give me back my boots? And my bag? If so I will tell you one more secret and then I must be off, I'm so late late late!"
This post has potentially manipulated dice roll results.
"No, Droki, you have to stay with us for a little more. If you go, Narrak gets you. If you betray us, my spidey friend gets you. Better later than never, old aarakocra sages used to tell me."
After being sure that Droki is not going to escape, Oorr and Zippy will scout the cavern indicated by Droki. Oorr Stealth check 19 Zippy Stealth check 19
(OOG Oorr, based on your previous description, I will assume you are flying and Zippy is crawling, so can you both give me perception checks as you enter the cavern?)
Zippy informs you the floor of this hallway is trapped. There is a thin layer of dust covering a false floor that will break away if too much weight is put on it. The edges of the cavern floor seem solid.
In addition to that, as you fly further in, you spot two patches of fungus on either side of the floor at the bottom. You stop zippy before you get too close, as you recognize these types of mushrooms as shriekers. Anyone within 30 feet will set off the alarm.
From further in you hear the sounds of chanting and murmuring. You can't quite make out the words until you hear a sudden shout from a single loud voice, "DEMOGORGON!"
Oorr will caution Belwar before he gets too close to the Shriekers. The chanting from beyond further in the room continues, intensifying, and the occasional shout of "DEMOGORGON" every 10-15 seconds.
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Oorr asks the derro: " Where is this Narrak? "
Without a word, Oorr helps Valrish tieing the derro up.
After tying the derro up, Valrish loads him up over his shoulder, now carrying one thing with each arm. "Zombies? That doesn't sound too good to me..." He proceeds to walk towards the double doors at the end of the tunnel.
(OOC: May we get an updated map of our traveling?)
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
The red dot is where you started. The green dot is where you left behind Amafrey, the flumph. The blue dot is where the obelisk is. The yellow dot is your current location, near the trash heap just East of it. And the pink dot is the location of Narrak as explained by the derro. Droki is leading you down the long Western tunnel, as you cannot fit through the narrow tunnels carrying the egg.
You continue your march down the tunnels to the West, through the double doors, following Droki. The derro on Valrish's shoulder pleads with the dragonborn to let him go, or just set him down somewhere. He does not want to face Narrak after betraying his location.
As you reach the far Western bend, you come across a carrion crawler. It hugs the side of the corridor, its head buried in the corpse of some unidentified creature upon which it is feasting. As you get closer, it seems the crawler has a saddle and reigns, though you see no signs of a rider.

Before doing anything else, Oorr casts a Goodberry spell.
Valrish sees the tentacle-y giraffe-horse-centipede and it rings a bell. He remembers having seen it a couple times during their misadventures through the Underdark. He gets slightly closer, leaving the egg standing near a wall and carrying the derro with him just in case the aberrant horse turns out to not be very friendly.
Animal Handling: 3
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
OOC Two questions: 1) What is Droki doing at this moment?; 2) How tall is the ceiling in this tunnel?
The tunnels and caverns are large, with ceilings nearing around 50 feet everywhere except in the narrow tunnels you have to shrink down to pass through.
Oorr makes a silent signal to Zippy. Together, the first flying, the second walking on the ceiling, they try to get pass the carrion crawler slowly and cautiously.
If everything goes fine, Oorr will make a signal tot he rest of the group to proceed one at a time.
Valrish picks up the egg and proceeds to pass by the demon, not to worried but still wary.
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
All of you pass by the carrion crawler unscathed. It seems too engrossed in its meal to really bother with any of you. You come around the last bend and Droki points towards a tunnel opening to the East.
"In there is Narrak. Before we go, you will set Droki free? And give me back my boots? And my bag? If so I will tell you one more secret and then I must be off, I'm so late late late!"
"No, Droki, you have to stay with us for a little more. If you go, Narrak gets you. If you betray us, my spidey friend gets you. Better later than never, old aarakocra sages used to tell me."
After being sure that Droki is not going to escape, Oorr and Zippy will scout the cavern indicated by Droki.
Oorr Stealth check 19
Zippy Stealth check 19
(OOG Oorr, based on your previous description, I will assume you are flying and Zippy is crawling, so can you both give me perception checks as you enter the cavern?)
OOC Sure
Oorr Perception 17
Zippy Perception 10
In addition to that, as you fly further in, you spot two patches of fungus on either side of the floor at the bottom. You stop zippy before you get too close, as you recognize these types of mushrooms as shriekers. Anyone within 30 feet will set off the alarm.
I curse mentally and look around.
Stealth: 12
Perception: 20
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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