Morgan snaps their fingers, "Well if it's weapons you want, I've got a small stockpile right here, I just need to supplement some from my fellow travelers here."
Morgan gets a dagger from Abigail and starts to head over. Wilson recognizes the glint in Morgan's eyes and gives them a hand-axe on top of that. Morgan looks slightly disappointed.
They present to the elf woman, "Okay we've got, 4 daggers, a spear, leather armor and a hand-axe for you to help in the grieving process. But in the spirit of open and honest tradesmanship, I'd like you to answer some questions first."
If persuasion roll is needed to get answers first:
26
If fail, Morgan will want the price of the questions up front before handing over the weapons
The Rana woman leans down, one of the others holding her by her feet. Between the two of them, they grab Morgan and hoist her up on to the 10' platform. Up and out of the water.
While doing so, she laughs a bit. "Younot honest or tr'desmen." The other two pull them up, as they turn to sit up and go through the bundle of items in Morgan's sack and arms. "Nothin'wrong withnot being iteither." She offers a bit of a wink. "Business done, comeinside. Havedrink. Let get you'll cle'nedup."
Morgan, glancing around the platform of the house you can see inside. It's a humble abode. Another figure, dressed in flowing vibrant red, purple, and yellow threaded robes is on a small cot. Another humanoid figure in similar garb sitting cross-legged beside the cot. Along the walls are four hammocks. Each containing the eyes of young children ranging from three to twelve. Human, Rana, Redhel. A Noctis, to further create what is a unique family dynamic...
Wafting from one of the houses is the smell of moonshine and whiskey. Harsh moonshine and whiskey. That good you'll go blind kind. The other homes seem to have a similar set-up.
From the vantage point above the bog, you're able to see... maybe fifteen minute walk through the muck away... a patch of land that currently contains what you can only assume to be the dinosaur you're tracking. It's happily sitting down, munching on the things growing out of the bog. A house like structure is on it's back, along with what seems to be some kind of harness or reins. Bags as well across it. Surrounding the small bit of dry land are other stilt houses. Some other children are out playing and touching the massive creature. Others talking to a few more people dressed in the lavish robes.
The woman looks back to the group, waving them up and over. "Comeonnow. F'ith tellus b'd m'nners for the wicked."
Abigail looks up at the house that Morgan just went in and climbs on up as well. Smelling the moonshine, Abigail turns to the woman, "Do you have a finished batch?"
Sim reaches up and grabs the lip of the platform and pulls himself up.
“I am sorry about your crocs. If you know where we came from, then do you know about the attack yet? We are hunting the people who attacked the town and stole some things including the cargo we were supposed to pick up. Your husband was fine if you didn’t know. We lost their tracks but were hoping you could provide us any info you may have to find them.”
Morgan looks at the Brontisaurus, "whose dinosaur is that? What are they like and why would they want to steal some boxes from in town? How do we not get sick in the water? Are there other people with The same farming arrangements around here? We don't want do that again. Ooooooh! also, know anything about a Hydra around here?"
One of the guys walks off, while the other climb up. Coming up with a small batch of moonshine, giving a shot and a half to everyone that wants to partake. It tastes pretty similar to lighter fluid and a hint of some kind of smokey citrus.
The woman turns, saying something over to the figure sitting inside. That strange language being spoken back and forth, before she looks back over. Her eyes scanning a bit. "No, didn't he'r nothin on' tt'ck. But th'nkyou for letting me know he's safe."
Hearing Morgan, she gestures out to the people in the brightly colored clothing. A much more diverse group of travelers than those that live here; Dwarves, Halflings, and the various other common races. Almost all in similar colors, but clearly different backgrounds. Many of the men seem to keep their faces covered in scarves and other headdresses.
"Their critter, still youngin. It'll double. Butt's their home. Tr'vel on b'ck. Theygot 'tt'cked bythe hydr', but esc'ped by somethin. H'ven't'sked too much, their le'der sick," she gestures to the house and the figure laying down in the house. "Hydr' d'ngerous be'st. Don't come here much."
She takes another shot of the moonshine, before thinking a bit. "Fewother f'mily 'round here. Not much in'the'bog, but 'long the sw'mp. There's town...," she clicks her tongue a few times while thinking. "Four? Five suns p'st-the-point ofthe bog? Go there sometime, been awhile. Fort m'ke it e'sier to go there."
After the mentioning of the water she moves over to Sim, grabbing his face as she looks into his eyes. Back and forth, eye to eye. Opening up the eyelid in a awkward and forceful way. "W'ter here bringin blindness. Don't drink it, put your he'd in it, sleep in it, less you boil it. It gettin into your me't," she lets go of his face and pokes Morgan's chest. "Don't e't things living in the w'ter. Unless you w'nt togo blind. If'you'do, find this," she moves over to a few hanging small pedals of a blue-silver plant. "Grind it up. Cook it in fresh w'ter. Str'in it. Simmer it down until it's less w'ter. 'pply to eyes. Should cle'r up right in few suns."
Sim waits patiently while she checks his eyes. “How do they look? Do I need some of those flowers? Are the flowers the Amjil you spoke of? Tell us about the town a few days away. What is it like? How big? Could they have the resources to build creatures like the cannon dogs?
She shakes her head a few times. "Seem fine. To e'rly totell if needem ornot. Likely be ok, you seem the country type."
"Amjil is amjil," she says again, the word clearly in that other language. "For them," she gestures back to the one on the bed.
Walking out and heading over to the edge of the platform she sits, feet dangling down a bit. "Notmuch in town. Bigger than the fort, notmuch. Prob'bly h've hounds. Common enough tosee hounds." She doesn't seem to understand a cannon dog, or the concept you're trying to describe. Not having any knowledge of it as a beast, or something to make. "Beenfew ye'rs since I in town. 'sk some those folks," she gestures to those around the creature on the patch of dry land - about a mile away, "might know better."
This post has potentially manipulated dice roll results.
Morgan thinks back trying to remember if they've eaten anything from the water and fails to recall anything. "Great, we got eyes on the perps, time to get our shit back." They turn to the Rana woman, "Well this has been a lot of fun, hope you continue living your best life and all that. Tootles!" Morgan goes over to the brontosaurus house.
history12 If they think it'll be socially advantageous, Morgan will illusion themselves as more masculine and a scarf before going up and talking to them.
Sim: The woman repeats that amjil is amjil. The one sitting cross-legged next to the cot makes a motion towards you, and then towards the one that is on the cot. It's a kind gesture, as if letting you take a look. The person is quite sick. High Fever. Shallow breath. It's something severe but you have no idea what may be causing it. Poison. Disease. Bad food. Miasma. It all fits the bill.
You're not really sure on much about them. The language is foreign. Their clothing is extravagant, and mostly of a similar pattern. You're fairly certain they don't cross between the shared rolling mountains along the Loxodon side of Unity and Ethuria. Unity itself is structured as a Confederacy of small nations and city states. Unity also has strong ties to Kventer, the nation you're currently inside. You're not entirely sure of how good of a assumption it is, but it's the most you can quite figure out about these strangers.
Lafetha: The woman looks over at you, as you look over the plant itself and lightly touch it. "It's harder to find swamp flower. Not around the bog much, but out a bit more."
You vaguely recognize it as Eyebright. It is definitely a rarer plant to find but can be turned into a ointment in much the same way she described to you. Only takes about an hour with fresh pedals, which these hanging up are not - probably why they distill and concentrate it. If this is Eyebright, means the water of the bog is contaminated with Sight Rot; a disease that slowly worsens over 5 days until it permanently blinds the thing that drinks the water, or, gets in it. A dose early on can prevent it as a whole. Otherwise, a dose a day for three days will cure it as well. Luckily, even without it, lesser restoration can also cure away a disease.
Morgan: You look out over those in the distance. The men wear garments that cover their faces, while the women don't Some of the dwarves are a bit harder to tell between but you're not seeing a strict social structure based on clothing.
You hop off and land with a splash and a thud, dropping the 10 feet and landing in the bog before sloshing over. It takes a bit to get over there, it being around a mile and in the water. But, the closer you get the lower the bog water becomes. As you get closer, a man approaches. Similar getup as other of these swamp people. An older man with a tall pointy hat, pipe, large thick arms and a set of overalls. A bushy but trimmed up beard makes his lips and chin out of sight... you'd put the human around high fifties, maybe low sixties. The look, the eyes, the arms... you think it may be Petey's family. Perhaps father.
" Noon'in stranger. Wh'tc'n I do you for?" he asks, putting out a hand for a hearty shake. Several others are nearby, but talking to each other. These 'swampfolks' and the brightly dressed strangers are talking in that foreign tongue.
This post has potentially manipulated dice roll results.
Taking the shot of moonshine and listening to the conversation. Wilson is struck with an idea and indicates to one of the others less involved in the main discussion that he wants to buy more moonshine and pulls out a couple of gold coins.
Abigail smiles when she notices Wilson wanting some of the moonshine. "My kind of travel companion." Turning to the woman, she also indicates that she would like to purchase some, if it is for sale.
One of the people gives a small nod, and heads off. They come back with a small wax sealed jug. After a quick back and forth on some price, it'll come to 1 gold, 5 silver. (This is including the price of the jug itself which holds a pint and is sealed up nicely.)
This post has potentially manipulated dice roll results.
Morgan shakes the man's hand, "Cornelius J. ThunderTort the third, Esquire, at your service. I wish I could say I'm here I'm here with with good news. Petey was detained earlier today, under the accusation that he was an accomplice to a breaking and entering, and burglary that happened a few hours ago. Things aren't looking good for Petey. Fortunately he hired me for legal consul. If we work together we can get poor Petey out of jail, but I shall need your upmost compliance."
This post has potentially manipulated dice roll results.
"J'il?"
The man, while still holding Morgan's hand continues to shake it. 5
"No j'il or blues where Petey is. He no in town, butthe Fort. Wh'tyou goin on 'bout? A brow furrows a bit, while Morgan feels the grip tighten a little bit.
Morgan's pretentious ascent drops, "shit! really? not even a stockade? Well I should really learn to not try to get one over on on the down to earth common sense of the country folk. Listen, there was an attack, Petey's fine but there is a huge cannonball in his bar now... Anyway, some crates were stolen, I'm here to get them back. I'm not here to get anyone in trouble, but we followed the tracks back... here." Morgan uses their freehand of wave at the Brontosaurus. "I don't need all the crates just 3 specific ones, you can keep the rest. So if you have the crates or know where they I need to get to them... and also probably some help bringing them back, My team and I would be willing to compensate your time once we get the crates we need back to town."
The man seems to laugh a bit at the idea of a cannon ball through his bar. Letting go of Morgan's hand and smacking them on the back. He turns, that foreign language being spoken to a few of the others in those bright color garments.
"Well, I 'ppreci'te you tellinme Pete's OK. These tr'velers nocomefrom therethough." There's a bit more of a exchange. "Somethin... gi'nt sc'red the hydr' with fire."
He looks over to Morgan for a moment with small nod. "You wouldto 'sk them 'bout se'rching theirhome. Notour property toletyoudo wh'tyou w'nt with."
Sim looks over at the travelers and introduces himself. “If I may ask a question. The big thing that scared away the Hydra, can you tell me which way it went after? I know you and the hydra went opposite directions but where did it go? Also how much bigger than your ride was it?”
Morgan snaps their fingers, "Well if it's weapons you want, I've got a small stockpile right here, I just need to supplement some from my fellow travelers here."
Morgan gets a dagger from Abigail and starts to head over. Wilson recognizes the glint in Morgan's eyes and gives them a hand-axe on top of that. Morgan looks slightly disappointed.
They present to the elf woman, "Okay we've got, 4 daggers, a spear, leather armor and a hand-axe for you to help in the grieving process. But in the spirit of open and honest tradesmanship, I'd like you to answer some questions first."
If persuasion roll is needed to get answers first:
26
If fail, Morgan will want the price of the questions up front before handing over the weapons
The Rana woman leans down, one of the others holding her by her feet. Between the two of them, they grab Morgan and hoist her up on to the 10' platform. Up and out of the water.
While doing so, she laughs a bit. "Younot honest or tr'desmen." The other two pull them up, as they turn to sit up and go through the bundle of items in Morgan's sack and arms. "Nothin'wrong withnot being iteither." She offers a bit of a wink. "Business done, comeinside. Havedrink. Let get you'll cle'nedup."
Morgan, glancing around the platform of the house you can see inside. It's a humble abode. Another figure, dressed in flowing vibrant red, purple, and yellow threaded robes is on a small cot. Another humanoid figure in similar garb sitting cross-legged beside the cot. Along the walls are four hammocks. Each containing the eyes of young children ranging from three to twelve. Human, Rana, Redhel. A Noctis, to further create what is a unique family dynamic...
Wafting from one of the houses is the smell of moonshine and whiskey. Harsh moonshine and whiskey. That good you'll go blind kind. The other homes seem to have a similar set-up.
From the vantage point above the bog, you're able to see... maybe fifteen minute walk through the muck away... a patch of land that currently contains what you can only assume to be the dinosaur you're tracking. It's happily sitting down, munching on the things growing out of the bog. A house like structure is on it's back, along with what seems to be some kind of harness or reins. Bags as well across it. Surrounding the small bit of dry land are other stilt houses. Some other children are out playing and touching the massive creature. Others talking to a few more people dressed in the lavish robes.
The woman looks back to the group, waving them up and over. "Comeonnow. F'ith tellus b'd m'nners for the wicked."
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Abigail looks up at the house that Morgan just went in and climbs on up as well. Smelling the moonshine, Abigail turns to the woman, "Do you have a finished batch?"
Sim reaches up and grabs the lip of the platform and pulls himself up.
“I am sorry about your crocs. If you know where we came from, then do you know about the attack yet? We are hunting the people who attacked the town and stole some things including the cargo we were supposed to pick up. Your husband was fine if you didn’t know. We lost their tracks but were hoping you could provide us any info you may have to find them.”
Morgan looks at the Brontisaurus, "whose dinosaur is that? What are they like and why would they want to steal some boxes from in town? How do we not get sick in the water? Are there other people with The same farming arrangements around here? We don't want do that again. Ooooooh! also, know anything about a Hydra around here?"
One of the guys walks off, while the other climb up. Coming up with a small batch of moonshine, giving a shot and a half to everyone that wants to partake. It tastes pretty similar to lighter fluid and a hint of some kind of smokey citrus.
The woman turns, saying something over to the figure sitting inside. That strange language being spoken back and forth, before she looks back over. Her eyes scanning a bit. "No, didn't he'r nothin on' tt'ck. But th'nkyou for letting me know he's safe."
Hearing Morgan, she gestures out to the people in the brightly colored clothing. A much more diverse group of travelers than those that live here; Dwarves, Halflings, and the various other common races. Almost all in similar colors, but clearly different backgrounds. Many of the men seem to keep their faces covered in scarves and other headdresses.
"Their critter, still youngin. It'll double. Butt's their home. Tr'vel on b'ck. Theygot 'tt'cked bythe hydr', but esc'ped by somethin. H'ven't'sked too much, their le'der sick," she gestures to the house and the figure laying down in the house. "Hydr' d'ngerous be'st. Don't come here much."
She takes another shot of the moonshine, before thinking a bit. "Fewother f'mily 'round here. Not much in'the'bog, but 'long the sw'mp. There's town...," she clicks her tongue a few times while thinking. "Four? Five suns p'st-the-point ofthe bog? Go there sometime, been awhile. Fort m'ke it e'sier to go there."
After the mentioning of the water she moves over to Sim, grabbing his face as she looks into his eyes. Back and forth, eye to eye. Opening up the eyelid in a awkward and forceful way. "W'ter here bringin blindness. Don't drink it, put your he'd in it, sleep in it, less you boil it. It gettin into your me't," she lets go of his face and pokes Morgan's chest. "Don't e't things living in the w'ter. Unless you w'nt togo blind. If'you'do, find this," she moves over to a few hanging small pedals of a blue-silver plant. "Grind it up. Cook it in fresh w'ter. Str'in it. Simmer it down until it's less w'ter. 'pply to eyes. Should cle'r up right in few suns."
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Sim waits patiently while she checks his eyes. “How do they look? Do I need some of those flowers? Are the flowers the Amjil you spoke of? Tell us about the town a few days away. What is it like? How big? Could they have the resources to build creatures like the cannon dogs?
She shakes her head a few times. "Seem fine. To e'rly totell if needem ornot. Likely be ok, you seem the country type."
"Amjil is amjil," she says again, the word clearly in that other language. "For them," she gestures back to the one on the bed.
Walking out and heading over to the edge of the platform she sits, feet dangling down a bit. "Notmuch in town. Bigger than the fort, notmuch. Prob'bly h've hounds. Common enough tosee hounds." She doesn't seem to understand a cannon dog, or the concept you're trying to describe. Not having any knowledge of it as a beast, or something to make. "Beenfew ye'rs since I in town. 'sk some those folks," she gestures to those around the creature on the patch of dry land - about a mile away, "might know better."
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
"where can we find these plants? Do they just grow wild everywhere, or do they only grow in certain areas?"
nature 17 to see if I know more about them than she tells me.
Morgan thinks back trying to remember if they've eaten anything from the water and fails to recall anything. "Great, we got eyes on the perps, time to get our shit back." They turn to the Rana woman, "Well this has been a lot of fun, hope you continue living your best life and all that. Tootles!" Morgan goes over to the brontosaurus house.
history 12 If they think it'll be socially advantageous, Morgan will illusion themselves as more masculine and a scarf before going up and talking to them.
Sim looks at the man on the bed. “Is he sick? Is the Amjil medicine?”
if he is sick and I’m allowed to inspect him medicine 23
Additionally I iinspect him history 21
Sim: The woman repeats that amjil is amjil. The one sitting cross-legged next to the cot makes a motion towards you, and then towards the one that is on the cot. It's a kind gesture, as if letting you take a look. The person is quite sick. High Fever. Shallow breath. It's something severe but you have no idea what may be causing it. Poison. Disease. Bad food. Miasma. It all fits the bill.
You're not really sure on much about them. The language is foreign. Their clothing is extravagant, and mostly of a similar pattern. You're fairly certain they don't cross between the shared rolling mountains along the Loxodon side of Unity and Ethuria. Unity itself is structured as a Confederacy of small nations and city states. Unity also has strong ties to Kventer, the nation you're currently inside. You're not entirely sure of how good of a assumption it is, but it's the most you can quite figure out about these strangers.
Lafetha: The woman looks over at you, as you look over the plant itself and lightly touch it. "It's harder to find swamp flower. Not around the bog much, but out a bit more."
You vaguely recognize it as Eyebright. It is definitely a rarer plant to find but can be turned into a ointment in much the same way she described to you. Only takes about an hour with fresh pedals, which these hanging up are not - probably why they distill and concentrate it. If this is Eyebright, means the water of the bog is contaminated with Sight Rot; a disease that slowly worsens over 5 days until it permanently blinds the thing that drinks the water, or, gets in it. A dose early on can prevent it as a whole. Otherwise, a dose a day for three days will cure it as well. Luckily, even without it, lesser restoration can also cure away a disease.
Morgan: You look out over those in the distance. The men wear garments that cover their faces, while the women don't Some of the dwarves are a bit harder to tell between but you're not seeing a strict social structure based on clothing.
You hop off and land with a splash and a thud, dropping the 10 feet and landing in the bog before sloshing over. It takes a bit to get over there, it being around a mile and in the water. But, the closer you get the lower the bog water becomes. As you get closer, a man approaches. Similar getup as other of these swamp people. An older man with a tall pointy hat, pipe, large thick arms and a set of overalls. A bushy but trimmed up beard makes his lips and chin out of sight... you'd put the human around high fifties, maybe low sixties. The look, the eyes, the arms... you think it may be Petey's family. Perhaps father.
" Noon'in stranger. Wh'tc'n I do you for?" he asks, putting out a hand for a hearty shake. Several others are nearby, but talking to each other. These 'swampfolks' and the brightly dressed strangers are talking in that foreign tongue.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Taking the shot of moonshine and listening to the conversation. Wilson is struck with an idea and indicates to one of the others less involved in the main discussion that he wants to buy more moonshine and pulls out a couple of gold coins.
"Can I get a jug or 2 of that?"
Persuasion 1
Abigail smiles when she notices Wilson wanting some of the moonshine. "My kind of travel companion." Turning to the woman, she also indicates that she would like to purchase some, if it is for sale.
One of the people gives a small nod, and heads off. They come back with a small wax sealed jug. After a quick back and forth on some price, it'll come to 1 gold, 5 silver. (This is including the price of the jug itself which holds a pint and is sealed up nicely.)
(Abigail and Wilson can purchase up to 6; total)
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Morgan shakes the man's hand, "Cornelius J. ThunderTort the third, Esquire, at your service. I wish I could say I'm here I'm here with with good news. Petey was detained earlier today, under the accusation that he was an accomplice to a breaking and entering, and burglary that happened a few hours ago. Things aren't looking good for Petey. Fortunately he hired me for legal consul. If we work together we can get poor Petey out of jail, but I shall need your upmost compliance."
Deception 18
"J'il?"
The man, while still holding Morgan's hand continues to shake it. 5
"No j'il or blues where Petey is. He no in town, butthe Fort. Wh'tyou goin on 'bout? A brow furrows a bit, while Morgan feels the grip tighten a little bit.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Morgan's pretentious ascent drops, "shit! really? not even a stockade? Well I should really learn to not try to get one over on on the down to earth common sense of the country folk. Listen, there was an attack, Petey's fine but there is a huge cannonball in his bar now... Anyway, some crates were stolen, I'm here to get them back. I'm not here to get anyone in trouble, but we followed the tracks back... here." Morgan uses their freehand of wave at the Brontosaurus. "I don't need all the crates just 3 specific ones, you can keep the rest. So if you have the crates or know where they I need to get to them... and also probably some help bringing them back, My team and I would be willing to compensate your time once we get the crates we need back to town."
The man seems to laugh a bit at the idea of a cannon ball through his bar. Letting go of Morgan's hand and smacking them on the back. He turns, that foreign language being spoken to a few of the others in those bright color garments.
"Well, I 'ppreci'te you tellinme Pete's OK. These tr'velers nocomefrom therethough." There's a bit more of a exchange. "Somethin... gi'nt sc'red the hydr' with fire."
He looks over to Morgan for a moment with small nod. "You wouldto 'sk them 'bout se'rching theirhome. Notour property toletyoudo wh'tyou w'nt with."
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Sim looks over at the travelers and introduces himself. “If I may ask a question. The big thing that scared away the Hydra, can you tell me which way it went after? I know you and the hydra went opposite directions but where did it go? Also how much bigger than your ride was it?”