[The sneaky people can all make a Dexterity (Stealth) check. Also, please describe where your character is moving (the main "entrance" to the camp is at the northwest corner of the map). For those less sneaky characters, what will you be doing while the others scout the camp?]
[Are me and Arliden still walking up in disguises? Or are we opting for the sneak in without anyone seeing approach? Just wondering so I know which group Rex is in.]
"I mean ya, I can use a bit of magic to make some crazy noise but for sure that should be a last resort. I vote for Meteor Storm as out go word, maybe some voice screaming that over the camp will freak some people out."
If we are getting in disguise to head into camp Arliden with start "robing up". I think the plan, once we are inside, is to just make ourselves inconspicuous by just blending in with the crowd, then trying to make our way towards the "back" of the camp assuming that is where they would keep prisoners.
[OOC: Any objection to this plan? I don't want to start playing it out if anyone thinks otherwise but we seem to have stalled. I just don't want anyone to be waiting on me :) )
[I like the plan too. That being said, how far back are the cultists that we just took out? Can we run back and grab their robes so that we don't have to split the party?]
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Saul - Reluctant Saviors of Luskan (5e) Nat- Guild Living (4e)
[I think it's worth the trip, don't you guys? CRich: from our collective memories, are there enough un-bloodied robes for the rest of us among the fallen?]
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Saul - Reluctant Saviors of Luskan (5e) Nat- Guild Living (4e)
[Given that you already have a couple of robes, you could find enough new ones for the rest of the party if you head back. Remember that the robes of the cultists you just fought are distinctly different from the other types of cult robes you've seen so far.]
[That's my fault. I thought I gave the description of their robes, but I apparently did not.
All of them were dressed in similar (but not identical) black leather tunics with flared, black mantles. The material and shape set them distinctly apart from the other cult robes you've seen so far.]
[OK. I vote we go back and get the robes, but make sure that our two best shmoozers/liars/quickest on their feet wear one of each (that way, whatever political uncertainty we're stepping into, we have a bit of flexibility). We appoint them as our spokespeople and the rest of us stay silent (until we hear "Meteor Storm," that is).]
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Saul - Reluctant Saviors of Luskan (5e) Nat- Guild Living (4e)
Alright. Arliden and Rex have robes from before, and Fjordix, Novot, Arryn, and Monk-E get robes from the outcrops. Would you like to try to enter the camp?
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[The sneaky people can all make a Dexterity (Stealth) check. Also, please describe where your character is moving (the main "entrance" to the camp is at the northwest corner of the map). For those less sneaky characters, what will you be doing while the others scout the camp?]
[Are me and Arliden still walking up in disguises? Or are we opting for the sneak in without anyone seeing approach? Just wondering so I know which group Rex is in.]
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"For those going in, we need a signal or a time frame that signals us that you have been caught or discovered"
“A phrase would be good, especially if Arliden can amplify his voice, I’ve seen a couple of bards do that.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"I mean ya, I can use a bit of magic to make some crazy noise but for sure that should be a last resort. I vote for Meteor Storm as out go word, maybe some voice screaming that over the camp will freak some people out."
If we are getting in disguise to head into camp Arliden with start "robing up". I think the plan, once we are inside, is to just make ourselves inconspicuous by just blending in with the crowd, then trying to make our way towards the "back" of the camp assuming that is where they would keep prisoners.
“I like that plan.”
[I also believe that’s what we should go with, Mpruett.]
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
[OOC: Any objection to this plan? I don't want to start playing it out if anyone thinks otherwise but we seem to have stalled. I just don't want anyone to be waiting on me :) )
OOC: I like it, if we had thought to grab extra robes we could have all gone in disguised as Cultists, but I don't think anyone did.
[I like the plan too. That being said, how far back are the cultists that we just took out? Can we run back and grab their robes so that we don't have to split the party?]
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
[The outcrops are about a 15 minute walk from where you are now.]
[I think it's worth the trip, don't you guys? CRich: from our collective memories, are there enough un-bloodied robes for the rest of us among the fallen?]
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
If there are enough robes then for sure we should go back to get them.
[Given that you already have a couple of robes, you could find enough new ones for the rest of the party if you head back. Remember that the robes of the cultists you just fought are distinctly different from the other types of cult robes you've seen so far.]
OOC: how so?
[Even the ones from the non-magic users?]
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
[That's my fault. I thought I gave the description of their robes, but I apparently did not.
[OK. I vote we go back and get the robes, but make sure that our two best shmoozers/liars/quickest on their feet wear one of each (that way, whatever political uncertainty we're stepping into, we have a bit of flexibility). We appoint them as our spokespeople and the rest of us stay silent (until we hear "Meteor Storm," that is).]
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
OOC: Rex has his own robe if I recall. Plus, I have Disguise Self
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
OOC: Arliden also had a set of Robes from before running into those guys. Also, I kinda what to scream Meteor Storm now LOL
Alright. Arliden and Rex have robes from before, and Fjordix, Novot, Arryn, and Monk-E get robes from the outcrops. Would you like to try to enter the camp?