"Ya.....so that acid breath doesn't actually sound so bad. I'm not really sure I'm gonna be breaking iron anytime soon. I mean Fjordix, you look you are a regular at the gym; want to try and take care of these for me?"
"Ya, sure" Fjordix grabs hold of Leosin's bindings and attempts to pry them open enough for him to slip his hands free. (Athletics: 16 [assumed guidance here as well])
"Guys, I'm pretty sure our arch-nemesis is gonna be a chain devil."
20
"Thank Corellon, that took long enough."'
and if possible he will go get the lockpicks from Leosin's boots and then set to work on Rex's bindings.
[You can definitely work on Rex's bindings. Also, here's Monk-E's attempt to break free: 10. Haven't heard from ThatGuy in a while. You still with us?]
CRich: Do we know how many people are guarding the tent? Is it just the one who pops his head in?]
[The one who popped his head in is the only one you've seen. You can make a Wisdom (Perception) check to try to listen for voices/footsteps or notice shadows on the tent walls.]
This post has potentially manipulated dice roll results.
Arliden will get the lockpicks and walk towards Rex, "Honestly buddy, you should probably stop now. You'll cut off blood circulation in a minute," and he chuckles lightly.
Lockpick check: 19
*The 1 was from the guidance (that glowing red number bothers me LOL)
"I gotcha man you can relax a little now."
Arliden puts the lockpicks away for later use and looks around to see who is still left tied to a pole.
“Really? Here I thought I was having a wonderful time. No, please take your time. No hurry or anything. Get me out of these!” Rex whisper yells.
[I'm hoping the 23 did it. I honestly can't do much better than that LOL]
[The 23 definitely opens the lock.]
Novot takes some time to listen for sounds outside the tent. Though a bit muffled, she can hear that the conversations closest to the tent are made by groups that are moving around but not really close to the tent. There are no sounds coming from immediately nearby and no obvious shadows of guards on the tent walls.
[Hmmm.. tough to say. I was gonna suggest we Han Solo it and trick/tie up the guard (to give us more time), but that would probably only work if it were one guard. Probably not worth the gamble]
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Saul - Reluctant Saviors of Luskan (5e) Nat- Guild Living (4e)
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Oh that’s right!: 6 plus the 4 that I rolled. Why!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Athletics: 8
"Ya.....so that acid breath doesn't actually sound so bad. I'm not really sure I'm gonna be breaking iron anytime soon. I mean Fjordix, you look you are a regular at the gym; want to try and take care of these for me?"
“Yeah, it’s just a one time trick though. Fjordix, get Leosin out first, he can pick our locks.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Ya, sure" Fjordix grabs hold of Leosin's bindings and attempts to pry them open enough for him to slip his hands free. (Athletics: 16 [assumed guidance here as well])
OOC: Does that also have advantage?
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
[Fjordix's roll to break Leosin free does not have advantage. Everyone who failed a check (DC 20) can try again.]
"Guys, I'm pretty sure our arch-nemesis is gonna be a chain devil."
18
"Thank Corellon, that took long enough."'
and if possible he will go get the lockpicks from Leosin's boots and then set to work on Rex's bindings.
Cmon buddy! 15! “Leave me. I’m going to die tied to a terraking pole!”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
[Novot will be lending her strength (in addition to Guidance) to give advantage to whomever she can]
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
[Rex: advantage + Guidance to you, sir :)
CRich: Do we know how many people are guarding the tent? Is it just the one who pops his head in?]
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
Take three! 11! Oh come on!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
[The one who popped his head in is the only one you've seen. You can make a Wisdom (Perception) check to try to listen for voices/footsteps or notice shadows on the tent walls.]
Arliden will get the lockpicks and walk towards Rex, "Honestly buddy, you should probably stop now. You'll cut off blood circulation in a minute," and he chuckles lightly.
Lockpick check: 19
*The 1 was from the guidance (that glowing red number bothers me LOL)
"I gotcha man you can relax a little now."
Arliden puts the lockpicks away for later use and looks around to see who is still left tied to a pole.
“Really? Here I thought I was having a wonderful time. No, please take your time. No hurry or anything. Get me out of these!” Rex whisper yells.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Novot attempts to figure out if they're only dealing with one (proximate) guard: 11
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
Rex runs his wrists, “Oh sweet freedom, I missed you.” Rex will then Disguise Self as Non-conspicuous Cultist #1.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
[Hmmm.. tough to say. I was gonna suggest we Han Solo it and trick/tie up the guard (to give us more time), but that would probably only work if it were one guard. Probably not worth the gamble]
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)