This post has potentially manipulated dice roll results.
Round 2 Continued:
Lyngheid lands a massively divine blow of Radiant damage, and her spirit guardians wreak havoc on the Frost Giant Zombie.
Round 3:
Droop fires two more arrows: 29, damage: 11, 19, damage: 9.
Umbriel Hex's the zombie and then heals Baeshra a huge amount with his superior healing potion!
Baeshra, revitalized by Umbriel's potion, summons a draconic spirit, which lands a hit. Dex save: [roll]1d20-2[roll]
Nyx darts hither and there, landing hits and dancing away!
The Frost Giant Zombie, now looking rougher than normal, starts his turn in Lyngheid's Spirit Guardians. Wisdom Save: 10. Then swings again at Lyngheid: 20, damage: 31 and then at the Draconic Spirit that is rending him: 26, damage: 16
Summary: - Lyngheid takes a blow on her shield, but suffers no damage. Roll again for your spirit guardian damage. - Baeshra's Draconic Spirit takes 16 damage.
The party is up for the rest of Round 3 (Lyngheid) and Round 4 (everyone else)! The Zombie is not looking very good.
This post has potentially manipulated dice roll results.
Umbriel decides to get involved in the fight, looking to finish off the abomination. Channeling his shadowy magic into his hands, he starts with a glowing green ball of effervescent light, and passes a hand over it to turn it bright red. He casts Ray of Sickness at 3rd level, using a sorcery point to change the damage type to fire.
Droop takes the bottle, scoops a finger of the ointment out and applies it to his cuts and bruises for Unable to parse dice roll.. Then he licks the rest off his finger and smacks his lips. "Thanks to you!" before running and hiding behind the fallen tree. Stealth: 24.
OK, Droop is hiding, Baeshra's Draconic Spirit lies in wait. A couple more rounds left before the Turn Undead has dissipated. Anything else to be done first?
Lyngheid heals herself back to full health and stands next to Umbriel with her dwarven spirit guardians arrayed around her, " C'mon ghosty. Got a nice little exorcism coming your way."
Not very long after most of the party hides, Lyngheid can sense the Turn Undead fading away, and about another minute rolls by before a loud shrieking is heard by everyone and the ghost is back!
Let's stay with the same initiative, but any held actions can be triggered when the ghost gets within 60 feet or so.
Baeshra, don't forget your Draconic Spirit is also still up.
Held actions and everyone but Lyngheid take your turn for this round!
Umbriel reaches over and rests a hand on Lyngheid's shoulder, casting Invisibility at 2nd level, and he says low enough so only she can hear, "It can't attack me directly (ooc: unless it passes a Dc17 wis save), so let it come towards me and Baeshra, and try to flank it."
He then moves about ten feet to the northeast, raising his staff and making rude gestures at the ghost to get its attention.
Held actions: Baeshra summons up a Tidal Wave to sweep over the creature while the dragon swoops in to attack from above. Tidal Wave: 15 DC 16 dex save for half damage, prone if failed. Dragon attack: Rend Attack: 17 Damage: 15 piercing Rend Attack: 15 Damage: 14 piercing Breath Weapon: 9 radiant DC 16 dex save for half
Main turn Baeshra shifts into a Giant Scorpion and attacks while the dragon unleashes its attacks again. Baeshrapion Claw Attack: 14 Damage: 5 grapple on hit, DC 12 to escape Claw Attack: 22 Damage: 4 grapple on hit, DC 12 to escape Sting Attack: 20 Damage: 10 plus 16 poison, DC 12 con save for half Dragon attack: Rend Attack: 17 Damage: 13 piercing Rend Attack: 18 Damage: 15 piercing Breath Weapon: 7 radiant DC 16 dex save for half
Held actions: Baeshra summons up a Tidal Wave to sweep over the creature while the dragon swoops in to attack from above. Tidal Wave: 15 DC 16 dex save for half damage, prone if failed. Dragon attack: Rend Attack: 17 Damage: 15 piercing Rend Attack: 15 Damage: 14 piercing Breath Weapon: 9 radiant DC 16 dex save for half
Main turn Baeshra shifts into a Giant Scorpion and attacks while the dragon unleashes its attacks again. Baeshrapion Claw Attack: 14 Damage: 5 grapple on hit, DC 12 to escape Claw Attack: 22 Damage: 4 grapple on hit, DC 12 to escape Sting Attack: 20 Damage: 10 plus 16 poison, DC 12 con save for half Dragon attack: Rend Attack: 17 Damage: 13 piercing Rend Attack: 18 Damage: 15 piercing Breath Weapon: 7 radiant DC 16 dex save for half
Round 2 Continued:
Lyngheid lands a massively divine blow of Radiant damage, and her spirit guardians wreak havoc on the Frost Giant Zombie.
Round 3:
Droop fires two more arrows: 29, damage: 11, 19, damage: 9.
Umbriel Hex's the zombie and then heals Baeshra a huge amount with his superior healing potion!
Baeshra, revitalized by Umbriel's potion, summons a draconic spirit, which lands a hit. Dex save: [roll]1d20-2[roll]
Nyx darts hither and there, landing hits and dancing away!
The Frost Giant Zombie, now looking rougher than normal, starts his turn in Lyngheid's Spirit Guardians. Wisdom Save: 10. Then swings again at Lyngheid: 20, damage: 31 and then at the Draconic Spirit that is rending him: 26, damage: 16
Summary:
- Lyngheid takes a blow on her shield, but suffers no damage. Roll again for your spirit guardian damage.
- Baeshra's Draconic Spirit takes 16 damage.
The party is up for the rest of Round 3 (Lyngheid) and Round 4 (everyone else)! The Zombie is not looking very good.
Spirit Guardians- 14
Umbriel decides to get involved in the fight, looking to finish off the abomination. Channeling his shadowy magic into his hands, he starts with a glowing green ball of effervescent light, and passes a hand over it to turn it bright red. He casts Ray of Sickness at 3rd level, using a sorcery point to change the damage type to fire.
Attack: 29 Damage: 25 fire damage
Hex: 5 necrotic
Lyngheid smashed at the spry corpse with Lightbringer.
Attack: 15 Damage: 6 + 1
Nyx jumps in and out of combat with her usual grace and ease.
OCC: Moves to attack then back out again to the same location, not provoking AoO because of Fancy Footwork.
Rapier Attack: 15 Damage: 11
Hand Crossbow Attack: 20 Damage: 6
Sneak Attack (we being ganging up!) 10
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
That'll do it! The Frost Giant Zombie tumbles to the ground, dead. Again.
It's been about 24 seconds since Lyngheid turned the Cloud Giant Ghost. What does everyone do before the minute wears off?
Baeshra looks to make sure the others are alright, then sends his draconic spirit up and to one side, ready to flank the ghost when/if it returns.
"Are there not enough living giants to come after us, now they must send their dead?"
"Agreed, but perhaps this is a good sign, we have them worried!"
Umbriel tosses a vial of Keoghtom's Ointment to Droop to help with his injuries. "Apply that to your wounds, Droop, and then find some cover."
Droop takes the bottle, scoops a finger of the ointment out and applies it to his cuts and bruises for Unable to parse dice roll.. Then he licks the rest off his finger and smacks his lips. "Thanks to you!" before running and hiding behind the fallen tree. Stealth: 24.
OK, Droop is hiding, Baeshra's Draconic Spirit lies in wait. A couple more rounds left before the Turn Undead has dissipated. Anything else to be done first?
Nyx will also hide, looking for the perfect ambush spot.
OCC: Stealth 21
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Baeshra moves to try and hide as well.
Stealth: 15
Umbriel stands in the open, away from the hidden ones, ready to distract the ghost as necessary to aid his companions.
Lyngheid heals herself back to full health and stands next to Umbriel with her dwarven spirit guardians arrayed around her, " C'mon ghosty. Got a nice little exorcism coming your way."
Preserve Life to take her back to full health.
Not very long after most of the party hides, Lyngheid can sense the Turn Undead fading away, and about another minute rolls by before a loud shrieking is heard by everyone and the ghost is back!
Let's stay with the same initiative, but any held actions can be triggered when the ghost gets within 60 feet or so.
Baeshra, don't forget your Draconic Spirit is also still up.
Held actions and everyone but Lyngheid take your turn for this round!
Initiative:
Droop: 23
Umbriel:18
Baeshra: 15
Nyx: 10
Giant: 8
Lyngheid: 5
Umbriel reaches over and rests a hand on Lyngheid's shoulder, casting Invisibility at 2nd level, and he says low enough so only she can hear, "It can't attack me directly (ooc: unless it passes a Dc17 wis save), so let it come towards me and Baeshra, and try to flank it."
He then moves about ten feet to the northeast, raising his staff and making rude gestures at the ghost to get its attention.
Held actions:
Baeshra summons up a Tidal Wave to sweep over the creature while the dragon swoops in to attack from above.
Tidal Wave: 15 DC 16 dex save for half damage, prone if failed.
Dragon attack:
Rend Attack: 17 Damage: 15 piercing
Rend Attack: 15 Damage: 14 piercing
Breath Weapon: 9 radiant DC 16 dex save for half
Main turn
Baeshra shifts into a Giant Scorpion and attacks while the dragon unleashes its attacks again.
Baeshrapion
Claw Attack: 14 Damage: 5 grapple on hit, DC 12 to escape
Claw Attack: 22 Damage: 4 grapple on hit, DC 12 to escape
Sting Attack: 20 Damage: 10 plus 16 poison, DC 12 con save for half
Dragon attack:
Rend Attack: 17 Damage: 13 piercing
Rend Attack: 18 Damage: 15 piercing
Breath Weapon: 7 radiant DC 16 dex save for half
That's a nice set of attacks!
Dex save on the Radiant Breath Weapon: 20
Con Save for Sting Attack: 14
Dex save on the Radiant Breath Weapon: 4
91 Damage and Grappled! One good combo from Nyx should do the trick!
Holy moly that is some damage!
Nyx pops out of hiding and close with the giant, attacking twice.
Rapier Attack: 22 Damage: 9
Hand Crossbow Attack: 11 Damage: 9
Sneak Attack Damage 12
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder