This post has potentially manipulated dice roll results.
Fletcher
Even after the wasps scatter, Fletcher keeps a tense look around, "I will look for remnants of those hostiles in the perimeter," Fletcher says before surveying the village, aiming to find any irregularities left by the wasps. They still have the longbow drawn as they search, expecting any left-over opposition.
The creature buzz away and scatter. A few remains but with your combine strengths you easily take care of them.
Your quick actions has left most of the village untouched except for a few bruises. One man, the one protection his kid did get stung and looks in a bad shape.
Flecther, you see strange markings on the queen but you can't really make sense of them. They are fading fast.
Ambre pulls a few tiny disks from her bag, and pulls out her Tinker's tools. The disks jump to life, turning into tiny spiders. They leap from Ambre's hand to the man, focusing in on wounded areas. "Sorry about the spiders," she says, "but I promise they're not bad spiders.
The spiders take their time, creating spider silk as they move across the wounds, binding them up to prevent additional injury and healing smaller ones. "You did a very brave thing back there," Ambre says as the spiders return and pop back into disks, which she slips back into her pocket.
This post has potentially manipulated dice roll results.
Fletcher
"Could someone come here to examine these markings on the queen wasp? I am not trained in any field that could apply to discovering what these markings are." The Warforged says; his tone shows no hint of self-doubt, moreso of the inexperience of various fields of lore.
Fletcher stows the longbow via strapping it on a leather quiver. Afterwards, he moves toward the stung man, trying to assess his current condition if not stabilized via Ambre's device.
Ambre looks to Fletcher, "Better hurry then," going to the queen wasp and trying to get a look at the fading runes. She tries to discern what the ruins were for.
This post has potentially manipulated dice roll results.
Seeing the last of the wasps fly off Beowulf wipes the gore of his swords and puts them back only to endure his shifting process once more to turn back to his human self. Grunting and taking a moment afterwards as it takes its toll.
Seeing the markings mentioned by Fletcher he leaves it to Ambre to judge them. As she surely knows more about those things than Beowulf.
He looks around and watches the wasps fly in the distance. Then turns and takes out waterskin and empties it, then takes his small knife and tries to extract some poison from the wasps bodies lying around and perhaps being able to salvage some eatable parts from such large wasps.
Halfway through he looks up in case anyone is staring Its most potent when fresh, perhaps we can sell or use some of it.
Having lived in the wild Beowulf would not like to see a kill go to waste.
(Not sure what checks you need so
Nature 7, Medicine 12
For trying to salvage some poison (at least to sell, or perhaps someone in the ship or town can make an item from it, and meat if they are large enough)
The man is clearly poisoned. But he seems stunned more than anything else. The child has a few scratches but nothing else or life threatening.
Ambre goes quickly to the queen's body trying to discern the runes that are fading and she recognizes them as a spell of control. It seems like an upgraded version of the charm spell but design to work more subtly and longer. The one who cast this spell was either very dedicated or has specialized in that kind of work. She can also recognize the glyphs as coming from ta House as the design are similar to the dragon marks.
The village is in turmoil and the mayor of the small community comes to see you.
" Lener Jost, " he says shaking your hands one after the other, ' The people told me what you did for us and I wanted to thank you all personally. You can stay in the inn free of charge and we will met on the morrow. I have to see to my people but I ll come and see you." The large man walks away shouting orders and asking what needs to be done.
For trying to salvage some poison (at least to sell, or perhaps someone in the ship or town can make an item from it, and meat if they are large enough)
You get enough for a coating your weapons. 2 doses will last each 4 rounds Stun on Con DC 12
"Something tells me that whoever wants us dead knows where we are," Ambre says, "these... almost look like Dragon Marks. Unless House Vadalis is in the middle of some seriously misguided experiments then I'd say they were targeting us and the townfolks got in the way..."
For trying to salvage some poison (at least to sell, or perhaps someone in the ship or town can make an item from it, and meat if they are large enough)
You get enough for a coating your weapons. 2 doses will last each 4 rounds Stun on Con DC 12
(nice ty)
Beowulf looks up to Ambre as her words are disturbing to hear. How would they of known we are here so quickly? We have just arrived. Do you think there is a spy on the ship?
Marcus cleans his blade and joins Ambre over by the corpse giving it a curious look. Well that's not a pleasant thought. How far away do you think you could be and still maintain control I wonder. Perhaps our culprit is close by.
Eagerly shakes Lener Jost's hands, nodding to gesture that he has taken what he said into account. The Warforged turns to his crewmembers to say, "We could inspect the fields they nestled in originally," Fletcher looks up to the sky for a moment, returning his gaze back to the group.
Thom stands straight rubbing where the wounds once were, happy to be healed.
To Walben "Thank you friend."
To the whole group.
"Perhaps the Captian would like for us to stay and look into this a little further. He seemed as if this town is one that he stops at often. Perhaps he would like to insure thier safty, I know I for one would like to."
Walben will follow Ambre in helping anyone who appears to need it.
Paladin - warforged - orange
Fletcher
Even after the wasps scatter, Fletcher keeps a tense look around, "I will look for remnants of those hostiles in the perimeter," Fletcher says before surveying the village, aiming to find any irregularities left by the wasps. They still have the longbow drawn as they search, expecting any left-over opposition.
Investigation: roll value- 13
The creature buzz away and scatter. A few remains but with your combine strengths you easily take care of them.
Your quick actions has left most of the village untouched except for a few bruises. One man, the one protection his kid did get stung and looks in a bad shape.
Flecther, you see strange markings on the queen but you can't really make sense of them. They are fading fast.
Thom shakes out of the daze. With his sword out he looks around to make sure that there is no fighting left happening.
"My companions, we have done well! Do anyone of you by chance have powers of healing? I might need a little bit."
And Thom shows one of his wounds.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Ambre pulls a few tiny disks from her bag, and pulls out her Tinker's tools. The disks jump to life, turning into tiny spiders. They leap from Ambre's hand to the man, focusing in on wounded areas. "Sorry about the spiders," she says, "but I promise they're not bad spiders.
The spiders take their time, creating spider silk as they move across the wounds, binding them up to prevent additional injury and healing smaller ones. "You did a very brave thing back there," Ambre says as the spiders return and pop back into disks, which she slips back into her pocket.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Fletcher
"Could someone come here to examine these markings on the queen wasp? I am not trained in any field that could apply to discovering what these markings are." The Warforged says; his tone shows no hint of self-doubt, moreso of the inexperience of various fields of lore.
Fletcher stows the longbow via strapping it on a leather quiver. Afterwards, he moves toward the stung man, trying to assess his current condition if not stabilized via Ambre's device.
Medicine: roll value- 14
Fizz looks on watching Ambre and the warforged
"Hmm, spiders? Mine are usually squirrels when I heal though spiders are less messy I guess"
He checks the child but only looking then doing
13
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ambre looks to Fletcher, "Better hurry then," going to the queen wasp and trying to get a look at the fading runes. She tries to discern what the ruins were for.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Seeing the last of the wasps fly off Beowulf wipes the gore of his swords and puts them back only to endure his shifting process once more to turn back to his human self. Grunting and taking a moment afterwards as it takes its toll.
Seeing the markings mentioned by Fletcher he leaves it to Ambre to judge them. As she surely knows more about those things than Beowulf.
He looks around and watches the wasps fly in the distance. Then turns and takes out waterskin and empties it, then takes his small knife and tries to extract some poison from the wasps bodies lying around and perhaps being able to salvage some eatable parts from such large wasps.
Halfway through he looks up in case anyone is staring Its most potent when fresh, perhaps we can sell or use some of it.
Having lived in the wild Beowulf would not like to see a kill go to waste.
(Not sure what checks you need so
Nature 7, Medicine 12
For trying to salvage some poison (at least to sell, or perhaps someone in the ship or town can make an item from it, and meat if they are large enough)
The man is clearly poisoned. But he seems stunned more than anything else. The child has a few scratches but nothing else or life threatening.
Ambre goes quickly to the queen's body trying to discern the runes that are fading and she recognizes them as a spell of control. It seems like an upgraded version of the charm spell but design to work more subtly and longer. The one who cast this spell was either very dedicated or has specialized in that kind of work. She can also recognize the glyphs as coming from ta House as the design are similar to the dragon marks.
The village is in turmoil and the mayor of the small community comes to see you.
" Lener Jost, " he says shaking your hands one after the other, ' The people told me what you did for us and I wanted to thank you all personally. You can stay in the inn free of charge and we will met on the morrow. I have to see to my people but I ll come and see you." The large man walks away shouting orders and asking what needs to be done.
You get enough for a coating your weapons. 2 doses will last each 4 rounds Stun on Con DC 12
"Something tells me that whoever wants us dead knows where we are," Ambre says, "these... almost look like Dragon Marks. Unless House Vadalis is in the middle of some seriously misguided experiments then I'd say they were targeting us and the townfolks got in the way..."
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
(nice ty)
Beowulf looks up to Ambre as her words are disturbing to hear. How would they of known we are here so quickly? We have just arrived. Do you think there is a spy on the ship?
"No idea," Ambre says, packing up her tools methodically. "Though if there is a spy on board we should probably tell the Captain our suspicions."
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Marcus cleans his blade and joins Ambre over by the corpse giving it a curious look. Well that's not a pleasant thought. How far away do you think you could be and still maintain control I wonder. Perhaps our culprit is close by.
Walben looks at the wound and casts cure wounds 6
He then appears to pull light out of the air itself to draw into his breath. (Sorcery points turned into a spell slot)
(I don’t actually have cure wounds... I have healing word my mistake. Take 4 healing )
Paladin - warforged - orange
Fletcher
Eagerly shakes Lener Jost's hands, nodding to gesture that he has taken what he said into account. The Warforged turns to his crewmembers to say, "We could inspect the fields they nestled in originally," Fletcher looks up to the sky for a moment, returning his gaze back to the group.
((What would currently be the time of day?))
"Tomorrow?"
He looks around to the group wondering when the Blade sets sail.
"are we going to be here tomorrow?"
Then he responds while quietly standing there
"There is always magical Scyring, maybe someone is watching that way?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Thom stands straight rubbing where the wounds once were, happy to be healed.
To Walben "Thank you friend."
To the whole group.
"Perhaps the Captian would like for us to stay and look into this a little further. He seemed as if this town is one that he stops at often. Perhaps he would like to insure thier safty, I know I for one would like to."
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
It is around 9 PM. A bit later even.