Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
SM3 is the only one to not be caught in the webs. It moves up to attack Karnys. Bite. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 12 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
The other three use their actions to try to break free...
Pike (I think) needs to descend 5 feet, then the Manticore 1 is within reach of his reach weapon, he will attack from there, then either move back up 5 feet or fly towards other threats. Using features of reckless attack, PAM and GWM.
1st attack roll 10
2nd attack roll 20
3rd attack roll 13
Damage 1st attack - 27 magical slashing
2nd - 25 magical slashing
3rd - 20 magical bludgeoning
Your first strike misses the manticore, but it was only a ruse, as your second drives into it's chest, killing it. You then fly over to the last Carrion Crawler and slash at it, killing it in turn.
"We have our first section to take out all of the targets..." The Arena Master Announces.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Both basilisks move in and turn on their gaze affect. Everyone in the NE section need to either avert their eyes or make the save...
Petrifying Gaze. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.
The one nearest Yuno tries to bite her... Bite. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 7 piercing damage plus 3 poison damage.
bennin takes out the minotaur.
The shadow mastifs make dex saves to not be restrained...
SM1 12
SM2 10
SM3 20
Alpha 5
(Nice.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
SM3 is the only one to not be caught in the webs. It moves up to attack Karnys.
Bite. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 12 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
The other three use their actions to try to break free...
SM1 10
SM2 21
Alpha 13
sM2 breaks free and moves up to threaten Flenn, but cannot attack.
thessalhydra breath weapon recharge check: 3
Athletics check: 20
The thessal hydra moves in to confront Bennin and Cindrus
Bennin gets an attack of opportunity as it enters his reach...
to hit: 23
Damage: 7 and 2 lightning.
Stopped short of the two,t he thessalhydra does a series of bites against Bennin...
Flurry of Bites. Melee Weapon Attack: 15 to hit, reach 10 ft., one target. Hit: 6 piercing damage plus 9 poison damage.
Backing up a bit...
Shadow mastiff3 has to make a dex save: 17
Taking 10 fire damage on a failure, half on success.
Your first strike misses the manticore, but it was only a ruse, as your second drives into it's chest, killing it. You then fly over to the last Carrion Crawler and slash at it, killing it in turn.
"We have our first section to take out all of the targets..." The Arena Master Announces.
Basilisk 1 tries to climb the wall near Yuno...
Athletics: 14
Karnys will smack the hound in front of him, and then teleport back to G21.
"Aye, run at me now ye sneaky *****!"
Attack: 24 Damage: 6 slashing and 4 thunder, 13 thunder if it moves
Action: booming blade
Bonus action: misty step to G21
Familiar action: help Karnys
Crit does a total of 13 slashing and 8 thunder, if the move damage is doubled it does 12
(Rolled the same number twice for slashing and thunder, lol.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Sylvara charges forward to E33 and swings her sword twice at the Shadow Mastiff. “Begone!”
Attack: 12 Damage: 5
Attack: 12 Damage: 11
I’m having some trouble editing posts right now so please add an extra 5 from Divine Smite.
Both basilisks move in and turn on their gaze affect. Everyone in the NE section need to either avert their eyes or make the save...
Petrifying Gaze. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again.
If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.
The one nearest Yuno tries to bite her...
Bite. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 7 piercing damage plus 3 poison damage.
Wilm stries out at the displacer beast through his echo...
To hit: 7/15 (flanking)
Damage: 8
To hit: 21/10 (flanking)
Damage: 9
To hit: 8/7 (flanking)
Damage: 6
both of your strikes hit, one you fill with extra radiant power.
(Yep, the site was having issues yesterday and this morning. Seems better now.)
Brocc attacks the flanked displacer beast.
To hit: 24
Damage: 11
To hit: 21
Damage: 7
Spider attack:
To hit: 22
Damage: 9 force.
Brocc and his spider takes downt he final displacer beast.
"And the Northeast area is now cleared..." The Arena Master's voice announces.