The chain between the creatures pulses with each hit, belittling the heroes' attacks. There are signs of damage on both creatures, though they show no sign of stopping any time soon. Vombec's spell finishes and a heavy fog blankets the entire mouth of the hallway. One of the creatures steps out of it, as it was already on its way to do so, but the other is completely enveloped in the magical obscurement. A spiked fist comes flying out of the fog and Allister, ducks under it just as he slides to the right away from the visible enemy's right hook. The creature's left fist connects with the fighter's side (17 bludgeoning and 12 piercing damage) throwing him back towards the fog. Another fist comes out of the fog to land against Allister's shoulder blade as he pivots trying to regain his footing under the powerful blow (14 bludgeoning and 7 piercing damage). He manages to duck and weave through a couple more swipes as he regains his bearings. Allister is bleeding and probably broken on some level - to survive another round of this onslaught would be a miracle.
Vombec, realizing Allister was soon to fall as well, took in a breath, and said to him, "Trust me."
The invisible creature seems to react to something in the fog, attacking it once more with the same sound of tooth against metal. Nodding his head to the noise, Vombec said few words then teleported closer to Glimbul in an instant (L2). Then closing his eyes, he concentrated on the illusion he previously cast.
Now out of the vision, hopefully, of the creatures, he lifts the fog and turns it into himself standing behind the creatures. Making it look as if he was preparing a spell (J6)
Seeing the fighter take another brutal round of blows, the cleric clutches her holy symbol and shouts, "Storyteller! Get within 30 feet of Allister and I shall heal us all!"
She edges ten feet closer to Glimbul and holds out her hand, ready to unleash a wave of healing magic.
Boosey steps closer and shouts the go ahead for Nenne. He casts a spell of his own and a pulsing wave beats out across the ground. The energy seems to beat twice like a heart, sending a soft red energy sweeping along the floor. As the double bands comes into contact with Allister's boots, the energy abosorbs up into him, closing some of his wounds.
Glimbul hiding behind the railing pulls out his last magic dart. He lightly kisses it and whispers, “God I hope this one works” and throws it at the one closest to him. The dart lands in the next near the spine. Seeing them still standing and that he is out of magic darts he hides again behind the railing hoping for it to end soon.
Allister waits until the last possible second to dodge out of the way. The behemoth comes at him promising only more pain. The fighter slips under and to the side of the thing as it crashes by, tumbling over the banister. The second creature slides to the edge, pulled by the first. It slams against the banister holding up the other by its neck chain. Allister doesn't waste a second and repeatedly stabs the giant thing, poking holes in and under the armor plates. After a few stabs, the creature stops struggling. The only sounds are that of the partyxs feet shuffling, panting breaths, and the rattle of a stressed chain as the first creature dangles as if it had been hanged there.
Nenne makes her way back toward Allister and gives him a wincing smile. "Well done, warrior," she says, leaning against the stone wall to catch her breath. She glances down the corridor at Boosey and points at him with her one good arm. "Next time," she pants, "perhaps attempt dispelling at a distance? I nearly lost you."
She grunts as her armor shifts. "My shoulder's dislocated. A rest and some healing is in order, I think."
Deciding a rest is a great idea, Allister scouts ahead, moving back upstairs towards Papazotl's tomb. He waves the others forward, seeing no signs of apparent danger. Again, the heavy door is lifted an it thuds down behind the party. What awaits the companions in this room is both shocking and alarming. The ashen pile of Lemon is gone. Orvex's body is gone. The broken cauldrons have been replaced. The shield is turned, facing the room again. The room looks as if it had never been touched. The only thing missing is the amulet.
Upon seeing the room restored and the bodies of her friends gone again, the cleric shakes her head and sighs. "Very well, then. My mission here will simply take longer than I envisioned."
She clutches her wounded arm, which dangles uselessly at her side, and grimaces madly. "Let's avoid setting off that shield. Be careful what you touch." She glances at Allister. "I need your help. I have no strength in my left arm to grab anything, and I need leverage to reset my shoulder. Can you hold my wrist? I will do the rest."
“I don’t know about you but I feel uncomfortable staying here. The amulet is missing, and it was the item that set off the trap. We have no idea what will set it off now.“
She grins. "I doubt it would stay. I'll try not to be loud."
Taking several calming breaths and clutching her amulet for strength, which glows a gentle crimson under her fingers, she slowly maneuvers herself into an outstretched position and pulls backward against Allister's grip. Her shoulder pops audibly, and she lets out a throttled cry of pain. She drops to one knee, clutching her shoulder with a shaking hand and sucking in breath through gritted teeth.
"Thanks," she manages after a moment. As the initial wave of pain passes, she stands and nods stiffly toward the room. "So are we to rest here or elsewhere?"
Boosey collapses to the floor in the tomb. He looks around the room and a feeling of dread comes over him. "If this room can reset itself like this, what if those two things we've just dealt with come back? We'll have to fight them all over again." He watches Allister reset Nenne's shoulder, various different horrified expressions passing over his face. Pulling out his water skin he offers it to both Allister and Nenne in turn. "This may help somewhat, you should try it. There's still some left." He looks to Nenne with a sheepish expression. "I...I'm sorry for....back there. It was careless, and it could've got everyone killed." He looks round everyone. "I owe you all a debt of thanks."
He looks back to the room. "I'm not too keen on the idea of resting in here now. If something is set off, we could be overrun once again with little chance of getting out. That door can't be opened quickly".
Nenne declines the proffered water skin with a skeptical, but grateful, shake of her head. Seeing how upset Boosey is, she gingerly kneels and gives him an affectionate poke on the forehead.
"We are all alive," she points out tenderly. "You helped shape that outcome. We have never kept a record of debts, and I see no reason to open a ledger now. I accept your apology and ask only that you attend this lesson well. I cannot grant you Kelemvor's protection again until dawn, so please help me keep my promise to you by engaging that sharp mind of yours a little more proactively as we continue exploring." She smiles at him kindly and rises, cradling her arm.
"As for this chamber, I understand your hesitations. Yet, one of your greatest strengths is your confidence, storyteller - do not let this place shake you so easily. If we do not interfere with our surroundings, we should be safe. We were before. As for a rapid escape, I can summon my serpent and have him stand guard over us, ready to open the door at a moment's notice. He and Allister can easily manage it by themselves - or he and I, with enough time for my shoulder to heal."
Nervously watching the room, anticipating something to jump out, Vombec nodded to Nenne's statement. "I too can summon an invisible hound. It'll be able to tell us if anything passes through. Even if it is invisible or on another plane."
He looks around gives a sigh. "I wonder if some, not all, room reset like this. It's almost like some mechanism has to happen before it resets. Like for us to be a certain distance, or do a certain act." He then slumps to the ground. "Taking this rest would be best." He looks up to everyone and tries to give a hopeful smile.
During the short rest, Nenne holds out a hand, motioning everyone to be silent. The rest of the companions ready themselves while watching her concentrate on whatever she heard. After a short while of nothing, the cleric cautiously peeks out the door holes, but fails to see anything of importance. A faint smell invades the room suddenly, causing everyone to spin, searching for whatever the cause is. Each of the five heroes can feel the adrenaline rising as their hearts beat faster. Bones from one of the cauldrons move, gaining the attention of most of you. Boosey cries out in alarm, and the other four look back at him. He's rubbing his head and explains that if feels like someone has just pulled his hair. To accompany this, a lock of hair is missing. Tensions are at an extreme high for a while, but nothing else is seen or heard. The smell fades as quickly as it came.
Glimbul looks around cautiously, “No, but it sounds like there is someone invisible moving around... while also teleporting. It is hard to know where they came from or where they went.”
The cleric opens her mouth as if to comment further on Glimbul's point and reconsiders. Instead she offers the bard a compassionate look and gently touches his arm. "How do you feel? As you did the last time?"
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The chain between the creatures pulses with each hit, belittling the heroes' attacks. There are signs of damage on both creatures, though they show no sign of stopping any time soon. Vombec's spell finishes and a heavy fog blankets the entire mouth of the hallway. One of the creatures steps out of it, as it was already on its way to do so, but the other is completely enveloped in the magical obscurement. A spiked fist comes flying out of the fog and Allister, ducks under it just as he slides to the right away from the visible enemy's right hook. The creature's left fist connects with the fighter's side (17 bludgeoning and 12 piercing damage) throwing him back towards the fog. Another fist comes out of the fog to land against Allister's shoulder blade as he pivots trying to regain his footing under the powerful blow (14 bludgeoning and 7 piercing damage). He manages to duck and weave through a couple more swipes as he regains his bearings. Allister is bleeding and probably broken on some level - to survive another round of this onslaught would be a miracle.
Vombec, realizing Allister was soon to fall as well, took in a breath, and said to him, "Trust me."
The invisible creature seems to react to something in the fog, attacking it once more with the same sound of tooth against metal. Nodding his head to the noise, Vombec said few words then teleported closer to Glimbul in an instant (L2). Then closing his eyes, he concentrated on the illusion he previously cast.
Now out of the vision, hopefully, of the creatures, he lifts the fog and turns it into himself standing behind the creatures. Making it look as if he was preparing a spell (J6)
Made you look.
Seeing the fighter take another brutal round of blows, the cleric clutches her holy symbol and shouts, "Storyteller! Get within 30 feet of Allister and I shall heal us all!"
She edges ten feet closer to Glimbul and holds out her hand, ready to unleash a wave of healing magic.
Boosey steps closer and shouts the go ahead for Nenne. He casts a spell of his own and a pulsing wave beats out across the ground. The energy seems to beat twice like a heart, sending a soft red energy sweeping along the floor. As the double bands comes into contact with Allister's boots, the energy abosorbs up into him, closing some of his wounds.
Glimbul hiding behind the railing pulls out his last magic dart. He lightly kisses it and whispers, “God I hope this one works” and throws it at the one closest to him. The dart lands in the next near the spine. Seeing them still standing and that he is out of magic darts he hides again behind the railing hoping for it to end soon.
Allister waits until the last possible second to dodge out of the way. The behemoth comes at him promising only more pain. The fighter slips under and to the side of the thing as it crashes by, tumbling over the banister. The second creature slides to the edge, pulled by the first. It slams against the banister holding up the other by its neck chain. Allister doesn't waste a second and repeatedly stabs the giant thing, poking holes in and under the armor plates. After a few stabs, the creature stops struggling. The only sounds are that of the partyxs feet shuffling, panting breaths, and the rattle of a stressed chain as the first creature dangles as if it had been hanged there.
Nenne makes her way back toward Allister and gives him a wincing smile. "Well done, warrior," she says, leaning against the stone wall to catch her breath. She glances down the corridor at Boosey and points at him with her one good arm. "Next time," she pants, "perhaps attempt dispelling at a distance? I nearly lost you."
She grunts as her armor shifts. "My shoulder's dislocated. A rest and some healing is in order, I think."
Deciding a rest is a great idea, Allister scouts ahead, moving back upstairs towards Papazotl's tomb. He waves the others forward, seeing no signs of apparent danger. Again, the heavy door is lifted an it thuds down behind the party. What awaits the companions in this room is both shocking and alarming. The ashen pile of Lemon is gone. Orvex's body is gone. The broken cauldrons have been replaced. The shield is turned, facing the room again. The room looks as if it had never been touched. The only thing missing is the amulet.
Upon seeing the room restored and the bodies of her friends gone again, the cleric shakes her head and sighs. "Very well, then. My mission here will simply take longer than I envisioned."
She clutches her wounded arm, which dangles uselessly at her side, and grimaces madly. "Let's avoid setting off that shield. Be careful what you touch." She glances at Allister. "I need your help. I have no strength in my left arm to grab anything, and I need leverage to reset my shoulder. Can you hold my wrist? I will do the rest."
“I don’t know about you but I feel uncomfortable staying here. The amulet is missing, and it was the item that set off the trap. We have no idea what will set it off now.“
Allister takes Nenne‘s wrist. „You need something to bite on?“
She grins. "I doubt it would stay. I'll try not to be loud."
Taking several calming breaths and clutching her amulet for strength, which glows a gentle crimson under her fingers, she slowly maneuvers herself into an outstretched position and pulls backward against Allister's grip. Her shoulder pops audibly, and she lets out a throttled cry of pain. She drops to one knee, clutching her shoulder with a shaking hand and sucking in breath through gritted teeth.
"Thanks," she manages after a moment. As the initial wave of pain passes, she stands and nods stiffly toward the room. "So are we to rest here or elsewhere?"
“As long as we agree on not touching anything I’m fine with staying.“
Boosey collapses to the floor in the tomb. He looks around the room and a feeling of dread comes over him. "If this room can reset itself like this, what if those two things we've just dealt with come back? We'll have to fight them all over again." He watches Allister reset Nenne's shoulder, various different horrified expressions passing over his face. Pulling out his water skin he offers it to both Allister and Nenne in turn. "This may help somewhat, you should try it. There's still some left." He looks to Nenne with a sheepish expression. "I...I'm sorry for....back there. It was careless, and it could've got everyone killed." He looks round everyone. "I owe you all a debt of thanks."
He looks back to the room. "I'm not too keen on the idea of resting in here now. If something is set off, we could be overrun once again with little chance of getting out. That door can't be opened quickly".
Nenne declines the proffered water skin with a skeptical, but grateful, shake of her head. Seeing how upset Boosey is, she gingerly kneels and gives him an affectionate poke on the forehead.
"We are all alive," she points out tenderly. "You helped shape that outcome. We have never kept a record of debts, and I see no reason to open a ledger now. I accept your apology and ask only that you attend this lesson well. I cannot grant you Kelemvor's protection again until dawn, so please help me keep my promise to you by engaging that sharp mind of yours a little more proactively as we continue exploring." She smiles at him kindly and rises, cradling her arm.
"As for this chamber, I understand your hesitations. Yet, one of your greatest strengths is your confidence, storyteller - do not let this place shake you so easily. If we do not interfere with our surroundings, we should be safe. We were before. As for a rapid escape, I can summon my serpent and have him stand guard over us, ready to open the door at a moment's notice. He and Allister can easily manage it by themselves - or he and I, with enough time for my shoulder to heal."
Nervously watching the room, anticipating something to jump out, Vombec nodded to Nenne's statement. "I too can summon an invisible hound. It'll be able to tell us if anything passes through. Even if it is invisible or on another plane."
He looks around gives a sigh. "I wonder if some, not all, room reset like this. It's almost like some mechanism has to happen before it resets. Like for us to be a certain distance, or do a certain act." He then slumps to the ground. "Taking this rest would be best." He looks up to everyone and tries to give a hopeful smile.
Made you look.
During the short rest, Nenne holds out a hand, motioning everyone to be silent. The rest of the companions ready themselves while watching her concentrate on whatever she heard. After a short while of nothing, the cleric cautiously peeks out the door holes, but fails to see anything of importance. A faint smell invades the room suddenly, causing everyone to spin, searching for whatever the cause is. Each of the five heroes can feel the adrenaline rising as their hearts beat faster. Bones from one of the cauldrons move, gaining the attention of most of you. Boosey cries out in alarm, and the other four look back at him. He's rubbing his head and explains that if feels like someone has just pulled his hair. To accompany this, a lock of hair is missing. Tensions are at an extreme high for a while, but nothing else is seen or heard. The smell fades as quickly as it came.
Nenne's expression is tight as she turns to her friends. "I heard someone casting a spell," she says grimly. "I could not recognize the language."
She hesitates for a moment before turning to Boosey and Glimbul. "Did your guests hear it? Could they identify the voice?"
Glimbul looks around cautiously, “No, but it sounds like there is someone invisible moving around... while also teleporting. It is hard to know where they came from or where they went.”
The cleric opens her mouth as if to comment further on Glimbul's point and reconsiders. Instead she offers the bard a compassionate look and gently touches his arm. "How do you feel? As you did the last time?"