After everyone gets up from their rest Allister leaves the room. He runs to the balcony, leaps over the platforms and beats the skeleton down. His rapier strikes twice, leaving burning bones on the platform. He collects the skull, jumps back and walks to the resting place. „Here, another skull or our collection.“
"I suppose I do not need to keep a subtle eye on how your guest is affecting you," she says blandly. A cloudy look overtakes her. "Do keep in mind that the rest of us are just as fragile as before, however. And I have perhaps one more spell in me before I am completely out of energy. Let's be wise about our next moves, eh?"
Boosey gestures for some writing material. Once he receives some he writes, "Moa tells me that these are clay golem's and we need to have magic or adamantine weapons to damage them. These statues are of Azuth and Torm, the gods of Wizardry and Courage and Self Sacrifice."
„I know we have to be careful, but this skeleton was no match for us. And we would have needed to cross the platforms anyway, so the danger was minimal. Next time we’ll work together, again.“ Allister gives her a reassuring smile and pokes her forehead with his index finger. „Have figured out what to do next?“
In the mean time the party was discussing, Glimbul carefull inspects the plinths the statues are on and with a curiously surprised look returns to the group. “Those statues stand on a rotating platform. They both seem to turn clockwise as well. And That key on the clay statue down there seems interesting”
The cleric takes a fortifying breath and exhales long and weary. "Do you all really think it wise to fiddle with conjuration magic when we have hardly any magic left ourselves?" she raises her voice to the group.
Not wanting to mess with a golem this day, the party searches the western passage to find that it ends shortly after the bend in the corner. The corridor ends in a large door with a round mirror set into its surface. At first, the mirror is quite alarming, but after its harmless nature is discovered, ten circular indentations, each about an inch across, surrounding the mirror are identified.
Allister looks at the door. He finds no hinges or mechanisms to open it. "Another deadend. If we want to continue exploring, maybe we can check the flooded tunnel?" With everyone consenting to this plan, Allister leads the way backto the main corridor. Inside the tumbler Allister lifts the smaller members of the group through the hole in the ceiling and climbs up himself. When they reach the flooded tunnel he unsheathes his weapons
Still puddles of water cover the floor of this fifteen-foot-wide hallway. The walls are slick with moisture and set with murals showing animal-headed humanoids in armor, most of which appear to brandish real weapons hanging on the walls. A three-foot-high crawlway in the east wall is flush with the floor. At the far end of the hall, a rippling, transparent curtain of water fills a stone archway. The water falling to the floor doesn't appear to fill the chamber or have any affect on the puddles below, nor does the curtain of water appear to have a natural source. Beyond the curtain, you see another hallway that looks similar to the one in which you stand.
"We may need to grab hold of these weapons to pass through this corridor," the cleric muses, eyeing the walls warily. "At least, if the plaque has any truth in its advice.. Who knows what demented magics are at play in this water." She unwittingly strokes Aoda with one hand and fidgets with her holy symbol with the other.
Allister sheathes his cutlass and takes the handaxe from his belt. He mentions for the others to wait at the tunnel entrance ans steps forward until he faces stork-headed mural. When nothing happens, he keeps walking down the tunnel and looks through the water curtain.
Allister peers through the wall of water to see a perfect reflection of the hallway he is standing in. Every detail, down the the very shape of the puddle on the floor is reflected back at him, though he does not see himself in the wall of rippling water. The fighter has to wonder if the other side is actually this similar, or is he seeing an illusion.
„Hard to tell what to make of this. Behind this water curtain it looks exactly like on our side. An identical corridor, down to the last detail. I am tempted to go down this corridor, but I am also sure there is some kind of trap here waiting to spring.“ He returns to the group. „Someone with more arcane knowledge should take a look. The other side just doesn’t look real.“
Boosey, who has been looking curiously at the statues, points first to the water, then to the frog headed statue and the trident. He then points back to the water and then at Allister, who appears to be stood in front of the wall of water. He shrugs and waits.
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After everyone gets up from their rest Allister leaves the room. He runs to the balcony, leaps over the platforms and beats the skeleton down. His rapier strikes twice, leaving burning bones on the platform. He collects the skull, jumps back and walks to the resting place. „Here, another skull or our collection.“
Nenne stares at Allister.
"I suppose I do not need to keep a subtle eye on how your guest is affecting you," she says blandly. A cloudy look overtakes her. "Do keep in mind that the rest of us are just as fragile as before, however. And I have perhaps one more spell in me before I am completely out of energy. Let's be wise about our next moves, eh?"
Boosey gestures for some writing material. Once he receives some he writes, "Moa tells me that these are clay golem's and we need to have magic or adamantine weapons to damage them. These statues are of Azuth and Torm, the gods of Wizardry and Courage and Self Sacrifice."
„I know we have to be careful, but this skeleton was no match for us. And we would have needed to cross the platforms anyway, so the danger was minimal. Next time we’ll work together, again.“ Allister gives her a reassuring smile and pokes her forehead with his index finger. „Have figured out what to do next?“
In the mean time the party was discussing, Glimbul carefull inspects the plinths the statues are on and with a curiously surprised look returns to the group. “Those statues stand on a rotating platform. They both seem to turn clockwise as well. And That key on the clay statue down there seems interesting”
„At least the statues aren’t golems. Have we found anything on the walls or ceiling? Who knows where that finger is pointing at.“
Boosey goes to the plinth to have a look at the runes. Just as it looks like he is about to turn back to the others, he vanishes.
A moment later Nenne feels a tap on her shoulder and the gnome reappears
Nenne glances down at Boosey and frowns in confusion. "...Yes?"
Boosey writes “Runes for conjuration magic” and points to the plinth.
The cleric takes a fortifying breath and exhales long and weary. "Do you all really think it wise to fiddle with conjuration magic when we have hardly any magic left ourselves?" she raises her voice to the group.
Not wanting to mess with a golem this day, the party searches the western passage to find that it ends shortly after the bend in the corner. The corridor ends in a large door with a round mirror set into its surface. At first, the mirror is quite alarming, but after its harmless nature is discovered, ten circular indentations, each about an inch across, surrounding the mirror are identified.
Allister looks at the door. He finds no hinges or mechanisms to open it. "Another deadend. If we want to continue exploring, maybe we can check the flooded tunnel?" With everyone consenting to this plan, Allister leads the way backto the main corridor. Inside the tumbler Allister lifts the smaller members of the group through the hole in the ceiling and climbs up himself. When they reach the flooded tunnel he unsheathes his weapons
Still puddles of water cover the floor of this fifteen-foot-wide hallway. The walls are slick with moisture and set with murals showing animal-headed humanoids in armor, most of which appear to brandish real weapons hanging on the walls. A three-foot-high crawlway in the east wall is flush with the floor. At the far end of the hall, a rippling, transparent curtain of water fills a stone archway. The water falling to the floor doesn't appear to fill the chamber or have any affect on the puddles below, nor does the curtain of water appear to have a natural source. Beyond the curtain, you see another hallway that looks similar to the one in which you stand.
"We may need to grab hold of these weapons to pass through this corridor," the cleric muses, eyeing the walls warily. "At least, if the plaque has any truth in its advice.. Who knows what demented magics are at play in this water." She unwittingly strokes Aoda with one hand and fidgets with her holy symbol with the other.
Allister sheathes his cutlass and takes the handaxe from his belt. He mentions for the others to wait at the tunnel entrance ans steps forward until he faces stork-headed mural. When nothing happens, he keeps walking down the tunnel and looks through the water curtain.
Allister peers through the wall of water to see a perfect reflection of the hallway he is standing in. Every detail, down the the very shape of the puddle on the floor is reflected back at him, though he does not see himself in the wall of rippling water. The fighter has to wonder if the other side is actually this similar, or is he seeing an illusion.
"Well?" Nenne calls anxiously. "What do you think?"
„Hard to tell what to make of this. Behind this water curtain it looks exactly like on our side. An identical corridor, down to the last detail. I am tempted to go down this corridor, but I am also sure there is some kind of trap here waiting to spring.“ He returns to the group. „Someone with more arcane knowledge should take a look. The other side just doesn’t look real.“
Boosey, who has been looking curiously at the statues, points first to the water, then to the frog headed statue and the trident. He then points back to the water and then at Allister, who appears to be stood in front of the wall of water. He shrugs and waits.