With a concerned look on his face Allister looks both of them over. "Your `friend`is a strange one, unlike any lizard folk I´ve ever seen. And you do not strike me as a roamer. You either know how to keep your gear well maintained or you haven´t roamed the jungle for long. Travelling in this climate with that little pack most put a strain on your foraging capabilities. This is not an accusation, but I feel like you are leaving out an important part of your story. We´ve seen the dangers of this jungle, and you don´t appear like someone who takes these dangers lightly. And my friends tell me you were very cautious when we met you, more like someone who has to be on his toes for a reason..."
Aerin nods his head through Allister's speech and he explains, "There are too many things in this jungle that move far too fast for my liking. I like to travel light so that I can stay ahead of said dangers. There's plenty of places to forage if you know where to look, and besides; we're still so close to Fort Beluarian as a safety measure." The area has taken on the scent of honeysuckle, which he does not seem to notice or care about because he continues speaking without missing a beat, "I don't take the dangers lightly. I care a great deal about this jungle and the world immediately around it. There are too many evils in place that hold the peninsula back and I would see them undone."
With a shrug Allister sits down and leans against a tree. "I didn´t mean to be rude, but as I said, meeting in this place is quite the coincidence. We just want to make sure our mission isn´t threatened by roaming bandits. You asked if we had heard about you in Port Nyanzaru? Are you well-known in town?"
This is posted in Discord, but I'm putting it here just in case someone checks this first.
Aerin wears studded leather armor over light, loose fitting blue pants and shirt, typical to the region. His waist long, green cloak has a hood and arm holes, but no sleeves, probably for mobility. For weapons, he carries a dagger with a blue gemstone set into its pommel and a longbow made of some dark wood. He's had a gloved hand resting easy on his dagger the whole time. It does look like a natural place he could rest it, or maybe this is a defense mechanism? The string on his bow is not frayed and most of his arrows still have fine fletching. His clothes wouldn't have been cheap, but they certainly aren't something you'd find in a nobleman's closet.
In contrast, the green skinned guy wears simple clothes that are a drab brown over a breastplate and his cloak has no hood. This guy could have easy come from one of the huts in Malar's Throat and no one would have second guessed it....Save the sword he carries. He also carries a shield painted blue and white on either side.
He gives a short reply to the fighter and then remembering Sthara's question he answers her, "I don't believe so. I'm not a big fan of notoriety. The temple is mostly east from here. Go east until you run into a large pond and circle it to the north. Head north when you run into the wall of trees, then turn east again at a ruined stone building. That will get you into what I think used to be some sort of village. You can't miss the statue - It's the only thing that has been maintained and is free of vines."
This post has potentially manipulated dice roll results.
"Forgive me, wanderer," Nenne interjects, sober, "but you said you would see the evils that plague this land undone. Do you refer to wild creatures, or something more organized, sinister?"
In the back of her mind, she realizes that she has not introduced herself to Aerin or his companion, but she is too distracted by the sudden scent of flowers. Her attention frays as she tries to identify the source of the honeysuckle. (Nature 11)
"The jungle is teeming with undead. You have to have seen them by now? I suppose they are far less frequent this far north..." Whatever the cause for the pleasant smell is is lost on Nenne and her pondering is interrupted by the man as he continues, "If I might be so bold: Would it be alright if my friend and I stayed here for the rest of the night under this canopy?" Gesturing to the jungle beyond he adds, "It's better than out there."
This post has potentially manipulated dice roll results.
Sthara makes note of Aerin's instructions to find the statue, picturing the landmarks and turns behind closed eyes as she does. She's struck by both a sense of comfort and of uncertainty, unsure whether or not she can trust the man. And this scent! Why was the scent of flowers so strong? Magic? The thought leads her to look for their intent through their mannerisms of the two companions as the question of staying with them is raised (Insight: 18).
Nenne peers at the newcomers thoughtfully, grateful to meet someone whose mission could be similar to the one with which Kelemvor entrusted her. Any suspicions about the sudden floral scent fade as she finds honesty in Aerin's eyes. She smiles.
"Far be it from me to deny hospitality to someone in need," she says, inclining her head gracefully. "If my compatriots are willing, I would be delighted for some company during my watch. I am Nenne Amharat, forgive my ill manners."
"Maybe tell us about the undead. We´ve heard rumors in Port Nyanzaru about people who suffer from a curse and rot away after they were resurrected. Do you mean those undead or more the usual zombies and ghouls?"
He shrugs at Allister and says, "It's mostly zombies and ghouls, I guess. Some of the great reptiles come back, but they're mostly just big zombies as far as I can tell." He shakes his head and looks at the ground, making a face of disgust. "That curse sounds awful. Who would do that?" The rhetorical question is followed by the distinct scent of roses.
This post has potentially manipulated dice roll results.
"The instigator of this curse is among that which we seek to discover," Nenne says. Her expression grows hard. "It is of particular offense to me, as a servant of the god of the dead. I would see this blight ended swiftly and the wronged souls restored to whatever paths Kelemvor laid out for them."
She motions toward a space under the canopy. "Come, friend wanderers, and take shelter with us this night. I would be grateful to hear how you came to be on this journey - and whether we have any knowledge that may aid one another." (Persuasion if needed: 1)
This post has potentially manipulated dice roll results.
Boosey, who has been on the edge of the conversation and eying the pair suspiciously finally pipes up. "Do you know of a person called Artus Cimber?" The question seems a bit out of kilter with the conversation. "We've heard that they are involved in...' he makes a non-committal gesture at the jungle "this, in some way. There are many odd things going on in Chult, they must be linked in some way. More than anything things aren't making much sense at the moment, it would be fortuitous indeed if you could shed some light on these things for us.
He peers at the lizard man, trying to get some kind of read on him. Insight check on Lizardman 11
Aerin listens to Boosey and Nenne carefully before answering, "I don't have many stories to give. It's full of bloodshed and a hard life lived on the edge of civilization. Did you say you were headed to Fort Beluarian? I think if you have a name for this - what? It's got to be some sort of necromancer causing a curse like that right? - then you should bring it to the attention of the soldiers stationed there. Surely they have the power to aid in the capture of a man, especially one that has been identified." He shakes his head again and makes a face full of disgust before adding, "Whatever terror is ending all these lives needs to pay with their own." The last of his words are said with a kind of ferocity and sincerity that no one under the canopy doubts that he means them. The rose scent gives way to that of lemons and the green skin nods at the end of Aerin's statement.
//I'm sending your insight via Discord shortly Boosey\\
"Could this Artus Cimber be a Necromancer then?", it's more a rhetorical question to himself, but he voices it to the others anyway. "And we've been travelling through a jungle for almost a tenday, which is apparently chock full of undead, and we haven't encountered any?" He doesn't mention the giants and huge goddam wolves. "If you don't mind me saying, sir, you seem set on righting all the worlds ills. That's a huge burden for just one man and his...erm...'friend', but you certainly seem like a person who could, how could I put it, fulfil that ambition. It is a worthy and noble cause." At this last Boosey stands and gives Aerin a short formal bow.
Leaning his back on the slumbering Dunk, the Vedalken sits on a leaf used to keep his cloths from getting muddy. Not that he can keep them from getting wet of course, but having them muddy would be far worse- trying to get the stains out and what not. Funderburk just talked to himself mainly, catching weird faint smells coming from the bulk of the group. he could here them talking, but the noise and the smell of the rain kept him from hearing everything. It did not matter to him however, he kept writing on his parchment paper, every so often having to throw a scrap away due to it not being perfect.
He thought of his home, and what lies ahead of him and his friends. Anxious to see what is forth coming, and what exciting things await them. He decided to sleep on those thoughts. Coming awake whenever if was his watch, and slumbering once more when he was done and passed it on. Listening to the droplets in the rain, and the breathing of Dunk.
A downcast expression drifts over Nenne's face. If there were better light, her companions would be able to see a subtle, frosty blue pallor return to her cheeks as she takes in Aerin's vengeful words.
"A hand that's known bloodshed has many stories written on its palm," she says quietly, like a gentle chide. Her own hand reaches up to clasp her amulet - an unconscious movement. Her mind wanders somewhere far away for a few moments before she remembers herself and releases her necklace.
"Forgive my impropriety, wanderer; I meant no offense with my invitation, and your decline is likewise taken without injury. As for our mission, we are quite singleminded in our intent to see an end to these villainous deeds. Yet, I pray that there might be some redemption or rehabilitation for whomever has invoked this curse, rather than mere comeuppance. Justice, I find, is too fleeting a satisfaction, whereas atonement is a balm that endures."
Aerin takes in the cleric's words with a friendly nod, while the strings of weariness tug at the party with no apparent threat coming from the two strangers. Aerin and his 'friend' set up bedrolls under the canvas canopy and the party returns to their tents, save Nenne and now Sthara since it is their time for nightly watch. The two of them watch the strangers as they take their place in the wet dry space. They don't sleep, but they do quietly enjoy what appears to be a long overdue meal from their rations. Some time later when faint bits of daylight show themselves among the grey storm clouds, Aerin comes over to Nenne and Sthara, while his friend packs their things away. With a smile he says, "Your hospitality and friendliness was a welcome change to find on such a night, but I think it is time for us to take our leave. I will remember the six of you and I hope that you succeed in your quests. When you arrive in Fort Beluarian, ask the quartermaster if he has any cats for sale and he will trade with you. Normally, his stock is only reserved for the Flaming Fist."
"Thank you for your guidance," Nenne says. Her skin is less magenta in the morning light than it has been in previous days, though it's still a noticeable shift from her days of Winter. "A last word to you: there are creatures roaming this jungle from my homeland. Two wolves and three giants who bear the fury of winter. Should you encounter large tracks or hear howling, you would be wise to give them great berth. They are lost and trapped here, and they will defend themselves with impunity. I beg your mercy on them, and I implore Kelemvor's aid for you and your companion. Peace to you on your journey."
Aerin nods and the two depart. The weather doesn't clear up much when the sun comes out as much as it's going to this day, and Eku advises against travelling until it lightens up some. The directions to the ruin Aerin mentioned seem easy enough to follow and Eku agrees to guide the party that way if they wish, but the heavy rain has set the party back a half a day and this side venture will probably set another half day since your course is due north from here.
//xp is 587 each nice roleplaying!\\
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With a concerned look on his face Allister looks both of them over. "Your `friend`is a strange one, unlike any lizard folk I´ve ever seen. And you do not strike me as a roamer. You either know how to keep your gear well maintained or you haven´t roamed the jungle for long. Travelling in this climate with that little pack most put a strain on your foraging capabilities. This is not an accusation, but I feel like you are leaving out an important part of your story. We´ve seen the dangers of this jungle, and you don´t appear like someone who takes these dangers lightly. And my friends tell me you were very cautious when we met you, more like someone who has to be on his toes for a reason..."
Aerin nods his head through Allister's speech and he explains, "There are too many things in this jungle that move far too fast for my liking. I like to travel light so that I can stay ahead of said dangers. There's plenty of places to forage if you know where to look, and besides; we're still so close to Fort Beluarian as a safety measure." The area has taken on the scent of honeysuckle, which he does not seem to notice or care about because he continues speaking without missing a beat, "I don't take the dangers lightly. I care a great deal about this jungle and the world immediately around it. There are too many evils in place that hold the peninsula back and I would see them undone."
With a shrug Allister sits down and leans against a tree. "I didn´t mean to be rude, but as I said, meeting in this place is quite the coincidence. We just want to make sure our mission isn´t threatened by roaming bandits. You asked if we had heard about you in Port Nyanzaru? Are you well-known in town?"
This is posted in Discord, but I'm putting it here just in case someone checks this first.
Aerin wears studded leather armor over light, loose fitting blue pants and shirt, typical to the region. His waist long, green cloak has a hood and arm holes, but no sleeves, probably for mobility. For weapons, he carries a dagger with a blue gemstone set into its pommel and a longbow made of some dark wood. He's had a gloved hand resting easy on his dagger the whole time. It does look like a natural place he could rest it, or maybe this is a defense mechanism? The string on his bow is not frayed and most of his arrows still have fine fletching. His clothes wouldn't have been cheap, but they certainly aren't something you'd find in a nobleman's closet.
In contrast, the green skinned guy wears simple clothes that are a drab brown over a breastplate and his cloak has no hood. This guy could have easy come from one of the huts in Malar's Throat and no one would have second guessed it....Save the sword he carries. He also carries a shield painted blue and white on either side.
He gives a short reply to the fighter and then remembering Sthara's question he answers her, "I don't believe so. I'm not a big fan of notoriety. The temple is mostly east from here. Go east until you run into a large pond and circle it to the north. Head north when you run into the wall of trees, then turn east again at a ruined stone building. That will get you into what I think used to be some sort of village. You can't miss the statue - It's the only thing that has been maintained and is free of vines."
"Forgive me, wanderer," Nenne interjects, sober, "but you said you would see the evils that plague this land undone. Do you refer to wild creatures, or something more organized, sinister?"
In the back of her mind, she realizes that she has not introduced herself to Aerin or his companion, but she is too distracted by the sudden scent of flowers. Her attention frays as she tries to identify the source of the honeysuckle. (Nature 11)
"The jungle is teeming with undead. You have to have seen them by now? I suppose they are far less frequent this far north..." Whatever the cause for the pleasant smell is is lost on Nenne and her pondering is interrupted by the man as he continues, "If I might be so bold: Would it be alright if my friend and I stayed here for the rest of the night under this canopy?" Gesturing to the jungle beyond he adds, "It's better than out there."
Sthara makes note of Aerin's instructions to find the statue, picturing the landmarks and turns behind closed eyes as she does. She's struck by both a sense of comfort and of uncertainty, unsure whether or not she can trust the man. And this scent! Why was the scent of flowers so strong? Magic? The thought leads her to look for their intent through their mannerisms of the two companions as the question of staying with them is raised (Insight: 18).
Nenne peers at the newcomers thoughtfully, grateful to meet someone whose mission could be similar to the one with which Kelemvor entrusted her. Any suspicions about the sudden floral scent fade as she finds honesty in Aerin's eyes. She smiles.
"Far be it from me to deny hospitality to someone in need," she says, inclining her head gracefully. "If my compatriots are willing, I would be delighted for some company during my watch. I am Nenne Amharat, forgive my ill manners."
"Maybe tell us about the undead. We´ve heard rumors in Port Nyanzaru about people who suffer from a curse and rot away after they were resurrected. Do you mean those undead or more the usual zombies and ghouls?"
He shrugs at Allister and says, "It's mostly zombies and ghouls, I guess. Some of the great reptiles come back, but they're mostly just big zombies as far as I can tell." He shakes his head and looks at the ground, making a face of disgust. "That curse sounds awful. Who would do that?" The rhetorical question is followed by the distinct scent of roses.
"The instigator of this curse is among that which we seek to discover," Nenne says. Her expression grows hard. "It is of particular offense to me, as a servant of the god of the dead. I would see this blight ended swiftly and the wronged souls restored to whatever paths Kelemvor laid out for them."
She motions toward a space under the canopy. "Come, friend wanderers, and take shelter with us this night. I would be grateful to hear how you came to be on this journey - and whether we have any knowledge that may aid one another." (Persuasion if needed: 1)
Boosey, who has been on the edge of the conversation and eying the pair suspiciously finally pipes up. "Do you know of a person called Artus Cimber?" The question seems a bit out of kilter with the conversation. "We've heard that they are involved in...' he makes a non-committal gesture at the jungle "this, in some way. There are many odd things going on in Chult, they must be linked in some way. More than anything things aren't making much sense at the moment, it would be fortuitous indeed if you could shed some light on these things for us.
He peers at the lizard man, trying to get some kind of read on him. Insight check on Lizardman 11
Aerin listens to Boosey and Nenne carefully before answering, "I don't have many stories to give. It's full of bloodshed and a hard life lived on the edge of civilization. Did you say you were headed to Fort Beluarian? I think if you have a name for this - what? It's got to be some sort of necromancer causing a curse like that right? - then you should bring it to the attention of the soldiers stationed there. Surely they have the power to aid in the capture of a man, especially one that has been identified." He shakes his head again and makes a face full of disgust before adding, "Whatever terror is ending all these lives needs to pay with their own." The last of his words are said with a kind of ferocity and sincerity that no one under the canopy doubts that he means them. The rose scent gives way to that of lemons and the green skin nods at the end of Aerin's statement.
//I'm sending your insight via Discord shortly Boosey\\
"Could this Artus Cimber be a Necromancer then?", it's more a rhetorical question to himself, but he voices it to the others anyway. "And we've been travelling through a jungle for almost a tenday, which is apparently chock full of undead, and we haven't encountered any?" He doesn't mention the giants and huge goddam wolves. "If you don't mind me saying, sir, you seem set on righting all the worlds ills. That's a huge burden for just one man and his...erm...'friend', but you certainly seem like a person who could, how could I put it, fulfil that ambition. It is a worthy and noble cause." At this last Boosey stands and gives Aerin a short formal bow.
Leaning his back on the slumbering Dunk, the Vedalken sits on a leaf used to keep his cloths from getting muddy. Not that he can keep them from getting wet of course, but having them muddy would be far worse- trying to get the stains out and what not. Funderburk just talked to himself mainly, catching weird faint smells coming from the bulk of the group. he could here them talking, but the noise and the smell of the rain kept him from hearing everything. It did not matter to him however, he kept writing on his parchment paper, every so often having to throw a scrap away due to it not being perfect.
He thought of his home, and what lies ahead of him and his friends. Anxious to see what is forth coming, and what exciting things await them. He decided to sleep on those thoughts. Coming awake whenever if was his watch, and slumbering once more when he was done and passed it on. Listening to the droplets in the rain, and the breathing of Dunk.
Made you look.
A downcast expression drifts over Nenne's face. If there were better light, her companions would be able to see a subtle, frosty blue pallor return to her cheeks as she takes in Aerin's vengeful words.
"A hand that's known bloodshed has many stories written on its palm," she says quietly, like a gentle chide. Her own hand reaches up to clasp her amulet - an unconscious movement. Her mind wanders somewhere far away for a few moments before she remembers herself and releases her necklace.
"Forgive my impropriety, wanderer; I meant no offense with my invitation, and your decline is likewise taken without injury. As for our mission, we are quite singleminded in our intent to see an end to these villainous deeds. Yet, I pray that there might be some redemption or rehabilitation for whomever has invoked this curse, rather than mere comeuppance. Justice, I find, is too fleeting a satisfaction, whereas atonement is a balm that endures."
Aerin takes in the cleric's words with a friendly nod, while the strings of weariness tug at the party with no apparent threat coming from the two strangers. Aerin and his 'friend' set up bedrolls under the canvas canopy and the party returns to their tents, save Nenne and now Sthara since it is their time for nightly watch. The two of them watch the strangers as they take their place in the wet dry space. They don't sleep, but they do quietly enjoy what appears to be a long overdue meal from their rations. Some time later when faint bits of daylight show themselves among the grey storm clouds, Aerin comes over to Nenne and Sthara, while his friend packs their things away. With a smile he says, "Your hospitality and friendliness was a welcome change to find on such a night, but I think it is time for us to take our leave. I will remember the six of you and I hope that you succeed in your quests. When you arrive in Fort Beluarian, ask the quartermaster if he has any cats for sale and he will trade with you. Normally, his stock is only reserved for the Flaming Fist."
"Thank you for your guidance," Nenne says. Her skin is less magenta in the morning light than it has been in previous days, though it's still a noticeable shift from her days of Winter. "A last word to you: there are creatures roaming this jungle from my homeland. Two wolves and three giants who bear the fury of winter. Should you encounter large tracks or hear howling, you would be wise to give them great berth. They are lost and trapped here, and they will defend themselves with impunity. I beg your mercy on them, and I implore Kelemvor's aid for you and your companion. Peace to you on your journey."
Aerin nods and the two depart. The weather doesn't clear up much when the sun comes out as much as it's going to this day, and Eku advises against travelling until it lightens up some. The directions to the ruin Aerin mentioned seem easy enough to follow and Eku agrees to guide the party that way if they wish, but the heavy rain has set the party back a half a day and this side venture will probably set another half day since your course is due north from here.
//xp is 587 each nice roleplaying!\\