OOC: For sure, for a pure rogue build Ready is a great option for that. For Jairus' build, at present, the second shot is a bit more important than the sneak attack. But who knows where the build will go in the long run!
This post has potentially manipulated dice roll results.
Kethra brutally separates the reaver’s head from his body.
The priest grunts in pain, but manages to gasp out an incantation. He flicks his hand towards Wolf-Davian, and a shard of ice shatters against his fur.
Attack: 7 Damage: 7
Davian must also make a DC 13 Dex save or take 18 cold damage, whether the attack hits or not.
The remaining reaver will also converge on Davian, recognizing him as the source of the spell cast on the priest.
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OOC: For sure, for a pure rogue build Ready is a great option for that. For Jairus' build, at present, the second shot is a bit more important than the sneak attack. But who knows where the build will go in the long run!
(Oh right, sorry! I forgot we were both multiclassing lol. What about opening with the Hide action somewhere to get advantage on all your next attacks? It's what I usually do when playing someone sneaky, except for one DM I play with who constantly has teleporting monsters and would teleport at an angle so they can just see me normally. #-_- )
(And to everyone, it just occurred to me that this party does not have any typical "heavy guy in heavy armor" so what do you all think of traveling steathily from now on unless time calls for it?)
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OOC: Do you mean the reaver died from Davian's round 2 attack? Were there Bandits going in between there? Jairus' attack on the Reaver threatening Davian took place near the bottom of round 1, just before the Bandit turn, I believe, and prior to any Round 2 attacks.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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Jairus fires his hand crossbow again, aiming at the one in melee with Kethra, and firing a second shot at the same bandit if the first shot does not fell it, otherwise targeting another.
This post has potentially manipulated dice roll results.
Jairus fires his hand crossbow again, aiming at the one in melee with Kethra, and firing a second shot at the same bandit if the first shot does not fell it, otherwise targeting another.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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OOC: For sure, for a pure rogue build Ready is a great option for that. For Jairus' build, at present, the second shot is a bit more important than the sneak attack. But who knows where the build will go in the long run!
Kethra brutally separates the reaver’s head from his body.
The priest grunts in pain, but manages to gasp out an incantation. He flicks his hand towards Wolf-Davian, and a shard of ice shatters against his fur.
Attack: 7 Damage: 7
Davian must also make a DC 13 Dex save or take 18 cold damage, whether the attack hits or not.
The remaining reaver will also converge on Davian, recognizing him as the source of the spell cast on the priest.
Attack: 23 Damage: 10
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Jairus is up. Kethra is near one bandit, but not within 5 feet. Davian is next to the remaining reaver.
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Dex Save 18
Wolf-Davian pounces at the reaver (I'm assuming there are no allies within 5ft of Mr doggo)
Attack: 18 Damage: 14
(DC 13 strength save or be knocked prone)
(Apologies. Just reread the last few posts. I jumped ahead in initiative. Forget the attacks etc. Just the Dex save stands)
Jairus attacks, firing first on the Reaver adjacent to Davian with his Attack Action using the hand crossbow.
Attack Action Attack Roll:20
Damage, non magic piercing, including sneak attack, as the enemy is adjacent to an ally: 11
If the enemy Reaver does not drop will fire on it again, if it does drop, he takes his second shot against another target, the bandit close to Kethra.
Bonus action Attack roll: 15
Damage roll, non magic piercing: 8
(Oh right, sorry! I forgot we were both multiclassing lol. What about opening with the Hide action somewhere to get advantage on all your next attacks? It's what I usually do when playing someone sneaky, except for one DM I play with who constantly has teleporting monsters and would teleport at an angle so they can just see me normally. #-_- )
(And to everyone, it just occurred to me that this party does not have any typical "heavy guy in heavy armor" so what do you all think of traveling steathily from now on unless time calls for it?)
OOC: I am all for stealth when moving.
On Initiaitve I think we are up to the Bandits at initiative 5.
(Damian killed his reaver.)
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OOC: Do you mean the reaver died from Davian's round 2 attack? Were there Bandits going in between there? Jairus' attack on the Reaver threatening Davian took place near the bottom of round 1, just before the Bandit turn, I believe, and prior to any Round 2 attacks.
(Sorry, I knew that and forgot to post that, then forgot it again.)
Jairus drops the second reaver.
Four bandits will back up 30 feet and fire at Davian, Kethra and Tyde twice.
Davian attack: 9 Damage: 4
Kethra attack: 24 Damage: 3
Tyde attack: 11 Damage: 4
x2: 16 Damage: 8
The fifth will close into melee with Kethra.
Attack: 5 Damage: 5
(Everyone but Jairus is up)
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You can get all 4.
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((How far is the priest from Doggos position? ))
The priest is 20 feet away from doggo.
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Save 1: 10
Save 4: 7
(2 and 3 are dead no matter what. 5 is in melee with Kethra.)
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Davian skulks towards the priest (whilst maintaining concentration on Heat Metal) and pounces on the now hot blooded clergyman.
Spell damage 14
Attack: 24 Damage: 10
The priest goes down under Davian's weight.
Two bandits manage to weather Tyde's spell, but the bodies of two others are flung to the ground.
(Kethra, Jairus and Rubin are up)
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(Three bandits remain, 2 at range 1 in melee with Kethra.)
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Jairus fires his hand crossbow again, aiming at the one in melee with Kethra, and firing a second shot at the same bandit if the first shot does not fell it, otherwise targeting another.
Attack Action Attack Roll: 14
If a hit, non magic piercing damage: 7
Bonus Action Attack Roll: 23
If a hit, non magic piercing damage: 5
Added Sneak Attack Damage: 3
OOC: Rolling those good 4s to hit, sorry guys!
Jairus misses both bandits with two shots, just barely.
(Kethra and Rubin are up)
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