Rubin shrugs as he accepts the rope back. Winding it up he attaches it to his pack. As the door is opened he would move inside, and then off to one side, his hand crossbow ready.
"That being said, there's something strange behind this here door. I took a peek earlier and saw feather-clad musicians playing near a fountain. They may know something about this prisoner matter or maybe not, but they can at least answer a few questions maybe? Like where are we, what is this place called, and such things."
It took maybe a second longer than it should've, but Xanranzan soon look down to Tyde genuinely appearing a bit surprised. "Wait, what? Ya say'n that--aww man. Now I feel right silly now. 'cause, ya closed that door so darn quick, I thought there was maybe something dangerous behind it or somethin." Xan chuckles a bit and relaxed his guard.
"Y-You're kidding, right?" Kethra interjects, "We've all seen you use song and dance to explode things, put people to sleep or do allll sorts of dumb things. And that's not dangerous? I am more concerned...and since we're all in agreement, I'm opening this door. Everyone get ready to move in, they already know we're here."
She does nod at Mr. Tyde's suggestion. "You're right about sticking together, though. Whenever I've suggested splitting the party, it's always been received negatively...we work better when we're together and no one disagrees then."
She holds up the rope with the javelin tied to it and makes a suggestion, "We're like this rope, strong together, built to withstand the elements."
Undoing Rubin's knot, she tosses back his rope and keeps hers tied to the javelin. "Maybe we can name our party after that? What do you think?"
When everyone is ready, Kethra will open the door (object interaction) move forward and try to find some cover with her 40 ft of movement, taking the dodge action as the one taking point.
Xanranzan opened his mouth as if intending to counter Kethra's points, only to close it and look away thoughtful for a second. And he gets reeeaaally side-tracked at whatever stray thought followed the petite woman's claims. So much so, that unless nudged or spoken to again, he only belatedly follows after everyone else into the room, and only as far as blocking the doorway if noone else had to make sure no feathered weirdo wasn't gonna slip past the group; swords in hands and stern look on his face that didn't at all match the panic deep within him.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
A stone fountain stands in the middle of a grand plaza, its sides sculpted into the shapes of dwarves bearing drums and horns. Near the fountain, several figures in feathered attire play a shrill, discordant tune on flutes made of bone.
The room itself is about 70 by 60 ft., and one wall of it is the jagged wall of a cave.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(How far away is the fountain from the door we entered? And how far away are the figures? In the midst of their discordant tunes would they have noticed us? Since this is a plaza, is it safe to assume there is cover and dark places to sneak off to nearby?)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Rubin is staying near the outskirts of the chamber, into any shadowy areas (If any exist.) He will keep an eye out for trouble as he watches anyone approaching the musicians.
"Nice," Kethra whispers back in awe to Mr. Tyde's handiwork.
"Watch my back," she now addresses the whole team, "I'll check it out and draw their attention."
Strolling out of the darkness, Kethra draws the musicians' attention (or anyone else nearby) by loudly clearing her throat while dressed in the white robe from the guards before.
"Didn't you hear the warning from the gatehouse? Everyone get out!"
The girl in the white robe advances carefully, taking a quick look around the plaza while taking the dodge the whole time. Fingers crossed, Kethra hopes that the blast and the white robe would be convincing enough. By the time she gets right into melee range with any musicians still on their feet, she'll take out the maul if they show any hostility.
"By the Light man!" exclaims Marros at the almost deafening boom emitted by Tyde. "You might want to warn us next time you decide to explode like that". He sticks a finger in his ear as if to clear out any ringing, his scimitar coming extremely close to taking the whole ear off. He waits with Xan to see what mischief their resident hammer toting warrior gets herself into.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Seeing the attack starting, and likely caught off guard a bit, Rubin would send 3 bolts flying at any still-standing ones...
Attack: 19 Damage: 8 (If advantage here is a second to hit: 20) Bonus Action Attack: 25 Damage: 7 (If advantage here is a second to hit: 21) Dread Ambusher Attack: 10 Damage: 8 Dread Damage: 3 (If advantage here is a second to hit: 24)
This post has potentially manipulated dice roll results.
Tyde exploding and now Rubin letting fly a volley of bolts, Marros takes a second to process the scene. Oh, he thinks to himself, this things started.
Copying Rubin, although with a magical projectile, he conjures a white light around his outstretched hand. In an instant it streaks towards the leader of the band.
Eldritch Blast: Hit 26 Dmg 12
((How do you handle crits? Second roll of damage dice or just double))
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Xanranzan nervously smiled from his position at the door, half grateful for not having made an enemy of the group for the second time over, but also uncertain if perhaps maybe should've joined in with his own brand of magic. After letting that concern roam about his head for a bit, he shook it, and would stick to his role of making sure none of the musicians slipped out somehow without getting a non-lethal slap of a longsword blade on the way out.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jhazaal hangs back as the others check the things over. When they are sure the things are dead, He would move forward and kick one with his foot, then glance to the others. "Ready move on?"
Once things quiet down Xanranzan lets out a decently long, low whistle. "Hoooo Doggie! Ya'll really messed'em up good, ya did! I-I don't think they even.... just wow!" He exclaims, smiling crookedly. "Not... sure if any of'em are alive after that. Which, uh... eh... mn..." The earth genasi trailed off awkwardly there, rubbing the back of his neck. "......... Oh! Uhm... before we go 'n all that, probably a good idea to check their things 'n all that. Might have somethin' useful, or even the symbols 'n all that."
Rubin shrugs as he accepts the rope back. Winding it up he attaches it to his pack. As the door is opened he would move inside, and then off to one side, his hand crossbow ready.
Xanranzan opened his mouth as if intending to counter Kethra's points, only to close it and look away thoughtful for a second. And he gets reeeaaally side-tracked at whatever stray thought followed the petite woman's claims. So much so, that unless nudged or spoken to again, he only belatedly follows after everyone else into the room, and only as far as blocking the doorway if noone else had to make sure no feathered weirdo wasn't gonna slip past the group; swords in hands and stern look on his face that didn't at all match the panic deep within him.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
(Just a reminder of what the room looks like:)
A stone fountain stands in the middle of a grand plaza, its sides sculpted into the shapes of dwarves bearing drums and horns. Near the fountain, several figures in feathered attire play a shrill, discordant tune on flutes made of bone.
The room itself is about 70 by 60 ft., and one wall of it is the jagged wall of a cave.
(How are you approaching the figures?)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(How far away is the fountain from the door we entered? And how far away are the figures? In the midst of their discordant tunes would they have noticed us? Since this is a plaza, is it safe to assume there is cover and dark places to sneak off to nearby?)
The figures haven't noticed you yet. The fountain is in the middle of the room, so about 30 ft into the room.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Rubin is staying near the outskirts of the chamber, into any shadowy areas (If any exist.) He will keep an eye out for trouble as he watches anyone approaching the musicians.
"Nice," Kethra whispers back in awe to Mr. Tyde's handiwork.
"Watch my back," she now addresses the whole team, "I'll check it out and draw their attention."
Strolling out of the darkness, Kethra draws the musicians' attention (or anyone else nearby) by loudly clearing her throat while dressed in the white robe from the guards before.
"Didn't you hear the warning from the gatehouse? Everyone get out!"
The girl in the white robe advances carefully, taking a quick look around the plaza while taking the dodge the whole time. Fingers crossed, Kethra hopes that the blast and the white robe would be convincing enough. By the time she gets right into melee range with any musicians still on their feet, she'll take out the maul if they show any hostility.
"By the Light man!" exclaims Marros at the almost deafening boom emitted by Tyde. "You might want to warn us next time you decide to explode like that". He sticks a finger in his ear as if to clear out any ringing, his scimitar coming extremely close to taking the whole ear off. He waits with Xan to see what mischief their resident hammer toting warrior gets herself into.
(I'd say you could use it, yes. Full update later today.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Tyde manages to catch the leader and 3 of the acolytes . . .
Windharrow save: 5
Acolytes: 11, 16, 12
2 of the acolytes drop to the floor.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Any actions from Rubin and Marros?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Seeing the attack starting, and likely caught off guard a bit, Rubin would send 3 bolts flying at any still-standing ones...
Attack: 19 Damage: 8 (If advantage here is a second to hit: 20)
Bonus Action Attack: 25 Damage: 7 (If advantage here is a second to hit: 21)
Dread Ambusher Attack: 10 Damage: 8 Dread Damage: 3 (If advantage here is a second to hit: 24)
Tyde exploding and now Rubin letting fly a volley of bolts, Marros takes a second to process the scene. Oh, he thinks to himself, this things started.
Copying Rubin, although with a magical projectile, he conjures a white light around his outstretched hand. In an instant it streaks towards the leader of the band.
Eldritch Blast: Hit 26 Dmg 12
((How do you handle crits? Second roll of damage dice or just double))
(Crit is always second roll of dice. WIll update later today hopefully, been quite busy lately.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Xanranzan nervously smiled from his position at the door, half grateful for not having made an enemy of the group for the second time over, but also uncertain if perhaps maybe should've joined in with his own brand of magic. After letting that concern roam about his head for a bit, he shook it, and would stick to his role of making sure none of the musicians slipped out somehow without getting a non-lethal slap of a longsword blade on the way out.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
(Will just wait for Marros to roll his crit damage.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Crit damage 6
Somehow, every single last one of them gets dropped by the rather impressive barrage of attacks.
(You are now out of combat . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jhazaal hangs back as the others check the things over. When they are sure the things are dead, He would move forward and kick one with his foot, then glance to the others. "Ready move on?"
(To DragonDenn: I think your alt is showing. ;D )
Once things quiet down Xanranzan lets out a decently long, low whistle. "Hoooo Doggie! Ya'll really messed'em up good, ya did! I-I don't think they even.... just wow!" He exclaims, smiling crookedly. "Not... sure if any of'em are alive after that. Which, uh... eh... mn..." The earth genasi trailed off awkwardly there, rubbing the back of his neck. "......... Oh! Uhm... before we go 'n all that, probably a good idea to check their things 'n all that. Might have somethin' useful, or even the symbols 'n all that."
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)