This post has potentially manipulated dice roll results.
DM's Screen:
10
(@Ori: Thanks for that concentration save... again. I keep forgetting them.)
Doozey insults Ixas as he prepares his sling (another use of Crimson Rite,Doozey takes 1 damage.) After breaking a window like a mischievous neighborhood kid, he sends a stone to meet one of Ixas' curved horns. She curses in response but maintains whatever spell she was working on. (Ixas takes 9 bludgeoning and lightning damage.)
Before Ixas can do anything about it, Doozey has already moved over to hold the door open (like a proper gentleman :) ) for Taters to move into the tower. The almiraj catches up with Yalek but is still cautious in his approach.
Garbul sees another opportunity to bash the passing halfling, but decides he has other priorities at this moment.
Yalek looks down at Taters and tells him to "keep up!" The half-orc then catches up with Neya and prepares to throw a dart on her signal. The trap door above them is still closed, though it is not locked.
(OOC: Note that Yalek did not see Villonah putting one of the archers to sleep.)
Utar notices that Graxx's fight with Garbul is certain to reach its bloody conclusion very soon and decides to intervene to even out the odds a bit. First, the cleric closes the most shocking wound on the barbarian's bloody torso. (Graxx heals for 13 HP.)
Then, Utar makes sure Garbul will have some difficulty standing up straight by ordering his spectral warhammer to attack the back of the hobgoblin's left knee. It works. (Garbul takes 4 force damage.)
This post has potentially manipulated dice roll results.
"LAIR" ACTION
Things escalate:
The enemies' roars coming from the south intensify. CRAP gets the impression the trapped cultists, mercenaries, drow elves, and tribesmen are now actively working to get out of the barracks!
The bow-sniper is back at it again, with another impressively accurate shot. It hits a randomly determined adventurer (1) (Damage: 6; Utar takes 3 piercing damage, concentration check {DC 10}: 21.)
CLAUGIYLIAMATAR TRIUMPHS! The battle between the dragon and the archfey is epic, but ultimately quite fast. The severely injured fey lord teleports away, and the equally wounded dragon begins to make her way to the next fight. She is coming CRAP's way! (Initiative: 12.)
Utar raises his shield and protects himself again.
High atop the tower, one archers uses the next few seconds to shake the other awake and make sure he is back on his feet. (No longer asleep. He uses his own movement to remedy being prone.)
This post has potentially manipulated dice roll results.
Afraid the worst is yet to come, Villonah also rushes to Graxx's side {DC-11}. She drops her sword and stabs her fingers into a jar of ointment hanging from her belt. (Healing roll: 9.) She slaps a healthy amount of its content on the barbarian's back without saying a word. (Graxx heals for 12 HP.)
Once again, the gnome then recalls her unlit blade to her dominant hand.
This post has potentially manipulated dice roll results.
DM's Screen:
7
Both now covered in blood, Garbul and Graxx release their respective war cries onto each other's face. They are both close to falling, and their attacks run the risk of not carrying the same sort of punch. Graxx begins to bring the tip of his pike close to his ear, but it is Garbul who manages to raise his blade first. With another battle roar, the hobgoblin warlord slashes downward...
...but the sword only makes contact with the ground. His last roar cut short, Garbul falls to his knees, gargles some blood, and lets the last bit of vital force within him escape into the ether. From behind him, a tall, spectral, golden image of a muscular firbolg loads the weight of his ethereal greatclub onto his shoulder before nodding at the barbarian. As fate would have it, a deceased champion of Torm called Abet (Damage: 22) would come back into the word of the living to steal this epic duel's conclusion from its protagonists. (Garbul takes 21 radiant damage and is DEFEATED.)
(Graxx, Neya, and Doozey are up next. Note that Neya and Taters do not know that the dragon is approaching.)
This post has potentially manipulated dice roll results.
Graxx will drop his Pike to the ground and for the first time in battle pull out his crossbow. He will take aim at Ixas(if Ixas cannot be targeted by Graxx then either of the Archers would be fine targets.
This post has potentially manipulated dice roll results.
(@Lerus: Not that it matters much, but unfortunately -- unless you allow a slight tweaking of the rules -- once I drop or sheathe a Crimson Rite weapon, it looses its enchantment. And I had to drop Apostle to have the free hand to open a door last turn.)
Even if it might be in futility, enough sense in the Stoutling remains to call up a warning about the dragon's approach, "Get the Mask of her!", as well as signal Taters to advance to a point. After that there's but a silent prayer to Big Mama Yondalla to watch out for the others as Doozey meanwhile advanced on the tiefling.
Just enough to get sights on her and loose a couple more bullets up at the tiefling, scoop up Apostle once more, then skeedadle off a ways to more or less hope for the best from there.
Movement: To DA-12.
Action: Bloody Slinger Barrage on Ixas. (Lethal)Sling - Attack: 11 Damage: 10 non-magical bludgeoning and lightning. (Lethal)Sling - Attack: 19 Damage: 9 non-magical bludgeoning and lightning. (Favored Foe Damage to 1st to Hit: 2, and if Crit, she takes an additional: 4.)
(@Grx: Unfortunately, crossbows have the loading feature, which means you can only attack once per turn regardless of having the Extra Attack feature yourself. I'm afraid I'll have to ignore your second attack.)
With Garbul down, Graxx decides it is time to put Doozey's lessons to practice. He loads his mildly-enchanted crossbow and aims up at Ixas. Owing it to the angle of the shot, the barbarian cannot fully see the tiefling's legs. This makes her an even smaller target. Regardless, Graxx points and squeezes the trigger.
The shot further brakes the window Doozey had already attacked earlier. For now, it looks like Graxx will have to wait a bit more for his first successful hit with a crossbow. The weapon is not hard to use, but it will take a few seconds to adjust to.
Neya jumps onto the top of the tower and, in a flash, is upon one of the archers. He barely even realizes what hit him. (Hobgoblin Archer #2 takes 22 magical bludgeoning damage and is DEFEATED.)
The monk then turns to attack the other hobgoblin just in time to see one of Yalek's dart whistling by and missing its target. Neya makes up for it by sinking her claws where she thinks the half-orc was aiming. (Hobgoblin Archer #3 takes 6 magical piercing damage.)
This post has potentially manipulated dice roll results.
DM's Screen:
10
(@Ori: I'm reinterpreting your movement based on the message in the OOC chat. Also, I fixed the initiative tracker above to account for just one Crimson Rite being active. Thanks for that.)
Taters receives his master's latest order and moves closer to the others at the top of the tower. He is careful to not actually hop through the trap door.
Meanwhile, Doozey encourages the rest of the group to relieve Ixas of her mask and backs up his request by approaching {DC-15} and launching two more sling bullets at her. The first shot hits her waistline. The second bullet also makes contact with her but, although she does not look to be wearing any armor, simply bounces off her torso harmlessly. (Ixas takes 13 bludgeoning and lightning damage.)
The green dragon's figure gets larger as she approaches. A deafening roar and the beat of massive, leathery wings shake you to the core as the wind reaches staggering speeds. It scatters debris and bodies like trash on the wind. Her crest and curved horns are fearsome, her deep green scales are akin to shields, the vines that coves her chest and neck are as thick as bramble, her eyes are even more condescending that you imagined. As you take stock of the horrifying creature in front of you, you come to the sudden realization that this is not the form of a junior dragon. It can't be, not this large, not this old, not this overwhelming. The nobles' intel was wrong, surely manipulated into giving them the false hope of having a chance at victory. This is Claugiyliamatar, not her spawn.
"BEHOLD, WRECTHED ONES!" Claugiyliamatar roars in fury. "THE PRICE OF YOUR HUBRIS IS AT HAND!"
Her gigantic maw opens up and poison begins to bubbles up in the back of her throat. Still flapping her wings from 50 feet above the ground, she aims her breath at those at the foot of the tower (Neya, Yalek, and Taters are not caught in it.)
Suddenly, a portal pops open and a heavily injured King Witchthorn comes out of it, casting/concentrating on a powerful magical enchantment.
-> While the Lord Archfey stands, Claugiyliamatar's Frightful Presence is negated and the damage the dragon can deal with its attacks is reduced.
-> CON saving throw against Poison Breath {DC 22} Damage: 25.666666666666666666666666667
Doozey: 17
Graxx: 19
Utar: 19
Villonah 11
Villonah raises her shield in time to avoid a direct hit, but Doozey and Graxx have no choice but to rely on their natural and/or magical resistances to toxins. Utar is covered in the heavy, gaseous substance. (Doozey takes 12 poison damage; Graxx takes 12 poison damage; Utar takes 24 poison damage; and Villonah takes 12 poison damage.)
-> Utar's concentration check {DC 12}: 17
Claugiyliamatar is infuriated once she realizes the Fey Lord has reappeared to hold down her powers and confront her again. Although the dragon is severely wounded, King Witchthorn looks to be closer to death.
The fear in his bones shows in his disheartened throws. One of the darts only hits because this hobgoblin opted to never equip his shield. Heavily injured, the archer still lives. (Hobgoblin Archer #3 takes 8 piercing damage.)
Trusting Neya to finish the job, Yalek ducks back down into the tower and does his best to hiding somewhere in a nook, though he is not sure that's going to do anything for him. (Cunning Action:11.)
Quickly deciding that going toe to giant scaly toe with a dragon might not be best for his long term health protects, Utar suspects Doozey's instruction to go for the mask to be correct. Importantly it requires he be inside, and while stone walls might not offer a great deal of protection, it is something of a comfort.
Dashing into the tower, Utar heads towards what he hopes are the sounds of battle against a tiefling.
(@Ori: I think concentration is Doozey's worst enemy in this fight.)
(@MB: I'll adjust your movement as broadly discussed in our OOC Chat.)
Utar moves toward the door to the south {DE-13} and enters the building atop of which Ixas stands. Inside, he sees a large but mostly bare room that is clearly not in use yet within the stronghold. The cleric moves toward the end of the room where, standing against the back wall, a simple ladder provides access to an unfinished part of the ceiling. Utar assumes it leads to the roof.
We'll say the Spiritual Weapon moves 20 feet in a direction to be decided by @MB.
Hobgoblins and cultists troops begin to move from the western battlefield to the northeastern one, providing reinforcements as they see necessary. No new reinforcements arrive at the central battlefield, that is, where CRAP is.
DM's Screen:
10
(@Ori: Thanks for that concentration save... again. I keep forgetting them.)
Doozey insults Ixas as he prepares his sling (another use of Crimson Rite, Doozey takes 1 damage.) After breaking a window like a mischievous neighborhood kid, he sends a stone to meet one of Ixas' curved horns. She curses in response but maintains whatever spell she was working on. (Ixas takes 9 bludgeoning and lightning damage.)
Before Ixas can do anything about it, Doozey has already moved over to hold the door open (like a proper gentleman :) ) for Taters to move into the tower. The almiraj catches up with Yalek but is still cautious in his approach.
Garbul sees another opportunity to bash the passing halfling, but decides he has other priorities at this moment.
Yalek looks down at Taters and tells him to "keep up!" The half-orc then catches up with Neya and prepares to throw a dart on her signal. The trap door above them is still closed, though it is not locked.
(OOC: Note that Yalek did not see Villonah putting one of the archers to sleep.)
(@MB: I'll say that the disadvatage from Frostbite does not apply to your Spiritual Weapon.)
Utar notices that Graxx's fight with Garbul is certain to reach its bloody conclusion very soon and decides to intervene to even out the odds a bit. First, the cleric closes the most shocking wound on the barbarian's bloody torso. (Graxx heals for 13 HP.)
Then, Utar makes sure Garbul will have some difficulty standing up straight by ordering his spectral warhammer to attack the back of the hobgoblin's left knee. It works. (Garbul takes 4 force damage.)
("LAIR" ACTION happens next.)
"LAIR" ACTION
Things escalate:
END OF INITIATIVE ROUND 7
(Ixas and Garbul go next.)
Realizing Claugiyliamatar is on her way, Ixas laughs maniacally. "You doom has arrived!" She then shoots a another ice spell at Utar:
-> Ray of Frost vs. Utar: Attack: 13
Damage: 5Utar raises his shield and protects himself again.
High atop the tower, one archers uses the next few seconds to shake the other awake and make sure he is back on his feet. (No longer asleep. He uses his own movement to remedy being prone.)
Afraid the worst is yet to come, Villonah also rushes to Graxx's side {DC-11}. She drops her sword and stabs her fingers into a jar of ointment hanging from her belt. (Healing roll: 9.) She slaps a healthy amount of its content on the barbarian's back without saying a word. (Graxx heals for 12 HP.)
Once again, the gnome then recalls her unlit blade to her dominant hand.
DM's Screen:
7
Both now covered in blood, Garbul and Graxx release their respective war cries onto each other's face. They are both close to falling, and their attacks run the risk of not carrying the same sort of punch. Graxx begins to bring the tip of his pike close to his ear, but it is Garbul who manages to raise his blade first. With another battle roar, the hobgoblin warlord slashes downward...
...but the sword only makes contact with the ground. His last roar cut short, Garbul falls to his knees, gargles some blood, and lets the last bit of vital force within him escape into the ether. From behind him, a tall, spectral, golden image of a muscular firbolg loads the weight of his ethereal greatclub onto his shoulder before nodding at the barbarian. As fate would have it, a deceased champion of Torm called Abet (Damage: 22) would come back into the word of the living to steal this epic duel's conclusion from its protagonists. (Garbul takes 21 radiant damage and is DEFEATED.)
(Graxx, Neya, and Doozey are up next. Note that Neya and Taters do not know that the dragon is approaching.)
Graxx will drop his Pike to the ground and for the first time in battle pull out his crossbow. He will take aim at Ixas(if Ixas cannot be targeted by Graxx then either of the Archers would be fine targets.
He will fire two shots.
Attack: 22 Damage: 4
Attack: 12 Damage: 10
Divine Radiant on First Hit: 8
Neya comes up through the trap door and starts striking at the archer at the southeast corner. If it goes down she will start attacking the other.
Unarmed Attack: 12 Damage: 6
Extra unarmed Attack: 22 Damage: 8
Bonus unarmed Attack: 26 Damage: 6
Extended Signature
(@Lerus: Not that it matters much, but unfortunately -- unless you allow a slight tweaking of the rules -- once I drop or sheathe a Crimson Rite weapon, it looses its enchantment. And I had to drop Apostle to have the free hand to open a door last turn.)
Even if it might be in futility, enough sense in the Stoutling remains to call up a warning about the dragon's approach, "Get the Mask of her!", as well as signal Taters to advance to a point. After that there's but a silent prayer to Big Mama Yondalla to watch out for the others as Doozey meanwhile advanced on the tiefling.
Just enough to get sights on her and loose a couple more bullets up at the tiefling, scoop up Apostle once more, then skeedadle off a ways to more or less hope for the best from there.
Movement: To DA-12.
Action: Bloody Slinger Barrage on Ixas.
(Lethal)Sling - Attack: 11 Damage: 10 non-magical bludgeoning and lightning.
(Lethal)Sling - Attack: 19 Damage: 9 non-magical bludgeoning and lightning.
(Favored Foe Damage to 1st to Hit: 2, and if Crit, she takes an additional: 4.)
Movement: To CZ-8.
Action(Taters): Defensive Training.
Movement: Just 10ft shy of Top Entryway into Tower.
When you realize you're doing too much: Signature.
(@Grx: Unfortunately, crossbows have the loading feature, which means you can only attack once per turn regardless of having the Extra Attack feature yourself. I'm afraid I'll have to ignore your second attack.)
With Garbul down, Graxx decides it is time to put Doozey's lessons to practice. He loads his mildly-enchanted crossbow and aims up at Ixas. Owing it to the angle of the shot, the barbarian cannot fully see the tiefling's legs. This makes her an even smaller target. Regardless, Graxx points and squeezes the trigger.
The shot further brakes the window Doozey had already attacked earlier. For now, it looks like Graxx will have to wait a bit more for his first successful hit with a crossbow. The weapon is not hard to use, but it will take a few seconds to adjust to.
Neya jumps onto the top of the tower and, in a flash, is upon one of the archers. He barely even realizes what hit him. (Hobgoblin Archer #2 takes 22 magical bludgeoning damage and is DEFEATED.)
-> Tattoo-enabled Dart vs. Hobgoblin Archer #3: Attack: 6
Damage: 13The monk then turns to attack the other hobgoblin just in time to see one of Yalek's dart whistling by and missing its target. Neya makes up for it by sinking her claws where she thinks the half-orc was aiming. (Hobgoblin Archer #3 takes 6 magical piercing damage.)
DM's Screen:
10
(@Ori: I'm reinterpreting your movement based on the message in the OOC chat. Also, I fixed the initiative tracker above to account for just one Crimson Rite being active. Thanks for that.)
Taters receives his master's latest order and moves closer to the others at the top of the tower. He is careful to not actually hop through the trap door.
Meanwhile, Doozey encourages the rest of the group to relieve Ixas of her mask and backs up his request by approaching {DC-15} and launching two more sling bullets at her. The first shot hits her waistline. The second bullet also makes contact with her but, although she does not look to be wearing any armor, simply bounces off her torso harmlessly. (Ixas takes 13 bludgeoning and lightning damage.)
CLAUGIYLIAMATAR ENGAGES!
The green dragon's figure gets larger as she approaches. A deafening roar and the beat of massive, leathery wings shake you to the core as the wind reaches staggering speeds. It scatters debris and bodies like trash on the wind. Her crest and curved horns are fearsome, her deep green scales are akin to shields, the vines that coves her chest and neck are as thick as bramble, her eyes are even more condescending that you imagined. As you take stock of the horrifying creature in front of you, you come to the sudden realization that this is not the form of a junior dragon. It can't be, not this large, not this old, not this overwhelming. The nobles' intel was wrong, surely manipulated into giving them the false hope of having a chance at victory. This is Claugiyliamatar, not her spawn.
"BEHOLD, WRECTHED ONES!" Claugiyliamatar roars in fury. "THE PRICE OF YOUR HUBRIS IS AT HAND!"
Her gigantic maw opens up and poison begins to bubbles up in the back of her throat. Still flapping her wings from 50 feet above the ground, she aims her breath at those at the foot of the tower (Neya, Yalek, and Taters are not caught in it.)
Suddenly, a portal pops open and a heavily injured King Witchthorn comes out of it, casting/concentrating on a powerful magical enchantment.
-> While the Lord Archfey stands, Claugiyliamatar's Frightful Presence is negated and the damage the dragon can deal with its attacks is reduced.
Villonah raises her shield in time to avoid a direct hit, but Doozey and Graxx have no choice but to rely on their natural and/or magical resistances to toxins. Utar is covered in the heavy, gaseous substance. (Doozey takes 12 poison damage; Graxx takes 12 poison damage; Utar takes 24 poison damage; and Villonah takes 12 poison damage.)
-> Utar's concentration check {DC 12}: 17
Claugiyliamatar is infuriated once she realizes the Fey Lord has reappeared to hold down her powers and confront her again. Although the dragon is severely wounded, King Witchthorn looks to be closer to death.
Yalek can't help but shake in his boots. It is with much difficulty that he looks at the hobgoblin in front of him and throws two more darts:
-> Tattoo-enabled Dart vs. Hobgoblin Archer #3: Attack: 20
Damage: 11-> Tattoo-enabled Dart vs. Hobgoblin Archer #3: Attack: 15 Damage: 6
The fear in his bones shows in his disheartened throws. One of the darts only hits because this hobgoblin opted to never equip his shield. Heavily injured, the archer still lives. (Hobgoblin Archer #3 takes 8 piercing damage.)
Trusting Neya to finish the job, Yalek ducks back down into the tower and does his best to hiding somewhere in a nook, though he is not sure that's going to do anything for him. (Cunning Action: 11.)
(Utar is next up.)
Conc. for Favored Foe(DC 10): 8. (Forgot re-roll 1s: 18)
When you realize you're doing too much: Signature.
Quickly deciding that going toe to giant scaly toe with a dragon might not be best for his long term health protects, Utar suspects Doozey's instruction to go for the mask to be correct. Importantly it requires he be inside, and while stone walls might not offer a great deal of protection, it is something of a comfort.
Dashing into the tower, Utar heads towards what he hopes are the sounds of battle against a tiefling.
(@Ori: I think concentration is Doozey's worst enemy in this fight.)
(@MB: I'll adjust your movement as broadly discussed in our OOC Chat.)
Utar moves toward the door to the south {DE-13} and enters the building atop of which Ixas stands. Inside, he sees a large but mostly bare room that is clearly not in use yet within the stronghold. The cleric moves toward the end of the room where, standing against the back wall, a simple ladder provides access to an unfinished part of the ceiling. Utar assumes it leads to the roof.
We'll say the Spiritual Weapon moves 20 feet in a direction to be decided by @MB.
("LAIR" ACTION happens next.)
"LAIR" ACTION
Only one development this time:
END OF INITIATIVE ROUND 8