Not yet finding a suitable, unconscious patient for her ointment, Villonah puts it away for now and begins to search for the one still-missing member of the party:
The gnome pinpoints the source of the faint cough she heard a moment ago, and points it out to the others. Although they remain stuck underneath rubble, the party now knows exactly where Neya and Taters are.
(Graxx, Neya, Doozey, Yalek, and Utar are all up next. Graxx can use Yalek's help to uncover Neya or let she use it instead to dig herself out. Utar's spell only triggers if both Neya and Taters are freed from the debris before his turns comes up.)
Assuming Neya and Taters get clear of the rubble and his readied spell goes off Utar will approach the body of Ixas and secure the four pieces of the mask.
If they don't, and the spell didn't do off, Utar will tie off a rope to get safely to ground and approach the rubble to either help find the missing CRAPers our stay dishing out heals.
Whatever elation one stoutling soon fades just as soon as the stoutling heard, and is drawn to the Fey's words. Words that made him cringer ever so slight, but refrain from speaking until they at least are gone. Regardless of whether said portal remained open after, Doozey is again shaken from his thoughts by the voice of others. Graxx's, to be exact. "When it rains..." He whispered, clicked his tongue, then glances up and shouts to the roof top. "Utar! Don't forget to retrieve the mask, and search her body. We don't want any surprises later." He reminded, though half-expected to be ignored.
Fat surprise that'd be...
Following a shake of the head, he hustles over to the rubble field. But between the buckets of bodies and stony rubbish in that path, he knew better than to believe he'd make it in time to help, so, settled for patching himself up instead along the way with a few bandages and a water downed healing potion.Small comfort, but... it wasn't as if he wasn't prepared now to feel the void enter his heart again from a broken bond...
Movement: As much as 25ft can get him to Taters. (which according to the map, won't be enough)
----> Tater's Death Save(DC 10): 17. ----> Healer's Healing on Self: 15.
Graxx welcomes Yalek's help and the two of them dig Neya out of the rubble. Neya then pays the favor forward, after standing back up, by turning toward where Villonah is pointing and asking Yalek to move a couple of the heavier stones on that spot. Pained by the fight, Yalek takes a few seconds to reach the indicated spot.
This post has potentially manipulated dice roll results.
(@Ori: The archfey's portal quickly dispersed after its creator went through it.)
Doozey shouts a suggestion or two to Utar and begins to walk to the spot in the rubble at which Villonah is pointing {DE-14}. As he walks, he patches a few of the worst cuts he got on one of his arms. He also hears another cough from his almiraj companion, indicating that Taters still lives. (Doozey heals for 15 HP.)
Grumbling a bit under his breath, Yalek does as asked and moves the heavy stones despite not having much upper body strength himself:
As soon as the second stone is moved, Taters' unconscious body is revealed. Already prepared for this exact scenario, Utar releases a wave of healing onto his companions. (Graxx, Neya, Doozey, Taters, Villonah, and Yalek each heals for 10 HP.)
This post has potentially manipulated dice roll results.
(@MB: Please be sure to mark off the spell slot for the resolved readied spell, if you haven't done so yet. I'll also assume you take the search action in your turn. So we can move forward, I'll go ahead and roll the associated investigation check on your behalf, with Guidance, of course: 7)
Heeding Doozey's advice now that his companions are all feeling a bit better, Utar approaches Ixa's body and collects the four pieces of the broken mask. He feels a powerful Weave-distorting field about each piece.
Utar then asks for Torm's guidance and checks the tiefling's other belongings for any more strange items. Other than some really basic gear, the only article worth any mention is the small icy-glass orb the cultist sorcerer used as an arcane focus.
The battle at the northeastern gate reaches its conclusion. The hobgoblin forces surrender to the nobles' retinues while the cultists scram in all directions, running for their lives but surely intending to regroup. The stronghold is conquered and the day is won!
END OF INITIATIVE ROUND 12
(OOC: Recall that a bunch of cultists and their allies are still imprisoned inside the barracks.)
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
Graxx feeling slightly rejuvenated hobbles over and picks you both his crossbow and his Pike. He surveys the scene around them and walks to Neya and Yalek.
”That was quite the spill there. You are strong to take a tower falling on you.” says Graxx.
Graxx looks to the way the Dragon fled.
”I was never so happy to see a foe flee from battle. I was useless against a flying dragon. If we face one again I need to find a way to take its flight away from it so my pike is useful. I hope we don’t fight one again anytime soon. If it wasn’t for that King Fey I fear we all would be dead.”
Graxx looks to everyone.
”What do you think he wants to speak with us about? Does he want us to continue the hunt?”
Graxx looks back toward the barracks.
”It looks like the barracks reinforcements never arrived. I think we should link up with the nobles before opening it. With so many inside I don’t feel we’re in any shape to take on those numbers.”
This post has potentially manipulated dice roll results.
Doozey listened, but the majority of his attention went to examining and treating the wounds of those on the ground. Despite having Taters eventually limp his way over for treatment, the ranger merely picked the Almiraj up just to put into his backpack to rest for now. The particularly insightful would have a few moments to see what looks almost sadness in the critters feature in being dismissed out of hand. If Doozey at all picked up on it himself, it doesn't show on his face. But at least after the others, he did get around to the beast. Though the tending would be with the same professional approach he's shown the others over any tenderness.
-->Healer's Healing on Neya: 15. -->Healer's Healing on Yalek(if accepted): 16. -->Healer's Healing on Villonah(if accepted): 15. -->Healer's Healing on Graxx: 13. -->Healer's Healing on Utar(Once rejoined): 12. -->Healer's Healing on Taters: 13.
With the exception of Utar, who he would attend to once the Half-Orc reached the ground in due time, Doozey said wearily only after treating most, "He will. Grudgingly, perhaps, but the Archfey do not suffer injury or insult well. And the fact that so ancient another being has taken up residence within or near -his- territory without due respect paid will only further fuel any desire to be rid of them, Even if as a last request." He said, before adding bitterly underbreath. "So much either way for having to directly involve ourselves with that one."
After a moment or two, he takes a breath to calm himself, then looks up properly to everyone. "We should rejoin the army shortly. But first, we may wish to collect the heads or bodies of the tiefling and the hobgoblin leader. As well as any little tiddly bits on their person. The latter for ourselves, and the former so that their dead whispers can have chat with them." He suggest, and would help anyone that looks over Garbul's body for anything of use before his summary beheading.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
"If I recall, the team who spoke with the fey lord spoke of a portal in one of the towers of this fortress. Does he intend to have a word with us?" Neya ponders (unless she didn't hear him even under the central tower's logs)
Neya quaffs one of her healing potions. She then looks though the bodies that Claggy so "lovingly" shoved into the corner of this portion of the fort. She's mainly looking for a longbow that survived the fight, but will see what else the bodies have, regardless.
Yalek responds to Graxx's comments while shoving some dust from his shoulders: "Thankfully, the tower wasn't too tall, and it wasn't a full collapse. As for the barracks, I say we inform the nobles' reinforcements about them and let them deal with it. They surely have the numbers, and we have done our part."
Doozey begins to administer herbal-based healing and first-aid care to the party, elaborating on his reading of the archfey's words as he goes. After refusing care with a grateful smile, Villonah jumps in the conversation to agree with the halfling and to add her own thoughts: "Yes, I am sure one ancient being is not keen on having a rival so close to home. The Quivering Forest might not be big enough for both of them. I'm willing to wager my coin purse that this fey lord means to ask our help in killing the dragon once and for all. That said, we can't beat such a beast.. at least not yet. I am not so sure the archfey meant we should seek him right away..."
Doozey's healing sessions:
Neya heals for 17 HP.
Graxx heals for 13 HP.
Utar heals for 13 HP (after coming down from the rooftop.)
Taters heals for 15 HP.
Yalek heals for 16 HP.
Neya supplements the ranger's care with a dose of her own potion of healing. (Neya heals for an additional 8 HP.)
While the group talks, Utar keeps an eye at the northeast battlefield, which is downhill from his position. He sees several hobgoblins turning over their weapons and armor to the nobles' soldiers. Other members of the retinue busy themselves with merciful spear blows to heavily injured hobgoblins and cultists. Utar also confirms that most surviving cultists and Thayans have fled, but it is hard to see if any have been captured alive from this distance. There is a cry of victory as the last of the cultists and hobgoblins are slain, surrender, or flee into the forest. The victory came at a cost, however. The ground is littered with the dead, and upon seeing them, Utar realizes just how profound this entire effort truly was.
Looking for specific people, Utar recognizes AHB's black armor in the crowd. She looks injured, but is standing up without help. Olisara also seems to have survived. She is supporting the head of the clearly unconscious half-elf, Harper. Utar fails to pinpoint Chaab in the multitude of people over yonder, but he manages to spot a fallen Brother Keefe. It is hard to say whether the priest is alive or not from this distance.
Unfortunately, Utar does not have a good viewpoint in order to take stock of the western battlefield as it is located uphill from CRAP's location. The fate of that team (Senitir, Zern, Dornal, Seranolla, and Buhrell) remains unknown for now.
This post has potentially manipulated dice roll results.
Below, the rest of CRAP begins looking about for their gear and/or searching the belongings of the fallen.
Graxx settles for recovering his own weapons, as does Yalek, who tries to find as many of his own darts as he can. Unfortunately, the battlefield is a mess. Many of the hobgoblins and cultists have been covered in rubble, and the ogre has very little of interest unless someone wants to collect a length of chain.
Neya manages to find a longbow of hobgoblin make that survived the onslaught. She also spots some of the other mundane gear they carried, such as longswords, armor pieces, and shields. With some effort and assistance, she might also be able to find a piece or two of undamaged leather armor worn by cultists, or even find one of their curved blades.
Doozey finds Garbul's large body in a corner and asks Villonah to come over. The halfling knows from memory that the hobgoblin chief had quite the impressive-looking set of finely wrought plate armor on him, and a matching shield. He also used a longsword and javelins during the fight. Nonetheless, the hunter is hoping Villonah can use her keen gnomish eyes to spot anything else he might have been hiding.
First of all, Villonah finds that Garbul's body fell next to an opened chest containing 3000gp, which was probably hidden somewhere in the tower (and probably had more coin in it before it crashed down.) From the body, she pulls a scroll tube with a crude map of the Moonsea Region inside. The city of Phlan is circled in red, and the words “Pool of Radiance!” are scribbled next to it. There is a second parchment inside, which you gather is a letter directing a cult leader (Ixas or Alandra) to do all they can to create an alliance with Claugiyliamatar and gain from her the Green Dragon Mask. The letter is signed “Neronvain, The Green Dragon Whisperer.” It is hard to say why Garbul was in possession of such letter. Finally, within the letter, Villonah finds an old amulet with a five-headed gem-studded dragon on it. It is obviously magical, although, once again, it is unclear why Garbul had it in his person along with the letter.
This post has potentially manipulated dice roll results.
Looking over the edge of the building, Utar decides that a controlled descent might be preferable. Tying off a length of rope, he tosses the rest over the edge. Lifting Ixas over a shoulder, Utar maneuvers himself and his dead weight over the lip of the roof to the ground below.
On reaching the ground safely (fingers crossed!) Utar lets Ixas down for any of the others to look over and accepts any healing that Doozey is putting out.
"Best we regroup with the others, looks like not all us are still standing on our own. If we're done here, Burral and her team are over there."
Though a fair bit taken aback by gold contents of the chest, its the rest when shown that has him motioning for the letter to read it again himself, before ultimately passing it back or to whoever else wanted a gander at it. "Neronvain, is it? A previous servant of ol' Claggletooth, I imagine. At least before she decided to go chasing after that noble to Phlan. And probably her little go between initially with the hobs and those cultist, as well. Though, what's that bit about a pool?" He asked of noone in particular.
However, seeing Utar finally on the ground, Doozey immediately went over for initial treatments. "Just about done. Not sure how you all would want to handle the gold distribution. But, probably want to collect that real quick. That, and maybe the plate armor off Garbul there for ya, assuming your god has particular qualms against that sort of thing." He mentions, before looking up from finishing any treatment. "That, or have it sold. Probably also want to have Senetir take a look at that amulet as well, assuming the lad is alright."
---> (4/10 uses remaining on 2nd to last Healer's Kit)
“Thank you for the healing... I’ve got to go link up with the army.”
Graxx looks toward the barracks.
”I have to keep my promise to Rhonda and share with the nobles the little help she gave. What they decide to do with her is up to them.”
Graxx places his pike in the ground and spins it slowly. Grinding into the Earth.
”Some tribesman were among those in the barracks soon to be captured. I want to find out if they are Sky Ponies. If they are, I want to find out what lead them to this point.”
Graxx looks down at the gold and at Ixas.
”I’ll catch up with you later. Hopefully they don’t fight to the death.”
Graxx will make his way to the barracks.
Rollback Post to RevisionRollBack
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(We are still in initiative order for now. Villonah goes next.)
Not yet finding a suitable, unconscious patient for her ointment, Villonah puts it away for now and begins to search for the one still-missing member of the party:
-> Villonah's investigation: 16
The gnome pinpoints the source of the faint cough she heard a moment ago, and points it out to the others. Although they remain stuck underneath rubble, the party now knows exactly where Neya and Taters are.
(Graxx, Neya, Doozey, Yalek, and Utar are all up next. Graxx can use Yalek's help to uncover Neya or let she use it instead to dig herself out. Utar's spell only triggers if both Neya and Taters are freed from the debris before his turns comes up.)
Assuming Neya and Taters get clear of the rubble and his readied spell goes off Utar will approach the body of Ixas and secure the four pieces of the mask.
If they don't, and the spell didn't do off, Utar will tie off a rope to get safely to ground and approach the rubble to either help find the missing CRAPers our stay dishing out heals.
Neya athletics: 10
(Note: I have not used the help)
If she is freed, she will instead get up and help with the extraction effort.
Extended Signature
“Thank you, dig hard!”
Graxx will take Yalek’s help and keep digging with all his might.
Athletics: 26
Whatever elation one stoutling soon fades just as soon as the stoutling heard, and is drawn to the Fey's words. Words that made him cringer ever so slight, but refrain from speaking until they at least are gone. Regardless of whether said portal remained open after, Doozey is again shaken from his thoughts by the voice of others. Graxx's, to be exact. "When it rains..." He whispered, clicked his tongue, then glances up and shouts to the roof top. "Utar! Don't forget to retrieve the mask, and search her body. We don't want any surprises later." He reminded, though half-expected to be ignored.
Fat surprise that'd be...
Following a shake of the head, he hustles over to the rubble field. But between the buckets of bodies and stony rubbish in that path, he knew better than to believe he'd make it in time to help, so, settled for patching himself up instead along the way with a few bandages and a water downed healing potion.Small comfort, but... it wasn't as if he wasn't prepared now to feel the void enter his heart again from a broken bond...
Movement: As much as 25ft can get him to Taters. (which according to the map, won't be enough)
----> Tater's Death Save(DC 10): 17.
----> Healer's Healing on Self: 15.
When you realize you're doing too much: Signature.
Graxx welcomes Yalek's help and the two of them dig Neya out of the rubble. Neya then pays the favor forward, after standing back up, by turning toward where Villonah is pointing and asking Yalek to move a couple of the heavier stones on that spot. Pained by the fight, Yalek takes a few seconds to reach the indicated spot.
-> Neya is no longer restrained nor prone.
(@Ori: The archfey's portal quickly dispersed after its creator went through it.)
Doozey shouts a suggestion or two to Utar and begins to walk to the spot in the rubble at which Villonah is pointing {DE-14}. As he walks, he patches a few of the worst cuts he got on one of his arms. He also hears another cough from his almiraj companion, indicating that Taters still lives. (Doozey heals for 15 HP.)
Grumbling a bit under his breath, Yalek does as asked and moves the heavy stones despite not having much upper body strength himself:
-> Yalek's athletics check: 18
As soon as the second stone is moved, Taters' unconscious body is revealed. Already prepared for this exact scenario, Utar releases a wave of healing onto his companions. (Graxx, Neya, Doozey, Taters, Villonah, and Yalek each heals for 10 HP.)
-> Taters is no longer unconscious, incapacitated, nor restrained, but remains prone.
(@MB: Please be sure to mark off the spell slot for the resolved readied spell, if you haven't done so yet. I'll also assume you take the search action in your turn. So we can move forward, I'll go ahead and roll the associated investigation check on your behalf, with Guidance, of course: 7)
Heeding Doozey's advice now that his companions are all feeling a bit better, Utar approaches Ixa's body and collects the four pieces of the broken mask. He feels a powerful Weave-distorting field about each piece.
Utar then asks for Torm's guidance and checks the tiefling's other belongings for any more strange items. Other than some really basic gear, the only article worth any mention is the small icy-glass orb the cultist sorcerer used as an arcane focus.
("LAIR" ACTION happens next.)
"LAIR" ACTION
The final development:
END OF INITIATIVE ROUND 12
(OOC: Recall that a bunch of cultists and their allies are still imprisoned inside the barracks.)
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
Graxx feeling slightly rejuvenated hobbles over and picks you both his crossbow and his Pike. He surveys the scene around them and walks to Neya and Yalek.
”That was quite the spill there. You are strong to take a tower falling on you.” says Graxx.
Graxx looks to the way the Dragon fled.
”I was never so happy to see a foe flee from battle. I was useless against a flying dragon. If we face one again I need to find a way to take its flight away from it so my pike is useful. I hope we don’t fight one again anytime soon. If it wasn’t for that King Fey I fear we all would be dead.”
Graxx looks to everyone.
”What do you think he wants to speak with us about? Does he want us to continue the hunt?”
Graxx looks back toward the barracks.
”It looks like the barracks reinforcements never arrived. I think we should link up with the nobles before opening it. With so many inside I don’t feel we’re in any shape to take on those numbers.”
From his elevated position, Utar tries to spot members of the other teams to see how they might be faring.
Perception 23
Doozey listened, but the majority of his attention went to examining and treating the wounds of those on the ground. Despite having Taters eventually limp his way over for treatment, the ranger merely picked the Almiraj up just to put into his backpack to rest for now. The particularly insightful would have a few moments to see what looks almost sadness in the critters feature in being dismissed out of hand. If Doozey at all picked up on it himself, it doesn't show on his face. But at least after the others, he did get around to the beast. Though the tending would be with the same professional approach he's shown the others over any tenderness.
-->Healer's Healing on Neya: 15.
-->Healer's Healing on Yalek(if accepted): 16.
-->Healer's Healing on Villonah(if accepted): 15.
-->Healer's Healing on Graxx: 13.
-->Healer's Healing on Utar(Once rejoined): 12.
-->Healer's Healing on Taters: 13.
With the exception of Utar, who he would attend to once the Half-Orc reached the ground in due time, Doozey said wearily only after treating most, "He will. Grudgingly, perhaps, but the Archfey do not suffer injury or insult well. And the fact that so ancient another being has taken up residence within or near -his- territory without due respect paid will only further fuel any desire to be rid of them, Even if as a last request." He said, before adding bitterly underbreath. "So much either way for having to directly involve ourselves with that one."
After a moment or two, he takes a breath to calm himself, then looks up properly to everyone. "We should rejoin the army shortly. But first, we may wish to collect the heads or bodies of the tiefling and the hobgoblin leader. As well as any little tiddly bits on their person. The latter for ourselves, and the former so that their dead whispers can have chat with them." He suggest, and would help anyone that looks over Garbul's body for anything of use before his summary beheading.
When you realize you're doing too much: Signature.
"If I recall, the team who spoke with the fey lord spoke of a portal in one of the towers of this fortress. Does he intend to have a word with us?" Neya ponders (unless she didn't hear him even under the central tower's logs)
Neya quaffs one of her healing potions. She then looks though the bodies that Claggy so "lovingly" shoved into the corner of this portion of the fort. She's mainly looking for a longbow that survived the fight, but will see what else the bodies have, regardless.
Regular potion of healing: 5
Perception: 14
Extended Signature
Yalek responds to Graxx's comments while shoving some dust from his shoulders: "Thankfully, the tower wasn't too tall, and it wasn't a full collapse. As for the barracks, I say we inform the nobles' reinforcements about them and let them deal with it. They surely have the numbers, and we have done our part."
Doozey begins to administer herbal-based healing and first-aid care to the party, elaborating on his reading of the archfey's words as he goes. After refusing care with a grateful smile, Villonah jumps in the conversation to agree with the halfling and to add her own thoughts: "Yes, I am sure one ancient being is not keen on having a rival so close to home. The Quivering Forest might not be big enough for both of them. I'm willing to wager my coin purse that this fey lord means to ask our help in killing the dragon once and for all. That said, we can't beat such a beast.. at least not yet. I am not so sure the archfey meant we should seek him right away..."
Neya supplements the ranger's care with a dose of her own potion of healing. (Neya heals for an additional 8 HP.)
While the group talks, Utar keeps an eye at the northeast battlefield, which is downhill from his position. He sees several hobgoblins turning over their weapons and armor to the nobles' soldiers. Other members of the retinue busy themselves with merciful spear blows to heavily injured hobgoblins and cultists. Utar also confirms that most surviving cultists and Thayans have fled, but it is hard to see if any have been captured alive from this distance. There is a cry of victory as the last of the cultists and hobgoblins are slain, surrender, or flee into the forest. The victory came at a cost, however. The ground is littered with the dead, and upon seeing them, Utar realizes just how profound this entire effort truly was.
Looking for specific people, Utar recognizes AHB's black armor in the crowd. She looks injured, but is standing up without help. Olisara also seems to have survived. She is supporting the head of the clearly unconscious half-elf, Harper. Utar fails to pinpoint Chaab in the multitude of people over yonder, but he manages to spot a fallen Brother Keefe. It is hard to say whether the priest is alive or not from this distance.
Unfortunately, Utar does not have a good viewpoint in order to take stock of the western battlefield as it is located uphill from CRAP's location. The fate of that team (Senitir, Zern, Dornal, Seranolla, and Buhrell) remains unknown for now.
Below, the rest of CRAP begins looking about for their gear and/or searching the belongings of the fallen.
Graxx settles for recovering his own weapons, as does Yalek, who tries to find as many of his own darts as he can. Unfortunately, the battlefield is a mess. Many of the hobgoblins and cultists have been covered in rubble, and the ogre has very little of interest unless someone wants to collect a length of chain.
Neya manages to find a longbow of hobgoblin make that survived the onslaught. She also spots some of the other mundane gear they carried, such as longswords, armor pieces, and shields. With some effort and assistance, she might also be able to find a piece or two of undamaged leather armor worn by cultists, or even find one of their curved blades.
Doozey finds Garbul's large body in a corner and asks Villonah to come over. The halfling knows from memory that the hobgoblin chief had quite the impressive-looking set of finely wrought plate armor on him, and a matching shield. He also used a longsword and javelins during the fight. Nonetheless, the hunter is hoping Villonah can use her keen gnomish eyes to spot anything else he might have been hiding.
-> Villonah's investigation check: 14
First of all, Villonah finds that Garbul's body fell next to an opened chest containing 3000gp, which was probably hidden somewhere in the tower (and probably had more coin in it before it crashed down.) From the body, she pulls a scroll tube with a crude map of the Moonsea Region inside. The city of Phlan is circled in red, and the words “Pool of Radiance!” are scribbled next to it. There is a second parchment inside, which you gather is a letter directing a cult leader (Ixas or Alandra) to do all they can to create an alliance with Claugiyliamatar and gain from her the Green Dragon Mask. The letter is signed “Neronvain, The Green Dragon Whisperer.” It is hard to say why Garbul was in possession of such letter. Finally, within the letter, Villonah finds an old amulet with a five-headed gem-studded dragon on it. It is obviously magical, although, once again, it is unclear why Garbul had it in his person along with the letter.
Looking over the edge of the building, Utar decides that a controlled descent might be preferable. Tying off a length of rope, he tosses the rest over the edge. Lifting Ixas over a shoulder, Utar maneuvers himself and his dead weight over the lip of the roof to the ground below.
Athletics10
On reaching the ground safely (fingers crossed!) Utar lets Ixas down for any of the others to look over and accepts any healing that Doozey is putting out.
"Best we regroup with the others, looks like not all us are still standing on our own. If we're done here, Burral and her team are over there."
Though a fair bit taken aback by gold contents of the chest, its the rest when shown that has him motioning for the letter to read it again himself, before ultimately passing it back or to whoever else wanted a gander at it. "Neronvain, is it? A previous servant of ol' Claggletooth, I imagine. At least before she decided to go chasing after that noble to Phlan. And probably her little go between initially with the hobs and those cultist, as well. Though, what's that bit about a pool?" He asked of noone in particular.
However, seeing Utar finally on the ground, Doozey immediately went over for initial treatments. "Just about done. Not sure how you all would want to handle the gold distribution. But, probably want to collect that real quick. That, and maybe the plate armor off Garbul there for ya, assuming your god has particular qualms against that sort of thing." He mentions, before looking up from finishing any treatment. "That, or have it sold. Probably also want to have Senetir take a look at that amulet as well, assuming the lad is alright."
---> (4/10 uses remaining on 2nd to last Healer's Kit)
When you realize you're doing too much: Signature.
“Thank you for the healing... I’ve got to go link up with the army.”
Graxx looks toward the barracks.
”I have to keep my promise to Rhonda and share with the nobles the little help she gave. What they decide to do with her is up to them.”
Graxx places his pike in the ground and spins it slowly. Grinding into the Earth.
”Some tribesman were among those in the barracks soon to be captured. I want to find out if they are Sky Ponies. If they are, I want to find out what lead them to this point.”
Graxx looks down at the gold and at Ixas.
”I’ll catch up with you later. Hopefully they don’t fight to the death.”
Graxx will make his way to the barracks.