She covers herself with her hands, glancing about to try to make sense of things. “You, man with bow. I’m not sure what’s going on here, but you’re going to help me. What is this place, and what am I doing here... like this?”
She speaks with the presumptuous air of someone who expects to get what she wants. “Fortunately for you, you’re in the right place at the right time to help. You’ll be generously rewarded if you can escort me safely to my estate. Give me your clothes, unless you have something more suitable for me to wear.”
She rattles off a lie as if it were second nature to her, but somehow it feels right to her.
Deception check if needed/relevant: 23
Ignore my other post then. Deception check changes things...
"A reward you say..." The man says as he looks thoughtful. He reaches up and removes his cloak, handing it over. "The reward best be worth it though, since i much prefer you without the cloak." He steps back. "Where did you say your place is? If it is far away I will need a much bigger reward than if it is close by." He looks around then, as if looking for someone or something. "My companion will be here soon, so we can both help get you back home again... As long as the reward is worth our time."
Mylene glances again at the man's arms and armor, seeing if he has any visible weapons other than the longbow, a knife or sword, and tries to gauge whether it might be advantageous to lure the man in with the promise of sexual congress, then with his guard down seize either the bow or a light melee weapon and kill him to claim - or reclaim, as those bracers do seem eerily familiar to her - his possessions. His intentions are clear enough, she believes, and as he does not seem easily manipulated to aid her, she judges that removing him from the picture and clothing and arming herself with his belongings may be her best course.
Please see the last post, I had to retract and modify once I saw the deception check. Sorry.
Tessa moves to enter the cottage. She yanks open the door and quickly moves inside closing the door behind her. She will pause once inside as she gathers her wits and notes the inside of the cottage. She scans for any usable weapons or threats.
The door to the cottage opened easily, and you slipped inside. Pausing then, every sense alert to the slightest sound, you wait, but nothing was there. You crossed the small cottage, passing a table and moving to where a pallet was laid against one wall. What you sought was there, in a small bag nestled at the head of the pallet, under the pillow. Pulling it out from under the pillow, you dump the content out onto the bed mat, two well-made gauntlets clattering together as they land.
(As a note, you received a child-sized tunic, a pair of children's stockings, and a cloth belt from the clothing hanging out to dry earlier.)
The darkness parts before your vision, becoming muted grays as you grow closer. You find yourself in an ancient bedroom of some sort. The remains of a stone bed frame and a, somehow intact, chest are what you find as you move into the chamber. The chest holds what is calling you onward. You draw closer, disturbing dust and finding rocks having fallen from the ceiling, but no signs that anyone else has been here in many many years.
Shadows feel ... familiar, safe, pleasant even. They promised protection. And now they hold something very precious to her and she intended to get it. Carefully stepping between the rocks, she came closer to the chest but did not touch it just yet. Somehow she knew it is not wise to touch unknown containers with her bare hands - did she open them often? She could not remember. But that was unimportant now. She knew there is another way - safer: the words came to mind by themselves and a spectral hand appeared right above the chest, then lowered down and opened the chest.
The hand lifted the lid easily, revealing what lay inside. It was full of clothing, a small box, a pouch, and a book. What you needed lay inside the box and you found yourself unable to resist picking it up. holding the box you open the lid, using your mage hand again, revealing a small ring.
She still does not trust the man, but feels a bit more secure, and a small bit of confidence from having obtained the cloak and opened a dialogue. While talking she still observes to see if he has any other weapons, gauging whether manipulating this man and his partner serves her better or taking this one out before the other arrives. She decided to use the conversational opening to get a bit more information about her current circumstances before committing to anything else.
“How far it is to my family’s manor entirely depends on where in the hells we are now. What is this place? And who are you and your ‘friend’ for that matter? Once I know where we are I can probably chart a proper course home, and yes, ensure you’re repaid commensurate to your effort - and manners - en route.”
The hand lifted the lid easily, revealing what lay inside. It was full of clothing, a small box, a pouch, and a book. What you needed lay inside the box and you found yourself unable to resist picking it up. holding the box you open the lid, using your mage hand again, revealing a small ring.
To be completely fair, the clothes were no less attractive at this point. But ring first. She risked it all and picked up the ring with her hand. If nothing bad happen (immediately), she quickly dressed up ((what is it that she got? If there is a choice - something fitting plus a cloak of black/dark colours)), checked the pouch, then opened the book.
Almost instinctively, Sylcan backed away from the light shining through the hole in the ceiling. While it was a viable option to exit this room he was in, he knew that going around without a form of covering would be problematic. Evaluating his other options, Sylcan came to the conclusion that he should go through the exit directly in front of him. The darkness called to him, and to the darkness he would respond. In a way that felt right to him, he proceeded to walk into the darkness, pushing aside the nearly-broken door, and, as he walked through the darkness, allowed his thoughts to wander back to his situation. Sylcan, probing the recesses of his mind, asking himself an question asked by all, "Who am I?"
Unable to pull up anything to answer your question you step into the next room. Moving slowly into the darkness of the second room, you find the darkness parting to become muted grays as your own eyesight helps you pierce the darkness close at hand. More rubble and dust filled this room, and you had to be careful not to trip over a block of stone, or step on something sharp with your bare feet. The pull of whatever you were after was strengthening though as you move forward. Soon you were able to make out something laying on the floor of this chamber. It turned out to be the skeletal remains of some fallen warrior, rusted bits of metal and scraps of rotted leather all that remained of the rest of his gear. On his boney feet were a pair of boots though, pristine and untouched by time, the boots were what called to you, drawing you to make those final few steps to draw even closer.
Drawn by the sense of calling emanating from those boots, Sylcan, carefully removing the boots so not to damage them, donned the boots immediately. Glad to not have to worry about injuring his feet any longer, Sylcan turned his attention to the room he was in. Was there anything of value in the room? As he scanned the room for anything that might be of use to him (Investigation or Perception? Sylcan has proficiency in both, and advantage on Investigation), he, in his mind, began to play around with the information he had gathered so far, seeing if he could learn something of value. He knew he was most likely underground, since there was no natural light of any kind here, and because there was a skeleton that looked as if it had been down here for a while. Surely if he was above ground, this would not be the case. As he remembered the skeleton, he gave it a quick look, and thought to himself, "I wonder... No, it's not like the dead can do much to me." Dismissing the thought of burying the skeleton as a waste of time, Sylcan continued to review what he had learned so far. Obviously, no one had been down here in a while, but was there a reason for that? Glancing around the room, Sylcan suddenly froze. If no one had been down here, then what were these boots doing down here? How were they in such good condition, when all the other leather had rotted away?
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"I-It's probably just a strange feeling I had, one that came along with appearing here seemingly out of nowhere. But magic you say? I might be able to tell if..." he trails off as he looks at the ring. He gently slips it on, curious.
As you touch the item that called to you, a power floods through your entire body. A piece of yourself has come home, changing you, making you more whole. You sense that there is a lot of these pieces still missing though, but the feeling of joining with a piece of yourself, however small, is enough to push that aside for the moment. With the sensation comes a memory. A memory of...
"Of course," Honor agrees hastily. "And at the very least, once clothed, I should be able to track down whoever left me like this and recover my gear, including funds to repay you."Probably she has money, right? Probably. If not, it shouldn't be too difficult to do whatever task this woman sets her to -- after she finds whoever did this to her.
She looks at the inn than towards the town hall. Deciding that it would be for the best if she at least talked to the people in town hall to figure out where she is she heads towards the town hall.
She still does not trust the man, but feels a bit more secure, and a small bit of confidence from having obtained the cloak and opened a dialogue. While talking she still observes to see if he has any other weapons, gauging whether manipulating this man and his partner serves her better or taking this one out before the other arrives. She decided to use the conversational opening to get a bit more information about her current circumstances before committing to anything else.
“How far it is to my family’s manor entirely depends on where in the hells we are now. What is this place? And who are you and your ‘friend’ for that matter? Once I know where we are I can probably chart a proper course home, and yes, ensure you’re repaid commensurate to your effort - and manners - en route.”
"Well, we are near Phandalin." The man says with a shrug. "My name's Walter, and my friend is Higgul." he shrugs. "We are just hunters for the town, out here to do a bit of work this morning and see if we can get any game to bring back to town." He wears a dagger and a rapier, his armor is studded leather.
The hand lifted the lid easily, revealing what lay inside. It was full of clothing, a small box, a pouch, and a book. What you needed lay inside the box and you found yourself unable to resist picking it up. holding the box you open the lid, using your mage hand again, revealing a small ring.
To be completely fair, the clothes were no less attractive at this point. But ring first. She risked it all and picked up the ring with her hand. If nothing bad happen (immediately), she quickly dressed up ((what is it that she got? If there is a choice - something fitting plus a cloak of black/dark colours)), checked the pouch, then opened the book.
As you touch the item that called to you, a power floods through your entire body. A piece of yourself has come home, changing you, making you more whole. You sense that there is a lot of these pieces still missing though, but the feeling of joining with a piece of yourself, however small, is enough to push that aside for the moment. With the sensation comes a memory. A memory of...
You recall a favorite animal or pet from your life. Please describe it as detailed or as little as you wish.
For the clothing, they are wizard's robes, and made in size for a human man of average size. the book is a wizard's spellbook. In the pouch you find 70 gold.
Almost instinctively, Sylcan backed away from the light shining through the hole in the ceiling. While it was a viable option to exit this room he was in, he knew that going around without a form of covering would be problematic. Evaluating his other options, Sylcan came to the conclusion that he should go through the exit directly in front of him. The darkness called to him, and to the darkness he would respond. In a way that felt right to him, he proceeded to walk into the darkness, pushing aside the nearly-broken door, and, as he walked through the darkness, allowed his thoughts to wander back to his situation. Sylcan, probing the recesses of his mind, asking himself an question asked by all, "Who am I?"
Unable to pull up anything to answer your question you step into the next room. Moving slowly into the darkness of the second room, you find the darkness parting to become muted grays as your own eyesight helps you pierce the darkness close at hand. More rubble and dust filled this room, and you had to be careful not to trip over a block of stone, or step on something sharp with your bare feet. The pull of whatever you were after was strengthening though as you move forward. Soon you were able to make out something laying on the floor of this chamber. It turned out to be the skeletal remains of some fallen warrior, rusted bits of metal and scraps of rotted leather all that remained of the rest of his gear. On his boney feet were a pair of boots though, pristine and untouched by time, the boots were what called to you, drawing you to make those final few steps to draw even closer.
Drawn by the sense of calling emanating from those boots, Sylcan, carefully removing the boots so not to damage them, donned the boots immediately. Glad to not have to worry about injuring his feet any longer, Sylcan turned his attention to the room he was in. Was there anything of value in the room? As he scanned the room for anything that might be of use to him (Investigation or Perception? Sylcan has proficiency in both, and advantage on Investigation), he, in his mind, began to play around with the information he had gathered so far, seeing if he could learn something of value. He knew he was most likely underground, since there was no natural light of any kind here, and because there was a skeleton that looked as if it had been down here for a while. Surely if he was above ground, this would not be the case. As he remembered the skeleton, he gave it a quick look, and thought to himself, "I wonder... No, it's not like the dead can do much to me." Dismissing the thought of burying the skeleton as a waste of time, Sylcan continued to review what he had learned so far. Obviously, no one had been down here in a while, but was there a reason for that? Glancing around the room, Sylcan suddenly froze. If no one had been down here, then what were these boots doing down here? How were they in such good condition, when all the other leather had rotted away?
As you touch the item that called to you, a power floods through your entire body. A piece of yourself has come home, changing you, making you more whole. You sense that there is a lot of these pieces still missing though, but the feeling of joining with a piece of yourself, however small, is enough to push that aside for the moment. With the sensation comes a memory. A memory of...
You recall that yourself, and an elf ranger who you cannot quite recall their face, once fought your way through a goblin's camp, destroying the pesky creatures and freeing some townsfolk from their prisoner cages. You get bits and pieces from the event, but realize it is from your own personal past. When you meet Latrius you will recognize him as the elf ranger who fought by your side.
Latrius accepts the clothes, still trying to clear his head.
"My thanks. It would depend on the service, I guess."
"I require someone to travel to Coneyberry, and to talk to a banshee that dweles near there." The elf said with a shrug. "If you agree to give the banshee this comb," She held up a gem-encrusted comb that looked to be worth a good deal. "And ask her the question I want asked, then you can keep the cloak, and when you return, with the answer to the question, I will give you two potions of healing to boot."
(And, no, we are not doing lost mines, this is just a bit of that I am using, nothing more.)
"Of course," Honor agrees hastily. "And at the very least, once clothed, I should be able to track down whoever left me like this and recover my gear, including funds to repay you."Probably she has money, right? Probably. If not, it shouldn't be too difficult to do whatever task this woman sets her to -- after she finds whoever did this to her.
"Bandits have been raiding our caravans before they reach Phandalin. I would like you to see if you can find out where our last supply caravan went missing and to return those supplies if possible." The woman said clearly all business now.
She looks at the inn than towards the town hall. Deciding that it would be for the best if she at least talked to the people in town hall to figure out where she is she heads towards the town hall.
As you step into the Town Hall, you find an open area with a couple doors leading off from it. The two guards you have been following are leading the captive to one of these doors. They stop before it and the two guards go through the man's belongings, laying them out on a table just outside of that door. No one seems to be paying you any attention, and there is no one else in the room other than the three you followed. After a moment the two guards take the figure through the door, which opens onto a set of stairs going down. The item that calls to you is laying on the counter outside the door, in the same room you are in. As you draw closer, almost against your will, you see it is a quiver of some sort, with runes of magic stitched into it. Next to it is a rapier, a set of studded leather armor, a dagger, a pouch, and a longbow.
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Ignore my other post then. Deception check changes things...
"A reward you say..." The man says as he looks thoughtful. He reaches up and removes his cloak, handing it over. "The reward best be worth it though, since i much prefer you without the cloak." He steps back. "Where did you say your place is? If it is far away I will need a much bigger reward than if it is close by." He looks around then, as if looking for someone or something. "My companion will be here soon, so we can both help get you back home again... As long as the reward is worth our time."
Please see the last post, I had to retract and modify once I saw the deception check. Sorry.
The door to the cottage opened easily, and you slipped inside. Pausing then, every sense alert to the slightest sound, you wait, but nothing was there. You crossed the small cottage, passing a table and moving to where a pallet was laid against one wall. What you sought was there, in a small bag nestled at the head of the pallet, under the pillow. Pulling it out from under the pillow, you dump the content out onto the bed mat, two well-made gauntlets clattering together as they land.
(As a note, you received a child-sized tunic, a pair of children's stockings, and a cloth belt from the clothing hanging out to dry earlier.)
The hand lifted the lid easily, revealing what lay inside. It was full of clothing, a small box, a pouch, and a book. What you needed lay inside the box and you found yourself unable to resist picking it up. holding the box you open the lid, using your mage hand again, revealing a small ring.
You recognize nothing at all about this place.
Naivara:
She breaths heavily through her nose and keeps following the men, still curious but remaining cautious.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Mylene Durza
She still does not trust the man, but feels a bit more secure, and a small bit of confidence from having obtained the cloak and opened a dialogue. While talking she still observes to see if he has any other weapons, gauging whether manipulating this man and his partner serves her better or taking this one out before the other arrives. She decided to use the conversational opening to get a bit more information about her current circumstances before committing to anything else.
“How far it is to my family’s manor entirely depends on where in the hells we are now. What is this place? And who are you and your ‘friend’ for that matter? Once I know where we are I can probably chart a proper course home, and yes, ensure you’re repaid commensurate to your effort - and manners - en route.”
Vilana
To be completely fair, the clothes were no less attractive at this point. But ring first. She risked it all and picked up the ring with her hand. If nothing bad happen (immediately), she quickly dressed up ((what is it that she got? If there is a choice - something fitting plus a cloak of black/dark colours)), checked the pouch, then opened the book.
Meili Liang Lvl 5 Monk
Dice
Drawn by the sense of calling emanating from those boots, Sylcan, carefully removing the boots so not to damage them, donned the boots immediately. Glad to not have to worry about injuring his feet any longer, Sylcan turned his attention to the room he was in. Was there anything of value in the room? As he scanned the room for anything that might be of use to him (Investigation or Perception? Sylcan has proficiency in both, and advantage on Investigation), he, in his mind, began to play around with the information he had gathered so far, seeing if he could learn something of value. He knew he was most likely underground, since there was no natural light of any kind here, and because there was a skeleton that looked as if it had been down here for a while. Surely if he was above ground, this would not be the case. As he remembered the skeleton, he gave it a quick look, and thought to himself, "I wonder... No, it's not like the dead can do much to me." Dismissing the thought of burying the skeleton as a waste of time, Sylcan continued to review what he had learned so far. Obviously, no one had been down here in a while, but was there a reason for that? Glancing around the room, Sylcan suddenly froze. If no one had been down here, then what were these boots doing down here? How were they in such good condition, when all the other leather had rotted away?
Sylcan Naïlo - Eladrin Blood Hunter - DragonDenn's Dragonlords | Althaea Sylvaranth - Wood Elf Druid - JorvikDave's Storm King's Thunder | Ekane - Half-orc Warlock - Murk Over Gladerown | Aoth Meliamne - Aasimar Sorcerer - WoobyDoobyDoo's Vraleon
I also DM RemCultist's Frozen Sick
Latrius:
Latrius accepts the clothes, still trying to clear his head.
"My thanks. It would depend on the service, I guess."
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
As you touch the item that called to you, a power floods through your entire body. A piece of yourself has come home, changing you, making you more whole. You sense that there is a lot of these pieces still missing though, but the feeling of joining with a piece of yourself, however small, is enough to push that aside for the moment. With the sensation comes a memory. A memory of...
3
1 = loved one.
2 = hated foe.
3 = favorite pet.
4 = family.
5 = homeland.
6 = event from past.
Looks like a favorite pet, you can post a memory of it yourself, some pet your character would have had in their life.
You come up onto a town hall, where the men take the third figure inside with them. Across from the town hall you see an inn named the Stone Hill Inn.
Honor
"Of course," Honor agrees hastily. "And at the very least, once clothed, I should be able to track down whoever left me like this and recover my gear, including funds to repay you." Probably she has money, right? Probably. If not, it shouldn't be too difficult to do whatever task this woman sets her to -- after she finds whoever did this to her.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Naivara:
She looks at the inn than towards the town hall. Deciding that it would be for the best if she at least talked to the people in town hall to figure out where she is she heads towards the town hall.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
"Well, we are near Phandalin." The man says with a shrug. "My name's Walter, and my friend is Higgul." he shrugs. "We are just hunters for the town, out here to do a bit of work this morning and see if we can get any game to bring back to town." He wears a dagger and a rapier, his armor is studded leather.
As you touch the item that called to you, a power floods through your entire body. A piece of yourself has come home, changing you, making you more whole. You sense that there is a lot of these pieces still missing though, but the feeling of joining with a piece of yourself, however small, is enough to push that aside for the moment. With the sensation comes a memory. A memory of...
1
1 = loved one.
2 = hated foe.
3 = favorite pet.
4 = family.
5 = homeland.
6 = event from past.
You recall a favorite animal or pet from your life. Please describe it as detailed or as little as you wish.
For the clothing, they are wizard's robes, and made in size for a human man of average size. the book is a wizard's spellbook. In the pouch you find 70 gold.
As you touch the item that called to you, a power floods through your entire body. A piece of yourself has come home, changing you, making you more whole. You sense that there is a lot of these pieces still missing though, but the feeling of joining with a piece of yourself, however small, is enough to push that aside for the moment. With the sensation comes a memory. A memory of...
3
1 = loved one.
2 = hated foe.
3 = favorite pet.
4 = family.
5 = homeland.
6 = event from past.
You recall that yourself, and an elf ranger who you cannot quite recall their face, once fought your way through a goblin's camp, destroying the pesky creatures and freeing some townsfolk from their prisoner cages. You get bits and pieces from the event, but realize it is from your own personal past. When you meet Latrius you will recognize him as the elf ranger who fought by your side.
"I require someone to travel to Coneyberry, and to talk to a banshee that dweles near there." The elf said with a shrug. "If you agree to give the banshee this comb," She held up a gem-encrusted comb that looked to be worth a good deal. "And ask her the question I want asked, then you can keep the cloak, and when you return, with the answer to the question, I will give you two potions of healing to boot."
(And, no, we are not doing lost mines, this is just a bit of that I am using, nothing more.)
"Bandits have been raiding our caravans before they reach Phandalin. I would like you to see if you can find out where our last supply caravan went missing and to return those supplies if possible." The woman said clearly all business now.
As you step into the Town Hall, you find an open area with a couple doors leading off from it. The two guards you have been following are leading the captive to one of these doors. They stop before it and the two guards go through the man's belongings, laying them out on a table just outside of that door. No one seems to be paying you any attention, and there is no one else in the room other than the three you followed. After a moment the two guards take the figure through the door, which opens onto a set of stairs going down. The item that calls to you is laying on the counter outside the door, in the same room you are in. As you draw closer, almost against your will, you see it is a quiver of some sort, with runes of magic stitched into it. Next to it is a rapier, a set of studded leather armor, a dagger, a pouch, and a longbow.