Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Naivara approaches the counter, curious about the quiver. She looks up to see if the guards are getting ready to leave the door they came out of before tracing the ruins on the quiver with her fingers.
"Sure. Know anyone willing to lend a couple weapons? Or will I have no need of them?’
(Is she saying I can take the cloak now, or when I get back?)
"Very well." She says, moving to the cloak and handing it to you. "I will wait for you here to hear the answer to the question. What I want you to ask is... what does she know about the location of a spellbook belonging to a legendary mage named Bowgentle." She makes sure you have the question, then hands you the cloak.
As you touch the item that called to you, a power floods through your entire body. A piece of yourself has come home, changing you, making you more whole. You sense that there is a lot of these pieces still missing though, but the feeling of joining with a piece of yourself, however small, is enough to push that aside for the moment. With the sensation comes a memory. A memory of...
Naivara approaches the counter, curious about the quiver. She looks up to see if the guards are getting ready to leave the door they came out of before tracing the ruins on the quiver with her fingers.
The guards shut the door to the stairs going down when they went through. you are in an empty room with 3 closed doors, one going to the stairs the guards used, one to the street outside, and a third to an unknown area.
As you touch the item that called to you, a power floods through your entire body. A piece of yourself has come home, changing you, making you more whole. You sense that there is a lot of these pieces still missing though, but the feeling of joining with a piece of yourself, however small, is enough to push that aside for the moment. With the sensation comes a memory. A memory of...
A memory comes to you. You walk through a forest with a companion at your side. He looks like a human, but you know him to be more than that. His brown hair waves in a slight breeze as his blue eyes meet your own. You hold hands as you walk, knowing that you have to enjoy these times together when possible. The memory ends then. You will recognize Kierro as the man in the memory when you meet him.
Kierro recalls a small bird with white and yellow feathers. It chirped pleasant songs all day as it flew about outside - he remembers it didn’t like the cage, but it never flew off. Kierro would enjoy its company whenever he saw it, offering it a few seeds and nuts when he could.
He comes back to reality slowly, taking the ring off and placing it on the table as he regains his senses. “It’s like a part of me came back, some distant memory...”
This post has potentially manipulated dice roll results.
Vilana
Unlike the gold, the book was of little use to her - she never felt the need of dissecting magic into formulas - but still, it was something material, hence, in her situation probably useful. Even if only to start the campfire. For some reason she imagined herself with the book near fireplace with a pitch-black cat on her lap, purring and narrowing his bright green eyes at the fire. Did she own such cat? The worm sensation at this image said "yes". Vilana sighed but immediately collected herself - there will be time for emotions later. For now she was (almost) properly dressed and ready to leave that strange place. She stroke the ring that set on the finger as it was meant for her hand all along. It was time to find out what is going on.
Vilana looked around the room for the last time (Perception 10 ) and if no other exits/interesting objects were found, traced her steps back to that opening with the view on a village. At least she can learn where she is now - she intended to get to the village.
Almost instinctively, Sylcan backed away from the light shining through the hole in the ceiling. While it was a viable option to exit this room he was in, he knew that going around without a form of covering would be problematic. Evaluating his other options, Sylcan came to the conclusion that he should go through the exit directly in front of him. The darkness called to him, and to the darkness he would respond. In a way that felt right to him, he proceeded to walk into the darkness, pushing aside the nearly-broken door, and, as he walked through the darkness, allowed his thoughts to wander back to his situation. Sylcan, probing the recesses of his mind, asking himself an question asked by all, "Who am I?"
Unable to pull up anything to answer your question you step into the next room. Moving slowly into the darkness of the second room, you find the darkness parting to become muted grays as your own eyesight helps you pierce the darkness close at hand. More rubble and dust filled this room, and you had to be careful not to trip over a block of stone, or step on something sharp with your bare feet. The pull of whatever you were after was strengthening though as you move forward. Soon you were able to make out something laying on the floor of this chamber. It turned out to be the skeletal remains of some fallen warrior, rusted bits of metal and scraps of rotted leather all that remained of the rest of his gear. On his boney feet were a pair of boots though, pristine and untouched by time, the boots were what called to you, drawing you to make those final few steps to draw even closer.
Drawn by the sense of calling emanating from those boots, Sylcan, carefully removing the boots so not to damage them, donned the boots immediately. Glad to not have to worry about injuring his feet any longer, Sylcan turned his attention to the room he was in. Was there anything of value in the room? As he scanned the room for anything that might be of use to him (Investigation or Perception? Sylcan has proficiency in both, and advantage on Investigation), he, in his mind, began to play around with the information he had gathered so far, seeing if he could learn something of value. He knew he was most likely underground, since there was no natural light of any kind here, and because there was a skeleton that looked as if it had been down here for a while. Surely if he was above ground, this would not be the case. As he remembered the skeleton, he gave it a quick look, and thought to himself, "I wonder... No, it's not like the dead can do much to me." Dismissing the thought of burying the skeleton as a waste of time, Sylcan continued to review what he had learned so far. Obviously, no one had been down here in a while, but was there a reason for that? Glancing around the room, Sylcan suddenly froze. If no one had been down here, then what were these boots doing down here? How were they in such good condition, when all the other leather had rotted away?
As you touch the item that called to you, a power floods through your entire body. A piece of yourself has come home, changing you, making you more whole. You sense that there is a lot of these pieces still missing though, but the feeling of joining with a piece of yourself, however small, is enough to push that aside for the moment. With the sensation comes a memory. A memory of...
You recall that yourself, and an elf ranger who you cannot quite recall their face, once fought your way through a goblin's camp, destroying the pesky creatures and freeing some townsfolk from their prisoner cages. You get bits and pieces from the event, but realize it is from your own personal past. When you meet Latrius you will recognize him as the elf ranger who fought by your side.
That thought had just barely crossed his mind when, suddenly, a sharp pain that pierced his mind brought Sylcan to his knees and tears to his eyes. Gasping from the pain, Sylcan realized he was shaking slightly from the pain, but that wasn't important. What was important was the shard of an image the pain had brought him. In that flash of pain, Sylcan had glimpsed an image, a scene, rather, in which he saw two figures, one of which he recognized as himself, fighting off what seemed to be small, green humanoids. Ugly, for sure, but that didn't matter. He felt that he knew the second figure, who he realized shared a couple of characteristics with him, but the figure only sparked a feeling of vague familiarity, and he couldn't remember exactly what he looked like. Tucking this valuable shred of knowledge into his memory, he got up and dusted himself off. He eyed the boots he had donned so carelessly, making a mental note to not make such careless, hasty actions in the future.
ooc: I'm going to try a first-person perspective with Sylcan for a little bit, so I don't have to use 'he' all the time. If it doesn't feel right, I'll switch back.
Both parts confused and happy at the return of some memory, Naivara looks to the door the guards walked too and approaches it, knocking on it to see if they'll come to the door themselves.
"Sure. Know anyone willing to lend a couple weapons? Or will I have no need of them?’
(Is she saying I can take the cloak now, or when I get back?)
"Very well." She says, moving to the cloak and handing it to you. "I will wait for you here to hear the answer to the question. What I want you to ask is... what does she know about the location of a spellbook belonging to a legendary mage named Bowgentle." She makes sure you have the question, then hands you the cloak.
As you touch the item that called to you, a power floods through your entire body. A piece of yourself has come home, changing you, making you more whole. You sense that there is a lot of these pieces still missing though, but the feeling of joining with a piece of yourself, however small, is enough to push that aside for the moment. With the sensation comes a memory. A memory of...
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
She still does not trust the man, but feels a bit more secure, and a small bit of confidence from having obtained the cloak and opened a dialogue. While talking she still observes to see if he has any other weapons, gauging whether manipulating this man and his partner serves her better or taking this one out before the other arrives. She decided to use the conversational opening to get a bit more information about her current circumstances before committing to anything else.
“How far it is to my family’s manor entirely depends on where in the hells we are now. What is this place? And who are you and your ‘friend’ for that matter? Once I know where we are I can probably chart a proper course home, and yes, ensure you’re repaid commensurate to your effort - and manners - en route.”
"Well, we are near Phandalin." The man says with a shrug. "My name's Walter, and my friend is Higgul." he shrugs. "We are just hunters for the town, out here to do a bit of work this morning and see if we can get any game to bring back to town." He wears a dagger and a rapier, his armor is studded leather.
"Phandalin," Mylene repeats, sounding a bit disgusted. "We might have had a manservant from Phandalin, not that I paid much attention to such things, but no, think real money, Walter. Big city to the north. You know the one." The lies roll off her tongue without pause, as she crafts a story without specifics.
She continues to size the man up, while holding the cloak about herself. She does not feel much in the way of modesty, she notes, and she has an innate belief that she surely is an unparalleled beauty, despite not knowing her own reflection, but maintains her modesty more from the certainty that this man is not worthy to look upon her. She tries to gauge whether he is a seasoned warrior, or just a hunter as he describes, and begins looking for a good opportunity to seize one of his weapons and kill him.
"They don't teach you much in the way of manners in Phandalin, do they? Most men would at least pretend to look me in the eyes when speaking to me but I see you don't even bother. In Phandolin I could probably secure a proper carriage, and if you feel both you and Walter are needed to escort me home, then so be it. Unless you think you can handle me alone, and have the reward for just yourself. And I assure you, for seeing to the safe passage of someone like me, the rewards would be... ample."
She smiles a smile that does not reach her eyes, she knows, and she doesn't care, or bother with a deeper level of dissembling in her expression - he isn't looking at her eyes anyway, she is sure of it. She keeps her options open, with the casual mention of wealth alongside maintaining the man's obvious lascivious interest - all the better to keep him under her control until she decides he is best done away with.
Phandalin. That's probably a place and not a person. "Anyone else having trouble with bandits on the road, or just you? Do you have an inventory for the caravan? Who went with it?"Honor leans a bit to one side as the noise from outside gets briefly louder. "And the clothes, if you please. I wouldn't want to scare away any potential customers if you've already suffered such misfortune."She keeps her face attentive. "I can listen and dress at the same time, I'm a born multitasker."
"Distressing." The wizard said with a tisk. "I hear honesty in your words." The wizard continued with a frown. "I truly wish I could believe you though…"
Leto sighs, 'this clearly isn't going anywhere' he thinks to himself. "If you wish to trust me, please do. You have your guards here. Whereas I have only the robe you've given me. Please tell me who you are, and where I am, and what you would like to know. Though I think you have a better idea than I do unfortunately." Leto needs to know where he is, and needs to get out of here, but cannot yet risk testing this man's, or his guards', patience.
Kierro recalls a small bird with white and yellow feathers. It chirped pleasant songs all day as it flew about outside - he remembers it didn’t like the cage, but it never flew off. Kierro would enjoy its company whenever he saw it, offering it a few seeds and nuts when he could.
He comes back to reality slowly, taking the ring off and placing it on the table as he regains his senses. “It’s like a part of me came back, some distant memory...”
Keep the ring then." The elf says with a shrug. "I mostly wore it hoping one day to unlock its magic. It seems that magic may have been meant for you instead."
Unlike the gold, the book was of little use to her - she never felt the need of dissecting magic into formulas - but still, it was something material, hence, in her situation probably useful. Even if only to start the campfire. For some reason she imagined herself with the book near fireplace with a pitch-black cat on her lap, purring and narrowing his bright green eyes at the fire. Did she own such cat? The worm sensation at this image said "yes". Vilana sighed but immediately collected herself - there will be time for emotions later. For now she was (almost) properly dressed and ready to leave that strange place. She stroke the ring that set on the finger as it was meant for her hand all along. It was time to find out what is going on.
Vilana looked around the room for the last time (Perception 6 ) and if no other exits/interesting objects were found, traced her steps back to that opening with the view on a village. At least she can learn where she is now - she intended to get to the village.
You move back to the room you had first been in, and looked to the hole in the wall. It would be a bit of a scrabble over the rubble, but shouldn’t be hard to get out of that hole. You set to it and were soon standing out in the light of day, looking around at a small village. It was made of very new buildings, surrounded by an ancient set of ruins, little more than foundations and a few crumbling walls.
Forgot to mention this, but there were 3 sets of wizard robes in that chest, along with stockings and a pair of boots. You can add all to your equipment, or whatever you would have brought with you. Are you bringing the chest, which is clearly magical?
Almost instinctively, Sylcan backed away from the light shining through the hole in the ceiling. While it was a viable option to exit this room he was in, he knew that going around without a form of covering would be problematic. Evaluating his other options, Sylcan came to the conclusion that he should go through the exit directly in front of him. The darkness called to him, and to the darkness he would respond. In a way that felt right to him, he proceeded to walk into the darkness, pushing aside the nearly-broken door, and, as he walked through the darkness, allowed his thoughts to wander back to his situation. Sylcan, probing the recesses of his mind, asking himself an question asked by all, "Who am I?"
Unable to pull up anything to answer your question you step into the next room. Moving slowly into the darkness of the second room, you find the darkness parting to become muted grays as your own eyesight helps you pierce the darkness close at hand. More rubble and dust filled this room, and you had to be careful not to trip over a block of stone, or step on something sharp with your bare feet. The pull of whatever you were after was strengthening though as you move forward. Soon you were able to make out something laying on the floor of this chamber. It turned out to be the skeletal remains of some fallen warrior, rusted bits of metal and scraps of rotted leather all that remained of the rest of his gear. On his boney feet were a pair of boots though, pristine and untouched by time, the boots were what called to you, drawing you to make those final few steps to draw even closer.
Drawn by the sense of calling emanating from those boots, Sylcan, carefully removing the boots so not to damage them, donned the boots immediately. Glad to not have to worry about injuring his feet any longer, Sylcan turned his attention to the room he was in. Was there anything of value in the room? As he scanned the room for anything that might be of use to him (Investigation or Perception? Sylcan has proficiency in both, and advantage on Investigation), he, in his mind, began to play around with the information he had gathered so far, seeing if he could learn something of value. He knew he was most likely underground, since there was no natural light of any kind here, and because there was a skeleton that looked as if it had been down here for a while. Surely if he was above ground, this would not be the case. As he remembered the skeleton, he gave it a quick look, and thought to himself, "I wonder... No, it's not like the dead can do much to me." Dismissing the thought of burying the skeleton as a waste of time, Sylcan continued to review what he had learned so far. Obviously, no one had been down here in a while, but was there a reason for that? Glancing around the room, Sylcan suddenly froze. If no one had been down here, then what were these boots doing down here? How were they in such good condition, when all the other leather had rotted away?
As you touch the item that called to you, a power floods through your entire body. A piece of yourself has come home, changing you, making you more whole. You sense that there is a lot of these pieces still missing though, but the feeling of joining with a piece of yourself, however small, is enough to push that aside for the moment. With the sensation comes a memory. A memory of...
You recall that yourself, and an elf ranger who you cannot quite recall their face, once fought your way through a goblin's camp, destroying the pesky creatures and freeing some townsfolk from their prisoner cages. You get bits and pieces from the event, but realize it is from your own personal past. When you meet Latrius you will recognize him as the elf ranger who fought by your side.
That thought had just barely crossed his mind when, suddenly, a sharp pain that pierced his mind brought Sylcan to his knees and tears to his eyes. Gasping from the pain, Sylcan realized he was shaking slightly from the pain, but that wasn't important. What was important was the shard of an image the pain had brought him. In that flash of pain, Sylcan had glimpsed an image, a scene, rather, in which he saw two figures, one of which he recognized as himself, fighting off what seemed to be small, green humanoids. Ugly, for sure, but that didn't matter. He felt that he knew the second figure, who he realized shared a couple of characteristics with him, but the figure only sparked a feeling of vague familiarity, and he couldn't remember exactly what he looked like. Tucking this valuable shred of knowledge into his memory, he got up and dusted himself off. He eyed the boots he had donned so carelessly, making a mental note to not make such careless, hasty actions in the future.
ooc: I'm going to try a first-person perspective with Sylcan for a little bit, so I don't have to use 'he' all the time. If it doesn't feel right, I'll switch back.
You find a rusty dagger, old but still useable. You also find a scattering of coins, 24 gold, 13 silver,a nd 24 copper.
With no where else to go, you head back to the first chamber. As you look up at the light coming from the hole overhead you hear a noise from the other dark passage, the sound of someone scrabbling over rocks. You can either climb out, or check out the other passage, or do something else if you have something in mind.
Both parts confused and happy at the return of some memory, Naivara looks to the door the guards walked too and approaches it, knocking on it to see if they'll come to the door themselves.
It takes a few moments for one of the guards to come to the door. She looks you over as she steps out. "Is there something I can help you with?" She asks as she recloses the door.
(As a note the quiver feels as if it belongs to you, it is yours as far as you are concerned.)
Latrius hisses in pain as soon as he touches the cloak, clapping his hand to his head again. He looks up completely bewildered.
"A lizard? Why in the 77th Layer of the Abyss do I remember riding on a lizard?"
He shakes his head again.
"Never mind that. Is there any where I could borrow a sword, or a bow maybe? Banshees aren’t really known for being friendly and hospitable."
He frowns.
"At least, I think. Something tells me that’s accurate."
"I am sorry, but I do not have any weapons to lend you." The elven female says with a shake of her head. "I am sorry as well, I have not introduced myself either. My name is Sister Garaele, acolyte to her Lady of Luck." she grabs the symbol around her neck as she speaks the last. "If you wish to ask about weapons i would suggest a trip to the Lionshield Coster at the end of the street outside, i do not know what the shop owner will ask for those weapons and armor, but they often have odd jobs to do that you could agree to do in exchange for something."
"Hi, sorry to bother you," Naivara says, "but I noticed you taking a man in here, and I think he might have stolen from me, because that quiver is mine."
Latrius:
Latrius shrugs.
"Sure. Know anyone willing to lend a couple weapons? Or will I have no need of them?’
(Is she saying I can take the cloak now, or when I get back?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
"Very well." She says, moving to the cloak and handing it to you. "I will wait for you here to hear the answer to the question. What I want you to ask is... what does she know about the location of a spellbook belonging to a legendary mage named Bowgentle." She makes sure you have the question, then hands you the cloak.
As you touch the item that called to you, a power floods through your entire body. A piece of yourself has come home, changing you, making you more whole. You sense that there is a lot of these pieces still missing though, but the feeling of joining with a piece of yourself, however small, is enough to push that aside for the moment. With the sensation comes a memory. A memory of...
3
1 = loved one.
2 = hated foe.
3 = favorite pet.
4 = family.
5 = homeland.
6 = event from past.
(Hard to get those spoilers to workw hen you add text I guess... oh well.)
You can write up a memory of some favorite pet or animal you had in your past.
The guards shut the door to the stairs going down when they went through. you are in an empty room with 3 closed doors, one going to the stairs the guards used, one to the street outside, and a third to an unknown area.
As you touch the item that called to you, a power floods through your entire body. A piece of yourself has come home, changing you, making you more whole. You sense that there is a lot of these pieces still missing though, but the feeling of joining with a piece of yourself, however small, is enough to push that aside for the moment. With the sensation comes a memory. A memory of...
1
1 = loved one.
2 = hated foe.
3 = favorite pet.
4 = family.
5 = homeland.
6 = event from past.
A memory comes to you. You walk through a forest with a companion at your side. He looks like a human, but you know him to be more than that. His brown hair waves in a slight breeze as his blue eyes meet your own. You hold hands as you walk, knowing that you have to enjoy these times together when possible. The memory ends then. You will recognize Kierro as the man in the memory when you meet him.
Kierro:
Kierro recalls a small bird with white and yellow feathers. It chirped pleasant songs all day as it flew about outside - he remembers it didn’t like the cage, but it never flew off. Kierro would enjoy its company whenever he saw it, offering it a few seeds and nuts when he could.
He comes back to reality slowly, taking the ring off and placing it on the table as he regains his senses. “It’s like a part of me came back, some distant memory...”
Vilana
Unlike the gold, the book was of little use to her - she never felt the need of dissecting magic into formulas - but still, it was something material, hence, in her situation probably useful. Even if only to start the campfire. For some reason she imagined herself with the book near fireplace with a pitch-black cat on her lap, purring and narrowing his bright green eyes at the fire. Did she own such cat? The worm sensation at this image said "yes". Vilana sighed but immediately collected herself - there will be time for emotions later. For now she was (almost) properly dressed and ready to leave that strange place. She stroke the ring that set on the finger as it was meant for her hand all along. It was time to find out what is going on.
Vilana looked around the room for the last time (Perception 10 ) and if no other exits/interesting objects were found, traced her steps back to that opening with the view on a village. At least she can learn where she is now - she intended to get to the village.
Meili Liang Lvl 5 Monk
Dice
That thought had just barely crossed his mind when, suddenly, a sharp pain that pierced his mind brought Sylcan to his knees and tears to his eyes. Gasping from the pain, Sylcan realized he was shaking slightly from the pain, but that wasn't important. What was important was the shard of an image the pain had brought him. In that flash of pain, Sylcan had glimpsed an image, a scene, rather, in which he saw two figures, one of which he recognized as himself, fighting off what seemed to be small, green humanoids. Ugly, for sure, but that didn't matter. He felt that he knew the second figure, who he realized shared a couple of characteristics with him, but the figure only sparked a feeling of vague familiarity, and he couldn't remember exactly what he looked like. Tucking this valuable shred of knowledge into his memory, he got up and dusted himself off. He eyed the boots he had donned so carelessly, making a mental note to not make such careless, hasty actions in the future.
ooc: I'm going to try a first-person perspective with Sylcan for a little bit, so I don't have to use 'he' all the time. If it doesn't feel right, I'll switch back.
Sylcan Naïlo - Eladrin Blood Hunter - DragonDenn's Dragonlords | Althaea Sylvaranth - Wood Elf Druid - JorvikDave's Storm King's Thunder | Ekane - Half-orc Warlock - Murk Over Gladerown | Aoth Meliamne - Aasimar Sorcerer - WoobyDoobyDoo's Vraleon
I also DM RemCultist's Frozen Sick
Naivara:
Both parts confused and happy at the return of some memory, Naivara looks to the door the guards walked too and approaches it, knocking on it to see if they'll come to the door themselves.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
(What if I didn’t have a pet? The Underdark isn’t really pet friendly. Maybe a lizard?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Latrius:
Never mind, I have an idea.
Latrius hisses in pain as soon as he touches the cloak, clapping his hand to his head again. He looks up completely bewildered.
"A lizard? Why in the 77th Layer of the Abyss do I remember riding on a lizard?"
He shakes his head again.
"Never mind that. Is there any where I could borrow a sword, or a bow maybe? Banshees aren’t really known for being friendly and hospitable."
He frowns.
"At least, I think. Something tells me that’s accurate."
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Phandalin," Mylene repeats, sounding a bit disgusted. "We might have had a manservant from Phandalin, not that I paid much attention to such things, but no, think real money, Walter. Big city to the north. You know the one." The lies roll off her tongue without pause, as she crafts a story without specifics.
She continues to size the man up, while holding the cloak about herself. She does not feel much in the way of modesty, she notes, and she has an innate belief that she surely is an unparalleled beauty, despite not knowing her own reflection, but maintains her modesty more from the certainty that this man is not worthy to look upon her. She tries to gauge whether he is a seasoned warrior, or just a hunter as he describes, and begins looking for a good opportunity to seize one of his weapons and kill him.
"They don't teach you much in the way of manners in Phandalin, do they? Most men would at least pretend to look me in the eyes when speaking to me but I see you don't even bother. In Phandolin I could probably secure a proper carriage, and if you feel both you and Walter are needed to escort me home, then so be it. Unless you think you can handle me alone, and have the reward for just yourself. And I assure you, for seeing to the safe passage of someone like me, the rewards would be... ample."
She smiles a smile that does not reach her eyes, she knows, and she doesn't care, or bother with a deeper level of dissembling in her expression - he isn't looking at her eyes anyway, she is sure of it. She keeps her options open, with the casual mention of wealth alongside maintaining the man's obvious lascivious interest - all the better to keep him under her control until she decides he is best done away with.
Tessa
Tessa reaches out to grasp the bracers as they seem vaguely familiar as if seen once upon a dream. She dons them quickly without any hesitation.
Honor
Phandalin. That's probably a place and not a person. "Anyone else having trouble with bandits on the road, or just you? Do you have an inventory for the caravan? Who went with it?" Honor leans a bit to one side as the noise from outside gets briefly louder. "And the clothes, if you please. I wouldn't want to scare away any potential customers if you've already suffered such misfortune." She keeps her face attentive. "I can listen and dress at the same time, I'm a born multitasker."
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Leto
Leto sighs, 'this clearly isn't going anywhere' he thinks to himself. "If you wish to trust me, please do. You have your guards here. Whereas I have only the robe you've given me. Please tell me who you are, and where I am, and what you would like to know. Though I think you have a better idea than I do unfortunately." Leto needs to know where he is, and needs to get out of here, but cannot yet risk testing this man's, or his guards', patience.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Keep the ring then." The elf says with a shrug. "I mostly wore it hoping one day to unlock its magic. It seems that magic may have been meant for you instead."
You move back to the room you had first been in, and looked to the hole in the wall. It would be a bit of a scrabble over the rubble, but shouldn’t be hard to get out of that hole. You set to it and were soon standing out in the light of day, looking around at a small village. It was made of very new buildings, surrounded by an ancient set of ruins, little more than foundations and a few crumbling walls.
Forgot to mention this, but there were 3 sets of wizard robes in that chest, along with stockings and a pair of boots. You can add all to your equipment, or whatever you would have brought with you. Are you bringing the chest, which is clearly magical?
You find a rusty dagger, old but still useable. You also find a scattering of coins, 24 gold, 13 silver,a nd 24 copper.
With no where else to go, you head back to the first chamber. As you look up at the light coming from the hole overhead you hear a noise from the other dark passage, the sound of someone scrabbling over rocks. You can either climb out, or check out the other passage, or do something else if you have something in mind.
It takes a few moments for one of the guards to come to the door. She looks you over as she steps out. "Is there something I can help you with?" She asks as she recloses the door.
(As a note the quiver feels as if it belongs to you, it is yours as far as you are concerned.)
"I am sorry, but I do not have any weapons to lend you." The elven female says with a shake of her head. "I am sorry as well, I have not introduced myself either. My name is Sister Garaele, acolyte to her Lady of Luck." she grabs the symbol around her neck as she speaks the last. "If you wish to ask about weapons i would suggest a trip to the Lionshield Coster at the end of the street outside, i do not know what the shop owner will ask for those weapons and armor, but they often have odd jobs to do that you could agree to do in exchange for something."
Naivara:
"Hi, sorry to bother you," Naivara says, "but I noticed you taking a man in here, and I think he might have stolen from me, because that quiver is mine."
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard