Kierro stutters as he stares at the ring that brought back his memory, and seems like it holds additional magic yet. "I'm glad that it's been revealed, but... if I'm to keep it, you've helped me, and shown me this... there must be something I can do in return to repay your kindness."
She still does not trust the man, but feels a bit more secure, and a small bit of confidence from having obtained the cloak and opened a dialogue. While talking she still observes to see if he has any other weapons, gauging whether manipulating this man and his partner serves her better or taking this one out before the other arrives. She decided to use the conversational opening to get a bit more information about her current circumstances before committing to anything else.
“How far it is to my family’s manor entirely depends on where in the hells we are now. What is this place? And who are you and your ‘friend’ for that matter? Once I know where we are I can probably chart a proper course home, and yes, ensure you’re repaid commensurate to your effort - and manners - en route.”
"Well, we are near Phandalin." The man says with a shrug. "My name's Walter, and my friend is Higgul." he shrugs. "We are just hunters for the town, out here to do a bit of work this morning and see if we can get any game to bring back to town." He wears a dagger and a rapier, his armor is studded leather.
"Phandalin," Mylene repeats, sounding a bit disgusted. "We might have had a manservant from Phandalin, not that I paid much attention to such things, but no, think real money, Walter. Big city to the north. You know the one." The lies roll off her tongue without pause, as she crafts a story without specifics.
She continues to size the man up, while holding the cloak about herself. She does not feel much in the way of modesty, she notes, and she has an innate belief that she surely is an unparalleled beauty, despite not knowing her own reflection, but maintains her modesty more from the certainty that this man is not worthy to look upon her. She tries to gauge whether he is a seasoned warrior, or just a hunter as he describes, and begins looking for a good opportunity to seize one of his weapons and kill him.
"They don't teach you much in the way of manners in Phandalin, do they? Most men would at least pretend to look me in the eyes when speaking to me but I see you don't even bother. In Phandolin I could probably secure a proper carriage, and if you feel both you and Walter are needed to escort me home, then so be it. Unless you think you can handle me alone, and have the reward for just yourself. And I assure you, for seeing to the safe passage of someone like me, the rewards would be... ample."
She smiles a smile that does not reach her eyes, she knows, and she doesn't care, or bother with a deeper level of dissembling in her expression - he isn't looking at her eyes anyway, she is sure of it. She keeps her options open, with the casual mention of wealth alongside maintaining the man's obvious lascivious interest - all the better to keep him under her control until she decides he is best done away with.
insight check for scout: 13
You feel you could get the rapier away from the man, his eyes definitely not on your own and enjoying the distracting glimpse of what is showing with the cloak. He is clearly not considering you any sort of threat at this point in time.
"Do you mean Neverwinter?" The man asks with a frown, his eyes not lifting an inch. "Me and Higgul will escort you to Phandalin, then on to Neverwinter if that is what you wish..."
Tessa reaches out to grasp the bracers as they seem vaguely familiar as if seen once upon a dream. She dons them quickly without any hesitation.
As you touch the item that called to you, a power floods through your entire body. A piece of yourself has come home, changing you, making you more whole. You sense that there is a lot of these pieces still missing though, but the feeling of joining with a piece of yourself, however small, is enough to push that aside for the moment. With the sensation comes a memory. A memory of...
Phandalin. That's probably a place and not a person. "Anyone else having trouble with bandits on the road, or just you? Do you have an inventory for the caravan? Who went with it?"Honor leans a bit to one side as the noise from outside gets briefly louder. "And the clothes, if you please. I wouldn't want to scare away any potential customers if you've already suffered such misfortune."She keeps her face attentive. "I can listen and dress at the same time, I'm a born multitasker."
"What fun would that be?" The woman asks with a chuckle. She sighs though and straightens up from where she was leaning against a shelf. "I am Linene Graywind." She says, introducing herself finally. "Wait here and I'll be one moment." Moving around the place, she soon has a growing pile near your feet. You get a padded tunic, a set of stockings, boots, a belt, a set of chain mail, a longsword, a shield, a dagger, and a backpack, which is a explorer's pack.
"Now, this is a costly investment on my part, so realize I will have to put a bounty on your head if you don't return with either my missing supplies or some knowledge of where those supplies can be found." She informs you as she finishes the pile. "As for answers to your questions. I am not the only one missing supplies, there are other shops in town that have had their supplies stolen somewhere between here and Neverwinter." She pulls out a sheet of paper from behind the counter. "This is a list of my inventory, you should see crates with my shop's symbol on it." She gestures to a lion rampant on the wall behind the counter.
"Distressing." The wizard said with a tisk. "I hear honesty in your words." The wizard continued with a frown. "I truly wish I could believe you though…"
Leto sighs, 'this clearly isn't going anywhere' he thinks to himself. "If you wish to trust me, please do. You have your guards here. Whereas I have only the robe you've given me. Please tell me who you are, and where I am, and what you would like to know. Though I think you have a better idea than I do unfortunately." Leto needs to know where he is, and needs to get out of here, but cannot yet risk testing this man's, or his guards', patience.
"I feel you are being honest with me." The wizard says with a nod to you. "How about we test your resolve and willingness to become a part of my crew? I could use a warrior like yourself after all..." He looks you over in the cloak you have on. "How about you get some gear from our supplies while I decide what task would be a good option to put you to?" He nods to his guards. "These two can put you to some sort of work in the meantime, and make sure you don't get yourself into trouble. Are you amenable to that?"
"Hi, sorry to bother you," Naivara says, "but I noticed you taking a man in here, and I think he might have stolen from me, because that quiver is mine."
"Wouldn't surprise me any." The guard says with a sigh. "Go ahead and take it if it is yours then." She looks flustered a bit and moves back to the door. "We have some more questions to ask them, so, unless you have something else you require of me right now..." The woman gives you a look to see if you need anything further.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Kierro stutters as he stares at the ring that brought back his memory, and seems like it holds additional magic yet. "I'm glad that it's been revealed, but... if I'm to keep it, you've helped me, and shown me this... there must be something I can do in return to repay your kindness."
"I am just a retired adventurer, not a giver of tasks." The elderly elf says with a grin. He gets up and moves around his place, pulling out well-mended clothes and boots. You get a pair of britches, a tunic, a belt, a serviceable dagger, a set of used scale mail armor, and a shield.
"None of this is being used, but I would like to know what becomes of it as you travel." He says as he hands it over. "Please stop back at some point to tell me of your own adventures..."
You move back to the room you had first been in, and looked to the hole in the wall. It would be a bit of a scrabble over the rubble, but shouldn’t be hard to get out of that hole. You set to it and were soon standing out in the light of day, looking around at a small village. It was made of very new buildings, surrounded by an ancient set of ruins, little more than foundations and a few crumbling walls.
Forgot to mention this, but there were 3 sets of wizard robes in that chest, along with stockings and a pair of boots. You can add all to your equipment, or whatever you would have brought with you. Are you bringing the chest, which is clearly magical?
If she can lift that chest and get it through the hole in the wall - yes, Vilana takes everything, chest included. If not - she will dress completely and pack the rest of the clothes with her (make the smallest tightest possible pack from it), while hiding the chest under the rocks and covering her footsteps with dust.
At any rate, she would clean her up and go to the village.
That thought had just barely crossed his mind when, suddenly, a sharp pain that pierced his mind brought Sylcan to his knees and tears to his eyes. Gasping from the pain, Sylcan realized he was shaking slightly from the pain, but that wasn't important. What was important was the shard of an image the pain had brought him. In that flash of pain, Sylcan had glimpsed an image, a scene, rather, in which he saw two figures, one of which he recognized as himself, fighting off what seemed to be small, green humanoids. Ugly, for sure, but that didn't matter. He felt that he knew the second figure, who he realized shared a couple of characteristics with him, but the figure only sparked a feeling of vague familiarity, and he couldn't remember exactly what he looked like. Tucking this valuable shred of knowledge into his memory, he got up and dusted himself off. He eyed the boots he had donned so carelessly, making a mental note to not make such careless, hasty actions in the future.
ooc: I'm going to try a first-person perspective with Sylcan for a little bit, so I don't have to use 'he' all the time. If it doesn't feel right, I'll switch back.
You find a rusty dagger, old but still useable. You also find a scattering of coins, 13 gold, 11 silver,a nd 13 copper.
With no where else to go, you head back to the first chamber. As you look up at the light coming from the hole overhead you hear a noise from the other dark passage, the sound of someone scrabbling over rocks. You can either climb out, or check out the other passage, or do something else if you have something in mind.
Noting that the dagger is rusty, I pick it up, and it feels natural in my hand. Picking up the pieces of coin I find, I stuff them in my boots, having no other place to put them. Continuing to stay out of the light, I peer up at at the hole, but then hear a sound coming from the other passage, the one I had neglected. Continuing to listen to the sound emanating from the other passageway, I conclude that it is the sound of someone, or something, scrambling over rocks. Remembering what happened to me with the boots, I attempt to stealthily enter the other dark tunnel, and learn something important about these boots. They, in fact, do not make any noise while I wear them. Tucking away that shred of knowledge, I continue down the dark passage, seeing only in greys, and wondering what could be causing the noises. (Stealth check: 18)
(As a side note, I'm not entire sure how the in-forum dice roller works. I'm assuming that [ roll]1d20ad+4[ /roll] does it with advantage, since it's what it gave me, but am I supposed to roll 2d20, so it gives two values?)
Honor puts on the tunic at once. She considers bundling up the armor and carrying it, or shoving it into the backpack, but a little voice in the back of her head immediately starts to nag at her. She sighs mentally, still trying to put on a polite face for the store owner, and gives up on chasing after that strange feeling from earlier. "My thanks again,"she says instead as she begins to put on the gambeson. "My name's Honor. Only professionally appropriate." She 'adjusts' the fastenings at the bust and throws a wink.
She takes the list of supplies from LInene and continues putting on the armor. "Of course. And the crew who were working the caravan? Where could I go to find information about them, or the path they might have taken?"
This post has potentially manipulated dice roll results.
Mylene Durza
Insight: 24
She tries to size up the man’s true skill level prior to seizing the rapier. He is clearly a thief, as she knows on some instinctive level that those bracers belong to her, and he also earlier made it clear he has less then honorable intentions. If she thinks he is a significant threat, then manipulating him into serving as her protector seems prudent, but if he is just a simple village hunter as he appears to be, it might be time to seize a weapon and take control of the situation more overtly. She weighs these options as she takes his measure as a warrior.
"Thank you for your help, Sister. I’ll try to acquire some weapons, then see about this banshee of yours."
He’ll go across the street to the place she mentioned.
As you exit the shrine you come onto a street that runs east to west. Next to the shrine sits a large building with a sign that tells you it is the Stone Hill Inn. Across from that is a building that can only be a town hall. You follow the acolyte's directions and head down the road, passing by the town hall as a woman wearing slightly-ill-fitting clothes is heading into the town hall. She has dark brown, almost black, hair. Continuing onward you come to where two shops sit across the road from each other. One of them has a sign for the Lionshield Coster on its front, and appears to be some sort of outfitting shop, while the one across the road appears to be a general store.
This post has potentially manipulated dice roll results.
Tessa
As Tessa dons the gauntlets, she feels that some part of her, a part she didn't even realize was missing, falls into place. As she revels in this surge of being made a little part whole; a memory flashes to mind. She is youngling, only 3 or 4 summers old. She has a sweet piece of sugar candy in her mouth. She hears a cry behind her, she turns to look down at a halfling maiden of possibly 10 summers. The maiden has a look of horror on her face. She looks from Tessa's face to the body of a halfling lad of 5 or 6 summers lying on the floor in a heap. The lad is beaten and bloody. His face a mess of blood with closed blackening eyes, split lips, and his small nose smashed flush to his face. Tessa smiles at the maiden around her candy, as she holds out a bag of candy to the maiden, "Look Flora. Candy. My candy." Tessa shakes as the powerful memory runs through her mind unbidden. She can remember the sweet taste of the raspberry candy on her lips.
Her odd reverly completed for now. Tessa quickly looks about the cottage seeking anything that can be used as an implement to defend herself. She also takes the time to better examine the bracers that called to her through the fog of whatever brought her to this place. She can only remember darkness prior to seeing the ruined village admist the forest.
That thought had just barely crossed his mind when, suddenly, a sharp pain that pierced his mind brought Sylcan to his knees and tears to his eyes. Gasping from the pain, Sylcan realized he was shaking slightly from the pain, but that wasn't important. What was important was the shard of an image the pain had brought him. In that flash of pain, Sylcan had glimpsed an image, a scene, rather, in which he saw two figures, one of which he recognized as himself, fighting off what seemed to be small, green humanoids. Ugly, for sure, but that didn't matter. He felt that he knew the second figure, who he realized shared a couple of characteristics with him, but the figure only sparked a feeling of vague familiarity, and he couldn't remember exactly what he looked like. Tucking this valuable shred of knowledge into his memory, he got up and dusted himself off. He eyed the boots he had donned so carelessly, making a mental note to not make such careless, hasty actions in the future.
ooc: I'm going to try a first-person perspective with Sylcan for a little bit, so I don't have to use 'he' all the time. If it doesn't feel right, I'll switch back.
You find a rusty dagger, old but still useable. You also find a scattering of coins, 13 gold, 11 silver,a nd 13 copper.
With no where else to go, you head back to the first chamber. As you look up at the light coming from the hole overhead you hear a noise from the other dark passage, the sound of someone scrabbling over rocks. You can either climb out, or check out the other passage, or do something else if you have something in mind.
Noting that the dagger is rusty, I pick it up, and it feels natural in my hand. Picking up the pieces of coin I find, I stuff them in my boots, having no other place to put them. Continuing to stay out of the light, I peer up at at the hole, but then hear a sound coming from the other passage, the one I had neglected. Continuing to listen to the sound emanating from the other passageway, I conclude that it is the sound of someone, or something, scrambling over rocks. Remembering what happened to me with the boots, I attempt to stealthily enter the other dark tunnel, and learn something important about these boots. They, in fact, do not make any noise while I wear them. Tucking away that shred of knowledge, I continue down the dark passage, seeing only in greys, and wondering what could be causing the noises. (Stealth check: 14)
(As a side note, I'm not entire sure how the in-forum dice roller works. I'm assuming that [ roll]1d20ad+4[ /roll] does it with advantage, since it's what it gave me, but am I supposed to roll 2d20, so it gives two values?)
You follow the passage and come to a chamber with a hole in the side that leads outside. A woman in an oversized wizard's robes is currently climbing out of that hole, moving over the rocks as she does so.
Can you stop quoting the posts, but make new ones? It makes it harder for me to get through to your responses when you continue to quote. If we leave the quoting to me, so I can respond directly to your post, then have you create a brand new post for you r next action, that would work better for me. Thanks.
You move back to the room you had first been in, and looked to the hole in the wall. It would be a bit of a scrabble over the rubble, but shouldn’t be hard to get out of that hole. You set to it and were soon standing out in the light of day, looking around at a small village. It was made of very new buildings, surrounded by an ancient set of ruins, little more than foundations and a few crumbling walls.
Forgot to mention this, but there were 3 sets of wizard robes in that chest, along with stockings and a pair of boots. You can add all to your equipment, or whatever you would have brought with you. Are you bringing the chest, which is clearly magical?
If she can lift that chest and get it through the hole in the wall - yes, Vilana takes everything, chest included. If not - she will dress completely and pack the rest of the clothes with her (make the smallest tightest possible pack from it), while hiding the chest under the rocks and covering her footsteps with dust.
At any rate, she would clean her up and go to the village.
You know that it would be hard to carry the chest out of here. Instead you hide it as best as you can, then cover your tracks as you make your way to the first chamber you were in. Rest is as stated before. As you stand outside the hole give me a perception check.
Honor puts on the tunic at once. She considers bundling up the armor and carrying it, or shoving it into the backpack, but a little voice in the back of her head immediately starts to nag at her. She sighs mentally, still trying to put on a polite face for the store owner, and gives up on chasing after that strange feeling from earlier. "My thanks again,"she says instead as she begins to put on the gambeson. "My name's Honor. Only professionally appropriate." She 'adjusts' the fastenings at the bust and throws a wink.
She takes the list of supplies from LInene and continues putting on the armor. "Of course. And the crew who were working the caravan? Where could I go to find information about them, or the path they might have taken?"
"The crew is out of Neverwinter, so not sure that helps you any." The woman says with a shrug. "They take the High Road from Neverwinter, then Triboar Trail here to Phandalin. it is the only real path available for the wagons."
The sense of the thing calling you is still there, like a beacon tugging you towards it.
She tries to size up the man’s true skill level prior to seizing the rapier. He is clearly a thief, as she knows on some instinctive level that those bracers belong to her, and he also earlier made it clear he has less then honorable intentions. If she thinks he is a significant threat, then manipulating him into serving as her protector seems prudent, but if he is just a simple village hunter as he appears to be, it might be time to seize a weapon and take control of the situation more overtly. She weighs these options as she takes his measure as a warrior.
He appears as someone with definite training in the use of his bow and rapier. You would not think him a commoner, but a scout or ranger of some sort. he seems to have some skills, but is clearly distracted for the moment.
As I come out of the passage, I see a woman in oversized robes climbing out of the room she's in. Careful to remain in the shadows, I try to draw her attention by calling to her. "Psst, woman."
Kierro:
(Should I add clothes to my inventory as well?)
Kierro stutters as he stares at the ring that brought back his memory, and seems like it holds additional magic yet. "I'm glad that it's been revealed, but... if I'm to keep it, you've helped me, and shown me this... there must be something I can do in return to repay your kindness."
insight check for scout: 13
You feel you could get the rapier away from the man, his eyes definitely not on your own and enjoying the distracting glimpse of what is showing with the cloak. He is clearly not considering you any sort of threat at this point in time.
"Do you mean Neverwinter?" The man asks with a frown, his eyes not lifting an inch. "Me and Higgul will escort you to Phandalin, then on to Neverwinter if that is what you wish..."
As you touch the item that called to you, a power floods through your entire body. A piece of yourself has come home, changing you, making you more whole. You sense that there is a lot of these pieces still missing though, but the feeling of joining with a piece of yourself, however small, is enough to push that aside for the moment. With the sensation comes a memory. A memory of...
4
1 = loved one.
2 = hated foe.
3 = favorite pet.
4 = family.
5 = homeland.
6 = event from past.
You recall a memory of your own family, from when you were quite young. You can write up something, being as detailed or light on detail as you wish.
"What fun would that be?" The woman asks with a chuckle. She sighs though and straightens up from where she was leaning against a shelf. "I am Linene Graywind." She says, introducing herself finally. "Wait here and I'll be one moment." Moving around the place, she soon has a growing pile near your feet. You get a padded tunic, a set of stockings, boots, a belt, a set of chain mail, a longsword, a shield, a dagger, and a backpack, which is a explorer's pack.
"Now, this is a costly investment on my part, so realize I will have to put a bounty on your head if you don't return with either my missing supplies or some knowledge of where those supplies can be found." She informs you as she finishes the pile. "As for answers to your questions. I am not the only one missing supplies, there are other shops in town that have had their supplies stolen somewhere between here and Neverwinter." She pulls out a sheet of paper from behind the counter. "This is a list of my inventory, you should see crates with my shop's symbol on it." She gestures to a lion rampant on the wall behind the counter.
"I feel you are being honest with me." The wizard says with a nod to you. "How about we test your resolve and willingness to become a part of my crew? I could use a warrior like yourself after all..." He looks you over in the cloak you have on. "How about you get some gear from our supplies while I decide what task would be a good option to put you to?" He nods to his guards. "These two can put you to some sort of work in the meantime, and make sure you don't get yourself into trouble. Are you amenable to that?"
"Wouldn't surprise me any." The guard says with a sigh. "Go ahead and take it if it is yours then." She looks flustered a bit and moves back to the door. "We have some more questions to ask them, so, unless you have something else you require of me right now..." The woman gives you a look to see if you need anything further.
Latrius:
Latrius nods.
"Thank you for your help, Sister. I’ll try to acquire some weapons, then see about this banshee of yours."
He’ll go across the street to the place she mentioned.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"I am just a retired adventurer, not a giver of tasks." The elderly elf says with a grin. He gets up and moves around his place, pulling out well-mended clothes and boots. You get a pair of britches, a tunic, a belt, a serviceable dagger, a set of used scale mail armor, and a shield.
"None of this is being used, but I would like to know what becomes of it as you travel." He says as he hands it over. "Please stop back at some point to tell me of your own adventures..."
Vilana
If she can lift that chest and get it through the hole in the wall - yes, Vilana takes everything, chest included. If not - she will dress completely and pack the rest of the clothes with her (make the smallest tightest possible pack from it), while hiding the chest under the rocks and covering her footsteps with dust.
At any rate, she would clean her up and go to the village.
Meili Liang Lvl 5 Monk
Dice
Noting that the dagger is rusty, I pick it up, and it feels natural in my hand. Picking up the pieces of coin I find, I stuff them in my boots, having no other place to put them. Continuing to stay out of the light, I peer up at at the hole, but then hear a sound coming from the other passage, the one I had neglected. Continuing to listen to the sound emanating from the other passageway, I conclude that it is the sound of someone, or something, scrambling over rocks. Remembering what happened to me with the boots, I attempt to stealthily enter the other dark tunnel, and learn something important about these boots. They, in fact, do not make any noise while I wear them. Tucking away that shred of knowledge, I continue down the dark passage, seeing only in greys, and wondering what could be causing the noises. (Stealth check: 18)
(As a side note, I'm not entire sure how the in-forum dice roller works. I'm assuming that [ roll]1d20ad+4[ /roll] does it with advantage, since it's what it gave me, but am I supposed to roll 2d20, so it gives two values?)
Sylcan Naïlo - Eladrin Blood Hunter - DragonDenn's Dragonlords | Althaea Sylvaranth - Wood Elf Druid - JorvikDave's Storm King's Thunder | Ekane - Half-orc Warlock - Murk Over Gladerown | Aoth Meliamne - Aasimar Sorcerer - WoobyDoobyDoo's Vraleon
I also DM RemCultist's Frozen Sick
Honor
Honor puts on the tunic at once. She considers bundling up the armor and carrying it, or shoving it into the backpack, but a little voice in the back of her head immediately starts to nag at her. She sighs mentally, still trying to put on a polite face for the store owner, and gives up on chasing after that strange feeling from earlier. "My thanks again," she says instead as she begins to put on the gambeson. "My name's Honor. Only professionally appropriate." She 'adjusts' the fastenings at the bust and throws a wink.
She takes the list of supplies from LInene and continues putting on the armor. "Of course. And the crew who were working the caravan? Where could I go to find information about them, or the path they might have taken?"
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Mylene Durza
Insight: 24
She tries to size up the man’s true skill level prior to seizing the rapier. He is clearly a thief, as she knows on some instinctive level that those bracers belong to her, and he also earlier made it clear he has less then honorable intentions. If she thinks he is a significant threat, then manipulating him into serving as her protector seems prudent, but if he is just a simple village hunter as he appears to be, it might be time to seize a weapon and take control of the situation more overtly. She weighs these options as she takes his measure as a warrior.
As you exit the shrine you come onto a street that runs east to west. Next to the shrine sits a large building with a sign that tells you it is the Stone Hill Inn. Across from that is a building that can only be a town hall. You follow the acolyte's directions and head down the road, passing by the town hall as a woman wearing slightly-ill-fitting clothes is heading into the town hall. She has dark brown, almost black, hair. Continuing onward you come to where two shops sit across the road from each other. One of them has a sign for the Lionshield Coster on its front, and appears to be some sort of outfitting shop, while the one across the road appears to be a general store.
Tessa
As Tessa dons the gauntlets, she feels that some part of her, a part she didn't even realize was missing, falls into place. As she revels in this surge of being made a little part whole; a memory flashes to mind. She is youngling, only 3 or 4 summers old. She has a sweet piece of sugar candy in her mouth. She hears a cry behind her, she turns to look down at a halfling maiden of possibly 10 summers. The maiden has a look of horror on her face. She looks from Tessa's face to the body of a halfling lad of 5 or 6 summers lying on the floor in a heap. The lad is beaten and bloody. His face a mess of blood with closed blackening eyes, split lips, and his small nose smashed flush to his face. Tessa smiles at the maiden around her candy, as she holds out a bag of candy to the maiden, "Look Flora. Candy. My candy." Tessa shakes as the powerful memory runs through her mind unbidden. She can remember the sweet taste of the raspberry candy on her lips.
Her odd reverly completed for now. Tessa quickly looks about the cottage seeking anything that can be used as an implement to defend herself. She also takes the time to better examine the bracers that called to her through the fog of whatever brought her to this place. She can only remember darkness prior to seeing the ruined village admist the forest.
Perception <Searching cottage> 18
Investigation <Examining bracers> 13
You follow the passage and come to a chamber with a hole in the side that leads outside. A woman in an oversized wizard's robes is currently climbing out of that hole, moving over the rocks as she does so.
Can you stop quoting the posts, but make new ones? It makes it harder for me to get through to your responses when you continue to quote. If we leave the quoting to me, so I can respond directly to your post, then have you create a brand new post for you r next action, that would work better for me. Thanks.
You know that it would be hard to carry the chest out of here. Instead you hide it as best as you can, then cover your tracks as you make your way to the first chamber you were in. Rest is as stated before. As you stand outside the hole give me a perception check.
Naivara:
"Yes," Naivara says, "did he mention where he got all his gear, because I woke up without any of mine."
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
"The crew is out of Neverwinter, so not sure that helps you any." The woman says with a shrug. "They take the High Road from Neverwinter, then Triboar Trail here to Phandalin. it is the only real path available for the wagons."
The sense of the thing calling you is still there, like a beacon tugging you towards it.
He appears as someone with definite training in the use of his bow and rapier. You would not think him a commoner, but a scout or ranger of some sort. he seems to have some skills, but is clearly distracted for the moment.
Sylcan Naïlo:
As I come out of the passage, I see a woman in oversized robes climbing out of the room she's in. Careful to remain in the shadows, I try to draw her attention by calling to her. "Psst, woman."
Of course. I'm sorry about that.
Sylcan Naïlo - Eladrin Blood Hunter - DragonDenn's Dragonlords | Althaea Sylvaranth - Wood Elf Druid - JorvikDave's Storm King's Thunder | Ekane - Half-orc Warlock - Murk Over Gladerown | Aoth Meliamne - Aasimar Sorcerer - WoobyDoobyDoo's Vraleon
I also DM RemCultist's Frozen Sick