This post has potentially manipulated dice roll results.
Mirica Initiative: 15
"Or back to the trinkets. Maybe destroying them will destroy the bond with the bones."It was just an idea and the group was too far from the disgusting things anyway.
This post has potentially manipulated dice roll results.
Xemnez chuffs, drops his stick, and draws forth Nezmos as he rushed to face the threat towards the north. "Seems the welcomers finally woke up!"He declared in concert with a depowered defender swing at the legs and torso at the one furthest to the north and its compatriot; his mane faintly lit up as he drew once more upon the power of ancestor almost instinctively so to grant him strength. And where he could, he'd keep up the pressure on one with glares and feints to keep it at leas ta little off balance for others.
Movement: To the north, standing inbetween the two undead there.
Bonus Action: Tranquil Fury(Rage).
Action: Blade Blitz on ze Undead. (Melee)Greatsword - #1 Attack: 20 Damage: 17 of non-magical slashing to Undead(Northernmost). (Melee)Greatsword - #2 Attack: 16 Damage: 14 of non-magical slashing to Undead(Northernmost). (Melee)Greatsword - #3 Attack: 27 Damage: 14 of non-magical slashing to Undead(Northwestern).
First target hit has disadvantage on all attack rolls against creatures other than Xemnez and -10 movement due to Slasher feat. If any attack is a crit, the target has general disadvantage on attack rolls until the start of Xemnez next turn.
Spending a Sup. die for Distracting Strike on Northernmost Undead(if hit), inflicting 5 additional slashing damage. Next attack on it would also have advantage.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Xemnez moves forward boldly, getting between two of the creatures, and swipes his blade at one creature. Nezmos slams into one of the undead three times, sending chunks of dried bone and fabric flying....but where his axe would usually cut through such things with ease, it seems to bounce away from the things ancient bones with only partial effect.
Mirica slides down the other direction, her hammer coming to bear on another of the undead. Likewise her hammer slams into the creature, but to a lesser effect than she would have expected. It's dry stretchy bindings over its bones seems to help it shirk off the hammer blow.
Thyrius takes a step back and looses an arrow that flies and slams into the one his brother is fighting. (Feel free to roll your attack(s) w/ sneak when you have a chance.)
But the whole place seems to be coming alive as fabric wrapped creatures of bone come shambling awkwardly out of every hallway!!
The creatures near Xemnez swing their firsts with unnatural power at him, while Mirica's does the same...other creatures still shambling out of the dark hallways nearer to the group.
Attack on Xemnez: 21 Damage: 12 + 13 necrotic. (DC 12 Con save if hit, no immediate effect.)
Attack on Xemnez: 23 Damage: 13 + 9 necrotic. (DC 12 Con save if hit, no immediate effect.)
Attack on Mirica: 19 Damage: 11 + 15 necrotic. (DC 12 Con save if hit, no immediate effect.)
Simaal again says loudly nearly shouting "RUN TO THE ENTRANCE!" Simaal then runs south then east towards the exit, looking north as he passes that passage. It's fine if the south skeleton grabs at him, he's trying to block with his shield. He lets the group know of the other few hundred he sees down the other passages.
Simaal shouts for everyone to head to the exit, and then runs. His shield out, his path takes him past one of the undead creature that claws at him, trying to grab a hold of him.
Simaal: Grapple check vs DC 7
If you fail, you have to use your action to try and escape the grapple (DC: 16) or you can't move further.
Toc meanwhile pulls out his rapier, and moves across the passage to take a couple swings at the undead on the far side, looking down and trying to watch where Simaal is getting to.
Attack: 29 Damage: 12
Attack: 13 Damage: 16
His weapons slashes seem less then entirely effective as the blade pierces through gaps between bone.
Jezun's action!
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
This post has potentially manipulated dice roll results.
Simaal ducks and dodges, ready to let the undead grapple the shield he was using to block him (that's why he put his non-magical shield so as to drop it if required). But hopefully he escapes completely, he'll use up luck to escape. 14 .... luck roll if escape didn't work 18. If I fail both let me know if he grabbed on to my shield which is possible since he was on my left. If he grabbed on to the shield I just let go and continue moving. In his mind he just jumps high up to the right of the skeleton and stabs downwards into shoulder/neck region in a downward strike then calmly walks past.
This post has potentially manipulated dice roll results.
Thirius' arrow with Sneak Attack:
-> Attack: 28 Damage: 18
It doesn't look like the advantage granted by Xem's Distracting Strike has been used yet, so this could mean Thyrius' arrow has advantage. If that is the case:
-> Second attack roll: 23
-> If second attack roll is a crit, here's the additional damage roll: 10
Jezun tries to take in the chaos as best he can. Benign severed from his Ki was unnerving but he takes a breath to focus himself and, hearing Simaal’s suggestion of moving back to the entrance, he tries to orient himself. He looks at Mirica and Xemnez who are already being menaced by the undead horde.
He rushes down south right next to Mirica and points around the corner to where Simaal is headed, saying “let’s go!” and then back up north next to Xemnez, doing the same thing. Then he races east down the passage past Thyrius, Toc, and Simaal, and places himself in front of the skeleton to the east, trying to protect the others as they hopefully fall back to the entrance, taking some cracks with his now-normal staff and limbs.
Move: down 10ft, up 20ft, and back down the passage 35 feet (I’m now doubting myself and wondering if the squares are 10ft instead of 5ft)
(Goal here, really, is to incur Attacks of Opportunity from all attackers within melee of Xemnez and Mirica to rob them of reactions so they can leave safely without disengaging)
Action: attack the skeleton he ends up next to if he can (feel free to roll) but if he cannot reach then he readies an attack on any foe that next near
This post has potentially manipulated dice roll results.
Like a buzzing bee, Jezun seems to go everywhere at once, zipping past Mirica.....as both of the undead swipe at him as he runs past....
Attack on Jezun:12 Damage: 15 + 5 necrotic damage (DC 12 Con save, no immediate effect.)
Attack on Jezun:: 14 Damage: 13 + 12 necrotic damage (DC 12 Con save, no immediate effect.)
Then past Xemnez as the undead there both takes swipes at him....
Attack on Jezun:: 23 Damage: 5 + 10 necrotic damage (DC 12 Con save, no immediate effect.)
Attack on Jezun:: 11 Damage: 6 + 11 necrotic damage (DC 12 Con save, no immediate effect.)
Then rushes back down the hall after Simaal, passing by Toc who is battling and undead and reaching an undead still grasping towards Simaal who's recently run past. He stops there and begins pummelling the creature.
(Roll attacks please).
Meanwhile, an undead that was just crawling out of its place of rest climbs up and comes shambling after Simaal.
Attack on Simaal: 12 Damage: 11 + 9 necrotic damage (DC 12 Con save, no immediate effect.)
As undead continue to shamble towards the group, another gets close to Xemnez, but doesn't' yet have a chance to take a swipe at him.
This post has potentially manipulated dice roll results.
Thyrius agrees with Simaal's tactic: "No need to fight this horde without our magic with the boundaries of the anti-field being so close. Fall back and funnel them through the southernmost passage. Easier pickings."
-> Any undead planning on opportunity attacks (or attacks in their turns) against Thyrius has to first pass a WIS save {DC 19} as per the Among the Dead feature.
Semi-Frustrated, Xemnez mutters the words "pointless" as greatsword is returned to a more defensive posture. And yet despite his own words -- despite his own misgivings in the futility of Simmal's "plan", the golden furred Leonin let his feelings fuel a mighty roar to try and shake the spirit of the undead nearby before taking advantage of the opening made by Jezun to rush back towards the entrance.
With every skirmish seen along the way and avoided, the harder it became for the Leonin to focus on the connection that helped him maintain his tranquil fury state. But ran on he did regardless, pushing down or aside any further words of warning or commands for others to redouble their efforts for the moment.
Bonus Action: Daunting Roar vs Undead(1, 4, 30, and possibly 3 if within 10ft of Xemnez). Wis Save(DC 19) or be frightened.
Action/Movement:Rush to 15ft south of Jezun, before moving his remaining 10 east from that position. (Avoid AoOs where possible, but otherwise taking any and all necessary to reach his destination).
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Thyrius rushes down the hall, past the Jezun. The undead there seems ready to lunge at him, but the whispering spirits that accompany Thryius seem to give the creature pause as it looks confused trying to figure out if Thyrius is friend or foe. He comes around the corner in time to see Jezun's fists slam into the head of an undead, the an elbow into its side, the a kick to an ankle. The undead seems to take the blows...its bones cracking and snapping but still up an able. Thryius adds an arrow to the things back. Jezun's eyes pop open wide for a moment as an arrow head comes jabbing through the front of his foes chest.
Meanwhile, Xemnez lets out a mighty roar. The undead all seem to stumble back, shocked by the ferocity of the sound. Then Xemnez retreats with a frustrated chuff. The most recently arrived undead takes a half-hearted swing at him as he goes.
Attack on Xemnez: 20 Damage: 14 + 8 necrotic (DC 12 Con save on hit, no immediate affect.)
Then Xemnez rush up to join Mirica and Jezun.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
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Mirica Initiative: 15
"Or back to the trinkets. Maybe destroying them will destroy the bond with the bones." It was just an idea and the group was too far from the disgusting things anyway.
Meili Liang Lvl 5 Monk
Dice
Xemnez initiative: 20.
When you realize you're doing too much: Signature.
Thyrius bows respectively toward Mirica, though there is a bit of cheekiness in the gesture too.
-> Initiative: 20
Thryius, Mirica, Xemnez, you may all take your turns!
Initiative: Thyrius, Mirica, Xemnez: 20 | G1: 16 | Simaal: 13 | G4: 12 | Toc: 7 | Jezun: 6 | G3: 4
What's the difference between a Wizard and a Sorcerer?
Class.
Xemnez chuffs, drops his stick, and draws forth Nezmos as he rushed to face the threat towards the north. "Seems the welcomers finally woke up!" He declared in concert with a depowered defender swing at the legs and torso at the one furthest to the north and its compatriot; his mane faintly lit up as he drew once more upon the power of ancestor almost instinctively so to grant him strength. And where he could, he'd keep up the pressure on one with glares and feints to keep it at leas ta little off balance for others.
Movement: To the north, standing inbetween the two undead there.
Bonus Action: Tranquil Fury(Rage).
Action: Blade Blitz on ze Undead.
(Melee)Greatsword - #1 Attack: 20 Damage: 17 of non-magical slashing to Undead(Northernmost).
(Melee)Greatsword - #2 Attack: 16 Damage: 14 of non-magical slashing to Undead(Northernmost).
(Melee)Greatsword - #3 Attack: 27 Damage: 14 of non-magical slashing to Undead(Northwestern).
First target hit has disadvantage on all attack rolls against creatures other than Xemnez and -10 movement due to Slasher feat. If any attack is a crit, the target has general disadvantage on attack rolls until the start of Xemnez next turn.
Spending a Sup. die for Distracting Strike on Northernmost Undead(if hit), inflicting 5 additional slashing damage. Next attack on it would also have advantage.
When you realize you're doing too much: Signature.
With Xemnez leaving an opening, Mirica could move to the undead on the south side:
Attack: 29 Damage: 15
Her Warding Flare was on ready, not as much for protection as to see if that ability was suppressed by the antimagic field.
Meili Liang Lvl 5 Monk
Dice
Xemnez moves forward boldly, getting between two of the creatures, and swipes his blade at one creature. Nezmos slams into one of the undead three times, sending chunks of dried bone and fabric flying....but where his axe would usually cut through such things with ease, it seems to bounce away from the things ancient bones with only partial effect.
Mirica slides down the other direction, her hammer coming to bear on another of the undead. Likewise her hammer slams into the creature, but to a lesser effect than she would have expected. It's dry stretchy bindings over its bones seems to help it shirk off the hammer blow.
Thyrius takes a step back and looses an arrow that flies and slams into the one his brother is fighting. (Feel free to roll your attack(s) w/ sneak when you have a chance.)
But the whole place seems to be coming alive as fabric wrapped creatures of bone come shambling awkwardly out of every hallway!!
The creatures near Xemnez swing their firsts with unnatural power at him, while Mirica's does the same...other creatures still shambling out of the dark hallways nearer to the group.
Attack on Xemnez: 21 Damage: 12 + 13 necrotic. (DC 12 Con save if hit, no immediate effect.)
Attack on Xemnez: 23 Damage: 13 + 9 necrotic. (DC 12 Con save if hit, no immediate effect.)
Attack on Mirica: 19 Damage: 11 + 15 necrotic. (DC 12 Con save if hit, no immediate effect.)
Simaal's action!
Initiative: Thyrius, Mirica, Xemnez: 20 | G1: 16 | Simaal: 13 | G4: 12 | Toc: 7 | Jezun: 6 | G3: 4
What's the difference between a Wizard and a Sorcerer?
Class.
Simaal again says loudly nearly shouting "RUN TO THE ENTRANCE!" Simaal then runs south then east towards the exit, looking north as he passes that passage. It's fine if the south skeleton grabs at him, he's trying to block with his shield. He lets the group know of the other few hundred he sees down the other passages.
Simaal shouts for everyone to head to the exit, and then runs. His shield out, his path takes him past one of the undead creature that claws at him, trying to grab a hold of him.
Simaal: Grapple check vs DC 7
If you fail, you have to use your action to try and escape the grapple (DC: 16) or you can't move further.
Toc meanwhile pulls out his rapier, and moves across the passage to take a couple swings at the undead on the far side, looking down and trying to watch where Simaal is getting to.
Attack: 29 Damage: 12
Attack: 13 Damage: 16
His weapons slashes seem less then entirely effective as the blade pierces through gaps between bone.
Jezun's action!
What's the difference between a Wizard and a Sorcerer?
Class.
Simaal ducks and dodges, ready to let the undead grapple the shield he was using to block him (that's why he put his non-magical shield so as to drop it if required). But hopefully he escapes completely, he'll use up luck to escape. 14 .... luck roll if escape didn't work 18. If I fail both let me know if he grabbed on to my shield which is possible since he was on my left. If he grabbed on to the shield I just let go and continue moving. In his mind he just jumps high up to the right of the skeleton and stabs downwards into shoulder/neck region in a downward strike then calmly walks past.
Thirius' arrow with Sneak Attack:
-> Attack: 28 Damage: 18
It doesn't look like the advantage granted by Xem's Distracting Strike has been used yet, so this could mean Thyrius' arrow has advantage. If that is the case:
-> Second attack roll: 23
-> If second attack roll is a crit, here's the additional damage roll: 10
Simaal dodges past the undead easily enough, deflecting a grab with his shield, and rushes around the corner, seeing a free path to the exit.
Thyrius' arrow thacks into his brothers foe with a crunching sound and sits there, hanging from its chest limply.
Jezun!
What's the difference between a Wizard and a Sorcerer?
Class.
Jezun tries to take in the chaos as best he can. Benign severed from his Ki was unnerving but he takes a breath to focus himself and, hearing Simaal’s suggestion of moving back to the entrance, he tries to orient himself. He looks at Mirica and Xemnez who are already being menaced by the undead horde.
He rushes down south right next to Mirica and points around the corner to where Simaal is headed, saying “let’s go!” and then back up north next to Xemnez, doing the same thing. Then he races east down the passage past Thyrius, Toc, and Simaal, and places himself in front of the skeleton to the east, trying to protect the others as they hopefully fall back to the entrance, taking some cracks with his now-normal staff and limbs.
Move: down 10ft, up 20ft, and back down the passage 35 feet (I’m now doubting myself and wondering if the squares are 10ft instead of 5ft)
(Goal here, really, is to incur Attacks of Opportunity from all attackers within melee of Xemnez and Mirica to rob them of reactions so they can leave safely without disengaging)
Action: attack the skeleton he ends up next to if he can (feel free to roll) but if he cannot reach then he readies an attack on any foe that next near
BA: unarmed strike if possible
Like a buzzing bee, Jezun seems to go everywhere at once, zipping past Mirica.....as both of the undead swipe at him as he runs past....
Attack on Jezun: 12 Damage: 15 + 5 necrotic damage (DC 12 Con save, no immediate effect.)
Attack on Jezun:: 14 Damage: 13 + 12 necrotic damage (DC 12 Con save, no immediate effect.)
Then past Xemnez as the undead there both takes swipes at him....
Attack on Jezun:: 23 Damage: 5 + 10 necrotic damage (DC 12 Con save, no immediate effect.)
Attack on Jezun:: 11 Damage: 6 + 11 necrotic damage (DC 12 Con save, no immediate effect.)
Then rushes back down the hall after Simaal, passing by Toc who is battling and undead and reaching an undead still grasping towards Simaal who's recently run past. He stops there and begins pummelling the creature.
(Roll attacks please).
Meanwhile, an undead that was just crawling out of its place of rest climbs up and comes shambling after Simaal.
Attack on Simaal: 12 Damage: 11 + 9 necrotic damage (DC 12 Con save, no immediate effect.)
As undead continue to shamble towards the group, another gets close to Xemnez, but doesn't' yet have a chance to take a swipe at him.
Thryius, Mirica, Xemnez, you're up!
Initiative: Thyrius, Mirica, Xemnez: 20 | G1: 16 | Simaal: 13 | G4: 12 | Toc: 7 | Jezun: 6 | G3: 4
What's the difference between a Wizard and a Sorcerer?
Class.
Thyrius agrees with Simaal's tactic: "No need to fight this horde without our magic with the boundaries of the anti-field being so close. Fall back and funnel them through the southernmost passage. Easier pickings."
-> Bonus action: Cunning Action - Dash
-> Movement (70ft): Southeast past Toc and Jezun and toward Simaal.
-> Action, while moving towards Simaal: Short Bow with Sneak Attack vs. #28: 30 Damage: 20
-> Any undead planning on opportunity attacks (or attacks in their turns) against Thyrius has to first pass a WIS save {DC 19} as per the Among the Dead feature.
Before Mirica could join Jezun, she had to get past the undead in front of her.
Attack on the wounded: Attack: 17 Damage: 10
Action Surge: Disengage and move to Jezun.
Meili Liang Lvl 5 Monk
Dice
Semi-Frustrated, Xemnez mutters the words "pointless" as greatsword is returned to a more defensive posture. And yet despite his own words -- despite his own misgivings in the futility of Simmal's "plan", the golden furred Leonin let his feelings fuel a mighty roar to try and shake the spirit of the undead nearby before taking advantage of the opening made by Jezun to rush back towards the entrance.
With every skirmish seen along the way and avoided, the harder it became for the Leonin to focus on the connection that helped him maintain his tranquil fury state. But ran on he did regardless, pushing down or aside any further words of warning or commands for others to redouble their efforts for the moment.
Bonus Action: Daunting Roar vs Undead(1, 4, 30, and possibly 3 if within 10ft of Xemnez). Wis Save(DC 19) or be frightened.
Action/Movement: Rush to 15ft south of Jezun, before moving his remaining 10 east from that position. (Avoid AoOs where possible, but otherwise taking any and all necessary to reach his destination).
When you realize you're doing too much: Signature.
Even with the bracers not working, Jezun managed to dodge the attacks.
His own attacks on the undead in front of him:
Attack: 12 Damage: 8
Extra Attack: 16 Damage: 13
Unarmed BA Attack: 14 Damage: 7
Undead 7: DC 19 Wisdom save to AoO Thyrius : 5
Undead 1, 4, 3, and 30: DC 19 Wisdom save or Frightened of Xemnez : 13 11 13 22
What's the difference between a Wizard and a Sorcerer?
Class.
Thyrius rushes down the hall, past the Jezun. The undead there seems ready to lunge at him, but the whispering spirits that accompany Thryius seem to give the creature pause as it looks confused trying to figure out if Thyrius is friend or foe. He comes around the corner in time to see Jezun's fists slam into the head of an undead, the an elbow into its side, the a kick to an ankle. The undead seems to take the blows...its bones cracking and snapping but still up an able. Thryius adds an arrow to the things back. Jezun's eyes pop open wide for a moment as an arrow head comes jabbing through the front of his foes chest.
Meanwhile, Xemnez lets out a mighty roar. The undead all seem to stumble back, shocked by the ferocity of the sound. Then Xemnez retreats with a frustrated chuff. The most recently arrived undead takes a half-hearted swing at him as he goes.
Attack on Xemnez: 20 Damage: 14 + 8 necrotic (DC 12 Con save on hit, no immediate affect.)
Then Xemnez rush up to join Mirica and Jezun.
What's the difference between a Wizard and a Sorcerer?
Class.