Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"We gladly escort you to Phandalin Sildar.", Arikon assured to Knight. Truth be told he would escort him anywhere if it meant that he could finally leave this wrechted cave. "And I for one would gladly help you to free Gundren from these vile creatures. I have a score to settle with those goblins.", he told him and the others.There was still the question with the two captured one's. Arikon himself was of a similar mind as Sildar. "We can't let them go free. They will rejoin with the others and ambush even more helpless caravans. We need to bring them to the authorities if we don't kill them.", he stated.
Jeb takes into account Sildar's statement. He ponders Sildar's comment somewhat. He moves to release the two goblins bindings. He keeps the forced slaying of the wolves in the forefront of his mind. It was gruesome; but necessary work for the success of their mission. He couldn't in good conscious bring himself to do the same to the goblins when it was unwarranted.
Jeb says, "Sildar, they have earned your ire; but I will not slay those who cannot defend themselves. I vote we release them."
Sharloon took Sildar's offered hand. "I am Sharloon of the White Palm. It is my honor to meet you..." says the blue dragonborn in a low tone.
With uncertainty at his position within the group Sharloon muttered softly. "I am willing to do whatever I can to be of assistance." Thinking over the teachings of his master he wasn't even sure at this point why he was even on this land. Perhaps this was why he was here? Perhaps he was destined to aid this group in some way?
Seeming to stare at the wall he growls in a low voice, "Now you say nothing? Days of singing to make me leave my home and when it would actually be helpful to get any help from the other side...you say nothing? Nothing? You confound me you crazy Old Orc..."
"What do you guys think? Sildar, John, Sharloon, Arikon? What should we do with these two." Zee says motioning to the goblins as he stirred Sharloon from his thoughts. So far there was one who wouldn't mind putting them down, and one who would see them freed.
"Killing the helpless is unworthy," the dragon monk pronounces with a low growl. "If we take Sildar back to town I say we turn them over to the town guard or militia. The locals would be the ones to suffer long term from the ambushes these goblins have have undertaken. Let them pronounce judgement upon them..."
"You know, we did lose out on horses because of these folk. What do you think about making them help us bring the car to town. I know they aren't too strong, but using them to help us will save our strength and punish them. Killing them now would be a waste. We can always use them for bargaining if Yeemik decides to try and ambush us again before we get to town. Once we get to the outskirts of town and we have not been ambushed again, then maybe we can discuss further we kill them, let them go, or let the town'e people decide their fate. I just don't want to pull that cart." Zee says and offers.
Rollback Post to RevisionRollBack
Drow enthusiast Lover of lore and magic. -The White Crow-
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The party wraps up their time in the wretched goblin cave. The captured goblins cooks shudder as their fates are deliberated, and when it is decided they will be handed over to authorities, they begin to wail in fear. It’s obvious they don’t expect mercy from the locals. Klarg’s treasure chest is gathered up as the party prepares to leave. However, a cursory search of the unexplored areas reveal something interesting.
The westernmost room of the cave seems to be the common room and barracks of the goblins. Pungent with the poorly cured hides and unwashed goblins, the party finds something it’s inhabitants had left behind in their hasty retreat. Two mules are tied up in this room, battered and beaten like Sildar. They seemed to have been used by the goblins to transfer their loot down the trail, but can quickly be repurposed to drag the wagon again. Unfortunately, they are not strong enough to drag the extra provisions you found in Klarg’s den, the crates belonging to the Lionshield Coster. Those will have to be left behind.
The party moves back to where the wagon was left behind. Vaxia and her goblin mate is missing, their bindings cut away, but everything else is left intact. The wagon is hitched up once more as the sun rises, signaling the end of this night of danger. The party is back on the road again. Phandalin is only a day’s travel away.
Rollback Post to RevisionRollBack
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral-Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries;Bernard Lionsbane- Solo Curse of Strahd
Jeb is looking forward to a hot meal and an even hotter bath once they reach civilization. He walks along the path behind the wagon. The two goblins are bound and pulled behind the wagon. Jeb ensures that they are able to keep apace with the wagon and that they do not have an opportunity to escape.
Jeb marches in reflective silence. The events in the cave leaving a pall on the normally upbeat gambler. He does keep an eye out for Yemik or any of the surviving goblins.
They finally were on the road towards Phandalin again, and not too soon. Arikon was eager to reach the town and get some well deserved sleep. Even though the whole operation hadn't gone as smooth as he'd liked, by chance they still had found Sildar and managed to rescue him. The knight gave them a little more information about what was going on around here and the young sorcerer would be lying, if he denied the curiosity that stirred in him. On the march Arikon would try to keep his eyes peeled and watch for any more hostiles along the road.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Yeah, that was quite the eventful day or two eh?" Zee says with a smile contrasting the Drawf's curmudgeon toned mood.
Zee hangs out for a while.
"I'm gonna have to sleep alone tonight in the wood. It's a part of my religion and the best place to commune with my God. I'm far from his usual realm of influence and haven't heard or felt anything in a while. I'm sure I'll be fine though."
Zee helps John prepare meals for everyone in the mean time.
Rollback Post to RevisionRollBack
Drow enthusiast Lover of lore and magic. -The White Crow-
As the group travels along Jeb keeps an eye out for any apples or other treats to reward the mistreated animals with. He also gathers up any firewood along their route.
As the party prepares for the evening camp, Jeb sees to the mules giving both animals a good rub down, being sure they are allowed plenty of water, and picketed at an area with ample grazing. He rewards the pair with any found treats along the way.
"Make sure you aren't jumped by some more goblins.", Arikon cautioned Zee. He didn't know why he would need to be in the woods to communicate with his gods. To be honest he didn't know much about such things. He wasn't a religious person to begin with. 'If you need something done, you need to take care of it yourself. Don't expect anyone to help you, most of the time nobody will.', it was one of the lessons his father had taught him since he was a little boy. In retrospect it seemed rather hypocritical, considering his family had entered a pact with an evil creature from another plan.
On the trek to Phandolin Sharloon did his best to be helpful. He still wasn't sure what the Old Orc had in mind for him in this part of the world or how his destiny would unfold. And yet, he found himself quickly enjoying the company of this small troop. They generally seemed to concerned about the welfare of those around them. They even were thoughtful on the subject of the goblin prisoners. As Sharloon understood many would have slain the prisoners without a second thought. This group had been more...intentional.
He liked them.
He wasn't overly talkative while walking along the road during the day but helped to aid the injured knight a few times, cleared rubble from the road, helped readjust a wheel that was loose on the cart, and even offered to gather firewood as the companions settled in for the first night of camp.
"Make sure you aren't jumped by some more goblins.", Arikon cautioned Zee.
That thought startled the monk. "Perhaps," he intoned softly to Zee, "I could watch over or guard you as you prayed? I am certain that you are careful and yet I'm sure all of us would feel more comfortable knowing you were under watch while you communed. I will not interfere or bother you. I will be silent as...as...a monk!" the blue scaled teeth flashed white with the small attempt at humor.
If Zee agrees, Sharloon will stay within 20 yards of his position as he prays but he will not otherwise bother or speak to him.
If he's not praying at all and doing something else (like going off to count his loot) or if he's refused outright then Sharloon will shrug and move away silently.
After gathering firewood from the roadside for the group the blue monk sat down heavily, his back planted against a tree. From somewhere under his tunic he pulled out a fresh piece of broken wood that he'd gathered with the firewood pile. As the rest of the group began their evening activities Sharloom gently scraped the mud and dirt from the wood. Then, he slipped one of his razor sharp daggers from its sheath and turned the wood piece over in his palm. He slowly and carefully examined it from all angles, judging it wordlessly for several minutes.
Then, with a long calming breath...he began to carve.
Zee chuckles for a bit "Though I don't doubt your discipline I must decline." he says with a pat on Sharloon's shoulder. "I'll be fine, I'm sure." Zee says with finality.
Rollback Post to RevisionRollBack
Drow enthusiast Lover of lore and magic. -The White Crow-
This post has potentially manipulated dice roll results.
As the group settles down for hopefully their last night out in the wilderness before reaching the meager offerings of civilization in the frontier town of Phandalin. Jeb offers to take the first watch. He ensures that the animals, Sildar, and their captives needs are seen to as well.
Arikon found sleep easily enough. The last few days were eventful in a way the young man had never experienced before. Until a few days ago, he had never fought once, but for the last few days he had barely done anything else. The wounds he had received in these skirmishes took a toll on him. Nonetheless, he also felt stronger and he wouldn't want to have missed the latest events in his life. Before he finally lost consciousness he thought once again of the man he had killed during the bar fight and somehow he didn't feel that much guilt anymore. 'Funny how a few brushes with death could change one's perspective.', was the last thought before sleep took him for good.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Murmen nods grimly.
"Aye, Sildar. They're bastards, no question about it."
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"We gladly escort you to Phandalin Sildar.", Arikon assured to Knight. Truth be told he would escort him anywhere if it meant that he could finally leave this wrechted cave. "And I for one would gladly help you to free Gundren from these vile creatures. I have a score to settle with those goblins.", he told him and the others.There was still the question with the two captured one's. Arikon himself was of a similar mind as Sildar. "We can't let them go free. They will rejoin with the others and ambush even more helpless caravans. We need to bring them to the authorities if we don't kill them.", he stated.
Jeb takes into account Sildar's statement. He ponders Sildar's comment somewhat. He moves to release the two goblins bindings. He keeps the forced slaying of the wolves in the forefront of his mind. It was gruesome; but necessary work for the success of their mission. He couldn't in good conscious bring himself to do the same to the goblins when it was unwarranted.
Jeb says, "Sildar, they have earned your ire; but I will not slay those who cannot defend themselves. I vote we release them."
Sharloon took Sildar's offered hand. "I am Sharloon of the White Palm. It is my honor to meet you..." says the blue dragonborn in a low tone.
With uncertainty at his position within the group Sharloon muttered softly. "I am willing to do whatever I can to be of assistance." Thinking over the teachings of his master he wasn't even sure at this point why he was even on this land. Perhaps this was why he was here? Perhaps he was destined to aid this group in some way?
Seeming to stare at the wall he growls in a low voice, "Now you say nothing? Days of singing to make me leave my home and when it would actually be helpful to get any help from the other side...you say nothing? Nothing? You confound me you crazy Old Orc..."
"What do you guys think? Sildar, John, Sharloon, Arikon? What should we do with these two." Zee says motioning to the goblins as he stirred Sharloon from his thoughts. So far there was one who wouldn't mind putting them down, and one who would see them freed.
"Killing the helpless is unworthy," the dragon monk pronounces with a low growl. "If we take Sildar back to town I say we turn them over to the town guard or militia. The locals would be the ones to suffer long term from the ambushes these goblins have have undertaken. Let them pronounce judgement upon them..."
"You know, we did lose out on horses because of these folk. What do you think about making them help us bring the car to town. I know they aren't too strong, but using them to help us will save our strength and punish them. Killing them now would be a waste. We can always use them for bargaining if Yeemik decides to try and ambush us again before we get to town. Once we get to the outskirts of town and we have not been ambushed again, then maybe we can discuss further we kill them, let them go, or let the town'e people decide their fate. I just don't want to pull that cart." Zee says and offers.
Drow enthusiast
Lover of lore and magic.
-The White Crow-
Jeb nods at Zee's suggestion. "Good thinking there, Zee."
Murmen snorts.
"I wouldn't trust 'em to clean my boots. If ye want them along, so be it."
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Zee nods and is ready.
Drow enthusiast
Lover of lore and magic.
-The White Crow-
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Jeb is looking forward to a hot meal and an even hotter bath once they reach civilization. He walks along the path behind the wagon. The two goblins are bound and pulled behind the wagon. Jeb ensures that they are able to keep apace with the wagon and that they do not have an opportunity to escape.
Jeb marches in reflective silence. The events in the cave leaving a pall on the normally upbeat gambler. He does keep an eye out for Yemik or any of the surviving goblins.
Perception: 10, Passive Perception: 12
They finally were on the road towards Phandalin again, and not too soon. Arikon was eager to reach the town and get some well deserved sleep. Even though the whole operation hadn't gone as smooth as he'd liked, by chance they still had found Sildar and managed to rescue him. The knight gave them a little more information about what was going on around here and the young sorcerer would be lying, if he denied the curiosity that stirred in him. On the march Arikon would try to keep his eyes peeled and watch for any more hostiles along the road.
(Perception 16 if needed)
(Feel free time roleplay amongst yourselves for the rest of the journey to Phandalin).
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Murmen takes off his helmet, shakes his head vigorously, then squashes his helmet back on his head.
"Thank Moradin we’re done with that," he growls. "Dealin’ with goblins always leaves a bad taste in me mouth."
He scans the surrounding countryside to make sure they are in fact clear of any threat: 16
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Yeah, that was quite the eventful day or two eh?" Zee says with a smile contrasting the Drawf's curmudgeon toned mood.
Zee hangs out for a while.
"I'm gonna have to sleep alone tonight in the wood. It's a part of my religion and the best place to commune with my God. I'm far from his usual realm of influence and haven't heard or felt anything in a while. I'm sure I'll be fine though."
Zee helps John prepare meals for everyone in the mean time.
Drow enthusiast
Lover of lore and magic.
-The White Crow-
As the group travels along Jeb keeps an eye out for any apples or other treats to reward the mistreated animals with. He also gathers up any firewood along their route.
As the party prepares for the evening camp, Jeb sees to the mules giving both animals a good rub down, being sure they are allowed plenty of water, and picketed at an area with ample grazing. He rewards the pair with any found treats along the way.
"Make sure you aren't jumped by some more goblins.", Arikon cautioned Zee. He didn't know why he would need to be in the woods to communicate with his gods. To be honest he didn't know much about such things. He wasn't a religious person to begin with. 'If you need something done, you need to take care of it yourself. Don't expect anyone to help you, most of the time nobody will.', it was one of the lessons his father had taught him since he was a little boy. In retrospect it seemed rather hypocritical, considering his family had entered a pact with an evil creature from another plan.
On the trek to Phandolin Sharloon did his best to be helpful. He still wasn't sure what the Old Orc had in mind for him in this part of the world or how his destiny would unfold. And yet, he found himself quickly enjoying the company of this small troop. They generally seemed to concerned about the welfare of those around them. They even were thoughtful on the subject of the goblin prisoners. As Sharloon understood many would have slain the prisoners without a second thought. This group had been more...intentional.
He liked them.
He wasn't overly talkative while walking along the road during the day but helped to aid the injured knight a few times, cleared rubble from the road, helped readjust a wheel that was loose on the cart, and even offered to gather firewood as the companions settled in for the first night of camp.
"Make sure you aren't jumped by some more goblins.", Arikon cautioned Zee.
That thought startled the monk. "Perhaps," he intoned softly to Zee, "I could watch over or guard you as you prayed? I am certain that you are careful and yet I'm sure all of us would feel more comfortable knowing you were under watch while you communed. I will not interfere or bother you. I will be silent as...as...a monk!" the blue scaled teeth flashed white with the small attempt at humor.
If Zee agrees, Sharloon will stay within 20 yards of his position as he prays but he will not otherwise bother or speak to him.
If he's not praying at all and doing something else (like going off to count his loot) or if he's refused outright then Sharloon will shrug and move away silently.
After gathering firewood from the roadside for the group the blue monk sat down heavily, his back planted against a tree. From somewhere under his tunic he pulled out a fresh piece of broken wood that he'd gathered with the firewood pile. As the rest of the group began their evening activities Sharloom gently scraped the mud and dirt from the wood. Then, he slipped one of his razor sharp daggers from its sheath and turned the wood piece over in his palm. He slowly and carefully examined it from all angles, judging it wordlessly for several minutes.
Then, with a long calming breath...he began to carve.
Zee chuckles for a bit "Though I don't doubt your discipline I must decline." he says with a pat on Sharloon's shoulder. "I'll be fine, I'm sure." Zee says with finality.
Drow enthusiast
Lover of lore and magic.
-The White Crow-
As the group settles down for hopefully their last night out in the wilderness before reaching the meager offerings of civilization in the frontier town of Phandalin. Jeb offers to take the first watch. He ensures that the animals, Sildar, and their captives needs are seen to as well.
Stealth to conceal his watch site. 16
Perception 14, Passive Perception 12
Arikon found sleep easily enough. The last few days were eventful in a way the young man had never experienced before. Until a few days ago, he had never fought once, but for the last few days he had barely done anything else. The wounds he had received in these skirmishes took a toll on him. Nonetheless, he also felt stronger and he wouldn't want to have missed the latest events in his life. Before he finally lost consciousness he thought once again of the man he had killed during the bar fight and somehow he didn't feel that much guilt anymore. 'Funny how a few brushes with death could change one's perspective.', was the last thought before sleep took him for good.