The sound of claws scraping against stone can be heard at the crevasse, and the deformed creature nimbly climbs over the edge. It twists it's head around, flat rotten teeth revealed in what could only be a grin, as it examines the rest of the party. When it spots the dead Redbrand's corpse, it seems to hiss and jump in delight.
Everyone hears, "So many! So much to discover. And fresh meat."
It seems to calm down a bit, as it looks at everyone closer.
"Don't worry. I am a mere scavenger, and I only eat dead meat. You are perfectly safe. Now, what are you hiding?"
Excluding Maglath, everyone feels that piecing sensation of a force attempting to break into their mental confines, threatening to spill out their darkest secrets. Except for Maglath, everyone please make Deception checks.
Rollback Post to RevisionRollBack
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral-Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries;Bernard Lionsbane- Solo Curse of Strahd
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Deception: 10 Lyre will attempt to read the body movement and analyze the statement of scavenging, trying to figure out if the monstrosity intends to cause him or his allies any harm. Insight: 13
Jeb feels the intrusion like a pair of hands attempting to rifle through his memories like a dealer shuffling a deck of cards. Jeb wills the intruder out and in return focuses his knowledge of watching strangers across a table of cards. He attempts to discern if the being is being forthright with he and his companions.
"What are you?", Arikon demanded intuitively as he first glimpsed the creature climbing over the edge. Then he felt it. A curious sensation in the back of his head that tried to pry out his darkest secrets.
Maglath sees quickly the looks that cross his companions faces and guesses at what the foul creature is up to. He pulls out his warhammer and growls at the beast.
"Enough of this," he says. "We agreed to barter, not let you run through their minds."
He takes a step towards the creature ready to smash the warhammer down if it doesn't stop.
The creature scans each of the party members with it's sole green eye, a seemingly hungry expression on it's face.
Lyre:
The creature's voice cackles louder and louder.
"A murderer! Imagine if your companions found out. You would do anything to keep that a secret, right?"
Murmen:
"You claim to be a master blacksmith, yet you stole from another to gain fame for yourself? The man who bears the mark of Moradin, no better than a common cutpurse. How ironic."
However, Jeb, and Arikon resist it's intrusion. John on the other hand starts looking quite panicked. The creature seems to bare it's teeth in a smile as the party hears it speak.
"Forgive my manners...old habits. I promise, I will not touch your precious minds again. Now, I have a lot to tell you, yet I carry none of your mortal ambitions."
It points with a talon at the dead Redbrand on the floor, her blood still pooling around her.
"Throw her in the crevasse. Then, we deal."
Rollback Post to RevisionRollBack
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral-Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries;Bernard Lionsbane- Solo Curse of Strahd
Lyre begins to look similarly nervous. His head continues jerking this way and that as he slowly approaches the dead Redbrand, blinking and averting his gaze from his peers. Still, not trusting the creature whatsoever, he will take out a coil of rope, tie it around the ankle of the Redbrand, tie the other end around a loose stone lying in the cavern, and toss it from a safe distance down to the edge, all the while tittering some anxious tune. Thinking for a while to recollect some words he has heard, he puffs his throat out and mimics, “Pull...her...in,” in an assortment of voices.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"I'm inclined to agree with my dwarven friend.", Arikon said as he kept his distance from the monster. "I really don't think this creature is to be trusted. We should rid the world of it."
Jeb looks at the creature and shrugs his shoulders. It's fate is no terrible concern of his. He ends his nonchalant movement by reaching both arms across his body to draw the weapons on his hip. He shifts his balance to be ready for combat.
Jeb flashes a somber smile at the creature as he says, "My friends don't seem to have taken kindly to your mental intrusion. I would suggest you wag that tongue of yours to save your miserable hide and tell us why we should spare you."
Lyre echoes Jeb's words, seemingly comforting in Jeb's aggressiveness towards the creature. "I would suggest you wag that tongue of yours to save your miserable hide and tell us why we should spare you!"
Unsheathing the crossbow from his shoulder, he will Ready a shot if he senses the creature speaking to anyone about Lyre's life.
The creature's "smile" fades, and the oppressing glare of it's green eye intensifies. It drags it's claws across the stone floor as it leaps back to the edge of the crevasse.
"Foolish mortals! You dare attack me, without knowing the things I can do to you? Raise a finger, and your death will be slow and painful. You are stretching my patience- throw the body down now, and I will tell you what you want to know."
Lyre:
"At any moment, I can speak to one of your companions. I will tell them what you are. Some of them may not care, but some definitely will. Unless you tell your companions to stand down now, I will reveal to them the darkness of your soul."
Murmen:
Hah! I see it now- you are crippled. I assume despite your devotion to Moradin, you bear not the power to make yourself whole? Laughable. But, we can help each other. Tell your friends to stand down, and maybe I will reveal to you a method of restoring your hand."
Rollback Post to RevisionRollBack
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral-Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries;Bernard Lionsbane- Solo Curse of Strahd
Lyre nervously twitches, restlessly drumming his fingers and nervously tittering the sound of a cricket. Maglath and Jeb would recognize it as a sign to attack upon the group being ready, Maglath learning Lyre’s signals from their months of scouting together, and Jeb recognizing it from their scouting mission beforehand. Lyre wants to kill the creature before it can divulge the secrets it has gleaned. He bends down to drag the corpse to the hideous creature, while simultaneously loading his crossbow and drawing a dagger to his palm. “Stand down,” he says, still chirping sounds of crickets.
This post has potentially manipulated dice roll results.
Initiative: 17
Jeb quickly connecting the sounds of the crickets with his previous instruction on the covert communication from Lyre prior to initiating their scouting mission, shifts his stance to leap at the bizarre creature before him.
First Round Action/Possible Surprise Action
Jeb reaches out once more with his mind to twist the strands of Fate about the creature as he moves to strike it with his rapier.
Bonus Action - Jeb casts Hex upon the one-eyed creature. <Applying disadvantage to his Stength checks to keep him from easily scampering down the crevasse walls.>
Action - Jeb attacks the creature with his rapier.
This post has potentially manipulated dice roll results.
Lyre will quickly follow up with a shot from his crossbow, using Jeb’s quick response to his advantage, before scouting the scenery and choosing a loose boulder to dive behind, still jittery at the unsettling creature before him.
Action - shot with a Light Crossbow - to hit: 8 dealing 5 Piercing damage and 2 Sneak Attack damage.
Bonus Action - Cunning Action to Hide. Stealth roll: 18
Surprise round or not, Initiative for expediency: 5
This post has potentially manipulated dice roll results.
Initiative: 7
Maglath wants to know what this creature knows but realizes it has pushed the others too far. As soon as Lyre moves into position to attack, Maglath adjusts. He will stand with Lyre, regardless.
He steps forward and swings his warhammer over in a fast arc, aiming for the creatures head.
This post has potentially manipulated dice roll results.
Enemy Initiative: 13
Murmen: 17
John's CON Save: 12
The abomination quickly springs to action, but not before Lyre hits him with a bolt and disappears behind a pillar.
"Gah! Where did you go? I will enjoy feasting on your remains!"
The creature, seeing itself quite outnumbered, fixes his gaze on the weakest link. It's green eye fixates on John, who turns pale. The young man hunches over in pain as his skin begins to wither, and blood begins to drip out of his ears and nose. 10 necrotic damage.
Then, the creature springs across the crevasse and takes full cover behind the far pillar. As it runs, everyone except Lyre hears this:
"The bird man is a murderer! He's an associate of the crime syndicates, and has assassinated an innocent woman without remorse. He's no better than the Redbrands you seek to defeat, yet you welcome him in your ranks.
(The creature is behind full cover and across the crevasse- please revise your actions.)
The sound of claws scraping against stone can be heard at the crevasse, and the deformed creature nimbly climbs over the edge. It twists it's head around, flat rotten teeth revealed in what could only be a grin, as it examines the rest of the party. When it spots the dead Redbrand's corpse, it seems to hiss and jump in delight.
Everyone hears, "So many! So much to discover. And fresh meat."
It seems to calm down a bit, as it looks at everyone closer.
"Don't worry. I am a mere scavenger, and I only eat dead meat. You are perfectly safe. Now, what are you hiding?"
Excluding Maglath, everyone feels that piecing sensation of a force attempting to break into their mental confines, threatening to spill out their darkest secrets. Except for Maglath, everyone please make Deception checks.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Deception: 3
Murmen feels his head split open suddenly, and grunts in pain. His hand immediately goes to his axe.
"Oi, ye bastard! Get out o' me head before I make some more room in yers."
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Deception: 10
Lyre will attempt to read the body movement and analyze the statement of scavenging, trying to figure out if the monstrosity intends to cause him or his allies any harm.
Insight: 13
Jeb's Deception to resist the intrusion: 21
Jeb feels the intrusion like a pair of hands attempting to rifle through his memories like a dealer shuffling a deck of cards. Jeb wills the intruder out and in return focuses his knowledge of watching strangers across a table of cards. He attempts to discern if the being is being forthright with he and his companions.
Insight: 14, Passive Insight 16
Deception 18
"What are you?", Arikon demanded intuitively as he first glimpsed the creature climbing over the edge. Then he felt it. A curious sensation in the back of his head that tried to pry out his darkest secrets.
Maglath sees quickly the looks that cross his companions faces and guesses at what the foul creature is up to. He pulls out his warhammer and growls at the beast.
"Enough of this," he says. "We agreed to barter, not let you run through their minds."
He takes a step towards the creature ready to smash the warhammer down if it doesn't stop.
The creature scans each of the party members with it's sole green eye, a seemingly hungry expression on it's face.
Lyre:
The creature's voice cackles louder and louder.
"A murderer! Imagine if your companions found out. You would do anything to keep that a secret, right?"
Murmen:
"You claim to be a master blacksmith, yet you stole from another to gain fame for yourself? The man who bears the mark of Moradin, no better than a common cutpurse. How ironic."
However, Jeb, and Arikon resist it's intrusion. John on the other hand starts looking quite panicked. The creature seems to bare it's teeth in a smile as the party hears it speak.
"Forgive my manners...old habits. I promise, I will not touch your precious minds again. Now, I have a lot to tell you, yet I carry none of your mortal ambitions."
It points with a talon at the dead Redbrand on the floor, her blood still pooling around her.
"Throw her in the crevasse. Then, we deal."
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Lyre begins to look similarly nervous. His head continues jerking this way and that as he slowly approaches the dead Redbrand, blinking and averting his gaze from his peers. Still, not trusting the creature whatsoever, he will take out a coil of rope, tie it around the ankle of the Redbrand, tie the other end around a loose stone lying in the cavern, and toss it from a safe distance down to the edge, all the while tittering some anxious tune. Thinking for a while to recollect some words he has heard, he puffs his throat out and mimics, “Pull...her...in,” in an assortment of voices.
Maglath reaches down and grabs the rope attached to the dead Redbrand.
”Lyre has set up food for you but you get none until we hear what we want to know about the wizard and the Redbrands.”
Then he steps closer to the creature.
”But first tell me what I want to know. Who did it?”
Murmen hisses through his teeth, going pale as well.
"Kill the bastard. Kill it now. Whatever it is it doesn't mean us well."
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"I'm inclined to agree with my dwarven friend.", Arikon said as he kept his distance from the monster. "I really don't think this creature is to be trusted. We should rid the world of it."
Jeb looks at the creature and shrugs his shoulders. It's fate is no terrible concern of his. He ends his nonchalant movement by reaching both arms across his body to draw the weapons on his hip. He shifts his balance to be ready for combat.
Jeb flashes a somber smile at the creature as he says, "My friends don't seem to have taken kindly to your mental intrusion. I would suggest you wag that tongue of yours to save your miserable hide and tell us why we should spare you."
Lyre echoes Jeb's words, seemingly comforting in Jeb's aggressiveness towards the creature. "I would suggest you wag that tongue of yours to save your miserable hide and tell us why we should spare you!"
Unsheathing the crossbow from his shoulder, he will Ready a shot if he senses the creature speaking to anyone about Lyre's life.
The creature's "smile" fades, and the oppressing glare of it's green eye intensifies. It drags it's claws across the stone floor as it leaps back to the edge of the crevasse.
"Foolish mortals! You dare attack me, without knowing the things I can do to you? Raise a finger, and your death will be slow and painful. You are stretching my patience- throw the body down now, and I will tell you what you want to know."
Lyre:
"At any moment, I can speak to one of your companions. I will tell them what you are. Some of them may not care, but some definitely will. Unless you tell your companions to stand down now, I will reveal to them the darkness of your soul."
Murmen:
Hah! I see it now- you are crippled. I assume despite your devotion to Moradin, you bear not the power to make yourself whole? Laughable. But, we can help each other. Tell your friends to stand down, and maybe I will reveal to you a method of restoring your hand."
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Lyre nervously twitches, restlessly drumming his fingers and nervously tittering the sound of a cricket. Maglath and Jeb would recognize it as a sign to attack upon the group being ready, Maglath learning Lyre’s signals from their months of scouting together, and Jeb recognizing it from their scouting mission beforehand. Lyre wants to kill the creature before it can divulge the secrets it has gleaned. He bends down to drag the corpse to the hideous creature, while simultaneously loading his crossbow and drawing a dagger to his palm. “Stand down,” he says, still chirping sounds of crickets.
Initiative: 17
Jeb quickly connecting the sounds of the crickets with his previous instruction on the covert communication from Lyre prior to initiating their scouting mission, shifts his stance to leap at the bizarre creature before him.
First Round Action/Possible Surprise Action
Jeb reaches out once more with his mind to twist the strands of Fate about the creature as he moves to strike it with his rapier.
Bonus Action - Jeb casts Hex upon the one-eyed creature. <Applying disadvantage to his Stength checks to keep him from easily scampering down the crevasse walls.>
Action - Jeb attacks the creature with his rapier.
Attack: 9, Damage: 8, Sneak Attack Damage: 2, Hex Damage: 3
Lyre will quickly follow up with a shot from his crossbow, using Jeb’s quick response to his advantage, before scouting the scenery and choosing a loose boulder to dive behind, still jittery at the unsettling creature before him.
Action - shot with a Light Crossbow - to hit: 8 dealing 5 Piercing damage and 2 Sneak Attack damage.
Bonus Action - Cunning Action to Hide. Stealth roll: 18
Surprise round or not, Initiative for expediency: 5
Initiative: 7
Maglath wants to know what this creature knows but realizes it has pushed the others too far. As soon as Lyre moves into position to attack, Maglath adjusts. He will stand with Lyre, regardless.
He steps forward and swings his warhammer over in a fast arc, aiming for the creatures head.
(Attack: 19 Damage: 8 )
Initiative: 3
Arikon would hurl an Eldritch Blast at the monstrosity. What ever it was, it would die eventually, he hoped.
Attack: 10 Damage: 10
Enemy Initiative: 13
Murmen: 17
John's CON Save: 12
The abomination quickly springs to action, but not before Lyre hits him with a bolt and disappears behind a pillar.
"Gah! Where did you go? I will enjoy feasting on your remains!"
The creature, seeing itself quite outnumbered, fixes his gaze on the weakest link. It's green eye fixates on John, who turns pale. The young man hunches over in pain as his skin begins to wither, and blood begins to drip out of his ears and nose. 10 necrotic damage.
Then, the creature springs across the crevasse and takes full cover behind the far pillar. As it runs, everyone except Lyre hears this:
"The bird man is a murderer! He's an associate of the crime syndicates, and has assassinated an innocent woman without remorse. He's no better than the Redbrands you seek to defeat, yet you welcome him in your ranks.
(The creature is behind full cover and across the crevasse- please revise your actions.)
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd