Not slowing down, Tlak-Shik paces Thurk, easily avoiding the pesky rat traps(see color note above). He thinks to the others, A wise hunter knows when hunt and when to seek better hunting ground. Not to mention it is hard to combat an infestation without the right tools. There is an old saying in my country: When you are up to your schlick-tik in flesh-eating lizards it is hard to remember you were trying to drain the bilges.
Thurk nods in agreement. His thinks to the group: "My task will only take a few minutes once we reach the vessel. I assure you, these pests will not bother us once I am finished."
Ai'ryn moves over to the table and takes the candles and tinderbox. He attempts to get the attention of his party and motions at the table, then points to the stairs.
Rollback Post to RevisionRollBack
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery Razil Trympan: Tiefling Warlock - The Tower of Zenopus
Nivlen notices that Thurk is not engaging the enemy. He will use his movement to keep pace with Thurk. He will NOT yell out to the goblins but will be surveying the path and environs for usable crossbow bolts. He will ready an attack action to unarm attack any enemy that gets within 5'.
Elelyel is a little surprised at Thurk ignoring the band, making her wonder even more about what he has on the ship. She hefts her greataxe but keeps pace with him. She glances around to see where the rest of her party is. "Two per. Not bad. Wonder how many we'll collect."
If any goblins are within range and they looks like they are coming for us, then Elrik will Hex (STR) the lieutenant if within 90ft and throw a stone at the closest goblin 13 dealing 9 on a hit.
Assuming that Jhoni keeps pace with the rest of the group, and that you are moving normally without dashing, The group moves 30 of the 170 feet, as the short legged green monstrosities give chase around 10 feet behind you.
Elric throws one magic stone and hits the goblin in the front of the group, it falls to the ground, presumably dead.( if anyone else would like to fire of a missile atk of any sort, ill allow it, most of you only declared moving along side Thurk, else it's on to the second round of 'The chase'). Thurk looks at the stone in his hand, and at the dead goblin, and seems impressed, but does not throw the stone this round.
Nivlen notices that Thurk is not engaging the enemy. He will use his movement to keep pace with Thurk. He will NOT yell out to the goblins but will be surveying the path and environs for usable crossbow bolts. He will ready an attack action to unarm attack any enemy that gets within 5'.
Elelyel is a little surprised at Thurk ignoring the band, making her wonder even more about what he has on the ship. She hefts her greataxe but keeps pace with him. She glances around to see where the rest of her party is. "Two per. Not bad. Wonder how many we'll collect."
If any goblins are within range and they looks like they are coming for us, then Elrik will Hex (STR) the lieutenant if within 90ft and throw a stone at the closest goblin 13 dealing 9 on a hit.
Assuming that Jhoni keeps pace with the rest of the group, and that you are moving normally without dashing, The group moves 30 of the 170 feet, as the short legged green monstrosities give chase around 10 feet behind you.
Elric throws one magic stone and hits the goblin in the front of the group, it falls to the ground, presumably dead.( if anyone else would like to fire of a missile atk of any sort, ill allow it, most of you only declared moving along side Thurk, else it's on to the second round of 'The chase'). Thurk looks at the stone in his hand, and at the dead goblin, and seems impressed, but does not throw the stone this round.
Unless someone picks Nivlen up, he will need to dash to keep up with the 30'+ of movement everyone else is doing.
Passive perception of 13 for spotting usable crossbow bolts while traveling to the ship.
Nivlen hopes there is a choke point or defensible position on or near the ship to make a stand and buy Thurk the time he needs.
As Ai'ryn begins to move the table to block the entryway to the stairs down to the sewers, the scratching noises become louder, as if whatever is causing them grows closer. Let's do a strength athletics check, DC 15(it is a large and heavy table) to see if Ai'ryn can move it. If anyone assists, then he can do so with advantage.
(OOC: Not my strong suit, let's see how this goes lol)
19
You easily shove the table onto it's side and move it in front of the stairs, blocking the lower half of the entryway. A you do so, four rodents of unusual size(Giant Rats) make their way up to the top of the stairs and begin sniffing around the table
Rats rolls for detecting traps, DC10:1312213
The rats mill about at the other side of the Table, but miraculously avoid all the traps on the floor. They do not seem to notice the PCs, or at least don't seem concerned at their presence
DMINC: You've heard many tales (<ahem> lol, tails) of giant rats occupying the sewers in cities being nimble creatures that will stalk their prey from the shadows as a group until a large pack has gathered together, rather than attack outright on sight. Individually, they are not considered to be particularly dangerous, but in large numbers they can quickly overwhelm a foe .
Meta:
Giant Rat
Small beast, unaligned
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
11 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Senses Darkvision 60 Ft., passive Perception 10
Challenge 1/8 (25 XP)
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage.
Tegid looks at the rats, and tries to determine if they're hostile or prefer to be avoided (Nature check) 20, Tegid draws on his druidic skills to examine the rats
"Look, let me see if they're openly hostile, and if not, I may be able to try something....."
This post has potentially manipulated dice roll results.
Apologies, time zones and shift work make prompt posting challenging. Jhoni will keep pace with Thurk and will sacrifice another dart to thin out the goblin horde forming. Attack: 20 Damage: 4
Tegid looks at the rats, and tries to determine if they're hostile or prefer to be avoided (Nature check) 20, Tegid draws on his druidic skills to examine the rats
"Look, let me see if they're openly hostile, and if not, I may be able to try something....."
As you examine the rats from the relative safety of the other side of the table, you notice something strange about one of the creatures... It has tattoos. As your eyes scan it's body tryiing to recognize the symbolism of the markings, you realize that the rat seems to be examining you just as thoroughly. The other 3 animals seem normal,aside from their size, and are sniffing about on the floor aimlessly. As you and the tattooed rat lock eyes, it appears more curious than aggressive.
Tegid, please roll an Arcana check, to see if you recognize the tattoos.
Elelyel will grab hold of Nivlen and help him keep up.
She also tosses a fire bolt Attack: 21 Damage: 2 at the Hobgoblin.
Seeing the halfling struggle to keep pace with others, you turn and blast the Hobgoblin before you hoist Nivlen up and continues moving.
(OOC, Nivlen, I'm assuming that Elelyel picks you up immediately after you dash since you were first in initiative. Elelyel, how are you carrying the halfling?
A>on your shoulders like a kid at the count fair
B> piggy back style, his arms around your neck
C>tucked under an arm by his waist
D>flopped over one shoulder like a sack of potatoes?
each choice will have an advantage and disadvantage for the pair of you while you are carrying the halfling, based on your decision.)
The HG Lieutenant snarls and ducks as you catch a glancing blow on his leather helmet, leaving him with a scorchmark... and most likely a headache.
Apologies, time zones and shift work make prompt posting challenging. Jhoni will keep pace with Thurk and will sacrifice another dart to thin out the goblin horde forming. Attack: 14 Damage: 4
OOC:no problem, im still trying to find a bit of a rhythm to checking and posting myself, being a farmer irl(it's only my second year at it) is the weirdest schedule I've ever worked, so definitely understand:-)
Jhoni's dart sticks a goblin in the eye, dropping it to the ground.
Mallus doesn't say anything instead using Eldritch Sight (I can cast detect magic at will) to see if any magic lingers in this room.
The spell's effects are now beginning to fade, but through the wooden barrier you notice a faint aura of magic on the rat that Tegid is examining, specifically around the swirling tattoos. It appears be Necromantic in origin.
Thurk nods in agreement. His thinks to the group: "My task will only take a few minutes once we reach the vessel. I assure you, these pests will not bother us once I am finished."
Ai'ryn moves over to the table and takes the candles and tinderbox. He attempts to get the attention of his party and motions at the table, then points to the stairs.
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery
Razil Trympan: Tiefling Warlock - The Tower of Zenopus
Assuming that Jhoni keeps pace with the rest of the group, and that you are moving normally without dashing, The group moves 30 of the 170 feet, as the short legged green monstrosities give chase around 10 feet behind you.
Elric throws one magic stone and hits the goblin in the front of the group, it falls to the ground, presumably dead.( if anyone else would like to fire of a missile atk of any sort, ill allow it, most of you only declared moving along side Thurk, else it's on to the second round of 'The chase'). Thurk looks at the stone in his hand, and at the dead goblin, and seems impressed, but does not throw the stone this round.
Unless someone picks Nivlen up, he will need to dash to keep up with the 30'+ of movement everyone else is doing.
Passive perception of 13 for spotting usable crossbow bolts while traveling to the ship.
Nivlen hopes there is a choke point or defensible position on or near the ship to make a stand and buy Thurk the time he needs.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
As Ai'ryn begins to move the table to block the entryway to the stairs down to the sewers, the scratching noises become louder, as if whatever is causing them grows closer. Let's do a strength athletics check, DC 15(it is a large and heavy table) to see if Ai'ryn can move it. If anyone assists, then he can do so with advantage.
Mallus points out the traps to the rest of then heads down the stairs, Mallus can assist Ai’ryn.
(OOC: Not my strong suit, let's see how this goes lol)
19
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery
Razil Trympan: Tiefling Warlock - The Tower of Zenopus
You easily shove the table onto it's side and move it in front of the stairs, blocking the lower half of the entryway. A you do so, four rodents of unusual size(Giant Rats) make their way up to the top of the stairs and begin sniffing around the table
Rats rolls for detecting traps, DC10:1312213
The rats mill about at the other side of the Table, but miraculously avoid all the traps on the floor. They do not seem to notice the PCs, or at least don't seem concerned at their presence
Rodent stats? perception: 9
DMINC: You've heard many tales (<ahem> lol, tails) of giant rats occupying the sewers in cities being nimble creatures that will stalk their prey from the shadows as a group until a large pack has gathered together, rather than attack outright on sight. Individually, they are not considered to be particularly dangerous, but in large numbers they can quickly overwhelm a foe .
Meta:
Giant Rat
Actions
5v4, hmmm. Group vote, engage or disengage?
Tegid looks at the rats, and tries to determine if they're hostile or prefer to be avoided (Nature check) 20, Tegid draws on his druidic skills to examine the rats
"Look, let me see if they're openly hostile, and if not, I may be able to try something....."
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
Elelyel will grab hold of Nivlen and help him keep up.
She also tosses a fire bolt Attack: 22 Damage: 8 at the Hobgoblin.
Apologies, time zones and shift work make prompt posting challenging. Jhoni will keep pace with Thurk and will sacrifice another dart to thin out the goblin horde forming. Attack: 20 Damage: 4
As you examine the rats from the relative safety of the other side of the table, you notice something strange about one of the creatures... It has tattoos. As your eyes scan it's body tryiing to recognize the symbolism of the markings, you realize that the rat seems to be examining you just as thoroughly. The other 3 animals seem normal,aside from their size, and are sniffing about on the floor aimlessly. As you and the tattooed rat lock eyes, it appears more curious than aggressive.
Tegid, please roll an Arcana check, to see if you recognize the tattoos.
Seeing the halfling struggle to keep pace with others, you turn and blast the Hobgoblin before you hoist Nivlen up and continues moving.
(OOC, Nivlen, I'm assuming that Elelyel picks you up immediately after you dash since you were first in initiative. Elelyel, how are you carrying the halfling?
A>on your shoulders like a kid at the count fair
B> piggy back style, his arms around your neck
C>tucked under an arm by his waist
D>flopped over one shoulder like a sack of potatoes?
each choice will have an advantage and disadvantage for the pair of you while you are carrying the halfling, based on your decision.)
The HG Lieutenant snarls and ducks as you catch a glancing blow on his leather helmet, leaving him with a scorchmark... and most likely a headache.
OOC:no problem, im still trying to find a bit of a rhythm to checking and posting myself, being a farmer irl(it's only my second year at it) is the weirdest schedule I've ever worked, so definitely understand:-)
Jhoni's dart sticks a goblin in the eye, dropping it to the ground.
The spell's effects are now beginning to fade, but through the wooden barrier you notice a faint aura of magic on the rat that Tegid is examining, specifically around the swirling tattoos. It appears be Necromantic in origin.
"I would be careful of that." Mallus says to Tegid, crouching to the floor also to examine the rat.
Assuming the group stays together centered on Thurk as he continues his movement 30 feet toward the ship,The next round looks like this:
5 more Goblins appear 32 feet away from your group on the other side of the stairs, commanded by a(even/odd=HG/BB) 1Bugbear wielding a huge hammer!