To get to each door on this side, it's steps down into the water, a pace of forty feet, up the steps at the door.
The third door is also closed.
Again with nothing seemingly behind it, Silenus pushes it open.
Opening the door, there is another gasp off air moving past a strong seal.
Here Silenus finds what looks like a lounging room. There are couches big enough for few dwarf to fit comfortably.
There is an apparent setup for message (easily recognized by city born).
Other than peg, cubbies and towels on the west wall, there isn't anything special.
(( Rinn you notice the jellies you can see on the ceiling are still encased. You notice too there feels like a bit of a slope down in the floor beneath the waters just past the door heading north in the main hall. ))
This post has potentially manipulated dice roll results.
"Just keep an eye out for any traps," Rinn warns the others and points up at the encased jellies, "Would hate to invite them to our little party." He then squats down and looks closer at the water and floor, trying to get a view or angle on the slope in the floor. "Floor seems to go down in this direction. Water doesn't seem to be flowing though. Lower levels must have flooded entirely. We'd best be careful moving forward."
(Investigation if you need it for Rinn checking the floor: 16)
Robwin takes a look around trying to make sense of the layout…
((Are any of the doors on this floor accessible or are the all under water? How deep does it look like the water gets. Although there’s a slope, is the architecture of this floor okay and upright? Or is the whole structure sloping? Thanks)).
((Sorry all had some IRL issues I had to attend to but I should be back now, I don't think I'm too far behind but is there anything I could have missed in my read through?))
Rollback Post to RevisionRollBack
Sienna Fulgurflash, Bard 3- Child of the Stormy Sea - Alycron West Marches
(( You and the crew traveled to the third level below the throne room. You cam out of the ghoul tunnels in what was identified as the most southwest room in the floor. The rooms are all raised above the main hall. The main hall is flooded with eighteen inches (46 cm) of dark alkaline mineral water. The room you entered from and what you can see of the main hall walls ceilings and columns is covered in mineral build-up. Throughout the visible area of the ceiling are various jellies and oozes encased. The second room on the west heading north was sealed air tight. Inside you found maps and designs of the keep. The third room was also sealed. In it was an apparent parlor of sorts. ))
(( Rinn noted the floor just beyond the third room was slanted.
Rinn noted the maps showed floors below that must be flooded.
Robwin and Rinn, working carefully, unable to see beneath the water, determine a portion of the floor must be open to the floor below. The ceiling, wall, and columns seem stable and straight. ))
(( The water is slightly warm. Your party has warned that large sounds or agitation could prompt the encased monstrosities to attempt escape from their current entombment. ))
((Interesting, warm murky water, what could go wrong. Yian can't really do much to help with the water, unless we've seen any fish or anything in it?))
Rollback Post to RevisionRollBack
Sienna Fulgurflash, Bard 3- Child of the Stormy Sea - Alycron West Marches
(( With Rinn's comments, the party (NPCs) begin cautiously seeking the edge of the floor. Moving east toward the columns. Perhaps there is a way north near the middle of the hall without swimming.
Make a Perception, Investigation or Survival check ))
(( With Rinn's comments, the party (NPCs) begin cautiously seeking the edge of the floor. Moving east toward the columns. Perhaps there is a way north near the middle of the hall without swimming.
Make a Perception, Investigation or Survival check ))
Perception: 19
Rollback Post to RevisionRollBack
Sienna Fulgurflash, Bard 3- Child of the Stormy Sea - Alycron West Marches
Silenus follows along with the others, looking up at the ceiling and the encased oozy creatures within. He's paying more attention to them than to looking around to see what the others are searching for.
To get to each door on this side, it's steps down into the water, a pace of forty feet, up the steps at the door.
The third door is also closed.
Again with nothing seemingly behind it, Silenus pushes it open.
Opening the door, there is another gasp off air moving past a strong seal.
Here Silenus finds what looks like a lounging room. There are couches big enough for few dwarf to fit comfortably.
There is an apparent setup for message (easily recognized by city born).
Other than peg, cubbies and towels on the west wall, there isn't anything special.
(( Rinn you notice the jellies you can see on the ceiling are still encased. You notice too there feels like a bit of a slope down in the floor beneath the waters just past the door heading north in the main hall. ))
Silenus heads into the room, torch held high and pokes around in the cubbies and bangs on the walls in a few places. (Perception: 5 )
"Thinking these gnarly ghoulies don't come down here," Silenus says as he searches through the room.
"Just keep an eye out for any traps," Rinn warns the others and points up at the encased jellies, "Would hate to invite them to our little party." He then squats down and looks closer at the water and floor, trying to get a view or angle on the slope in the floor. "Floor seems to go down in this direction. Water doesn't seem to be flowing though. Lower levels must have flooded entirely. We'd best be careful moving forward."
(Investigation if you need it for Rinn checking the floor: 16)
Robwin takes a look around trying to make sense of the layout…
((Are any of the doors on this floor accessible or are the all under water? How deep does it look like the water gets. Although there’s a slope, is the architecture of this floor okay and upright? Or is the whole structure sloping? Thanks)).
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
((Sorry all had some IRL issues I had to attend to but I should be back now, I don't think I'm too far behind but is there anything I could have missed in my read through?))
Sienna Fulgurflash, Bard 3 - Child of the Stormy Sea - Alycron West Marches
Yian Do'Garon, Ranger 5 - Dragonfriend
(( You and the crew traveled to the third level below the throne room. You cam out of the ghoul tunnels in what was identified as the most southwest room in the floor. The rooms are all raised above the main hall. The main hall is flooded with eighteen inches (46 cm) of dark alkaline mineral water. The room you entered from and what you can see of the main hall walls ceilings and columns is covered in mineral build-up. Throughout the visible area of the ceiling are various jellies and oozes encased. The second room on the west heading north was sealed air tight. Inside you found maps and designs of the keep. The third room was also sealed. In it was an apparent parlor of sorts. ))
(( Rinn noted the floor just beyond the third room was slanted.
Rinn noted the maps showed floors below that must be flooded.
Robwin and Rinn, working carefully, unable to see beneath the water, determine a portion of the floor must be open to the floor below. The ceiling, wall, and columns seem stable and straight. ))
(( The water is slightly warm. Your party has warned that large sounds or agitation could prompt the encased monstrosities to attempt escape from their current entombment. ))
((Interesting, warm murky water, what could go wrong. Yian can't really do much to help with the water, unless we've seen any fish or anything in it?))
Sienna Fulgurflash, Bard 3 - Child of the Stormy Sea - Alycron West Marches
Yian Do'Garon, Ranger 5 - Dragonfriend
(( With Rinn's comments, the party (NPCs) begin cautiously seeking the edge of the floor. Moving east toward the columns. Perhaps there is a way north near the middle of the hall without swimming.
Make a Perception, Investigation or Survival check ))
Robwin sees what’s happening and tries to help by investigating…
Investigation check: 19
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Rinn's Investigation check: 20
Perception: 19
Sienna Fulgurflash, Bard 3 - Child of the Stormy Sea - Alycron West Marches
Yian Do'Garon, Ranger 5 - Dragonfriend
Silenus follows along with the others, looking up at the ceiling and the encased oozy creatures within. He's paying more attention to them than to looking around to see what the others are searching for.
Roll a d20 for Silenus; DC 10
Silenus Roll: 8
Silenus, looking at the ceiling and the clear potential dangers there, you misstep, plunging into the deep waters.
(( Pick one item Silenus looses in the plunge. Roll a survival check DC 10. ))
As Silenus splashes into the deep, a rush of water and tentacles bursts from the dark waters just north of you.
(( Everyone give me your action and roll initiative with advantage. We will piece together the scene. ))
(( With a DC below 10, Silenus will be temporarily under the stone in the water instead of in the open air. ))
Shanyrria casts bless on Sudryl, Valindra and herself. (( Initiative 19 ))