This post has potentially manipulated dice roll results.
Venovar will pick up his javelin and also Investigate, adding Thorvin's guidance. He will also make a Perception check to see if there is anything in the room that stands out, adding Thorvin's guidance.
"If we are unable to decipher the contents of this room my friends, then let us move on through the next door that we saw." Venovar says. "The sooner we get this job done the better."
Alton shows the book to Thorvin and Venovar. They put their heads together and determine that it is in fact a wizard's spellbook. Most of it is illegible, but it does clearly contain 3 spells:
"Well if that's all, I agree. with Venovar. Let's continue on and see if we can find anything else down here," Alton will say once the group has reconvened in the room.
Edit: I forgot to say Alton will retrieve his dagger like Venovar retrieved his javelin.
(I believe Templar is correct - only a Wizard can use/learn these spells in the wizard's spellbook. It might be worth some value though to a merchant or someone interested in this type of thing.)
The robe is red and orange, with a few small stars on it. The hat matches the robe. They almost look childish. You can't determine if they are magical by looking at them.
Javelins and daggers are retrieved without issues.
This post has potentially manipulated dice roll results.
Venovar will go out of the room and try to see if he can hear anything on the other side of the north door. (I'm going to be applying Guidance to my rolls, tell me if certain times are not appropriate for using it)
Gotur, the moment you put your ear to the west door, you hear the sound of glass smashing. It's not overly loud. It's like a glass fell and smashed... or something.
Venovar heads over to the west door and says "I heard birds chirping from the north door. This door is the one you are concerned about, however, so let us worry about this one." Venovar looks at everybody. "
Venovar will pick up his javelin and also Investigate, adding Thorvin's guidance. He will also make a Perception check to see if there is anything in the room that stands out, adding Thorvin's guidance.
Investigation: 2 + 3
Perception: 13 + 1
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Alton will hold the book up to the rest of the party. “Anybody know what this is,” he yells loudly.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Thorvin will take a look at the book if given an opportunity arcana: 6 plus guidance 4 for a total of 10
"If we are unable to decipher the contents of this room my friends, then let us move on through the next door that we saw." Venovar says. "The sooner we get this job done the better."
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Alton shows the book to Thorvin and Venovar. They put their heads together and determine that it is in fact a wizard's spellbook. Most of it is illegible, but it does clearly contain 3 spells:
magic missile sleep charm person
OOC: Do we know how one would use these spells?
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
You have to be a Wizard
OOC: Multiclass incoming(not really I have -1 int)
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
"Well if that's all, I agree. with Venovar. Let's continue on and see if we can find anything else down here," Alton will say once the group has reconvened in the room.
Edit: I forgot to say Alton will retrieve his dagger like Venovar retrieved his javelin.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Do the robe and hat look particularly magic-y?
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(I believe Templar is correct - only a Wizard can use/learn these spells in the wizard's spellbook. It might be worth some value though to a merchant or someone interested in this type of thing.)
The robe is red and orange, with a few small stars on it. The hat matches the robe. They almost look childish. You can't determine if they are magical by looking at them.
Javelins and daggers are retrieved without issues.
((But not rat chewed and stained?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
There are definitely holes in it, and it's not the cleanest robe around.
The hat stinks a bit.
Venovar will go out of the room and try to see if he can hear anything on the other side of the north door. (I'm going to be applying Guidance to my rolls, tell me if certain times are not appropriate for using it)
Perception: 21 + 1
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Venovar, you take a good listen to the north door in the hallway.
You could swear you heard the faint sound of birds chirping.
Gotur puts his ear to the west door.
Perception: 5
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Gotur, the moment you put your ear to the west door, you hear the sound of glass smashing. It's not overly loud. It's like a glass fell and smashed... or something.
Gotur leaves the hat and robe, and signals to the others, waving silently at the door.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Venovar heads over to the west door and says "I heard birds chirping from the north door. This door is the one you are concerned about, however, so let us worry about this one." Venovar looks at everybody. "
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Gotur describes the breaking glass he heard.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock