Ctenmiir notes the Ogre Mage in his fine red silk kimono and can't help but blurt out: "Say there. You wouldn't happen to know a fella by the name Qesnef, would ya? He's an old friend of mine, a halfling from back home. Something about you just reminds me of him the slightest bit."
Estavan thinks about it for a moment, or at least he seems to, the replies, "No, I can't say the name rings a bell. Is he the one who sent you to the portal that brought you here?"
"Naww!" Ctenmiir answers "He has his mind on other matters. A map-maker by the name of Xephries sent us looking for some long lost ancestor. I'm told he had some business with your guild, a fella named Kwalish." Ctenmiir holds out the map from the Cartophile, "thing is, we found where Kwalish's map got led, but that just got us here. Wherever here is."
"So, you're in the employ of a map-maker, then? And your map has led you here, but you haven't reached your destination. Then the solution to your problem is clear: you need more map." Estavan expounds. "I know just the one to help you find such a map."
"Gearbox, when they're ready, take these cutters to see Djhek'nlarr."
You all collect up your possessions, some of you have become namers of The Hands of TIme, and earn the right to wear the insignia of the guild, based heavily on the Fraternity of Order's symbol.
Huarache wants to know more about what being a member of the Hands of Time is like and what it entails.
Additionally, he would like to get more info about Xanist's Invention Shop (G27 on that map), although he probably will not go there now; Xanist's being on the other side of the torus.
ooc: <You guys can choose to go straight to Djhek'nlarr. (map lady) or stop by the magic shop, "The Friendly Fiend" its at the edge of the foundry district on its border with Farhome. I mention it because there was a request to buy magic items (though I totally just told you to make magic items for free, so ???). You can go anywhere else you might want to as well, you have a tout and a map, so have at it.>
"I can take you straight to her, but if you want to see if such magic items have become available, A'kin would know where to find them." Gearbox let's you know as you depart the Hands of Time. "His shop is just over here." he points out on a map he produces from a small compartment built into his hip and marks the location with a fluid that might be ink coming directly from the third finger of his other hand, before handing it to Sigurd. "You can keep that, they're complementary"
Additionally, he would like to get more info about Xanist's Invention Shop (G27 on that map), although he probably will not go there now; Xanist's being on the other side of the torus.
Huarache wants to know more about what being a member of the Hands of Time is like and what it entails.
The Hands of Time is a collaboration of like-minded aasimon, modrons and prime gnomes and dwarves, all devoted to making better compasses, steam toys, music boxes, humanoid automata, timekeeping devices, arcano-mechanical songbirds, mechanical hammers and bellows, spell-driven engines for drills and orecarts, and other obscure but durable technologies. The members of the association call themselves Timekeepers, though only a few actuallyh work on clocks of any kind. Though it specializes in mechanical devices of every description, from pendulum clocks to armillary spheres, modron holy symbols to driving gears, sextants and padlocks to magical looms, the shop is more a club of like-minded individuals than a craftsperson's guild. Modrons view the shop as a temple, leaving offerings and appeaing in large numbers to offer prayers and fine-tunings on ritual days of thte Great Modron Parade. Aasimon see the Hands of Time as a reflection of teh harmony of the multiverse, and consider the mechanical constructs expressions of the greater harmony found outside Sigil. They find the shop comforting but rarely do more than purchase curios from it. The gnome and dwarf apprentices are most willing to part with their constructions.
Xanist's shop is basically like an As Seen on TV gadget store, but she's hyper condescending, hates magic users and doesn't really like human's (despite/because of being human, herself). Her inventions include a pony cab, a sentient rat trap and a pair of crank-operated batfly wings that allow the wearer to fly. The last one doesn't work and also she can't get hold of more batflies (indigenous to Gehennna). She's also very wealthy and has a trio of monkey guard/servants.
Does Huarache count as an honorary gnome, being Lantanna and having been taught by a gnome?
Huarace certainly speaks Gnomish, and presumably understands their culture, but if there is any benefit to being a gnome, regarding interactions with others, I think they'd have to get to know you a bit first.
As you tr"avel, Gearbox relates to you a bit of background on the Planar Trade Consortium, a principal member of which is the ogre mage you just met.
"Once a small group of merchant lords seeking dominance across the planes, the Planar Trade Consortium has grown into a massive entity since the fall of the Factions in Sigil. In tandem with the Mutual Trade Association, the Planar Trade Consortium maintains a firm grip on trade in Sigil, as well as a notable presence in trade across the planes.
Its growing influence is cause for alarm for some, but others enjoy the relative peace the Consortium engenders. Even if it is only so that the Lady of Pain does not get overly annoyed with their meddling."
This post has potentially manipulated dice roll results.
As a guildsman himself, Shutorn mingles with the Timekeepers and tries to find the best person to talk to for information about the fate of Kwalish and Anaxi Xephries' great grandfather.
Hondo walks through the city with his companions, not taking his hand off the hilt of his new Aragorn’s Fang. He sticks close to Omiy as she is the Hondo trusts the most.
Omiy wants to stop by The Friendly Fiend and grab some healing potions.
She grabs an armful of potions and lays them on the counter. "Hey Hondo," she asks as the shopkeep is ringing them up. Omiy figures she would some help if she's going to talk to the Knights of the cross-trade, whatever that entails. "Do you want to come with me to get a couple of these bad boys?" She leans agains the counter, places her hands one behind the other on the barrel of the gun in the air, and makes a shooting motion, making a "boom" sound with her mouth.
As a guildsman himself, Shutorn mingles with the Timekeepers and tries to find the best person to talk to for information about the fate of Kwalish and Anaxi Xephries' great grandfather.
Charisma: 14
Saddam's face turns from jovial to somber at the recollection of his former acquaintance Kwalish. "We used to work closely together, perfecting autonomous armatures of every variety. We had a bit of a friendly rivalry, but to be sure, we were on very good terms when he departed. We searched every plane, every portal from Sigil, looking for Kwalish, but nobody seems to know what became of him. If they do, nobody is talking. That was many years ago now. Personally, I don't think any foul play was involved. Between you and me, Kwalish was a might barmy. Always intrigued by the work of Heward, extra-planar spaces and all that. My guess is he opened himself a pocket dimension and never emerged. Either th at, or the Dustmen got wind of his efforts and ... but no. We would have heard something."
Estavan commiserates, "That was a tragedy, but what makes it so awful is that it happened during a blink. Portals popping up and vanishing again, not to be seen for a century or more. I could never help but wonder if old Kwalish found himself on the other side of one of the as yet unmapped portals.
Walking along the streets, Gearbox receives the question of "The Lady". He answers in a hushed voice after looking around for any eavesdroppers.
"Simply put, nobody knows exactly who The Lady is, but it is certain that Sigil belongs to her. Anyone crosses her ends up in one of her mazes. That's actually why we're going to see Djhek'nlarr. Any canny modron would refuse outright, but some of us have become a little rusty with age. Djhek'nlarr sells maps to the mazes. Very dangerous work, and very illegal. Her Serenity protects the city of Sigil from outside forces. Despite being at least as powerful as any known deity, she accepts no followers and is known to respond to those who try to worship her with extreme violence."
Nestled at the edge of the district, and arguably a part of the Foundry District, is a small, squat, round tower. A simple
sign hangs outside the front doors, the face of a grinning feral wolf atop the words “The Friendly Fiend.” The place is a magical curio shop – never having a stable inventory, the Fiend can sell the legendary sword of an ancient warrior one day and a set of color-shifting, moodsensing orbs the next.
Gearbox mentions to you before you enter:" A’kin plays the harmless sod, and is generally well liked by his neighbors. In fact, not a single being who meets him has a bad word to say about him – for a yugoloth, A’kin has a surprisingly clean reputation. If a cutter’s looking for a special magical device or information on some new magical power or other, A’kin might just be the fiend to see. A’kin likes to speak personally with each of his customers, discussing menial things like the weather and asking personal questions as if the customer was an old friend – even if the customer has never met the fiend at all! Despite the depths of his knowledge,"
A'kin is an Arcanaloth . He gives every appearance of being just what the name of his shop would suggest. Naturally, given that he's a 'loth, this leads everybody to suspect that he must be up to a very large number of well-hidden dubious things.
Among the many cluttered, but somehow still navigable shelves, you find all the following:
>>>> I don't really expect you to read all of this, but it's all in there, plus some minor potions (i.e. of healing)<<<
A book: 7,126,938 Uses for Extra Money. None of them involve buying stuff. An eternally beating squid heart. Sure, it's dry now, but put that thing in a cup of blood and watch it squirt! An angry little man. We're not sure whether it's a tiny construct or an actual person, but boy is he upset over something. A four foot long bar magnet. No, I don't know why you'd need a magnet that big. Oh, keep it away from Mechanus. A plot hole. It looks a lot like a portable hole, but it causes horrible discontinuities around it. Doesn't help against the Lady or Xaosmen, though. A box o' reality puddle. Straight from the inner planes! Get a bit of liquified stuff. A miniature wind-up ninja. You never know when you'll need an eight inch tall clockwork assassin. An unending night of action. This isn't really an item, exactly. And we suspect it involves chronomancy, which is illegal in most towns. Still, if you need a whole lot of action for something, this is the way to go. Sunglasses of vampire protection. Yes. They actually protect a vampire from sunlight when worn. Vampires still tan rather horribly, though. Wind-up teeth of assassination. Similar to the miniature wind-up ninja, but these just hop about and kill people. They're kind of messy, but effective. A wooden spoon of discipline. Hitting someone with it makes them repentant of whatever it is they just did. A politeness stick. It's used to knock the rude out of people. A literacy stick. Similar in theme to the politeness stick, this one enhances a person's ability to read, at the expense of some hit points. We're not sure the fix is permanent, though. A bottle o' maple syrup of waffle throwing. Just apply a bit of syrup to a waffle, and transform that delectable breakfast food into a deadly projectile. Keep away from children. A shrunken Arabian man in a bottle. We're not sure where this 'Arabia' is, but the man doesn't seem to be too happy about being stuck in the bottle. A blender of hellish pureeing. Make sure not to stick your hand in there, even if it's turned off. Trust me on that one. A bracelet of random outrageous accents. This one is a fun roleplaying aid. A cloak of indefinitely blowing wind. What bard could do without this? An angry raincloud. This floats above some berk's head and constantly rains on him. Be cautioned, though, it can eventually be convinced to move on to a different victim. Scrolls of invoking nobody. Why invoke the power of the Lord of the Ninth when you can invoke nobody at all? It doesn't give any neat benefits, but it also doesn't leave you with the feeling that you owe a favour to the embodiment of law and evil.
For 10gp
Ceramic figurine/statuette. about 6" long and hand-painted. Can be of anything: rustmonsters w/ pink bows, beholders, orc-Hobos. Scrimshaw. Ivory with design etched onto it. Usually boats & nautical themes as it is a popular hobby with whalers. Put scrimshaw on regular items to make them worth more treasure room... like pocket knife handles. Electrum whiskey glasses (emblazoned with the name of a famous tavern)Gold body jewelry
55gp.
Hand-crafted chairs (pair), in Teak, Walnut, or Mahogany. Certain to be comfortable and add some flair to any dungeon chamber. Geometric patterns, leaves, or skulls carved into the chair-arms along with an upholstered seating area (embroidered to taste) are common at this range. Remember that any BBEG worth his salt is going to have at least 8 chairs around any masterwork dinner table (105gp). Copper framed wall mirror. The hand-wrought frame surrouns a mirror of silvered glass. dragons & leaves are common styles. They make really good treasure 'cause they break easy! Painting. It might be still-life, surreal, or maybe Orcish impressionism of the third age. But 55gp paintings are usually ho-hum and 24"x36". Silver flatware. The eating utensils. made of silver. Service for 8 Masterwork cooking pots. Ceramic enamled cast-iron baking goods available in most colours. Add a +1 to any Cooking skill DC. Leatherbound, gold leafed book. A tome on any skill or knowledge, determined randomly. A character may use it to refrence at time of spending skill points... or just sell it. Crystal decanter and wine-glass set. 105gp
Dinner Table. for 105 gold pieces its so shiney it looks wet and the legs have decorative 'claws' on the ends. Or maybe dolphins..whatever floats yer boat. (Be sure to include chairs...mentioned above). Booze cabinet. Prbably manufactured by the same halflings as the table & chairs, this tall armoire-like piece of old-growth kindling has shelves for a whole array of fine glasses & goblets, decanters & meauring shakers. Also a second storage bin at knee-level holds bottles of wine/spirits Ornate silver goblets, set of 8. Shaped like squids , human skulls, or just bizarre arcane sybols... silver wine glasses say alot about your kind of person. Gold flatware, service for 8 Painting. still 24"x36" but this class of painting is of intresting subject matter: nude elves, decapitations.... something to make up for the price. Pair of boots designed by snooty high-end boot maker. Bards (and women) love footwear with nose-bleed prices. Lifesized marble bust of famous person. I'd personally have Vecna myself Masterwork dagger w/ ivory handle Silver tea set 350gp
King-sized bed to match your table & chairs Masterwork oversized harp that nobody knows how to play 20' long tapestry of some battle 3' tall ceramic vase. Painted by elves of some remote island. Heavy & easy to break. holds flowers Intricate waste-paper basket. Made from an Owlbear leg! Walking stick. Gold handle 2' long oriental dragon statue made of gold. Winterwolf fur coat Masterwork dagger with ivory handle & minor jewel pommel
550gp
Floor of residence professionally tiled with marble & soapstone tiles by dwarven mastercraftsman. Lets see the PCs try to hock that in town.... Arched interior door crafted of old-growth teak, set with blackend steel hinges, and a brass lock. Ornate ironwork torch scones. set of 50. may be shaped to resemble skulls, music notes, etc Leaded-glass fireplace screen. With stained-gass picture effect. covers any 5' wide fireplace. 5' marble statue Bejewelled circlet Platinum framed spectacles with smoked glass lenses. to look cool and protect from harsh solar rays. Masterwork dagger with dragonbone & platinum handle 1000gp
Masterwork dagger with scrimshawed dragonbone handle, platinum fittings, and jeweled pommel. Masterwork glazed bone-chian plates w/ silver serving platters Wastepaper basket, made from dragon leg! Undead brain-in-a-jar. Sci-Fi style decor for your alchemy lab.
Ring: beaten from red gold into a long knuckle-coil to resemble a snake coiled about the wear's finger. It has two tiny rubies (90g ea.) for eyes. 250g value. Rod: a 2ft rod of bronze inlaid with a circular pattern, the tip formed in the shape of a flower with gems set in among the petals; 16 violet garnets (500g ea.) and a huge, deep blue spinel (900g), the other end is a 2 inch gold knob. 8,120g value. Weighs 3lbs. Cup: of the thinnest beaten gold set with a lip ring of tiny emeralds (24@200g), and incised with an abstract circular pattern. 5,650g value Bracelet: made from 46 tiny white pearls (70g ea.) strung on a gilded wire, fastened with a barbed hook and loop. 3,220g value. Pen case: gold, held shut with an ornate clasp. Carved into the case is a scene of a scribe writing in a tome, sitting on a stool amid stacks of parchment. The symbol of Deneir is engraved on the opposite side. 16g, 100g for a follower of Deneir. Brooch: 4 inches in diameter, made from polished brass worked into the shape of a sleeping unicorn. A chalcedony (75g) is inset to depict the horn. 80g value. Comb: the golden body is carved in the form of a dragons head with a single perfect ruby (1,000g) for an eye. 1,150g value. Scroll tube: carved from ivory, with engraved gold end caps. Buttons: a set of eleven, in platinum, each depicts an eagle with wings spread and clasping a bundle of arrows (50g red coral) in one talon and a lightning bolt (65g aquamarine) in the other. 145g ea. or 1,815gp for the set. Hair net: woven of platinum and electrum wire, set with 32 pearls (85g ea.), 32 water opals (250g ea.), and 32 aquamarines (100g ea.). 15,902g value Medallion: of electrum, set with a topaz of great size and clarity (1,190g) and 12 amber (80g ea.). 2,189g value. Torc: twisted platinum wire capped with dragon's claws which clasp large bloodstones (2@75g). 850g value. Ring: a lions head, finely crafted, of electrum with eyes of SL topaz (150g ea.). 435g value. Bracelet: made from interwoven bands of silver, copper, and bronze. 25g value. Bracelet: made from interlocking leaves carved from silver and enameled in green, and set with small carved coral berries (12@25g). 510g value. Armor: a suit of fine chainmail of platinum (AC+3) set with sapphires (8@275g) and aquamarines (8@150g) in a vaguely crown shaped pattern on the chest. 4,500g value. Stylus: a silver stylus, engraved and inlaid with gold. 65g value. Lap desk: a silver ash lap desk, the sides and back are carved and painted in woodland motif. The inside is partitioned off for paper, pens, and ink. The closure is a silver hasp. 18"x22". 275g value. Lamp: a 4 wick oil lamp of gold, with platinum reflectors. The sides are carved in bas relief, depicting the city of brass. Weighs 4lbs and holds 6 pints of oil for a 10 hour burn time. 570g value. Tools: Thieves tools of the finest craftsmanship (+1 Circumstance bonus for disable devise) and design. 300g value. Tabard: Cloth of silver with the symbol of Torm embroidered on the front, and set with gemstone chips. 137g value. Chalice: carved crystal inlaid with silver and set with emeralds (8@200g, 4@1,000g). 6,222g value. Belt Buckle: an electrum buckle set with a large, 2"x3", cabochon of Lapis Lazuli (52g). Engraved and filigreed with copper. 124g value. Headband: platinum, set with 3 rubies (2@250g, 1@1,000g). Size 7¼. 1,430g value. Brooch: a 3" silver brooch, with a griffin rampant on a blue enamel field. The griffins eyes are amethysts (2@75g) 272g value. Basin: crafted of platinum and silver, and highly decorated with engraving and carvings of worship scenes (dedicated to Mielikki). Holds 3 gallons of liquid safely and weighs 10lbs. 4,750g value. Lock: the case is crafted from solid brass and beautifully engraved, the shank and lock mechanism are made from high quality steel and the mechanism is of exceptional quality (DC+2 to open). 550g value. Locket: leaf shaped enameled gold, the stem forms the loop for a chain. Opens to reveal a very small compartment with 2 surfaces suitable for miniatures. The compartment could hold a small ring or a dose or drugs, poison, or antidote. 167g value. Statuette: 8in tall bronze statue of a an armored warrior leaning on his spear. There are silver and gold inlays on his armor, and shield. Weights 7lbs. 84g value.
How much are the potions of greater healing by the way? 100g?
A miniature wind-up ninja. You never know when you'll need an eight inch tall clockwork assassin.
Nice! Omiy is adding an miniature ninja to her collection of pets. She squints at the various bottles and jars behind the counter, her eyes lingering on a little vial of blue potion, her chin propped up as she is thinking about something. She asks A'kin, the yugoloth shopkeeper, "Hey, does your potion of water breathing work under a different substance, say... clear ooze?"
"You have anything that can get me on the good side of Knights of the cross-trade? What would they like as a first-time-meeting-you kind of gift?" She continues, picking up the cloak of indefinitely blowing wind, "actually they'll probably like this, right? They seem like a bunch of pretentious stuck-ups. But not like I know anything about them, all I heard was their name."
A'kin looks shocked at the mention of the Knights of the Cross-trade, but settles once he realizes your question is not an accusation, just the ignorance of a Prime. "I'm sure i don't know. Nothing with to much history, or character. Just more work for them. Would you care for some tea and biscuits?" He offers, directing your attention to the plate as he pours himself a steaming cup of tea from an elegant ceramic teapot.
"The knights are the only remaining theives guild in Sigil." Gearbox whispers to Omiy.
"Maybe next time you should start with that." Hearing Gearbox's explanation, Omiy's smile freezes on her face as she turns around. She wants to smack Gearbox, but his one big, round eye is too adorable, so she's just going to stare at him angrily. She wouldn't pass at the offer of tea and biscuits though.
Ctenmiir notes the Ogre Mage in his fine red silk kimono and can't help but blurt out: "Say there. You wouldn't happen to know a fella by the name Qesnef, would ya? He's an old friend of mine, a halfling from back home. Something about you just reminds me of him the slightest bit."
Estavan thinks about it for a moment, or at least he seems to, the replies, "No, I can't say the name rings a bell. Is he the one who sent you to the portal that brought you here?"
"Naww!" Ctenmiir answers "He has his mind on other matters. A map-maker by the name of Xephries sent us looking for some long lost ancestor. I'm told he had some business with your guild, a fella named Kwalish." Ctenmiir holds out the map from the Cartophile, "thing is, we found where Kwalish's map got led, but that just got us here. Wherever here is."
"So, you're in the employ of a map-maker, then? And your map has led you here, but you haven't reached your destination. Then the solution to your problem is clear: you need more map." Estavan expounds. "I know just the one to help you find such a map."
"Gearbox, when they're ready, take these cutters to see Djhek'nlarr."
You all collect up your possessions, some of you have become namers of The Hands of TIme, and earn the right to wear the insignia of the guild, based heavily on the Fraternity of Order's symbol.
Huarache wants to know more about what being a member of the Hands of Time is like and what it entails.
Additionally, he would like to get more info about Xanist's Invention Shop (G27 on that map), although he probably will not go there now; Xanist's being on the other side of the torus.
Shonisaurus, Artificer Enthusiast
ooc: <You guys can choose to go straight to Djhek'nlarr. (map lady) or stop by the magic shop, "The Friendly Fiend" its at the edge of the foundry district on its border with Farhome. I mention it because there was a request to buy magic items (though I totally just told you to make magic items for free, so ???). You can go anywhere else you might want to as well, you have a tout and a map, so have at it.>
"I can take you straight to her, but if you want to see if such magic items have become available, A'kin would know where to find them." Gearbox let's you know as you depart the Hands of Time. "His shop is just over here." he points out on a map he produces from a small compartment built into his hip and marks the location with a fluid that might be ink coming directly from the third finger of his other hand, before handing it to Sigurd. "You can keep that, they're complementary"
The Hands of Time is a collaboration of like-minded aasimon, modrons and prime gnomes and dwarves, all devoted to making better compasses, steam toys, music boxes, humanoid automata, timekeeping devices, arcano-mechanical songbirds, mechanical hammers and bellows, spell-driven engines for drills and orecarts, and other obscure but durable technologies. The members of the association call themselves Timekeepers, though only a few actuallyh work on clocks of any kind.
Though it specializes in mechanical devices of every description, from pendulum clocks to armillary spheres, modron holy symbols to driving gears, sextants and padlocks to magical looms, the shop is more a club of like-minded individuals than a craftsperson's guild. Modrons view the shop as a temple, leaving offerings and appeaing in large numbers to offer prayers and fine-tunings on ritual days of thte Great Modron Parade.
Aasimon see the Hands of Time as a reflection of teh harmony of the multiverse, and consider the mechanical constructs expressions of the greater harmony found outside Sigil. They find the shop comforting but rarely do more than purchase curios from it. The gnome and dwarf apprentices are most willing to part with their constructions.
Xanist's shop is basically like an As Seen on TV gadget store, but she's hyper condescending, hates magic users and doesn't really like human's (despite/because of being human, herself). Her inventions include a pony cab, a sentient rat trap and a pair of crank-operated batfly wings that allow the wearer to fly. The last one doesn't work and also she can't get hold of more batflies (indigenous to Gehennna). She's also very wealthy and has a trio of monkey guard/servants.
Does Huarache count as an honorary gnome, being Lantanna and having been taught by a gnome?
Shonisaurus, Artificer Enthusiast
Huarace certainly speaks Gnomish, and presumably understands their culture, but if there is any benefit to being a gnome, regarding interactions with others, I think they'd have to get to know you a bit first.
As you tr"avel, Gearbox relates to you a bit of background on the Planar Trade Consortium, a principal member of which is the ogre mage you just met.
"Once a small group of merchant lords seeking dominance across the planes, the Planar Trade Consortium has grown into a massive entity since the fall of the Factions in Sigil. In tandem with the Mutual Trade Association, the Planar Trade Consortium maintains a firm grip on trade in Sigil, as well as a notable presence in trade across the planes.
Its growing influence is cause for alarm for some, but others enjoy the relative peace the Consortium engenders. Even if it is only so that the Lady of Pain does not get overly annoyed with their meddling."
As a guildsman himself, Shutorn mingles with the Timekeepers and tries to find the best person to talk to for information about the fate of Kwalish and Anaxi Xephries' great grandfather.
Charisma: 12
Hondo walks through the city with his companions, not taking his hand off the hilt of his new Aragorn’s Fang. He sticks close to Omiy as she is the Hondo trusts the most.
Omiy wants to stop by The Friendly Fiend and grab some healing potions.
She grabs an armful of potions and lays them on the counter. "Hey Hondo," she asks as the shopkeep is ringing them up. Omiy figures she would some help if she's going to talk to the Knights of the cross-trade, whatever that entails. "Do you want to come with me to get a couple of these bad boys?" She leans agains the counter, places her hands one behind the other on the barrel of the gun in the air, and makes a shooting motion, making a "boom" sound with her mouth.
Hondo chuckles at Omiy’s antics, the first time he has smiled this entire time. “Okay, sure. I can be very persuasive.”
Cautiously, Huarache asks, "What is the 'Lady of Pain?' We've had some bad experiences with... masochists, shall we say."
Shonisaurus, Artificer Enthusiast
Saddam's face turns from jovial to somber at the recollection of his former acquaintance Kwalish. "We used to work closely together, perfecting autonomous armatures of every variety. We had a bit of a friendly rivalry, but to be sure, we were on very good terms when he departed. We searched every plane, every portal from Sigil, looking for Kwalish, but nobody seems to know what became of him. If they do, nobody is talking. That was many years ago now. Personally, I don't think any foul play was involved. Between you and me, Kwalish was a might barmy. Always intrigued by the work of Heward, extra-planar spaces and all that. My guess is he opened himself a pocket dimension and never emerged. Either th at, or the Dustmen got wind of his efforts and ... but no. We would have heard something."
Estavan commiserates, "That was a tragedy, but what makes it so awful is that it happened during a blink. Portals popping up and vanishing again, not to be seen for a century or more. I could never help but wonder if old Kwalish found himself on the other side of one of the as yet unmapped portals.
later...
Walking along the streets, Gearbox receives the question of "The Lady". He answers in a hushed voice after looking around for any eavesdroppers.
"Simply put, nobody knows exactly who The Lady is, but it is certain that Sigil belongs to her. Anyone crosses her ends up in one of her mazes. That's actually why we're going to see Djhek'nlarr. Any canny modron would refuse outright, but some of us have become a little rusty with age. Djhek'nlarr sells maps to the mazes. Very dangerous work, and very illegal. Her Serenity protects the city of Sigil from outside forces. Despite being at least as powerful as any known deity, she accepts no followers and is known to respond to those who try to worship her with extreme violence."
Nestled at the edge of the district, and arguably a part of the Foundry District, is a small, squat, round tower. A simple
sign hangs outside the front doors, the face of a grinning feral wolf atop the words “The Friendly Fiend.” The place is a magical curio shop –
never having a stable inventory, the Fiend can sell the legendary sword of an ancient warrior one day and a set of color-shifting, moodsensing orbs the next.
Gearbox mentions to you before you enter:" A’kin plays the harmless sod, and is generally well liked by his neighbors. In fact, not a single being who meets him has a bad
word to say about him – for a yugoloth, A’kin has a surprisingly clean reputation. If a cutter’s looking for a special magical device or information on some new magical power or other, A’kin might just be the fiend to see. A’kin likes to speak personally with each of his customers, discussing menial things like the weather and asking personal questions as if the customer was an old friend – even if the customer has never met the fiend at all! Despite the depths of his knowledge,"
A'kin is an Arcanaloth . He gives every appearance of being just what the name of his shop would suggest. Naturally, given that he's a 'loth, this leads everybody to suspect that he must be up to a very large number of well-hidden dubious things.
Among the many cluttered, but somehow still navigable shelves, you find all the following:
>>>> I don't really expect you to read all of this, but it's all in there, plus some minor potions (i.e. of healing)<<<
A book: 7,126,938 Uses for Extra Money. None of them involve buying stuff.
An eternally beating squid heart. Sure, it's dry now, but put that thing in a cup of blood and watch it squirt!
An angry little man. We're not sure whether it's a tiny construct or an actual person, but boy is he upset over something.
A four foot long bar magnet. No, I don't know why you'd need a magnet that big. Oh, keep it away from Mechanus.
A plot hole. It looks a lot like a portable hole, but it causes horrible discontinuities around it. Doesn't help against the Lady or Xaosmen, though.
A box o' reality puddle. Straight from the inner planes! Get a bit of liquified stuff.
A miniature wind-up ninja. You never know when you'll need an eight inch tall clockwork assassin.
An unending night of action. This isn't really an item, exactly. And we suspect it involves chronomancy, which is illegal in most towns. Still, if you need a whole lot of action for something, this is the way to go.
Sunglasses of vampire protection. Yes. They actually protect a vampire from sunlight when worn. Vampires still tan rather horribly, though.
Wind-up teeth of assassination. Similar to the miniature wind-up ninja, but these just hop about and kill people. They're kind of messy, but effective.
A wooden spoon of discipline. Hitting someone with it makes them repentant of whatever it is they just did.
A politeness stick. It's used to knock the rude out of people.
A literacy stick. Similar in theme to the politeness stick, this one enhances a person's ability to read, at the expense of some hit points. We're not sure the fix is permanent, though.
A bottle o' maple syrup of waffle throwing. Just apply a bit of syrup to a waffle, and transform that delectable breakfast food into a deadly projectile. Keep away from children.
A shrunken Arabian man in a bottle. We're not sure where this 'Arabia' is, but the man doesn't seem to be too happy about being stuck in the bottle.
A blender of hellish pureeing. Make sure not to stick your hand in there, even if it's turned off. Trust me on that one.
A bracelet of random outrageous accents. This one is a fun roleplaying aid.
A cloak of indefinitely blowing wind. What bard could do without this?
An angry raincloud. This floats above some berk's head and constantly rains on him. Be cautioned, though, it can eventually be convinced to move on to a different victim.
Scrolls of invoking nobody. Why invoke the power of the Lord of the Ninth when you can invoke nobody at all? It doesn't give any neat benefits, but it also doesn't leave you with the feeling that you owe a favour to the embodiment of law and evil.
For 10gp
Ceramic figurine/statuette. about 6" long and hand-painted. Can be of anything: rustmonsters w/ pink bows, beholders, orc-Hobos.
Scrimshaw. Ivory with design etched onto it. Usually boats & nautical themes as it is a popular hobby with whalers. Put scrimshaw on regular items to make them worth more treasure room... like pocket knife handles.
Electrum whiskey glasses (emblazoned with the name of a famous tavern)Gold body jewelry
55gp.
Hand-crafted chairs (pair), in Teak, Walnut, or Mahogany. Certain to be comfortable and add some flair to any dungeon chamber. Geometric patterns, leaves, or skulls carved into the chair-arms along with an upholstered seating area (embroidered to taste) are common at this range. Remember that any BBEG worth his salt is going to have at least 8 chairs around any masterwork dinner table (105gp).
Copper framed wall mirror. The hand-wrought frame surrouns a mirror of silvered glass. dragons & leaves are common styles. They make really good treasure 'cause they break easy!
Painting. It might be still-life, surreal, or maybe Orcish impressionism of the third age. But 55gp paintings are usually ho-hum and 24"x36".
Silver flatware. The eating utensils. made of silver. Service for 8
Masterwork cooking pots. Ceramic enamled cast-iron baking goods available in most colours. Add a +1 to any Cooking skill DC.
Leatherbound, gold leafed book. A tome on any skill or knowledge, determined randomly. A character may use it to refrence at time of spending skill points... or just sell it.
Crystal decanter and wine-glass set.
105gp
Dinner Table. for 105 gold pieces its so shiney it looks wet and the legs have decorative 'claws' on the ends. Or maybe dolphins..whatever floats yer boat. (Be sure to include chairs...mentioned above).
Booze cabinet. Prbably manufactured by the same halflings as the table & chairs, this tall armoire-like piece of old-growth kindling has shelves for a whole array of fine glasses & goblets, decanters & meauring shakers. Also a second storage bin at knee-level holds bottles of wine/spirits
Ornate silver goblets, set of 8. Shaped like squids , human skulls, or just bizarre arcane sybols... silver wine glasses say alot about your kind of person.
Gold flatware, service for 8
Painting. still 24"x36" but this class of painting is of intresting subject matter: nude elves, decapitations.... something to make up for the price.
Pair of boots designed by snooty high-end boot maker. Bards (and women) love footwear with nose-bleed prices.
Lifesized marble bust of famous person. I'd personally have Vecna myself
Masterwork dagger w/ ivory handle
Silver tea set
350gp
King-sized bed to match your table & chairs
Masterwork oversized harp that nobody knows how to play
20' long tapestry of some battle
3' tall ceramic vase. Painted by elves of some remote island. Heavy & easy to break. holds flowers
Intricate waste-paper basket. Made from an Owlbear leg!
Walking stick. Gold handle
2' long oriental dragon statue made of gold.
Winterwolf fur coat
Masterwork dagger with ivory handle & minor jewel pommel
550gp
Floor of residence professionally tiled with marble & soapstone tiles by dwarven mastercraftsman. Lets see the PCs try to hock that in town....
Arched interior door crafted of old-growth teak, set with blackend steel hinges, and a brass lock.
Ornate ironwork torch scones. set of 50. may be shaped to resemble skulls, music notes, etc
Leaded-glass fireplace screen. With stained-gass picture effect. covers any 5' wide fireplace.
5' marble statue
Bejewelled circlet
Platinum framed spectacles with smoked glass lenses. to look cool and protect from harsh solar rays.
Masterwork dagger with dragonbone & platinum handle
1000gp
Masterwork dagger with scrimshawed dragonbone handle, platinum fittings, and jeweled pommel.
Masterwork glazed bone-chian plates w/ silver serving platters
Wastepaper basket, made from dragon leg!
Undead brain-in-a-jar. Sci-Fi style decor for your alchemy lab.
Ring: beaten from red gold into a long knuckle-coil to resemble a snake coiled about the wear's finger. It has two tiny rubies (90g ea.) for eyes. 250g value.
Rod: a 2ft rod of bronze inlaid with a circular pattern, the tip formed in the shape of a flower with gems set in among the petals; 16 violet garnets (500g ea.) and a huge, deep blue spinel (900g), the other end is a 2 inch gold knob. 8,120g value. Weighs 3lbs.
Cup: of the thinnest beaten gold set with a lip ring of tiny emeralds (24@200g), and incised with an abstract circular pattern. 5,650g value
Bracelet: made from 46 tiny white pearls (70g ea.) strung on a gilded wire, fastened with a barbed hook and loop. 3,220g value.
Pen case: gold, held shut with an ornate clasp. Carved into the case is a scene of a scribe writing in a tome, sitting on a stool amid stacks of parchment. The symbol of Deneir is engraved on the opposite side. 16g, 100g for a follower of Deneir.
Brooch: 4 inches in diameter, made from polished brass worked into the shape of a sleeping unicorn. A chalcedony (75g) is inset to depict the horn. 80g value.
Comb: the golden body is carved in the form of a dragons head with a single perfect ruby (1,000g) for an eye. 1,150g value.
Scroll tube: carved from ivory, with engraved gold end caps.
Buttons: a set of eleven, in platinum, each depicts an eagle with wings spread and clasping a bundle of arrows (50g red coral) in one talon and a lightning bolt (65g aquamarine) in the other. 145g ea. or 1,815gp for the set.
Hair net: woven of platinum and electrum wire, set with 32 pearls (85g ea.), 32 water opals (250g ea.), and 32 aquamarines (100g ea.). 15,902g value
Medallion: of electrum, set with a topaz of great size and clarity (1,190g) and 12 amber (80g ea.). 2,189g value.
Torc: twisted platinum wire capped with dragon's claws which clasp large bloodstones (2@75g). 850g value.
Ring: a lions head, finely crafted, of electrum with eyes of SL topaz (150g ea.). 435g value.
Bracelet: made from interwoven bands of silver, copper, and bronze. 25g value.
Bracelet: made from interlocking leaves carved from silver and enameled in green, and set with small carved coral berries (12@25g). 510g value.
Armor: a suit of fine chainmail of platinum (AC+3) set with sapphires (8@275g) and aquamarines (8@150g) in a vaguely crown shaped pattern on the chest. 4,500g value.
Stylus: a silver stylus, engraved and inlaid with gold. 65g value.
Lap desk: a silver ash lap desk, the sides and back are carved and painted in woodland motif. The inside is partitioned off for paper, pens, and ink. The closure is a silver hasp. 18"x22". 275g value.
Lamp: a 4 wick oil lamp of gold, with platinum reflectors. The sides are carved in bas relief, depicting the city of brass. Weighs 4lbs and holds 6 pints of oil for a 10 hour burn time. 570g value.
Tools: Thieves tools of the finest craftsmanship (+1 Circumstance bonus for disable devise) and design. 300g value.
Tabard: Cloth of silver with the symbol of Torm embroidered on the front, and set with gemstone chips. 137g value.
Chalice: carved crystal inlaid with silver and set with emeralds (8@200g, 4@1,000g). 6,222g value.
Belt Buckle: an electrum buckle set with a large, 2"x3", cabochon of Lapis Lazuli (52g). Engraved and filigreed with copper. 124g value.
Headband: platinum, set with 3 rubies (2@250g, 1@1,000g). Size 7¼. 1,430g value.
Brooch: a 3" silver brooch, with a griffin rampant on a blue enamel field. The griffins eyes are amethysts (2@75g) 272g value.
Basin: crafted of platinum and silver, and highly decorated with engraving and carvings of worship scenes (dedicated to Mielikki). Holds 3 gallons of liquid safely and weighs 10lbs. 4,750g value.
Lock: the case is crafted from solid brass and beautifully engraved, the shank and lock mechanism are made from high quality steel and the mechanism is of exceptional quality (DC+2 to open). 550g value.
Locket: leaf shaped enameled gold, the stem forms the loop for a chain. Opens to reveal a very small compartment with 2 surfaces suitable for miniatures. The compartment could hold a small ring or a dose or drugs, poison, or antidote. 167g value.
Statuette: 8in tall bronze statue of a an armored warrior leaning on his spear. There are silver and gold inlays on his armor, and shield. Weights 7lbs. 84g value.
*Duplicate post - ignore.
How much are the potions of greater healing by the way? 100g?
A miniature wind-up ninja. You never know when you'll need an eight inch tall clockwork assassin.
Nice! Omiy is adding an miniature ninja to her collection of pets. She squints at the various bottles and jars behind the counter, her eyes lingering on a little vial of blue potion, her chin propped up as she is thinking about something. She asks A'kin, the yugoloth shopkeeper, "Hey, does your potion of water breathing work under a different substance, say... clear ooze?"
"You have anything that can get me on the good side of Knights of the cross-trade? What would they like as a first-time-meeting-you kind of gift?" She continues, picking up the cloak of indefinitely blowing wind, "actually they'll probably like this, right? They seem like a bunch of pretentious stuck-ups. But not like I know anything about them, all I heard was their name."
50gp for potions of healing
A'kin looks shocked at the mention of the Knights of the Cross-trade, but settles once he realizes your question is not an accusation, just the ignorance of a Prime. "I'm sure i don't know. Nothing with to much history, or character. Just more work for them. Would you care for some tea and biscuits?" He offers, directing your attention to the plate as he pours himself a steaming cup of tea from an elegant ceramic teapot.
"The knights are the only remaining theives guild in Sigil." Gearbox whispers to Omiy.
"Maybe next time you should start with that." Hearing Gearbox's explanation, Omiy's smile freezes on her face as she turns around. She wants to smack Gearbox, but his one big, round eye is too adorable, so she's just going to stare at him angrily. She wouldn't pass at the offer of tea and biscuits though.
*Greater healing potion is 250gp
Anyone else buying anything? Any questions for A'kin?