This post has potentially manipulated dice roll results.
If Dorian can see (or get high enough to see) the group of enemies down by L20, he'll cast a Pulse Wave at them -- DC 15 CON save or take 15 force damage and get pushed back 15 feet. On a save, half damage only. He'll send his owl to help Leann.
If Dorian cannot get line of sight on that cluster, he'll cast Grease (using a 2nd level slot, as it's what he has available) in a 10' square centered at E/F-21/22, which should affect the strider and the rider if they try to dismount (I assume a dead mount is prone, and I doubt you could stay on a prone, dead mount).
Dorian is standing 5ft above the cave floor. He would not have an issue seeing the newts from his position.
Con saves:
Warrior 1 13
Warrior 2 19
Warlock 20
Warrior 1 is pushed back 15 ft. and an audible "Huuu-ooommphh! escapes his jaws as he's hurled away from Dorian."
* My general rule/interpretation: If a rider falls from a mount, as when it dies, he can make a Dex check or fall prone and use half his movement to stand up again. I might just forego the Dex check and assume he fails
This post has potentially manipulated dice roll results.
Sam's arrow narrowly misses the newt warrior
Newts are up....
Per Huarache's {if(), then()}: Echo bites the strider to the north, who is presently focusing on Leann, and shakes it by the neck. When it falls still, he releases it and the surprisingly light creatures (given its size) slumps to the ground.
The warlock summons a 5ft wide flaming sphere (Sam ended up being too far last time, so he used the dodge action instead) directs his flaming sphere towards Huarache, Echo and Dorian. The sphere begins to rise in the air as the newt pumps his arms, open palms outstretched to the roof of the cave above his head. He points with both hands, arms aloft, to the left as he averts his eyes from the sphere's brilliant radiance, a gesture emblematic of his reverence for the Prince of Flames. In response, the sphere elevates 5ft, rolls into the high rock and toward the turn log, which errors into flames, sparks bursting forth from the wood.
As the warlock of Imix continues to flail about like a fire-bender at a rave, the perpetually combusting miasma leaps over the 10ft gap to the rock on the opposite side of the water and rams it into Dorian for 11 fire damage (Dex DC 12 half on success)
The newt that was blown away rushes to defend the warlock, resuming his former position, while the other newt advances toward Huarache, spitting a ball of flames at {Huarache or the Strider} for 7 {fire damage / healing}
Another strider bites at Echo 19 for 5
A strider bites at Shutorn 19 for 7
The formerly mounted newt warrior can only advance 15 ft to stand 10ft away from Shutorn, but as he wails in the wind like a slimy mine, he opens a metal flask that he drinks from and spits a wad of flaming mucus reeking of rotten eggs right at Shutorn. (DC 11 Dex save for half of 6 fire damage.)
This might be a good time to remind you that I gave you ingredients from the shrub you killed to make potions of fire resistance, then told you that you were standing on a volcano three days later.
So, none of that long-winded description happened. A flaming sphere was not made manifest, did not rise 5ft in the air, jump over a river and burn a log bridge before hurtling into someone.
Instead of that: The log is still there and nothing happened.
Huarache will cast Shield (OOC: This is the best way to piss off your DM when they're running a duel with you; it's such a good spell in one-on-one combat). Also, what was/is the thing in H-15 and -16?
Actually, as both a player and as a DM, I like shield. You can describe it like an arcane sigil or something that blocks whatever was dealing damage and as a reaction the caster still gets to do something that keeps the action going.
"Aw crud!" screams Shutorn, spluttering to get the taste of rotten eggs out of his mouth.
He disengages from the strider and casts expeditious retreat, dashing to space I-2. As he runs past Samogri, he shouts, "Hey Sam, can I get some help over here?"
This post has potentially manipulated dice roll results.
Huarache still has a strider next to him, I believe. He and Echo will attack it, Echo first.
Echo Attack: 13 Damage: 7
Huarache Attack: 17 Damage: 9
Attack: 10 Damage: 10
If the strider falls to Echo's attack or Huarache's first attack, he will run to I-15 and shoot at H-15 with however many attacks he has left, giving a +1 to hit and a +1d8+1 damage. If his second attack brings down the strider, he will stay where he is.
This post has potentially manipulated dice roll results.
Dorian's chill touch grabs the firey warlock, sending shivers through him.
The newt warriors are stunned by the apparent failure of their spiritual leader to invoke the power of his patron, Imix. The crisis of faith this causes them lasts only a moment though, as their leader targets Dorian with a firebolt 19 for 10 fire damage.
Seeing his powers returned to him, the warrior newts attack with a renewed zeal. One is just able to reach Dorian from atop the rock at H19, and attacks twice with his scimitar: 16 for 7 and roll]1d20+3[/roll] for 6
the other stands at the edge of the rock (H21) and hurls a sulfurous blob at Huarache
(DC 11 Dex save for half of 15 fire damage)
The dismounted warrior and the strider, seeing their spiritual and social leader under attack charge to his aid, also attacking Dorian. 5 for 3 and roll]1d20+3[/roll] for 5 slashing
I didn't know the newt was doing to fail his save, did I? But I'm glad somebody got pushed back!
If Dorian can see (or get high enough to see) the group of enemies down by L20, he'll cast a Pulse Wave at them -- DC 15 CON save or take 15 force damage and get pushed back 15 feet. On a save, half damage only. He'll send his owl to help Leann.
If Dorian cannot get line of sight on that cluster, he'll cast Grease (using a 2nd level slot, as it's what he has available) in a 10' square centered at E/F-21/22, which should affect the strider and the rider if they try to dismount (I assume a dead mount is prone, and I doubt you could stay on a prone, dead mount).
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Dorian is standing 5ft above the cave floor. He would not have an issue seeing the newts from his position.
Con saves:
Warrior 1 13
Warrior 2 19
Warlock 20
Warrior 1 is pushed back 15 ft. and an audible "Huuu-ooommphh! escapes his jaws as he's hurled away from Dorian."
* My general rule/interpretation: If a rider falls from a mount, as when it dies, he can make a Dex check or fall prone and use half his movement to stand up again. I might just forego the Dex check and assume he fails
Default action for Sam:
Arrow at thrown newt warrior 10 for 10 piercing.
Sam's arrow narrowly misses the newt warrior
Newts are up....
Per Huarache's {if(), then()}: Echo bites the strider to the north, who is presently focusing on Leann, and shakes it by the neck. When it falls still, he releases it and the surprisingly light creatures (given its size) slumps to the ground.
The warlock summons a 5ft wide flaming sphere (Sam ended up being too far last time, so he used the dodge action instead) directs his flaming sphere towards Huarache, Echo and Dorian. The sphere begins to rise in the air as the newt pumps his arms, open palms outstretched to the roof of the cave above his head. He points with both hands, arms aloft, to the left as he averts his eyes from the sphere's brilliant radiance, a gesture emblematic of his reverence for the Prince of Flames. In response, the sphere elevates 5ft, rolls into the high rock and toward the turn log, which errors into flames, sparks bursting forth from the wood.
As the warlock of Imix continues to flail about like a fire-bender at a rave, the perpetually combusting miasma leaps over the 10ft gap to the rock on the opposite side of the water and rams it into Dorian for 11 fire damage (Dex DC 12 half on success)
The newt that was blown away rushes to defend the warlock, resuming his former position, while the other newt advances toward Huarache, spitting a ball of flames at {Huarache or the Strider} for 7 {fire damage / healing}
Another strider bites at Echo 19 for 5
A strider bites at Shutorn 19 for 7
The formerly mounted newt warrior can only advance 15 ft to stand 10ft away from Shutorn, but as he wails in the wind like a slimy mine, he opens a metal flask that he drinks from and spits a wad of flaming mucus reeking of rotten eggs right at Shutorn. (DC 11 Dex save for half of 6 fire damage.)
This might be a good time to remind you that I gave you ingredients from the shrub you killed to make potions of fire resistance, then told you that you were standing on a volcano three days later.
Players are up. Still one warrior to the east, one strider to the north, a warrior below that and to the southeast the warlock and his two bodyguards.
Leann casts booming blade once again....
Attack: 18 Damage: 15
Dorian's going to try and counterspell the flaming sphere. Let me know if I need to roll for that, not sure what level the warlock is casting at.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
It's level 2.
So, none of that long-winded description happened. A flaming sphere was not made manifest, did not rise 5ft in the air, jump over a river and burn a log bridge before hurtling into someone.
Instead of that: The log is still there and nothing happened.
Actually, as both a player and as a DM, I like shield. You can describe it like an arcane sigil or something that blocks whatever was dealing damage and as a reaction the caster still gets to do something that keeps the action going.
The strider's bite misses Shutorn.
He attempts to sidestep the smelly flaming mucus wad. Dex save: 10
Taking damage, he tries to maintain concentration on gust of wind. Con save: 3
Dorian will cast Chill Touch against the warlock with the help of his owl. Attack: 24 Damage: 12
He'll stay where he is unless he needs to move to keep his allies between him and the remaining melee enemies.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
13
11
Damage
9
6
"Aw crud!" screams Shutorn, spluttering to get the taste of rotten eggs out of his mouth.
He disengages from the strider and casts expeditious retreat, dashing to space I-2. As he runs past Samogri, he shouts, "Hey Sam, can I get some help over here?"
Huarache still has a strider next to him, I believe. He and Echo will attack it, Echo first.
Echo Attack: 13 Damage: 7
Huarache Attack: 17 Damage: 9
Attack: 10 Damage: 10
If the strider falls to Echo's attack or Huarache's first attack, he will run to I-15 and shoot at H-15 with however many attacks he has left, giving a +1 to hit and a +1d8+1 damage. If his second attack brings down the strider, he will stay where he is.
Shonisaurus, Artificer Enthusiast
Well, now I'm hoping that the strider doesn't go down after Echo and Huarache. If Huarache's second attack was with his blunderbuss, then it jams.
Shonisaurus, Artificer Enthusiast
I'm a little lost with all those actions, but I can tell you the second attack takes down the strider.
Dorian's chill touch grabs the firey warlock, sending shivers through him.
The newt warriors are stunned by the apparent failure of their spiritual leader to invoke the power of his patron, Imix. The crisis of faith this causes them lasts only a moment though, as their leader targets Dorian with a firebolt 19 for 10 fire damage.
Seeing his powers returned to him, the warrior newts attack with a renewed zeal. One is just able to reach Dorian from atop the rock at H19, and attacks twice with his scimitar: 16 for 7 and roll]1d20+3[/roll] for 6
the other stands at the edge of the rock (H21) and hurls a sulfurous blob at Huarache
(DC 11 Dex save for half of 15 fire damage)
The dismounted warrior and the strider, seeing their spiritual and social leader under attack charge to his aid, also attacking Dorian. 5 for 3 and roll]1d20+3[/roll] for 5 slashing
And 24 for 8
Recharge? 4
..