"Oooooh~ Blue boy got blue balled! Hahaha! Good one, Baral!"
Olly swung her bandore around and winks.
"Ahem! My turn.. and one and a two and..."
She plays another song on her instrument, breaking down resistance with a small song and dance number before trying lift him with her song. Afterwards she tries to skeedadle off to the west.
Bonus Action: Unsettling Words, spending a bardic die to take off 4 from Eldin's next saving throw.
Action: Cast Levitating(Con 15) at 2nd level on Eldin, raising him 20ft into the air upon failure.
Movement: Hoppit Hip over to C-2.
Song:
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
This post has potentially manipulated dice roll results.
Sha'kar throws up a hasty shield between himself and Leh Si's halberd before lashing out at the barbarian with his shadow blade again. Oh takes off and vanishes out of sight behind a wall.
(I ALMOST sent my familiar off to hide last round)
Baralfollows up his clever dismantling of magic by calling upon grave bells(on Leh'Si and a curt stab of the rapier. Though he fells Leh SI, the blade fails to find purchase alas. Nevertheless, fey ancestry is called upon last to disturb tiefling mind one last time as he teleports away...
(Leh Si - Reaction:Polearm Strike -Attack: 16 Damage: 19 of slashing and force.) (Forgot d4, but even a 20 wouldn't hit.)
Leh Si's Fate: (DC 15: 10.)
Olly tags in soon enough with an unsettling song, but somehow and quite literal uplifting beat that sends the tiefling well above the arena grounds.
Sha'kar, after following Eldin's example with a well placed magical shield, cuts into the barbarian at least once, only to come up just shy with the second stroke. Nevertheless, after the close call earlier, he sends Oh off to try and hide behind the walls.
(@Zulk: Though it might not matter for your turn, you still have another Wisdom Save(DC 11) or be frightened of Baral until the start of his next turn.)
(@Razor: Still go ahead and roll for your mirror image to see if Polearm AoO would've hit duplicate or actual body.)
Team(2) is up!
Arena 7: Complex (Round 3-Cont.)
A B C D E F G H I J K L M N O P 16 . . . . . . . . . . . . . . . ====..%==============%.....%==============%..=== 15 € , , , , , - - - , , , , , ¤ ====##=##=======##====%%%%%====##=======##=##=== 14 ÷ ÷ ÷ ÷ = . . . . . = . . . . =..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷.. 13 . . . . % . . . . . % ÷ ÷ ÷ ÷ =======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷.. 12 ÷ . = . = . . . . . = . . . . =÷÷......=.....=======--%%%=============%%====== 11 . ÷ = . % . . . . . % = ¬ . ¬ ====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬ 10 ÷ . = . % . , , , . = % . . ¬ =÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬ 09 ÷ _ _ _ = . , , , . = = ¬ . ¬ =÷÷..._________=...,,,,,€,,,,,...=..=======%%=== 08 ÷ _ _ _ = . , , , . = = ¬ . ¬ =÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬ 07 ÷ . = . % . , , , . = % . . ¬ ====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬ 06 . ÷ = h. % . l. . . . % = ¬ . ¬ =÷÷......=.....=======%%%--=============%%====== 05 ÷ . = . = *. *.*S. . .^E= . . . . =======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷.. 04 . . . . % *. *.*N. . . % ÷ ÷ ÷ ÷ =..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷.. 03 ÷ ÷ ÷ ÷ = *. *. *. B. . = . . . . ====##=##=======##====%%%%%====##=======##=##=== 02 € , !, , , , - - - , , , , , ¤ ====..%==============%.....%==============%..=== 01 . . . . . o. . . . . . . . . . A B C D E F G H I J K L M N O P
(Doors and windows can be opened and closed as freely as drawing or stowing a weapon. Climbing through the open windows is difficult and will cost 5 extra feet of movement without a DC 10 Athletics or Acrobatics check. Attempting this check and failing will cause the character to fall prone.)
(S/K: Flag will become available for capture after the end of current round.)
Contestants:
Baral(B): HP (44/44)+(THP "0/0") - Affected by Mage Armor, Bladesong (7 Rds)[2 of 3 Remaining], Mirror Image (7 Rds) Hawk: HP (1/1)
Olly(O): HP (25/45)+(THP "0/0") - Bardic Inspiration (1 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (7 Rds), Bladesong(7 Rds) [2 of 3 remaining], Posseses Bardic Die Owl: HP (1/1)
VS
Nock(N): HP (56/56)+(THP "0/0") - Conc. and affected by Shield of Faith, Affected by Bless. (8 Rds)
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(8 Rds)
Leh Si(L): HP (0/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (8 Rds), Affected by Bless(8 Rds), Rages [2 of 3 remaining], Death Save (0 Success, 0 Failures)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Eldin is annoyed at having been lifted high up in the air but his position does allow him to get a visual of Olly. He points at her and two demonic wreathed in blue flame appear. The fly towards her.The he looks down and sees Leh Si down and says, "Wait, you can't be down already. Get up!"
This post has potentially manipulated dice roll results.
Nock continues his assault upon Sha'kar, but yet finds the eladrin a frustratingly elusive bladesinger. So, in perhaps an effort to remove the minor obstacle(not really) that was the door frame, he reposition to the opposite side of the magic swordsman.
Eldin, despite being in somewhat of a compromising position, gathers his wits, and summons the demonic hands to pursue Olly from above. Unfortunately, what little cover the walls yet still provide prove enough to thwart his aim. Nevertheless, a word to rouse the unconscious spirits of the fallen is spoken, getting Leh Si back in the fight.
Leh Si groggily gets to his feet again, snatching up his Halberd in the process. After a quick look around, he too reposition, taking up Nock's old position(6H) before laying into Sha'kar twice over. And then a third time with the butt of the weapon. He then shuffles over to the side.(6G) (Action: Reckless Attack using Halberd) (Attack #1: 7 Damage: 16 slashing and force at Sha'kar.) (Attack #2: 12 Damage: 7 slashing and force at Sha'kar.) (BA - Polearm Strike: 22 Damage: 9 bludgeoning and force at Sha'kar.)
(Forgot the Bless bonus, so in order: 1st: 4, 2nd: 4, 3rd(Ba): 2.)
(If second attack would be shielded, then polearm attack will go to Hawk.)
After all of that, the the tree in the center of the arena explodes, sending shrapnel in various directions. Fortunately, none are close enough to really be affected by this. But looking back, all competitors can see where the tree once stood is now a shining beacon of a flag point awaiting capture...
Baral(B): HP (44/44)+(THP "0/0") - Affected by Mage Armor, Bladesong (7 Rds)[2 of 3 Remaining], Mirror Image (7 Rds) Hawk: HP (1/1)
Olly(O): HP (25/45)+(THP "0/0") - Bardic Inspiration (0 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (7 Rds), Bladesong(7 Rds) [2 of 3 remaining], Posseses Bardic Die Owl: HP (1/1)
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(7 Rds)
Leh Si(L): HP (6/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (7 Rds), Affected by Bless, Rages [2 of 3 remaining], Death Save (0 Success, 0 Failures)
This post has potentially manipulated dice roll results.
Sha'kar cries out in pain as the barbarian's axe bites deep, but is able to interpose a Shield as he draws it back to prevent him from landing the following blows. Hanging onto his concentration on his blade, he uses it to lash out at the barbarian again, seeking to knock his foe unconscious again.
Concentration: 13
(Looks like we have 2 open doors from where we are to the center? Am I able to close a door with my free item interaction, or does that take a full action?)
Attack: 19 Damage: 9 psychic damage
Extra Attack: 26 Damage: 29 psychic damage
(If Leh Si goes down from the first attack, second would go to Nock instead)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Olly gives herself a pep talk to bolster both body and spirit before securing herself elsewhere...
Sha'kar meanwhile answers the nasty hit dealt to him with one of his own, nearly bisecting the barbarian with a blade of shadow. But as he turned on Nock to do the same, shadows interpose themselves between blade and warrior, sparing the later the others bite.
Baralgets back to basics and summons a flaming sphere nearby to ram into the paladin before sending the hawk elsewhere. Though not a clean hit, Nock does not avoid it unscathed. His hawk tries to hide, but sharp eared Eldin can still hear it trying to settle down just beyond the wall.
Nock,unwilling to suffer the sleight that was the sphere, stood his ground and took a swipe at Baral twice. But whereas the first /may/ catch a duplicate at the very least, the second hits only dirt from a poor recovery for a follow-up.
(@Razor: Need a d20 roll to see if Nock's first attack would at least a copy or targeted the original. Also, roll damage again for flaming sphere)
(@LST: Need a Dex Save(DC 14) for ending your turn within 5ft of flaming sphere.)
Olly(O): HP (36/45)+(THP "0/0") - Bardic Inspiration (0 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (6 Rds), Bladesong(6 Rds) [2 of 3 remaining], Posseses Bardic Die Owl: HP (1/1)
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(6 Rds)
Leh Si(L): HP (0/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (6 Rds), Affected by Bless, Rages [2 of 3 remaining], Death Saves (0 Success, 0 Failure)
Olly(O): HP (36/45)+(THP "0/0") - Bardic Inspiration (0 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (6 Rds), Bladesong(6 Rds) [2 of 3 remaining], Posseses Bardic Die Owl: HP (1/1)
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(6 Rds)
Leh Si(L): HP (0/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (6 Rds), Affected by Bless, Rages [2 of 3 remaining], Death Saves (0 Success, 1 Failure)
WIS save first: 15
Eldin casts Shield to block the rapier.
"Oooooh~ Blue boy got blue balled! Hahaha! Good one, Baral!"
Olly swung her bandore around and winks.
Bonus Action: Unsettling Words, spending a bardic die to take off 4 from Eldin's next saving throw.
Action: Cast Levitating(Con 15) at 2nd level on Eldin, raising him 20ft into the air upon failure.
Movement: Hoppit Hip over to C-2.
Song:
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
CON save: 4 + 2(The minus 4 already applied here)
Sha'kar throws up a hasty shield between himself and Leh Si's halberd before lashing out at the barbarian with his shadow blade again. Oh takes off and vanishes out of sight behind a wall.
(I ALMOST sent my familiar off to hide last round)
Oh heads down to F1.
Attack: 23 Damage: 19 psychic damage
Extra Attack: 26 Damage: 30 psychic damage
Baral follows up his clever dismantling of magic by calling upon grave bells(on Leh'Si and a curt stab of the rapier. Though he fells Leh SI, the blade fails to find purchase alas. Nevertheless, fey ancestry is called upon last to disturb tiefling mind one last time as he teleports away...
(Leh Si - Reaction:Polearm Strike -Attack: 16 Damage: 19 of slashing and force.)(Forgot d4, but even a 20 wouldn't hit.)Leh Si's Fate: (DC 15: 10.)
Olly tags in soon enough with an unsettling song, but somehow and quite literal uplifting beat that sends the tiefling well above the arena grounds.
Sha'kar, after following Eldin's example with a well placed magical shield, cuts into the barbarian at least once, only to come up just shy with the second stroke. Nevertheless, after the close call earlier, he sends Oh off to try and hide behind the walls.
(@Zulk: Though it might not matter for your turn, you still have another Wisdom Save(DC 11) or be frightened of Baral until the start of his next turn.)(@Razor: Still go ahead and roll for your mirror image to see if Polearm AoO would've hit duplicate or actual body.)Team(2) is up!
Arena 7: Complex (Round 3-Cont.)
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
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15 € , , , , , - - - , , , , , ¤
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14 ÷ ÷ ÷ ÷ = . . . . . = . . . .
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . . . . . % ÷ ÷ ÷ ÷
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11 . ÷ = . % . . . . . % = ¬ . ¬
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10 ÷ . = . % . , , , . = % . . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷..._________=...,,,,,€,,,,,...=..=======%%===
08 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
07 ÷ . = . % . , , , . = % . . ¬
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06 . ÷ = h. % . l. . . . % = ¬ . ¬
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05 ÷ . = . = *. *.*S. . .^E= . . . .
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04 . . . . % *. *.*N. . . % ÷ ÷ ÷ ÷
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = *. *. *. B. . = . . . .
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01 . . . . . o. . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants, '*' Flaming Sphere Hazard
(Doors and windows can be opened and closed as freely as drawing or stowing a weapon. Climbing through the open windows is difficult and will cost 5 extra feet of movement without a DC 10 Athletics or Acrobatics check. Attempting this check and failing will cause the character to fall prone.)
(S/K: Flag will become available for capture after the end of current round.)
Contestants:
Baral(B): HP (44/44)+(THP "0/0") - Affected by Mage Armor, Bladesong (7 Rds)[2 of 3 Remaining], Mirror Image (7 Rds)
Hawk: HP (1/1)
Olly(O): HP (25/45)+(THP "0/0") - Bardic Inspiration (1 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (7 Rds), Bladesong(7 Rds) [2 of 3 remaining], Posseses Bardic Die
Owl: HP (1/1)
VS
Nock(N): HP (56/56)+(THP "0/0") - Conc. and affected by Shield of Faith, Affected by Bless. (8 Rds)
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(8 Rds)
Leh Si(L): HP (0/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (8 Rds), Affected by Bless(8 Rds), Rages [2 of 3 remaining], Death Save (0 Success, 0 Failures)
When you realize you're doing too much: Signature.
Mirror Image(Polearm wouldn't hit Baral but might hit a duplicate): 20
Disregard the above.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Nock continues his smackdown on Shakar.
Attack: 13(2) Damage: Nil
Attack: 12(2) Damage: I have a +8. And bless. Wtf.
Moving to H4 as well, just on the other side of Sha'kar.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Also thought I made the WIS save. Guess I didin't: 11+ 4
I'm new , how do I join?
Eldin is annoyed at having been lifted high up in the air but his position does allow him to get a visual of Olly. He points at her and two demonic wreathed in blue flame appear. The fly towards her.The he looks down and sees Leh Si down and says, "Wait, you can't be down already. Get up!"
Action: Chill Touch Vs Olly: 11 + 4
BA: Healing Word on Leh Si: 6 HP
Nock continues his assault upon Sha'kar, but yet finds the eladrin a frustratingly elusive bladesinger. So, in perhaps an effort to remove the minor obstacle(not really) that was the door frame, he reposition to the opposite side of the magic swordsman.
Eldin, despite being in somewhat of a compromising position, gathers his wits, and summons the demonic hands to pursue Olly from above. Unfortunately, what little cover the walls yet still provide prove enough to thwart his aim. Nevertheless, a word to rouse the unconscious spirits of the fallen is spoken, getting Leh Si back in the fight.
Leh Si groggily gets to his feet again, snatching up his Halberd in the process. After a quick look around, he too reposition, taking up Nock's old position(6H) before laying into Sha'kar twice over. And then a third time with the butt of the weapon. He then shuffles over to the side.(6G)
(Action: Reckless Attack using Halberd)
(Attack #1: 7 Damage: 16 slashing and force at Sha'kar.)
(Attack #2: 12 Damage: 7 slashing and force at Sha'kar.)
(BA - Polearm Strike: 22 Damage: 9 bludgeoning and force at Sha'kar.)
(Forgot the Bless bonus, so in order: 1st: 4, 2nd: 4, 3rd(Ba): 2.)
(If second attack would be shielded, then polearm attack will go to Hawk.)After all of that, the the tree in the center of the arena explodes, sending shrapnel in various directions. Fortunately, none are close enough to really be affected by this. But looking back, all competitors can see where the tree once stood is now a shining beacon of a flag point awaiting capture...
(@Vander: Conc. Save for Shadow Blade(DC 10))
Team(1) is up! Map Updated Here.
Arena 7: Complex (Round 4.)
Contestants:
Baral(B): HP (44/44)+(THP "0/0") - Affected by Mage Armor, Bladesong (7 Rds)[2 of 3 Remaining], Mirror Image (7 Rds)
Hawk: HP (1/1)
Olly(O): HP (25/45)+(THP "0/0") - Bardic Inspiration (0 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (7 Rds), Bladesong(7 Rds) [2 of 3 remaining], Posseses Bardic Die
Owl: HP (1/1)
VS
Nock(N): HP (56/56)+(THP "0/0") - Conc. and affected by Shield of Faith, Affected by Bless.
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(7 Rds)
Leh Si(L): HP (6/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (7 Rds), Affected by Bless, Rages [2 of 3 remaining],
Death Save (0 Success, 0 Failures)When you realize you're doing too much: Signature.
"Nice try, fancy pants! But, it'll take more than that to defeat me! Princess of the Punk, and Rapper with the Bapper!"
Olly holds up her bandore then hums herself an upbeat tune as she gets low and tries to creep away to safety.
Bonus Action: Cast Take Five at 3rd level to Olly, restoring 13 HP.
Action: Enter the Ninja Goat: 16.
Movement: Hippity Hop to E-3, and go prone.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Sha'kar cries out in pain as the barbarian's axe bites deep, but is able to interpose a Shield as he draws it back to prevent him from landing the following blows. Hanging onto his concentration on his blade, he uses it to lash out at the barbarian again, seeking to knock his foe unconscious again.
Concentration: 13
(Looks like we have 2 open doors from where we are to the center? Am I able to close a door with my free item interaction, or does that take a full action?)
Attack: 19 Damage: 9 psychic damage
Extra Attack: 26 Damage: 29 psychic damage
(If Leh Si goes down from the first attack, second would go to Nock instead)
(What's Sha'kar's advantage from?)
Nock does shield.
(Unless the advantage was assuming Leh Si's Reckless Attacks, in which case it misses.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Baral will summon a sphere of fire next to Nock, yelling to Sha'kar "You should move out of the way of that sphere before you get burned!"
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Dex: 19 (forgot bless 4)
Conc: 8(3)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock turns viciously on Baral.
Attack: 1694) Damage:
Attack: 24(4) Damage:
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Olly gives herself a pep talk to bolster both body and spirit before securing herself elsewhere...
Sha'kar meanwhile answers the nasty hit dealt to him with one of his own, nearly bisecting the barbarian with a blade of shadow. But as he turned on Nock to do the same, shadows interpose themselves between blade and warrior, sparing the later the others bite.
Baral gets back to basics and summons a flaming sphere nearby to ram into the paladin before sending the hawk elsewhere. Though not a clean hit, Nock does not avoid it unscathed. His hawk tries to hide, but sharp eared Eldin can still hear it trying to settle down just beyond the wall.
Nock, unwilling to suffer the sleight that was the sphere, stood his ground and took a swipe at Baral twice. But whereas the first /may/ catch a duplicate at the very least, the second hits only dirt from a poor recovery for a follow-up.
(@Razor: Need a d20 roll to see if Nock's first attack would at least a copy or targeted the original. Also, roll damage again for flaming sphere)
(@LST: Need a Dex Save(DC 14) for ending your turn within 5ft of flaming sphere.)
Team(2) is up!(Eldin & Leh Si) Map Updated Here.
Arena 7: Complex (Round 4-Cont.)
Contestants:
Baral(B): HP (44/44)+(THP "0/0") - Affected by Mage Armor, Bladesong (6 Rds)[2 of 3 Remaining], Mirror Image (6 Rds), Conc. on Flaming Sphere (9 Rds)
Hawk: HP (1/1)
Olly(O): HP (36/45)+(THP "0/0") - Bardic Inspiration (0 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (6 Rds), Bladesong(6 Rds) [2 of 3 remaining], Posseses Bardic Die
Owl: HP (1/1)
VS
Nock(N): HP (49/56)+(THP "0/0") - Conc. and affected by Shield of Faith, Affected by Bless.
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(6 Rds)
Leh Si(L): HP (0/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (6 Rds), Affected by Bless, Rages [2 of 3 remaining], Death Saves (0 Success, 0 Failure)
When you realize you're doing too much: Signature.
Eldin, not really able to do anything while flying 20ft in the air, glares at Sha'kar and frost forms on his body.
Frostbite Vs Shakar: CON13 or take 8 Frost. On fail, you also have disadvantage on your next weapon attack before the end of your next turn.
Eldin continues to refuse to let a little gravity malfunction keep him from unleashing the chill of levistus' realm upon Sha'kar at the very least.
Leh Si... 5... lets out a pained cough as his life force begins to ebb...
(@Razor: Need a d20 roll to see if Nock's first attack would at least a copy or targeted the original. Also, roll damage again for flaming sphere)
(@LST: Need another Dex Save(DC 15) for ending your turn within 5ft of flaming sphere.)
(@Vander: Con 13 or take 2 Cold damage and disadvantage on next weapon attack. If damaged, also need Conc. Save (DC 10))
Team(1) is up! Map Updated Here.
Arena 7: Complex (Round 5)
Contestants:
Baral(B): HP (44/44)+(THP "0/0") - Affected by Mage Armor, Bladesong (6 Rds)[2 of 3 Remaining], Mirror Image (6 Rds), Conc. on Flaming Sphere (9 Rds)
Hawk: HP (1/1)
Olly(O): HP (36/45)+(THP "0/0") - Bardic Inspiration (0 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (6 Rds), Bladesong(6 Rds) [2 of 3 remaining], Posseses Bardic Die
Owl: HP (1/1)
VS
Nock(N): HP (49/56)+(THP "0/0") - Conc. and affected by Shield of Faith, Affected by Bless.
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(6 Rds)
Leh Si(L): HP (0/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (6 Rds), Affected by Bless, Rages [2 of 3 remaining], Death Saves (0 Success, 1 Failure)
When you realize you're doing too much: Signature.