Marav lowers his head and scoops the little halfling up onto his shoulders then bares his teeth and growls.
Intimidation: 17
//Used my Intimidation cause I wasn't sure what I would use as a Dire Wolf... if it is an intelligence then it would be a -4 which... well it seems like a giant wolf growling would be a little intimidating.//
Whatever magic the cultist had been using on Rip fails to take hold, and you can almost see a rage swirling around the man and his friends leave their mounts and begin to stride towards you, now with malice...
Ink telepathically orders Quill to harass the rider with the bag to distract him (help action) after which Ink will cast Mage Hand in an effort to grab the bag away from him.
//Rip you better decide now if you want to try and ride into battle. Wolves fighting can be pretty... enthusiastic. Last thing we need is our bard prone half the battle. Though I do like the always active pack tactics.//
//Marav, because I've played a Druid I know how Wild Shape works. For any Wisdom, Intelligence, or Charisma roll; whether that be a skill check, ability check, or Saving Throw, you use Marav's ability/skill score. For any Dexterity, Strength, or Constitution skill check, ability check, or Saving Throw you use the animals score that you transferred into. So for a stealth check, you would use the Dire Wolves Score. For an Intimidation Check, you would use Maravs.//
//Cool, did it right then. Still think something like a a dire wolf that is like 9 feet tall and 800 pounds should have an advantage. Still I rolled well so it's all good. :)//
//Cool, did it right then. Still think something like a a dire wolf that is like 9 feet tall and 800 pounds should have an advantage. Still I rolled well so it's all good. :)//
// It was a good roll! Am I correct in assuming you'd like to use your Intimidation roll against the cultists for your first turn? //
The cultists, scimitars drawn, slowly advance towards you, while their two leaders stand back waving their hands, appearing to be performing some mystical ritual...
// Attacking any "minion" cultist this round will impose Disadvantage on your attacks. Attacking the two leaders, standing at the back of the group, won't impose Disadvantage.
// I miss being a ranger and rolling initiative with advantage... or being a gunslinger and rolling with my full proficiency score.... don't forget, bards have jack of all trades so they can apply 1/2 their proficiency to initiative. //
Marav lowers his head and scoops the little halfling up onto his shoulders then bares his teeth and growls.
Intimidation: 17
//Used my Intimidation cause I wasn't sure what I would use as a Dire Wolf... if it is an intelligence then it would be a -4 which... well it seems like a giant wolf growling would be a little intimidating.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Before you make any more rolls, I'll need Initiative first. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
initiative 13
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
"Dammit Rip!" Ink exclaims!
Ink telepathically orders Quill to harass the rider with the bag to distract him (help action) after which Ink will cast Mage Hand in an effort to grab the bag away from him.
Ink Initiative 5
Quill initiative 5
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Initiative: 18
//Rip you better decide now if you want to try and ride into battle. Wolves fighting can be pretty... enthusiastic. Last thing we need is our bard prone half the battle. Though I do like the always active pack tactics.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Rip gets a firm grip so he wont fall off the wolf, sadly his first mounted battle cry is "This is a misunderstanding!"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
"You couldn't just let them walk away could you."
Initative: 9
Marav growls loudly trying to drown out the embarrassing battle cry.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
//Marav, because I've played a Druid I know how Wild Shape works. For any Wisdom, Intelligence, or Charisma roll; whether that be a skill check, ability check, or Saving Throw, you use Marav's ability/skill score. For any Dexterity, Strength, or Constitution skill check, ability check, or Saving Throw you use the animals score that you transferred into. So for a stealth check, you would use the Dire Wolves Score. For an Intimidation Check, you would use Maravs.//
//Cool, did it right then. Still think something like a a dire wolf that is like 9 feet tall and 800 pounds should have an advantage. Still I rolled well so it's all good. :)//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//First turn? Nope... this was pre... last ditch to get them back on their vultures.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Initiative: 17 Flint would be where he can see everyone, probably right outside the doorway.
Initiatives for the cultists:
22
9
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The cultists, scimitars drawn, slowly advance towards you, while their two leaders stand back waving their hands, appearing to be performing some mystical ritual...
// Attacking any "minion" cultist this round will impose Disadvantage on your attacks. Attacking the two leaders, standing at the back of the group, won't impose Disadvantage.
The map is here. https://1drv.ms/i/s!ApsITI_KCIhsgd9rhWqp82uKIpceaA Each square is 10 feet.
Players can all go! //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//I believe it is my turn.... time to stop messing around.//
Marav goes straight for the one with the bag. Gonna attempt to grab the arm with the bag and attempt to hold him.
Grapple: 17
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// I miss being a ranger and rolling initiative with advantage... or being a gunslinger and rolling with my full proficiency score.... don't forget, bards have jack of all trades so they can apply 1/2 their proficiency to initiative. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Almost forgot, Marav triggered some opportunity attacks on his way in //
Marav the dire wolf ran through the screen of cultists, who slashed with their scimitars:
Attack: 16 Damage: 2
Attack: 6 Damage: 6
Attack: 5 Damage: 4
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM