// Marav won't be able to sprinkle himself, but Ink or Angel can use their action to do it. //
The gargoyles spiral in the air, and suddenly Rip is tossed from one to the other.
12
The second gargoyle catches Rip by the foot, and a third comes up quickly and grabs his other foot. He's now dangling upside down 60 feet in the air...
This post has potentially manipulated dice roll results.
Ink, unable to see the bag of pixie dust, shouts, "Angel - still want some of that pixie dust!" Then he doubles back to Marav and goes to attack the gargoyle that Marav grappled.
Quill, daggers in her eyes, harasses the gargoyle flying into its face before peeling off and allowing Ink to come in and slash at the gargoyle with a booming blade!
Attack: 26 Damage: 14 ... and if it voluntarily leaves its position, it takes an additional 10 thunder damage.
//Ok, if I let it go it will get the thunder damage again for voluntarily moving, but then can I use my AOO to grab it again? Kinda like when a cat plays with a mouse?//
//Ok, if I let it go it will get the thunder damage again for voluntarily moving, but then can I use my AOO to grab it again? Kinda like when a cat plays with a mouse?//
// You can let it go whenever you like, but no promises on the attack of opportunity! //
Flint is running to keep up with Rip, if he's got any gargoyles in range which is not carrying Rip he'll cast sacred flame on it (dex DC 14 or 8 radiant), otherwise he'll use a dash action to keep up with them.
Flint is running to keep up with Rip, if he's got any gargoyles in range which is not carrying Rip he'll cast sacred flame on it (dex DC 14 or 8 radiant), otherwise he'll use a dash action to keep up with them.
The gargoyles are circling overhead, not traveling in any particular direction. You're easily able to stay under them.
// This being the case, the only gargoyle in range is the one being grappled by Marav. Dexterity Saving Throw: 2 //
The gargoyle is able to just avoid being struck by the flash of heavenly energy.
// Yes, this is how we should be handling it. Whoever is the target of the sprinkling should be doing the rolling. Go ahead with the d100 roll, Ink. //
// Yes, this is how we should be handling it. Whoever is the target of the sprinkling should be doing the rolling. Go ahead with the d100 roll, Ink. //
Floating up, Ink smiles and says, "Well, fingers crossed this lasts more than a minute," then looking up - "come on, Quill, we have gargoyles to hunt."
// On his next turn, Ink will disengage from the gargoyle that Marav has grappled, and then start flying towards Rip, using movement and dash actions to get within 30' below him. Of course, if the grappled gargoyle escapes Marav's maw before Ink's next turn, he will take his AOO as a reaction and then on his turn start dashing up towards Rip. Also, I honestly do not remember how long Marav was able to fly when he got sprinkled by the dust in the tower (but maybe Ink remembers? - lol) //
// DM Question - way back in post 2994, Ink had cast mage armor on himself. This would be when Quill first saw the giants attacking. Now, I think it's still active as it lasts for 8 hours, short rest or no, and I know we're still in the same day, but I just wanted to double check with you, Away, that it was still active... I'm suddenly aware of my AC as I am zooming towards two gargoyles (I believe one is grappled by Marav and the other was flying limply towards the west?). Thanks! //
"So flight or invisibility?? Both are useful right now - sprinkle some on me, Angel!"
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Marav runs up to Angel and nudges him and tries to get some dust on him as well. //About all he can do, none are in range I assume.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// Marav won't be able to sprinkle himself, but Ink or Angel can use their action to do it. //
The gargoyles spiral in the air, and suddenly Rip is tossed from one to the other.
12
The second gargoyle catches Rip by the foot, and a third comes up quickly and grabs his other foot. He's now dangling upside down 60 feet in the air...
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The fourth gargoyle swoops down and tries to take swipes at Marav!
Bite Attack: 17 Damage: 5 piercing
Claw Attack: 13 Damage: 3 slashing
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Well I know I am close to friends now. Gonna try and grapple him when my turn comes, just grab him and pin him down.
Grapple: 25
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Oh and yes it's a new round, the rest of you can take your turns! //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Ink, unable to see the bag of pixie dust, shouts, "Angel - still want some of that pixie dust!" Then he doubles back to Marav and goes to attack the gargoyle that Marav grappled.
Quill, daggers in her eyes, harasses the gargoyle flying into its face before peeling off and allowing Ink to come in and slash at the gargoyle with a booming blade!
Attack: 26 Damage: 14 ... and if it voluntarily leaves its position, it takes an additional 10 thunder damage.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Ok, if I let it go it will get the thunder damage again for voluntarily moving, but then can I use my AOO to grab it again? Kinda like when a cat plays with a mouse?//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Flint is running to keep up with Rip, if he's got any gargoyles in range which is not carrying Rip he'll cast sacred flame on it (dex DC 14 or 8 radiant), otherwise he'll use a dash action to keep up with them.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"Okay, Guys. Here you go."
Assuming it takes an action he'll sprinkle some Pixie Dust on Ink.
//Ink do you want to roll for your own Dust//
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Ink, you begin to float 1 foot above the ground. You have the power of flight!
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Floating up, Ink smiles and says, "Well, fingers crossed this lasts more than a minute," then looking up - "come on, Quill, we have gargoyles to hunt."
// On his next turn, Ink will disengage from the gargoyle that Marav has grappled, and then start flying towards Rip, using movement and dash actions to get within 30' below him. Of course, if the grappled gargoyle escapes Marav's maw before Ink's next turn, he will take his AOO as a reaction and then on his turn start dashing up towards Rip. Also, I honestly do not remember how long Marav was able to fly when he got sprinkled by the dust in the tower (but maybe Ink remembers? - lol) //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//I thought it was 10 minutes//
// Thanks, Darth! //
// DM Question - way back in post 2994, Ink had cast mage armor on himself. This would be when Quill first saw the giants attacking. Now, I think it's still active as it lasts for 8 hours, short rest or no, and I know we're still in the same day, but I just wanted to double check with you, Away, that it was still active... I'm suddenly aware of my AC as I am zooming towards two gargoyles (I believe one is grappled by Marav and the other was flying limply towards the west?). Thanks! //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'