In a voice distinct from "fake All Father," Ink yells in giant, "What has broken your peaceful commune with the earth?!? Your annoyance is the price you pay for leveling a settlement! But the price will be higher than that!"
Ink casts fire bolt at the giant... Attack: 27 Damage: 6
// If we get the chance, Ink plans on making the terrain beneath the giant slippery.... Unless everyone is planning on staying at range. //
In a voice distinct from "fake All Father," Ink yells in giant, "What has broken your peaceful commune with the earth?!? Your annoyance is the price you pay for leveling a settlement! But the price will be higher than that!"
Ink casts fire bolt at the giant... Attack: 27 Damage: 6
// If we get the chance, Ink plans on making the terrain beneath the giant slippery.... Unless everyone is planning on staying at range. //
Edit...ink uses his bonus action to enact bladesong!
Rip will stick close to flint up to ~60 feet of giants, casting fire bolt at the giant that threw the rock as soon as I'm in range (120 feet) 23 for 13
Rip's fire bolt hits at the same time as Ink's, conflagrating to leave a large burn mark on the giant's chest. He roars in pain.
This post has potentially manipulated dice roll results.
Meanwhile, another of the distant giants starts hucking rocks. The closer of them targets Ink, the other targets Flint. Two huge rocks sail through the air...
// Players are up! Lady Hawkwinter will take a beat to reload her crossbow. The more distant giants are 90 feet, 200 feet, and 280 feet away from where Ink and Marav are. //
Meanwhile, another of the distant giants starts hucking rocks. The closer of them targets Ink, the other targets Flint. Two huge rocks sail through the air...
Flint casts guiding bolt at the same target as before and moves another 25' (80' to go) 14 for 15
Didn't see anyone use the previous advantage, here's a second roll in case it counts 22
// It counts this time. The next person who attacks gets Advantage on their attack, whoever attacks please remember to include this in your roll or lose it! //
The giant is once again briefly illuminated by the magic of Flint's guidance.
Ink dances out of the way moving laterally so that he's still about 100ft or so from the giant, but putting some space between him and his allies to avoid a "two birds with one stone" scenario....
He calls out in giant, ”Tell us why you did this - your clan of giants was always wise - why have you changed! Tell us!"
With that final exclamation, Ink launches another fire bolt...
Attack: 20 Damage: 12
// Just realized on my last turn I didn't roll enough damage die... Lesson- know your PC Lol //
This post has potentially manipulated dice roll results.
Marav turns toward Rip, "Shooting it isn't working, ready to ride into combat again?"
//Using action to drop Hunters Mark and going with the spell he should have used at the beginning. Flaming Sphere at level 3. Still going after the giant we have already damaged. Then going to use my bonus action to shift into my preferred Dire Wolf form. Allowing Rip to get on if he is interested. If he is interested I will use my movement to get close to him so he can hop on.
Also going to use the flaming sphere to try and make it difficult for him to get to his boulders... at least as much as I am able. //
// Marav, since you rolled the damage dice for flaming sphere (which requires a bonus action in addition to the action to cast it) this will prevent you from using your wild shape this turn. You are still in half-orc form and can shift next turn as an action or bonus action.
Do you want the flaming sphere on his right, left, back, front? Angel is in front of him. There are rocks all around; he won't have trouble grabbing another one if he wants to. //
The giant reflexively twists out of the way of the burning ball and it grazes his shins.
<Leave us alone, small ones!> The giant bellows at Ink.
A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw.
I thought this meant I could put it directly behind him, within 5 feet so he would get hit, then the next round it would start bonus action to move it. Either way is fine, but can I use wild shape as an action instead of a bonus action next round? Plan is to use bonus action to move the sphere. Just trying to plan ahead.//
Now that the giants are a little closer Angel is going to take an Action to activate his Radiant Soul ability and then fly up towards the giants chest. Being able to attack right away and not wanting to be swat out of the air like a fly he’ll keep up this defensive stance.
The Lady Harriana Hawkwinter mounts up on her horse, rides to the left a bit, and patiently readies another crossbow bolt, expecting him to leave the foggy area.
In a voice distinct from "fake All Father," Ink yells in giant, "What has broken your peaceful commune with the earth?!? Your annoyance is the price you pay for leveling a settlement! But the price will be higher than that!"
Ink casts fire bolt at the giant... Attack: 27 Damage: 6
// If we get the chance, Ink plans on making the terrain beneath the giant slippery.... Unless everyone is planning on staying at range. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
// critical hit w/o advantage .... And then a critically lousy damage roll.... Lol. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The giant tries twice to club Angel into the ground...
Attack: 12 Damage: 22 bludgeoning
Attack: 15 Damage: 17 bludgeoning
...and frustrated, picks up another rock from the nearby pile.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Meanwhile, another of the distant giants starts hucking rocks. The closer of them targets Ink, the other targets Flint. Two huge rocks sail through the air...
Attacking Ink: 16 Damage: 38
Attacking Flint: 16 Damage: 22
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Players are up! Lady Hawkwinter will take a beat to reload her crossbow. The more distant giants are 90 feet, 200 feet, and 280 feet away from where Ink and Marav are. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Flint casts guiding bolt at the same target as before and moves another 25' (80' to go) 14 for 15
Didn't see anyone use the previous advantage, here's a second roll in case it counts 22
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Ink dances out of the way moving laterally so that he's still about 100ft or so from the giant, but putting some space between him and his allies to avoid a "two birds with one stone" scenario....
He calls out in giant, ”Tell us why you did this - your clan of giants was always wise - why have you changed! Tell us!"
With that final exclamation, Ink launches another fire bolt...
Attack: 20 Damage: 12
// Just realized on my last turn I didn't roll enough damage die... Lesson- know your PC Lol //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Marav turns toward Rip, "Shooting it isn't working, ready to ride into combat again?"
//Using action to drop Hunters Mark and going with the spell he should have used at the beginning. Flaming Sphere at level 3. Still going after the giant we have already damaged. Then going to use my bonus action to shift into my preferred Dire Wolf form. Allowing Rip to get on if he is interested. If he is interested I will use my movement to get close to him so he can hop on.
Also going to use the flaming sphere to try and make it difficult for him to get to his boulders... at least as much as I am able. //
Sphere Damage: 14 (1/2 damage on Dex save)
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// Marav, since you rolled the damage dice for flaming sphere (which requires a bonus action in addition to the action to cast it) this will prevent you from using your wild shape this turn. You are still in half-orc form and can shift next turn as an action or bonus action.
Do you want the flaming sphere on his right, left, back, front? Angel is in front of him. There are rocks all around; he won't have trouble grabbing another one if he wants to. //
The giant reflexively twists out of the way of the burning ball and it grazes his shins.
<Leave us alone, small ones!> The giant bellows at Ink.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//His back.
I thought this meant I could put it directly behind him, within 5 feet so he would get hit, then the next round it would start bonus action to move it. Either way is fine, but can I use wild shape as an action instead of a bonus action next round? Plan is to use bonus action to move the sphere. Just trying to plan ahead.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Now that the giants are a little closer Angel is going to take an Action to activate his Radiant Soul ability and then fly up towards the giants chest. Being able to attack right away and not wanting to be swat out of the air like a fly he’ll keep up this defensive stance.
good thing Rip didn't understand the gaint asking to be left alone after they flattened his home...
"sounds super risky, lets do it!" Rip will go towards the giant to meet Marav part way (to 90 feet of giant) and casts Stinking Cloud at its head
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
con save of 14 and i did the link thing wrong lol
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The Lady Harriana Hawkwinter mounts up on her horse, rides to the left a bit, and patiently readies another crossbow bolt, expecting him to leave the foggy area.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM