At the closest giant, Ink launches a fire bolt (// Attack: 20 Damage: 4 //) to get it's attention and then yells angrily in giant, << If you did not smash this settlement down to nothingness and kill or chase off the villagers, then WHO DID?!?! >>
The fire damage splashes over the giant and he roars, <You know not of what you speak! The Thane was right. We are serving you by ridding the surface of all your filth.>
Being knocked down, Angel will spend half his movement to get back up into the air and focusing on his innate healing abilities will use his Healing Hands to 6 points of Health Back into him and then use his Ki to go back into his Dodge stance.
<< Your Thane sounds insane! Giants of stone build not destroy. You dishonor Annam and his children with your blasphemous behavior! I WILL BATHE YOU IN A PURGATORY OF FIRE! >>
Marav uses his full movement to run by (slowing to let Rip get on). Wanting to get close enough to attack next round but not in reach for them to attack without at least having to move. I assume I can't get into melee without using at least some of dash. \
Bonus action to move the sphere toward the closest one, trying to hit one if I could.
Marav uses his full movement to run by (slowing to let Rip get on). Wanting to get close enough to attack next round but not in reach for them to attack without at least having to move. I assume I can't get into melee without using at least some of dash. \
Bonus action to move the sphere toward the closest one, trying to hit one if I could.
Sphere Damage: 9 (If it hits)
// The closest giant is 100 feet from you and you just hit him with the flaming sphere...let me know how close you wanna get. //
The giant grunts as the flaming sphere careens towards him. He tries to use his foot to stamp it out, but that just caused a painful burn.
// Before our next round, could someone please post an update on positioning... Not sure if I should grease the giant Marav seems to want to get in melee with or throw a fireball as threatened... Remember grease works best if done before the melee fighters attack. Wait NVM , Marav gets advantage from pack tactics, Right? //
Giant 1 - 135 ft south of Ink (wounded) GIANT 2- 60 feet south of Ink. Angel is 60 ft south. Marav & Rip are 20 feet north, Flint is 100 ft north. Giant 3 - 120 ft south and covering his wounded friend. Giant 4 - 200 feet south of Ink
Lady Hawkwinter stands back with Flint and takes a shot at the closest giant, having stowed her grestsword and once again readied her heavy crossbow.
Attack: 15 Damage: Unable to parse dice roll.
---
The giants seem confused at how such a little person could withstand being hit by their rocks. Giant 3 advances on Angel and attempts to bludgeon him with his great club, while putting 20 feet in between him and his wounded friend (Giant 1).
Attack: 11 Damage: 19
Attack: 18 Damage: 12
The two further-out giants thow more rocks towards Ink and Flint..
Attacking Flint: 10 Damage: 22 - DC 17 Strength Save on a hit or be knocked prone.
Attacking Ink: 10 Damage: 37 - DC 17 Strength Save on a hit or be knocked prone.
The closest giant (#2), seeing Marav and Rip pelting towards him, rolls a rock right in their direction!
// Rip and Marav must please roll a DC 17 Dexterity Saving Throw or take 19 damage and fall prone. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
One of the more distant fire giant hefts another rock and bellows out, <Leave now with your lives, or be crushed and added to our great deeds!>
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Being knocked down, Angel will spend half his movement to get back up into the air and focusing on his innate healing abilities will use his Healing Hands to 6 points of Health Back into him and then use his Ki to go back into his Dodge stance.
<< Your Thane sounds insane! Giants of stone build not destroy. You dishonor Annam and his children with your blasphemous behavior! I WILL BATHE YOU IN A PURGATORY OF FIRE! >>
// Guess I'm waiting for the next round.. :D . //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//Sorry, was keeping track of Flint's position based on the giant but it moved, I got to 80' before it moved but don't know how far from Ink//
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Ink calls to Flint.... "Fire and run?"
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
"Ah can't outrun 'em lad, gotta outlast 'em!"
Flint moves 25' towards ink and hits giant 2 with guiding bolt: 10 for 15
Marav uses his full movement to run by (slowing to let Rip get on). Wanting to get close enough to attack next round but not in reach for them to attack without at least having to move. I assume I can't get into melee without using at least some of dash. \
Bonus action to move the sphere toward the closest one, trying to hit one if I could.
Sphere Damage: 9 (If it hits)
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Put Rip and Marav about 20 feet away.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// Before our next round, could someone please post an update on positioning... Not sure if I should grease the giant Marav seems to want to get in melee with or throw a fireball as threatened... Remember grease works best if done before the melee fighters attack. Wait NVM , Marav gets advantage from pack tactics, Right? //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
"you rock isn't harder than angels head!" 4 cutting words on that big hit Angel took
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Giant 1 - 135 ft south of Ink (wounded)
GIANT 2- 60 feet south of Ink. Angel is 60 ft south. Marav & Rip are 20 feet north, Flint is 100 ft north.
Giant 3 - 120 ft south and covering his wounded friend.
Giant 4 - 200 feet south of Ink
// Positioning //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
While riding Dire Marav, Rip will fire bolt the toasted/hurt giant 8for 7
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
i may not be in range for the hurt one...
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Lady Hawkwinter stands back with Flint and takes a shot at the closest giant, having stowed her grestsword and once again readied her heavy crossbow.
Attack: 15 Damage: Unable to parse dice roll.
---
The giants seem confused at how such a little person could withstand being hit by their rocks. Giant 3 advances on Angel and attempts to bludgeon him with his great club, while putting 20 feet in between him and his wounded friend (Giant 1).
Attack: 11 Damage: 19
Attack: 18 Damage: 12
The two further-out giants thow more rocks towards Ink and Flint..
Attacking Flint: 10 Damage: 22 - DC 17 Strength Save on a hit or be knocked prone.
Attacking Ink: 10 Damage: 37 - DC 17 Strength Save on a hit or be knocked prone.
The closest giant (#2), seeing Marav and Rip pelting towards him, rolls a rock right in their direction!
// Rip and Marav must please roll a DC 17 Dexterity Saving Throw or take 19 damage and fall prone. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM