Marav sends a ball of flame hurtling towards the shadows. The darkness seems to engulf the flame even as it hits the shadowy forms, suffusing it and absorbing it.
"Thanks for the light Ink!" Firebolt the shadow by Angel 267
// You're too close for a ranged attack, so same option's to you as it was to Marav—you can move to the doorway or stairwell before attacking & keep the roll, or roll with Disadvantage. //
Feeling the weight of his warhammer, Flint calls on Moradin's light. sacred flame dc14 or 8 radiant damage.
Looking around, have the shadows formed into individual beings?
The shadowy shapes can now be seen—in fact, they're all Flint, Marav, and Ink can see or hear. The three of you cannot see your allies—only a room full of these shadow monsters.
Nonetheless, one of the corporeal shadows is blasted by Flint's radiant flame and perishes in a flash!
The shadow makes an opportunity attack against Rip...
Attack: 20 Damage: 11 necrotic, and on a hit your Strength is reduced by 3.
...before it is blasted by the firebolt. It seems to resist the fire damage for a moment, but after taking hits from Angel's ki-infused strikes it is too weak. It burns away into nothingness.
Ink relights a torch holding it in his off-hand while holding the reddish scimitar in his main hand.
// If allowed, I'd like Ink to use control flames to strengthen the light of the torch, but I'm not sure of the action economy of lighting a torch - but I figure it's an action. //
// Lighting the torch takes your action; next round you can use control flames on the torch! //
Ink can now plainly see that he wasn't alone, after all—some magic had been momentarily playing with his senses.
Flint is still unable to tell where his friends have gone, surrounded as he is by living shadows, all seemingly intent on sucking the life force from him.
// Marav still gets an end-of-turn Intelligence save; the last one he rolled was for the damage. Then it's the enemies' turn. //
This post has potentially manipulated dice roll results.
The shadows grow in the room—the two that have been burned away by Flint's radiance and Rip's extremely well-placed fire bolt are replaced by others. They don't seem to be bothered by the firelight from the torch, but their movements are much easier to track when not in darkness. They reach out now only for Flint, raking at him with their dark claws...
Attacking Flint: 15 Damage: 9, on a hit your Strength is reduced by 1.
Attacking Flint: 14 Damage: 10 on a hit your Strength is reduced by 2.
Attacking Flint: 7 Damage: 8 on a hit your Strength is reduced by 3.
so thats 2d10 again for the crit right? 14
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
//I'll again, but I got a 12 last time, can't imagine that would have hit. :)//
Produce Flame Attack: 16 Damage: 10
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Okay so everyone is within 5 feet of an enemy here, at the moment. Sorry that wasn't clear! You're all smooshed together. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// I'm assuming you're hitting the one who attacked you. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Marav is gonna move back to the doorway with his movement.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// At the end of your turn, you can perform another Intelligence save to shake off the effects of the trap.
You can also re-attempt the save if you take damage. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Intelligence Save: 5
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Rip will move to the doorway and keep the crit
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
The shadow makes an opportunity attack against Rip...
Attack: 20 Damage: 11 necrotic, and on a hit your Strength is reduced by 3.
...before it is blasted by the firebolt. It seems to resist the fire damage for a moment, but after taking hits from Angel's ki-infused strikes it is too weak. It burns away into nothingness.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Everyone can go ahead and make their end-of-turn Intelligence saving throws. //
The shadows move about around you, boldly defying the light from the torch.
To Marav and Flint's minds, it seems that one of the shadow creatures is holding the torch. Why they would do that, you can't quite fathom...
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
no way to temp set strength lower so i'm noting here im at 5 strength
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
// I got you...there's an override on the character editor. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Int save 11
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Ink can now plainly see that he wasn't alone, after all—some magic had been momentarily playing with his senses.
Flint is still unable to tell where his friends have gone, surrounded as he is by living shadows, all seemingly intent on sucking the life force from him.
// Marav still gets an end-of-turn Intelligence save; the last one he rolled was for the damage. Then it's the enemies' turn. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Intelligence Save: 18
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
The shadows grow in the room—the two that have been burned away by Flint's radiance and Rip's extremely well-placed fire bolt are replaced by others. They don't seem to be bothered by the firelight from the torch, but their movements are much easier to track when not in darkness. They reach out now only for Flint, raking at him with their dark claws...
Attacking Flint: 15 Damage: 9, on a hit your Strength is reduced by 1.
Attacking Flint: 14 Damage: 10 on a hit your Strength is reduced by 2.
Attacking Flint: 7 Damage: 8 on a hit your Strength is reduced by 3.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM