Don's spell hits, though the remorhazes seem to be completely immune to the magical fire that leaps from one to the next.
Due to the difficult terrain, Don finds moving quickly to be an issue, and manages to retreat to within about 10 feet of the scuffle. Those of you within 15 feet of the monsters begin to feel the ice-cold water seep into your boots.
Wisdom Saves vs Flint's spell 166
Wisdom Saves vs Ink's spell 417
The second remorhaz falls under the onslaught of Flint's spiritual guardians, quickly joining its companion in death. One remains, which seems to resist Ink's spell, and burrows quickly into the icy ground, quickly backfilling its escape route with more ice.
Ink quickly begins to stamp the floor, hoping to get the remorhaz's attention. He prepares a spell (thunderwave @ 2nd level) that he will use his reaction to release at the creature if he can see it and if it's within range.
Flint moves along the path the creature seemed to be taking and takes a defensive stance // dodge //
// can I ready a bonus action to use my spiritual weapon if it pops up? Also note, the critter started in my spirit guardians which is difficult terrain, don't know how that impacts burrowing. //
This post has potentially manipulated dice roll results.
// You can’t ready a bonus action, no. //
(Random roll for target–I guess this monster really wants to eat Flint!)
As Flint attempts to stay vigilant, the ground beneath him gives way to the gnashing maw of the young remorhaz! It grabs at Flint’s feet as it comes out from under the ground...
Opposed grapple check against Flint! 23
(Go ahead and roll damage for your Spirit Guardians, Wis Save 3. If the creature succeeds on the grapple, take 7 fire damage)
This post has potentially manipulated dice roll results.
Crownsguard stomps over to the remaining remorhaz and attempts to drive his blade into it. Attack: 11 Damage: 10 slashing damage. But that doesn’t hit because I’ve annoyed Primus. Next! Attack: 8 Damage: 8 slashing damage
Flint hits the critter again with his spiritual weapon and turns to grab at it.
Force hammah: Attack: 24 Damage: 5
Grapple (athletics): 7
Don’s first bolt of force hits the remorhaz in the face, angering it. It’s followed shortly by another strike from Flint’s spiritual weapon, which still isn’t enough to break its dogged hold on Flint’s leg.
Flint holds his ground and seems his force hammer at #1 while calling for help from his ancestors
Spiritual weapon: 15 for 9 force
spirit guardians next round 16 radiant, wis dc14 for half, known friendlies/non-coms excluded.
Ink continues his approach, stowing his longbow, and weaving his hands before him, casting SLOW one more time targeting the two remorhazes remaining.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Don's spell hits, though the remorhazes seem to be completely immune to the magical fire that leaps from one to the next.
Due to the difficult terrain, Don finds moving quickly to be an issue, and manages to retreat to within about 10 feet of the scuffle. Those of you within 15 feet of the monsters begin to feel the ice-cold water seep into your boots.
Wisdom Saves vs Flint's spell 16 6
Wisdom Saves vs Ink's spell
417The second remorhaz falls under the onslaught of Flint's spiritual guardians, quickly joining its companion in death. One remains, which seems to resist Ink's spell, and burrows quickly into the icy ground, quickly backfilling its escape route with more ice.
// Do you allow the creature to retreat? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
No, opportunity attack 23 for 9 magic bludgeoning.
Flint’s magical hammer strikes the creature as it flees, but not enough to stop it.
Flint takes 7 fire damage from the contact.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Ink quickly begins to stamp the floor, hoping to get the remorhaz's attention. He prepares a spell (thunderwave @ 2nd level) that he will use his reaction to release at the creature if he can see it and if it's within range.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
// What is everyone else doing? You cannot see the creature, as it is burrowing somewhere beneath you. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Matrix takes the dodge action, all his senses focused on locating and avoiding the beast
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Don readies eldritch blast for when it appears. He moves a few feet toward the way it went.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Flint moves along the path the creature seemed to be taking and takes a defensive stance // dodge //
// can I ready a bonus action to use my spiritual weapon if it pops up? Also note, the critter started in my spirit guardians which is difficult terrain, don't know how that impacts burrowing. //
// You can’t ready a bonus action, no. //
(Random roll for target–I guess this monster really wants to eat Flint!)
As Flint attempts to stay vigilant, the ground beneath him gives way to the gnashing maw of the young remorhaz! It grabs at Flint’s feet as it comes out from under the ground...
Opposed grapple check against Flint! 23
(Go ahead and roll damage for your Spirit Guardians, Wis Save 3. If the creature succeeds on the grapple, take 7 fire damage)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Spirit guardians: 12
Athletics: 10
Concentration dc10: 17
Crownsguard stomps over to the remaining remorhaz and attempts to drive his blade into it. Attack: 11 Damage: 10 slashing damage. But that doesn’t hit because I’ve annoyed Primus. Next! Attack: 8 Damage: 8 slashing damage
That’s it I’m killing Caster.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The creature begins to pull Flint downwards into its tunnel, with sharp teeth locked around the dwarf’s armored legs.
// Players up! //
Crownsguard’s attacks are deflected by the creature’s armored carapace.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Don steps up within a couple feet and fires.
Concentration Check: 7
Bolt 1 Attack: 26 Damage: 11 Necrotic: 4
Sneak Attack: 13Bolt 2 Attack: 26 Damage: 7 Necrotic: 1
//If I fail the con check then no necrotic//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Flint hits the critter again with his spiritual weapon and turns to grab at it.
Force hammah: Attack: 14 Damage: 14
Grapple (athletics): 24
Concentration vs. the heat damage dc10: 16
Next round guardians if that succeeds: 24
"This is gonna hurt," Don mutters out loud. He rushes up to Flint and jams a potion into his mouth, "Drink you grumpy old dwarf."
He then hexes the creature again. //Strength//
Healing: 15
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Ink releases the thunderwave upon seeing the remorhaz, not realizing that Flint would be in the path of the blast, as well!
// Remorhaz and Flint - 19 Thunder Damage and get pushed back TEN feet, DC CON Save 15 for half damage and no push.
"Oh, crap - Sorry, Flint!"
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Don’s first bolt of force hits the remorhaz in the face, angering it. It’s followed shortly by another strike from Flint’s spiritual weapon, which still isn’t enough to break its dogged hold on Flint’s leg.
Opposed Grapple: 22
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM