Flint assures you that he can smooth things over with King Harnoth, and you're free to leave and come back later. Flint also agrees with Ink. He will stay on at Citadel Adbar to help defend his home, and make sure there are no more surprises. He has a few ideas about how to not only scan for yakfolk possessions, but also expel them.
The Moonwood Elves, for their part, are eager to get going; and the dwarves are glad to see them off. The Adbaran dwarves have not been inhospitable; but it's clear that they don't want the elves here, and are only tolerating their presence here on your behalf.
The airship is waiting and ready for your departure, and has been under the constant surveillance of the Iron Guard.
// Feel free to wrap up any RP you like here. Though you are heroes, the dwarves here will not allow you into the lower portions of the Citadel, so downtime options here are very limited. For example, there's no Lionshield Coster here, and the mess hall is run more like a military operation than a tavern. You've been offered room & board, but it's clear that you would be guests here, and not privy to most of Adbar's secrets. You would need an escort wherever you go, for your own safety. Bottom line—downtime here would be comfortable, but boring. //
Aya closes her eyes and sighs, releasing her added mass in a hot cloud of steam. Thus restored, she recovers all the arrows she can (and if and Mending-capable friends care to help with that, she nods and grunts her thanks).
She took a small hit, but it's nothing serious. She listens respectfully to the king, then glances toward the others.
"You all handled yourselves well." She smiles at Marav (is he still in dragon form?). "Especially you, big fella. Druid, then? Can't say that I've heard of that trick before. My auntie would have more than a few questions for you."
She hoists her pack and gives the others a once over. "Who's in charge of this little operation, then?"
Marav looks around for danger, then releases his form. "There aren't many of us. Bahamut has to take an interest. In my case it was interest in the giant situation." Marav goes around and picks up any broken arrows and mends them as best he can.
He also searches the Yaks if allowed by the dwarves.
"Nice to meet you." he turns and starts to walk away awkwardly after a long pause. He stops and without turning around. "Wanna come with us to kill giants... and lots of other stuff. Don't worry though, all bad guys."
"For pay? Well you'd get a share. We usually end up coming out ahead." He tilts his head as he thinks, "Bad guys usually have lots of money they can't use after we leave."
"Glad you decided to break at the end of the fight" Matrix grumbles as he unjams and reloads his guns "Ammo is running low... Hey can i get a cart? Maybe a good strong goat or something as well?" he decides against asking for a tanner.
"Say 'litte sister', you or anyone in that family of yours ever kill a giant lord?"
Aya eyes Matrix as he fumbles with his weapon, then pointedly turns back to address Marav. "To the airship, then? I'll get my things. Don't fly off without me, scales."
"In charge?" Ink ponders. "The most appropriate response to that would be... chaos. The response you were looking for, however, would be either Rip or Flint... but neither will be joining us for the rest of this sojourn - so let's consider ourselves a council of sorts."
Ink departs respectfully, including as much Dwarven etiquette as he can remember. Before he leaves he does give the King some very broad strokes of what they've seen regarding the giants and the Dragon, suggesting that he seek further details and council from Flint given his knowledge of the matter and his steadfastness in ensuring the path best fitting Moradin's teachings is the path chosen.
Ink heads to the airship and prepares it for take off, securing the Moonwood passengers. He waits for any of the party that will be joining him on this short jaunt. If the party splits, he'll return to collect them here at Citadel Adbar before mounting a rescue effort for Don.
With Marav's magical help, Ayaci is able to recover 80% of her spent arrows. The rest of the arrow shafts have long splits that aren't mendable.
The slain yakfolk have smelly leather armor and greatswords on their persons. They were obviously traveling very light; they probably didn't intend to escape from here after the assassination.
Upon hearing the request for a drink, the dwarves provide you with casks of good dwarven ale and as much foodstores as you like, in order to resupply the airship.
Matrix could requisition a small cart and a goat to pull it, though fitting those items on the airship could pose a problem.
In response to Ink's suggestion, King Harnoth nods. After conferring momentarily with one of his elders, he responds. "We are grateful for the help, elf," says the king.
The Moonwood elves are keen to get back to their home, and gladly follow Ink to the airship.
Flint meets Matrix at the airship, and helps by fabricating a quick-release mechanism for the cart. It will simply take an action to disengage the cart from the airship, and one minute of work to secure it again.
Flint also hands over the three ivory goat figurines that the King & Queen of Citadel Felbarr gave you.
”The goat of Travail is still charging, but ye’ll be getting use out of Terror and Traveling,” he says.
After this, Flint bids you all farewell and gets back to Adbar to enact his plan to protect King Harnoth against future yakfolk infiltration.
When you are all aboard with the elves, you are able to cause the airship to lift off and propel itself towards the Moonwood, far to the west over the Rauvin Mountains. A fresh gale greets you as you come up over the mountains, blowing in from the arctic and cutting through even your thick winter gear.
// The crew will have to take it in shifts to operate the airship, or else make constitution saving throws. Let me know how you'd like to organize the shifts, or if you have a different way to overcome the frigid weather. //
Before you leave Marav pulls Flint aside and talks to him about having his cloak enchanted. He leaves his cloak with Flint and the dwarves when you leave.
As the temperature drops, Ink performs a ritual on the deck of the ship. He explains that the dome created will provide shelter for any on deck on watch, safe from the elements. He asks that the party remain within a ten foot radius of him, as well as up to four of the elves who will act as emissaries between the main group below deck and the party keeping watch above - only those within the radius of the spell effect when the spell is cast will be able to gain access to the dome later on.
When everyone is set, Ink takes eleven minutes to complete the ritual, casting Leomund's Tiny Hut. The exterior of the dome is the color of the red dragon hide used on the ship, although mostly translucent. Ink will remain in the dome, at the helm, asking that one of the other party members relieve him at some point for five hours so that he can rest and prepare his spells for the next day.
Quill keeps watch from the crow's nest, floating down into the dome to warm up as needed.
Ink is able to cast the hut with the ritual, but he finds that as soon as he stops casting the tiny hut begins to fade as the ship sails through the air. If Ink was able to concentrate on the spell for the duration, he could make a large portion of the deck comfortable for anyone who wanted to be there, meaning that shifts wouldn't have to be so short.
However, Ink would have to essentially keep "casting" the spell for its duration, requiring material, somatic, and verbal components to be in continual use.
He looks at the rest, "Well, I can cast it, but it won't stay up unless I concentrate and regularly perform the ritual. So I can still helm the ship with my free hand, but we'll still need an extra pair of hands up here to make up for my divided attention."
"Also, at some point, I'd need to rest," he states. "I need about five hours all in to rest and prepare my spells. If the rest of you take shorter shifts and rotate, I'm thinking that those five hours can go by without too much frostbite."
Ink keeps the spell up late through the night, choosing to take his rest and time to prepare his during the last sets of watches before sunrise.
Crownsguard also perks back up as he just remembered something. He runs over to Marav and puts a hand over his face, “Running: First Aid.exe.”
Marav regains 40 hit points.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Marav's wounds stitch up and he looks much better. "Thanks, that was a close one."
Marav moves out of the way by the base of the stairs and just sits.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Flint assures you that he can smooth things over with King Harnoth, and you're free to leave and come back later. Flint also agrees with Ink. He will stay on at Citadel Adbar to help defend his home, and make sure there are no more surprises. He has a few ideas about how to not only scan for yakfolk possessions, but also expel them.
The Moonwood Elves, for their part, are eager to get going; and the dwarves are glad to see them off. The Adbaran dwarves have not been inhospitable; but it's clear that they don't want the elves here, and are only tolerating their presence here on your behalf.
The airship is waiting and ready for your departure, and has been under the constant surveillance of the Iron Guard.
// Feel free to wrap up any RP you like here. Though you are heroes, the dwarves here will not allow you into the lower portions of the Citadel, so downtime options here are very limited. For example, there's no Lionshield Coster here, and the mess hall is run more like a military operation than a tavern. You've been offered room & board, but it's clear that you would be guests here, and not privy to most of Adbar's secrets. You would need an escort wherever you go, for your own safety. Bottom line—downtime here would be comfortable, but boring. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Aya closes her eyes and sighs, releasing her added mass in a hot cloud of steam. Thus restored, she recovers all the arrows she can (and if and Mending-capable friends care to help with that, she nods and grunts her thanks).
She took a small hit, but it's nothing serious. She listens respectfully to the king, then glances toward the others.
"You all handled yourselves well." She smiles at Marav (is he still in dragon form?). "Especially you, big fella. Druid, then? Can't say that I've heard of that trick before. My auntie would have more than a few questions for you."
She hoists her pack and gives the others a once over. "Who's in charge of this little operation, then?"
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
Marav looks around for danger, then releases his form. "There aren't many of us. Bahamut has to take an interest. In my case it was interest in the giant situation." Marav goes around and picks up any broken arrows and mends them as best he can.
He also searches the Yaks if allowed by the dwarves.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
She accepts the arrows graciously. "Much appreciated... Marav, was it? I am Ayaci."
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
"Nice to meet you." he turns and starts to walk away awkwardly after a long pause. He stops and without turning around. "Wanna come with us to kill giants... and lots of other stuff. Don't worry though, all bad guys."
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
She shrugs. "If they pay, I slay. I don't ask too many questions." She smacks her lips. "Could do with a drink first, though."
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
"For pay? Well you'd get a share. We usually end up coming out ahead." He tilts his head as he thinks, "Bad guys usually have lots of money they can't use after we leave."
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
"Glad you decided to break at the end of the fight" Matrix grumbles as he unjams and reloads his guns "Ammo is running low... Hey can i get a cart? Maybe a good strong goat or something as well?" he decides against asking for a tanner.
"Say 'litte sister', you or anyone in that family of yours ever kill a giant lord?"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Aya eyes Matrix as he fumbles with his weapon, then pointedly turns back to address Marav. "To the airship, then? I'll get my things. Don't fly off without me, scales."
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
"In charge?" Ink ponders. "The most appropriate response to that would be... chaos. The response you were looking for, however, would be either Rip or Flint... but neither will be joining us for the rest of this sojourn - so let's consider ourselves a council of sorts."
Ink departs respectfully, including as much Dwarven etiquette as he can remember. Before he leaves he does give the King some very broad strokes of what they've seen regarding the giants and the Dragon, suggesting that he seek further details and council from Flint given his knowledge of the matter and his steadfastness in ensuring the path best fitting Moradin's teachings is the path chosen.
Ink heads to the airship and prepares it for take off, securing the Moonwood passengers. He waits for any of the party that will be joining him on this short jaunt. If the party splits, he'll return to collect them here at Citadel Adbar before mounting a rescue effort for Don.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
With Marav's magical help, Ayaci is able to recover 80% of her spent arrows. The rest of the arrow shafts have long splits that aren't mendable.
The slain yakfolk have smelly leather armor and greatswords on their persons. They were obviously traveling very light; they probably didn't intend to escape from here after the assassination.
Upon hearing the request for a drink, the dwarves provide you with casks of good dwarven ale and as much foodstores as you like, in order to resupply the airship.
Matrix could requisition a small cart and a goat to pull it, though fitting those items on the airship could pose a problem.
In response to Ink's suggestion, King Harnoth nods. After conferring momentarily with one of his elders, he responds. "We are grateful for the help, elf," says the king.
The Moonwood elves are keen to get back to their home, and gladly follow Ink to the airship.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Matrix will procure said cart and work on lashing it onto the bottom of the airship
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Flint meets Matrix at the airship, and helps by fabricating a quick-release mechanism for the cart. It will simply take an action to disengage the cart from the airship, and one minute of work to secure it again.
Flint also hands over the three ivory goat figurines that the King & Queen of Citadel Felbarr gave you.
”The goat of Travail is still charging, but ye’ll be getting use out of Terror and Traveling,” he says.
After this, Flint bids you all farewell and gets back to Adbar to enact his plan to protect King Harnoth against future yakfolk infiltration.
When you are all aboard with the elves, you are able to cause the airship to lift off and propel itself towards the Moonwood, far to the west over the Rauvin Mountains. A fresh gale greets you as you come up over the mountains, blowing in from the arctic and cutting through even your thick winter gear.
// The crew will have to take it in shifts to operate the airship, or else make constitution saving throws. Let me know how you'd like to organize the shifts, or if you have a different way to overcome the frigid weather. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Before you leave Marav pulls Flint aside and talks to him about having his cloak enchanted. He leaves his cloak with Flint and the dwarves when you leave.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
"Thank you Flint, i'll put these to good use... i have schemes"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
As the temperature drops, Ink performs a ritual on the deck of the ship. He explains that the dome created will provide shelter for any on deck on watch, safe from the elements. He asks that the party remain within a ten foot radius of him, as well as up to four of the elves who will act as emissaries between the main group below deck and the party keeping watch above - only those within the radius of the spell effect when the spell is cast will be able to gain access to the dome later on.
When everyone is set, Ink takes eleven minutes to complete the ritual, casting Leomund's Tiny Hut. The exterior of the dome is the color of the red dragon hide used on the ship, although mostly translucent. Ink will remain in the dome, at the helm, asking that one of the other party members relieve him at some point for five hours so that he can rest and prepare his spells for the next day.
Quill keeps watch from the crow's nest, floating down into the dome to warm up as needed.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Ink is able to cast the hut with the ritual, but he finds that as soon as he stops casting the tiny hut begins to fade as the ship sails through the air. If Ink was able to concentrate on the spell for the duration, he could make a large portion of the deck comfortable for anyone who wanted to be there, meaning that shifts wouldn't have to be so short.
However, Ink would have to essentially keep "casting" the spell for its duration, requiring material, somatic, and verbal components to be in continual use.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Ink muses, "Well, that's interesting."
He looks at the rest, "Well, I can cast it, but it won't stay up unless I concentrate and regularly perform the ritual. So I can still helm the ship with my free hand, but we'll still need an extra pair of hands up here to make up for my divided attention."
"Also, at some point, I'd need to rest," he states. "I need about five hours all in to rest and prepare my spells. If the rest of you take shorter shifts and rotate, I'm thinking that those five hours can go by without too much frostbite."
Ink keeps the spell up late through the night, choosing to take his rest and time to prepare his during the last sets of watches before sunrise.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'