Seviari gears up, gets out his tools, and starts to work on the lock...and it falls apart in his hands. After a beat, the elf stands up and gestures towards the chest. "It's open!"
The chest contains the treasure that Boss Hark has amassed in his short lifetime:
Loose coins: 12 gp, 55 sp, and 87 cp
A matching pair of silver salt and pepper shakers (worth 25 gp for the pair)
A bloodstained leather case containing a complete set of thieves’ tools (worth 25 gp)
A holy symbol of Silvanus carved from wood and inlaid with gold (worth 25 gp)
Angel really isn’t interested in any of the treasures.
”I say thy whatever you guys are interested in or can use take it. Whatever is left over should probably go to the village to help them rebuild. If that’s settle let’s get rid of that slime.”
Angel really isn’t interested in any of the treasures.
”I say thy whatever you guys are interested in or can use take it. Whatever is left over should probably go to the village to help them rebuild. If that’s settle let’s get rid of that slime.”
Beedo leads you to past the cave where you battled Hark, and the one remaining goblin guard, who surrendered earlier, meets you in the tunnel. She hands a scimitar to Beedo, and they exchange some words in goblin-tongue, before she scampers into an adjoining cave and stands guard.
"That's the chimney," Beedo explains as you pass by. "Zukluk gonna guard it. Sometimes animals fall down there, and Hark always had Snigbat watching it. But Beedo killed Snigbat, so now it's Zukluk's turn!"
Without explaining much more, Beedo continues on through the main cavern.
Beedo leads you past the stalagmite forest and points down the eastern tunnel. "The Blob's in there. Eats goblins and probably other things. Real sneaky and quiet. Never hear it tell it's too late."
You follow this narrow tunnel from the main cavern into a much smaller cave. Stalactites and stalagmites crowd this 20-foot-high, 15-foot-wide cave. Rising up from the middle of the floor is a particularly large stalagmite—10 feet tall, and riddled with 4-inch-wide, 12-inch-deep naturally formed holes that bore down into a hollow central cavity. Lying near the base of the stalagmite are the badly corroded remains of two goblin scimitars.
In the eastern wall of this cavern, through the stalagmites, you see a tunnel, about 7 feet high, that slopes gently upwards to the east. The western wall of the cavern holds another tunnel that slopes downward into what looks like another small cavern. The sound of dripping is coming quite prominently from this tunnel.
Walking around the cavern a bit, you notice that blob is nowhere to be seen in this cavern. Besides the corroded goblin scimitars at the base of the large stalagmite, there doesn't seem to be any sign of your suspected "ooze." You do notice a trail of blood leading down the tunnel to the west.
following, but far enough away that if a blob jumbs Angel it wont hit me..... just realized i'm not going to be much help here lol
"No way this blob is getting past us right Angel?" bardic inspiration 1d6
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost
"Sev you're up. Can you check for traps and open that lock for us?"
//Don't know what to roll.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Seviari gears up, gets out his tools, and starts to work on the lock...and it falls apart in his hands. After a beat, the elf stands up and gestures towards the chest. "It's open!"
The chest contains the treasure that Boss Hark has amassed in his short lifetime:
// Rip has spoken for the loot. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Marav just kinda pushes the chest with his toe. "All that bravado... all those people killed." He shakes his head then turns and walks away.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Angel really isn’t interested in any of the treasures.
”I say thy whatever you guys are interested in or can use take it. Whatever is left over should probably go to the village to help them rebuild. If that’s settle let’s get rid of that slime.”
rip will take the loot from the chest, "I can use these" he says holding the salt and pepper shakers
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Marav pulls out his bow. "I think we need to try this one at a distance, any chance the owl can scout ahead?"
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"Way to delegate authority buddy."
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// For those going Blob-hunting... //
You follow this narrow tunnel from the main cavern into a much smaller cave. Stalactites and stalagmites crowd this 20-foot-high, 15-foot-wide cave. Rising up from the middle of the floor is a particularly large stalagmite—10 feet tall, and riddled with 4-inch-wide, 12-inch-deep naturally formed holes that bore down into a hollow central cavity. Lying near the base of the stalagmite are the badly corroded remains of two goblin scimitars.
In the eastern wall of this cavern, through the stalagmites, you see a tunnel, about 7 feet high, that slopes gently upwards to the east. The western wall of the cavern holds another tunnel that slopes downward into what looks like another small cavern. The sound of dripping is coming quite prominently from this tunnel.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
“If it’s quite good at hiding maybe Lathanders light will help show us its location.”
Angel will then cast light on a rock hoping the light fills the area and makes finding the blob easier. He will begin searching for it.
Perception:23
Investigation:2
//I rolled both perception and investigation because idk what roll you would require in this situation//
//I now know which roll I want you to use//
Investigation 13
//Well that doesn't help much//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Rip also has the lit lantern
perception 15
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Walking around the cavern a bit, you notice that blob is nowhere to be seen in this cavern. Besides the corroded goblin scimitars at the base of the large stalagmite, there doesn't seem to be any sign of your suspected "ooze." You do notice a trail of blood leading down the tunnel to the west.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"well that's not foreboding in the slightest"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
“It’s nothing we can’t handle. Lets carry on.”
Angel will begin following the trail of blood and looking out for this blob.
// While he's doing this, what are the rest of you doing? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
following, but far enough away that if a blob jumbs Angel it wont hit me..... just realized i'm not going to be much help here lol
"No way this blob is getting past us right Angel?" bardic inspiration 1d6
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder