"I probably am fast enough, yes. At least in short bursts," Shad says. He opens his hands for the package. If given it, he will tuck it deep inside his inner coat.
"Going into town sounds like the best plan to me, though will we need to sneak off the ship? Is it okay with the captain?"
"Agreed. The faster we deliver this package, the more time we will have finding the smith. Perhaps we could get some supplies to prepare snares of our own on the ship to catch the woman if she tries something again."Bjorn says as he makes ready to disembark.
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
Qinfaren passes the parcel to Shad, and then heads towards the gangway to the dock.
"I'm sure it's alright to leave now," Qinfaren says. "The captain just said we had to spend the night on the ship. We did that. Now let's go find someone in charge and track down this Garth Drum, Glarth Druma person."
He bounds down the gangway and looks around the docks for anyone who could provide directions.
Stepping of the the Icebreaker you realise that Aurilssbarg is barely a town. Rather it is more of a small settlement, that is almost completely surrounded by the island's snow-capped promontory to the north. Still if the people of Aurilssbarg want to the think of it as a town, then to argue otherwise would be rather rude. The streets of Aurilssbarg are paved with logs laid side by side and the buildings are low wooden structures with pitched roofs that are covered in snow.
Aurilssbarg is rather lively and bustling at least in comparison to Fireshear. People cheerily go about their day, and their business, greeting each other as they pass. For a town so small and one so far north, the people of Aurilssbarg must survive here by working together and forming a large community. Meaning everyone probably knows each other by name.
At the end of a road running into the centre of Aurilssbarg from the docks, you see a wooden noticeboard that has a large map pinned to it.
(DM Note: To read the map roll a Wisdom(Survival) check.)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Arogna examines the map and works out that Glarth Druma's house is by the Seafisher's Docks, just outside of the eastern border of Aurilssbarg. She also notices that are some trading posts and a market that could be used to buy supplies. A possible source for silvered weaponry. Arogna also notices longhouse which might be a place to search for more information about Aurilssbarg and its residents.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Arogna proudly explains the map features to everyone. "We gonna get shot of this package as quick as we can? Or swing by the market in case we can find silver? The rat woman said she didn't want this delivered, so she might try an' stop us on the way."
Muharg follows along and points out: "I think our priority should be to deliver the package as fast as possible. But if the rat woman tries to stop us we might be in trouble if we don't have the proper weapons to get rid of her, so I guess a quick visit to the smith would be good." He rests his hand on the pommel of his axe and caresses it slightly with his thumb.
"How far is it to the house? If it isn't too far it would probably be best to get this package out of our hands. Longer it is with us the more chance she will have to take it," Bjorn suggests as he steps onto the dock and takes stock of the town.
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
Shad carefully listens as Argona explains the map. He likes Bjorn's question, but "How much does it cost to silver a weapon? And how long does it take? Or maybe we can buy some that are already silvered. Standing around the town with the package . . . " He shakes his legs against the cold and incase he needs to sprint. "I guess I'm curious about what a smith would say. Then we can go see Garth Drum?"
Love the image, TheBritGeek. Can DMs put images right in a post or do you have to upload them to something like Imgur first? Sorry, I've lots of questions. Does owning an electronic version of the adventure, like D&D Beyond sells, make post cool images easier?
"It's right across town, out on the east. Not that it's a big town, but she'd have a few chances to waylay us," Arogna says. "I'd rather try an' grab something to hit her with first. Anyone got any money, though? I ain't got much."
Qinfaren fishes around in his pockets until he finds his coins. He turns them in the winter sun, catching the rays and making them sparkle.
"Looks like a little under 20 gold here," he says to Arogna. "I won't be using any silvered weapons, so if this helps you buy something you can use it. I'll rely on my staff and the little bit of woodlands magic I know."
He looks up at the snow covered mountain and around at all of the wooden buildings and roadways.
"Not too many places for our rat-woman friend to hide here."
Then he turns back to the map.
"If we're going to the smith, let's be quick about it and then get the package delivered," Qinfaren finally says. Then he adds "did you see any taverns on that map? Might be nice reward for when we're done. Maybe a spiced ale to warm the bones."
"Right here," Arogna taps the middle of the map. "Green Hall. We'll likely see it on the way past. That's my favorite part of the plan." She grins at Qinfaren.
This post has potentially manipulated dice roll results.
"I'm willing to contribute towards a silvered weapon," Shad says. He will follow Arogna toward the market, but tries to keep a watchful eye as he goes: Perception 11
You make your way through the town, a few of the people give you a side glance as you go. Aware of the fact that you are new to Aurilssbarg. You walk along the log-paved roads towards the town centre. After a short walk, you see a spacious building in between a split in the road up ahead. A sign, hanging from the building above the door, can be seen to read Green Hall. To the left of the building, on the opposite side of the road, you can see the market area.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"I probably am fast enough, yes. At least in short bursts," Shad says. He opens his hands for the package. If given it, he will tuck it deep inside his inner coat.
"Going into town sounds like the best plan to me, though will we need to sneak off the ship? Is it okay with the captain?"
Death on the Water and Baldur's Gate Bodyguard
"Agreed. The faster we deliver this package, the more time we will have finding the smith. Perhaps we could get some supplies to prepare snares of our own on the ship to catch the woman if she tries something again." Bjorn says as he makes ready to disembark.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Qinfaren passes the parcel to Shad, and then heads towards the gangway to the dock.
"I'm sure it's alright to leave now," Qinfaren says. "The captain just said we had to spend the night on the ship. We did that. Now let's go find someone in charge and track down this Garth Drum, Glarth Druma person."
He bounds down the gangway and looks around the docks for anyone who could provide directions.
Stepping of the the Icebreaker you realise that Aurilssbarg is barely a town. Rather it is more of a small settlement, that is almost completely surrounded by the island's snow-capped promontory to the north. Still if the people of Aurilssbarg want to the think of it as a town, then to argue otherwise would be rather rude. The streets of Aurilssbarg are paved with logs laid side by side and the buildings are low wooden structures with pitched roofs that are covered in snow.
Aurilssbarg is rather lively and bustling at least in comparison to Fireshear. People cheerily go about their day, and their business, greeting each other as they pass. For a town so small and one so far north, the people of Aurilssbarg must survive here by working together and forming a large community. Meaning everyone probably knows each other by name.
At the end of a road running into the centre of Aurilssbarg from the docks, you see a wooden noticeboard that has a large map pinned to it.
(DM Note: To read the map roll a Wisdom(Survival) check.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Arogna: Survival +3, reading err.... Let's assume this map is mainly pictures and symbols
Wisdom(Survival) for Arogna: 22
Arogna examines the map and works out that Glarth Druma's house is by the Seafisher's Docks, just outside of the eastern border of Aurilssbarg. She also notices that are some trading posts and a market that could be used to buy supplies. A possible source for silvered weaponry. Arogna also notices longhouse which might be a place to search for more information about Aurilssbarg and its residents.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Arogna proudly explains the map features to everyone. "We gonna get shot of this package as quick as we can? Or swing by the market in case we can find silver? The rat woman said she didn't want this delivered, so she might try an' stop us on the way."
Muharg follows along and points out: "I think our priority should be to deliver the package as fast as possible. But if the rat woman tries to stop us we might be in trouble if we don't have the proper weapons to get rid of her, so I guess a quick visit to the smith would be good." He rests his hand on the pommel of his axe and caresses it slightly with his thumb.
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
"How far is it to the house? If it isn't too far it would probably be best to get this package out of our hands. Longer it is with us the more chance she will have to take it," Bjorn suggests as he steps onto the dock and takes stock of the town.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Shad carefully listens as Argona explains the map. He likes Bjorn's question, but "How much does it cost to silver a weapon? And how long does it take? Or maybe we can buy some that are already silvered. Standing around the town with the package . . . " He shakes his legs against the cold and incase he needs to sprint. "I guess I'm curious about what a smith would say. Then we can go see Garth Drum?"
Love the image, TheBritGeek. Can DMs put images right in a post or do you have to upload them to something like Imgur first? Sorry, I've lots of questions. Does owning an electronic version of the adventure, like D&D Beyond sells, make post cool images easier?
Death on the Water and Baldur's Gate Bodyguard
"It's right across town, out on the east. Not that it's a big town, but she'd have a few chances to waylay us," Arogna says. "I'd rather try an' grab something to hit her with first. Anyone got any money, though? I ain't got much."
Qinfaren fishes around in his pockets until he finds his coins. He turns them in the winter sun, catching the rays and making them sparkle.
"Looks like a little under 20 gold here," he says to Arogna. "I won't be using any silvered weapons, so if this helps you buy something you can use it. I'll rely on my staff and the little bit of woodlands magic I know."
He looks up at the snow covered mountain and around at all of the wooden buildings and roadways.
"Not too many places for our rat-woman friend to hide here."
Then he turns back to the map.
"If we're going to the smith, let's be quick about it and then get the package delivered," Qinfaren finally says. Then he adds "did you see any taverns on that map? Might be nice reward for when we're done. Maybe a spiced ale to warm the bones."
@DM, I was wondering the same about taverns! Did Arogna see any?
Arogna checks the map again and sees that at the heart of Aurilssbarg is a tavern by the name of Green Hall.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Right here," Arogna taps the middle of the map. "Green Hall. We'll likely see it on the way past. That's my favorite part of the plan." She grins at Qinfaren.
Qinfaren smile back at Arogna.
"Lead on to this market then. The faster we deliver the package, the faster we can get out of this cold."
"I'm willing to contribute towards a silvered weapon," Shad says. He will follow Arogna toward the market, but tries to keep a watchful eye as he goes: Perception 11
Death on the Water and Baldur's Gate Bodyguard
Arogna heads as briskly as she can towards the marketplace.
You make your way through the town, a few of the people give you a side glance as you go. Aware of the fact that you are new to Aurilssbarg. You walk along the log-paved roads towards the town centre. After a short walk, you see a spacious building in between a split in the road up ahead. A sign, hanging from the building above the door, can be seen to read Green Hall. To the left of the building, on the opposite side of the road, you can see the market area.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
With slight regret, Arogna heads for the market area, looking for a smithy or armorer.
Perception: 2