Flindrinkin volunteers to go first across the bridge. Since he is the heaviest (and has danger sense), it makes sense for him to cross first. Once across, he will motion the others to cross one by one.
Flindrinkin will keep the jump spell active during the crossing in case he needs to jump forward or backward.
Sig will cast levitate on himself, float to the point where the fraying looks worst and attempt to hold the sides of the rope together to keep them from snapping and once everyone is across he'll drift to the other side.
With the extra help of Sig, using his innate abilities to help make sure the party can cross in reasonably safe conditions. The party crosses completely, on the other side you all see more blood, scraps of cloth, pieces of armor that have scratches. On the ground you find fingers that look to have been chewed off, not by beast but by man. As you get closer to the opening of the Maw, what once was a black hole starts too reveal a a stone stair case leading down. Ice coats the entrance and wind almost seems to whistle as it comes through the opening. Your party walks down the stairs seeing veins of ice traveling from the mouth of the maw, there are hundreds of icicles on the roof of all sizes. As you come to the landing of the stairs, they open up to a room with an dais with a 4 steps leading up to it and on their sits an empty stone throne. It is more of a statue, solid rock from top to bottom, no cushions. You read words written in common on the steps that reads on the top step "The Frozen King," second step "No longer," third step "Reigns over," and the fourth step "This Land" All over the dais there are what looks like tributes, or honorific leavings of local flowers long since dead and frozen, some copper pieces and other things of tribute.
((Those who are from the city know that people sometimes leave tribute to appease the spirit of The Frozen King, incase the myths are true.))
The walls have murals of the Frozen king in his reign, one has him standing atop a pile of bodies in a triumphant pose, another shows him watching over a scene of a dozen executions, with a line of people in chains looking as though they are waiting their turn at the chopping blocks.
Alex you walk toward the dais and as you get to the rear side of it, you see a man dressed in tattered armor of the Sentinels. His breathing shallow, weak, but as you approach his head rolls to look at you and his dry blood red lips form a small smile. He manages to croak out Ah.. so help has come.. before going into a small coughing fit, not long, not powerful, but it does take a toll on his body. His extremities are starting to turn blue as the cold is slowly taking over his body, his hands lay limply in is lap, one leg has a serious gash that looks like the blood may have frozen over instead of clotting naturally probably helping to preserve him to the way he is now.
The man, whose head had drooped after the coughing fit, rolls it back to rest of the cold stone of the empty throne and tries to talk but nothing but an alarmingly wet breath comes out.
(This man is very near death. Transporting him won't save him. He needs help now, or he will perish.)
(I did forget to add some detail to the room so going to add it on this post.))
The room has a heavy metallic scent in the area, from the alarming amount of blood on the floor and splatters on the wall. So much so that you can see footprints that merge to dragging patterns on the way out the only doorway in the room. The blood was congealed quite a bit from the cold, making for an almost slick surface. A small but intense battle took place here.
(if you want to try and figure out how long ago, give me investigation rolls, or help the man behind the stone throne. Again sorry for forgetting that description, it changes the room significantly in the mind.)
You can almost see a little bit of life come back to the man, his breathing gets a bit easier, and the smaller cuts and gashes seem to clot not quite closing. He limply lifts his hand to his mouth and whispers out Water... please... As you slowly ease water down his throat, he tries to greedily slurp it down causing another coughing fit, this one with a bit more strength. He looks up at the group Are you here to help us? I don't think anyone else is alive... I managed to hide during the fight after I got this cut on my leg. I heard them drag away the bodies of my group, but I don't know why or where. His body starts shaking and shivering as the body tries to fight off the cold that has been slowly claiming his body. He looks at the group almost pleadingly Did they send some ointment with you? Can you do anything to help with the cold?
"Well... maybe. What happened here? Who fought you and, eh, ew... dragged away bodies." Ambrose is halfway into the question before he realizes its grizzly context.
"We will help where we can." Sig turns to the group "Can anyone help cure the frostbite? I can alleviate some of the damage." Sig will dump another 9 points of loh in for a total of 10
Flindrinkin grabs Sig by the arm and pulls him out of earshot of the Sentry. He then leans down to Sig’s ear and more than whispers,
”The zombie from yesterday carried a bottle of ointment that might help. But, do you think it wise to deplete our supply on one who doesn’t appear to be able to help us?”
(Let’s say that Flin’s whisper was gruff enough to be overheard and understood by everyone except the injured sentinel)
Flindrinkin volunteers to go first across the bridge. Since he is the heaviest (and has danger sense), it makes sense for him to cross first. Once across, he will motion the others to cross one by one.
Flindrinkin will keep the jump spell active during the crossing in case he needs to jump forward or backward.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
When you reach the midway point you hear the ropes start to strain, but you are able to make it across safely
Gritting his teeth, Ambrose follows after Flin is across, trying his best to step on the strongest-looking parts of the bridge.
Sig will cast levitate on himself, float to the point where the fraying looks worst and attempt to hold the sides of the rope together to keep them from snapping and once everyone is across he'll drift to the other side.
With the extra help of Sig, using his innate abilities to help make sure the party can cross in reasonably safe conditions. The party crosses completely, on the other side you all see more blood, scraps of cloth, pieces of armor that have scratches. On the ground you find fingers that look to have been chewed off, not by beast but by man. As you get closer to the opening of the Maw, what once was a black hole starts too reveal a a stone stair case leading down. Ice coats the entrance and wind almost seems to whistle as it comes through the opening. Your party walks down the stairs seeing veins of ice traveling from the mouth of the maw, there are hundreds of icicles on the roof of all sizes. As you come to the landing of the stairs, they open up to a room with an dais with a 4 steps leading up to it and on their sits an empty stone throne. It is more of a statue, solid rock from top to bottom, no cushions. You read words written in common on the steps that reads on the top step "The Frozen King," second step "No longer," third step "Reigns over," and the fourth step "This Land" All over the dais there are what looks like tributes, or honorific leavings of local flowers long since dead and frozen, some copper pieces and other things of tribute.
((Those who are from the city know that people sometimes leave tribute to appease the spirit of The Frozen King, incase the myths are true.))
The walls have murals of the Frozen king in his reign, one has him standing atop a pile of bodies in a triumphant pose, another shows him watching over a scene of a dozen executions, with a line of people in chains looking as though they are waiting their turn at the chopping blocks.
Perception checks please.
Perception: 8
Flindrinkin will also cast the Jump spell from his ring, just in case
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
(No need for others, this gets it.)
Flin as you look around the room, you hear an almost struggling whisper like breathing coming from behind the statue.
Alex goes to check out the noise.
I am an average mathematics enjoyer.
>Extended Signature<
Alex you walk toward the dais and as you get to the rear side of it, you see a man dressed in tattered armor of the Sentinels. His breathing shallow, weak, but as you approach his head rolls to look at you and his dry blood red lips form a small smile. He manages to croak out Ah.. so help has come.. before going into a small coughing fit, not long, not powerful, but it does take a toll on his body. His extremities are starting to turn blue as the cold is slowly taking over his body, his hands lay limply in is lap, one leg has a serious gash that looks like the blood may have frozen over instead of clotting naturally probably helping to preserve him to the way he is now.
Alex shouts to the party:
"I think we should get this man to someone who can help him!"
than he says to the man:
"what happened to you?"
I am an average mathematics enjoyer.
>Extended Signature<
The man, whose head had drooped after the coughing fit, rolls it back to rest of the cold stone of the empty throne and tries to talk but nothing but an alarmingly wet breath comes out.
(This man is very near death. Transporting him won't save him. He needs help now, or he will perish.)
(I did forget to add some detail to the room so going to add it on this post.))
The room has a heavy metallic scent in the area, from the alarming amount of blood on the floor and splatters on the wall. So much so that you can see footprints that merge to dragging patterns on the way out the only doorway in the room. The blood was congealed quite a bit from the cold, making for an almost slick surface. A small but intense battle took place here.
(if you want to try and figure out how long ago, give me investigation rolls, or help the man behind the stone throne. Again sorry for forgetting that description, it changes the room significantly in the mind.)
((can i make a medicine check?))
I am an average mathematics enjoyer.
>Extended Signature<
((Yup and let me know what you are trying to figure out.))
medicine check: 14
"team, I am terrible at healing, could any of you help? we dont want him to die, so that we can question him"
I am an average mathematics enjoyer.
>Extended Signature<
Amrbose will bardically (bardicly?) inspire Sig, asking him to demonstrate his considerable talents for mercy and to help this "poor, suffering soul."
Sig walks over, licks his finger and tests the wind before using the same finger to heal the man for 1 hitpoint through lay on hands.
You can almost see a little bit of life come back to the man, his breathing gets a bit easier, and the smaller cuts and gashes seem to clot not quite closing. He limply lifts his hand to his mouth and whispers out Water... please... As you slowly ease water down his throat, he tries to greedily slurp it down causing another coughing fit, this one with a bit more strength. He looks up at the group Are you here to help us? I don't think anyone else is alive... I managed to hide during the fight after I got this cut on my leg. I heard them drag away the bodies of my group, but I don't know why or where. His body starts shaking and shivering as the body tries to fight off the cold that has been slowly claiming his body. He looks at the group almost pleadingly Did they send some ointment with you? Can you do anything to help with the cold?
"Well... maybe. What happened here? Who fought you and, eh, ew... dragged away bodies." Ambrose is halfway into the question before he realizes its grizzly context.
"We will help where we can." Sig turns to the group "Can anyone help cure the frostbite? I can alleviate some of the damage." Sig will dump another 9 points of loh in for a total of 10
Flindrinkin grabs Sig by the arm and pulls him out of earshot of the Sentry. He then leans down to Sig’s ear and more than whispers,
”The zombie from yesterday carried a bottle of ointment that might help. But, do you think it wise to deplete our supply on one who doesn’t appear to be able to help us?”
(Let’s say that Flin’s whisper was gruff enough to be overheard and understood by everyone except the injured sentinel)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain