Helena is seated in her bunk when she hears the whistles. She does not know what they might mean, but it is something different so she moves to her door and opens it, glancing out to see if she can see any signs of people rushing to the deck or not.
(Sometimes I forget to place assumed rolls in my basic descriptions. If you feel there is an ability check that makes sense to the situation, feel free to bring it up. If it doesn't fit, I'll mention why and then we can bypass the roll.) Example rolls here would include: Perception to look for the sailor; Perception to see the shape in the water; Sleight of Hand to secure the snapped rigging; Athletics (if you really want to try to swim in the stormy water); Acrobatics to climb the mast up to the crowsnest.
(Also - there was an inquiry as to where people were. So I made a map. I like maps.)
The Dawn Roger:
The Forecastle (containing a ballista and 10 pieces of ammunition. In front of it the ship has a figurehead of a curled dragon snout. The railing is three feet high.)
The Quarterdeck (also with a ballista, 10 pieces of ammunition, and a three foot high railing. The ship's wheel is at the aft of the deck.)
The Main Deck (containing two mangonels with 10 stones each for ammunition. The three foot high railing continues here. There is a hatch to the lower deck and four (not shown) rowboats stacked on the deck.)
Shelves and rope on the walls of this cabin secure mangonel stones and ballista arrows.
This area holds tools, barrels of tar, rope, extra material to repair sails, and other supplies needed to maintain the ship.
Four beds stand in the officer's quarters. Beneath each is an iron footlocker that holds the officers' belongings.
The captain's quarters hold a bed and a desk. Beneath the bed is an iron footlocker that holds the captain's belongings.
Twenty-two benches are built into the deck of the lower deck, each with a 20-foot-long oar. When the ship is rowed, crew members sit on these benches to work the oars. Ten spare oars hang on the walls of the ship.
Four benches line the walls of this room, each with a hole carved in it housing a chamber pot.
This cabin is meant for guests and visiting high-ranking officials along for the journey.
The second cabin is empty. Hooks and shelves on the walls hold medical instruments, bandages, balms, tonics, jars of leeches, and more, ready to treat injuries from combat or sailing mishaps.
This area houses both passengers and cargo. The ship's off-duty crew sleep on bedrolls among the crates and barrels of food, water, and other supplies.
The ships armory is locked. It houses the ships supply of weapons and armor. Its walls are fitted with built-in weapon and armor racks.
Flumfurkin was getting bored of staying in the bunk, but, his stomach wasn't encouraging him to go back on deck. Nor did he really want to get his fur wet again. Upon hearing the whistles, his ears perked up and he hopped out of bed, slipping past Helena and entering the passageway. The monk will move quietly to the base of the steps leading up to the lower deck listening for the sounds above him. Hearing the second set of whistles, the tabaxi will move up to the lower deck and continue up to the main deck when he hears the comment about "shapes . . . approaching fast."
As Flumfurkin moves past her, Helena sighs and follows. She would continue up with him, to the stairs that lead up to the deck, but stop at the top of those stairs as she waits to see what is happening.
(As Helena came up from the lower level I am going to assume others have done things prior to her arrival, so am not including any rolls.)
Gazing over the port (left) side of the boat where the crew have gathered, Aura and Malalath peer out towards the figure in the water.
They sees a vaguely humanoid figure. It's green skin is covered in fins on its arms and its back. The creature uses the powerful movement of the waves to accelerate its own speed as it approaches the boat. Every few seconds the creature emerges from the water, breaking out and showing a flat green face with small fins protecting the gills on its neck. Sharp teeth rowed like that of a shark reveal themselves as the creature howls into the air before diving back down underwater, the sound lost in the echoes of the wind. As Aura and Malalath watch, they can see at least two more of the creatures coming up behind it as well.
Helena
As Helena emerges from the cabin, she can see the crew rushing up from the hold and climbing through the hatch onto the main deck. Waiting near the aftcastle stairs by the hatch after following Flumfurkin, she sees Aura and Malalath nearby. It appears they have noticed something in the water on the port (left) side of the ship. Other members of the crew have retrieved a ring buoy and are searching the aft portion of the port side for something, or someone, near the ship.
Flumfurkin
Heading onto the main deck, Flumfurkin is pelted with rain and wind. Looking about, he can see most of the crew on the port (left) side of the ship. Some of them are near the forecastle, along with Aura and Malalath, surveying the "shape" that was called out earlier. Other crew is near the aft quarterdeck searching for something, or someone, near the ship, a ring buoy in one of the sailors hands.
Flumfurkin shudders at first upon being pelted with rain, but, then begins to look around. Seeing the larger crowd on the port side, the monk will decide to go over there and see what is so interesting to everyone standing on that side of the boat.
Helena stays put, knowing she would not be helpful at this point. She keeps an eye out, ready to aid if there seems something needing doing, that she can do anyway.
Malalath will get twenty feet from them and cast sleep
Sleep for 22
The first two of the creatures drift under the water. Behind them a third, then a fourth, shape approach rapidly. As the two remaining webbed figures reach the base of the ship, three gray fins emerge and begin circling around the Dawn Roger.
At the port side of the boat, the overboard sailor begins to panic as he scrambles towards the ring buoy. Several of the other crew begin cheering and calling to him from the rail as they prepare to pull him aboard. The captain, leaving the helm to Herondi, gallantly draws his longsword and calls out to the crew, "man battle stations. Uncover the ballista's and prepare to repel boarders. We have Merm's approaching!" The remaining crew cheers as they draw their weapons. Heavy canvas is pulled from a ballista at the forecastle and a second from the quarterdeck in front of the ships wheel. The sailors rush to load long arrows into the weapons as they scan the water for further enemies.
(The ships main deck is 15 ft. above the water line. The forecastle and quarterdeck are 5 ft. above that. One of the creatures is climbing the port side where the stairs to the forecastle are, the other is doing the same from the starboard side. Please give an initiative roll with your response action. Attacks against creatures in the water are at disadvantage from the storm obscuring vision, so provide two rolls with any attack.)
This post has potentially manipulated dice roll results.
Aura Initiative: 6
Aura doesn't see any enemy boarding the boat yet, they're about to, but none of them are in her view. So, expecting to wait at least 6 seconds before she has to go on the offensive, she turns around and searches for the sailor who's at the water. With her hands, she pulls on her air affinity and makes the sailor start floating, as though someone was casting Levitate, just so he can get on the same level as the boat and then get back in.
This post has potentially manipulated dice roll results.
Ursala, still a quite green shade of blue, has finally emerged from belowdecks where she retreated after she started feeling seasick. She heard the noise and has come loaded for bear.
Initiative: 22
Readied action to attack anything boarding the boat.
(Hi all. Sorry about the tardiness. I've not been feeling well - temperature between 34.3c and 35.6c (93.7f - 96.0f). I should get a more creative description once I am better.)
Ursala - Initiative 22, readied attack
Flumfurkin - Initiative 21, ready with quarterstaff
Malalath - Initiative 12, casts sleep 22
Aura - Initiative 7, levitate on Duah
Helena - Initiative 6, crossbow @ Sahuagin 3, HR 10, DR 8 (miss)
Two of the Sahuagin have boarded the ship, one on the port side near the aftcastle stairs. One on the starboard side near the aftcastle stairs. Duah, the overboard sailor, is successfully levitated to the main deck as three sharks begin to circle the waters around the ship. It continues storming. Two other Sahuagin appear to be asleep beneath the waves. Helena missed her attack, Ursula and Flumfurkin each have a readied attack against the boarders. Everyone can provide a second round action (the enemy spent their round climbing).
This post has potentially manipulated dice roll results.
Aura heads towards the port side to help fight the sahuagin there. She pulls out a spear and thrusts it towards them.
Attack:13Damage:7 Piercing
Whether the attack lands or misses, Aura follows up with an elbow to the face. If the spear pierced the sahuagin's body as intended, Aura would try to use the spear as a way to pull them closer and make the second attack easier to land.
Helena is seated in her bunk when she hears the whistles. She does not know what they might mean, but it is something different so she moves to her door and opens it, glancing out to see if she can see any signs of people rushing to the deck or not.
(Sometimes I forget to place assumed rolls in my basic descriptions. If you feel there is an ability check that makes sense to the situation, feel free to bring it up. If it doesn't fit, I'll mention why and then we can bypass the roll.) Example rolls here would include: Perception to look for the sailor; Perception to see the shape in the water; Sleight of Hand to secure the snapped rigging; Athletics (if you really want to try to swim in the stormy water); Acrobatics to climb the mast up to the crowsnest.
(Also - there was an inquiry as to where people were. So I made a map. I like maps.)
The Dawn Roger:
The ships armory is locked. It houses the ships supply of weapons and armor. Its walls are fitted with built-in weapon and armor racks.
Flumfurkin was getting bored of staying in the bunk, but, his stomach wasn't encouraging him to go back on deck. Nor did he really want to get his fur wet again. Upon hearing the whistles, his ears perked up and he hopped out of bed, slipping past Helena and entering the passageway. The monk will move quietly to the base of the steps leading up to the lower deck listening for the sounds above him. Hearing the second set of whistles, the tabaxi will move up to the lower deck and continue up to the main deck when he hears the comment about "shapes . . . approaching fast."
As Flumfurkin moves past her, Helena sighs and follows. She would continue up with him, to the stairs that lead up to the deck, but stop at the top of those stairs as she waits to see what is happening.
(As Helena came up from the lower level I am going to assume others have done things prior to her arrival, so am not including any rolls.)
(Malalath is trying to see what the shapes are with a perception of 21)
Danys Yarjerit
Gazing over the port (left) side of the boat where the crew have gathered, Aura and Malalath peer out towards the figure in the water.
They sees a vaguely humanoid figure. It's green skin is covered in fins on its arms and its back. The creature uses the powerful movement of the waves to accelerate its own speed as it approaches the boat. Every few seconds the creature emerges from the water, breaking out and showing a flat green face with small fins protecting the gills on its neck. Sharp teeth rowed like that of a shark reveal themselves as the creature howls into the air before diving back down underwater, the sound lost in the echoes of the wind. As Aura and Malalath watch, they can see at least two more of the creatures coming up behind it as well.
As Helena emerges from the cabin, she can see the crew rushing up from the hold and climbing through the hatch onto the main deck. Waiting near the aftcastle stairs by the hatch after following Flumfurkin, she sees Aura and Malalath nearby. It appears they have noticed something in the water on the port (left) side of the ship. Other members of the crew have retrieved a ring buoy and are searching the aft portion of the port side for something, or someone, near the ship.
Heading onto the main deck, Flumfurkin is pelted with rain and wind. Looking about, he can see most of the crew on the port (left) side of the ship. Some of them are near the forecastle, along with Aura and Malalath, surveying the "shape" that was called out earlier. Other crew is near the aft quarterdeck searching for something, or someone, near the ship, a ring buoy in one of the sailors hands.
Malalath will get twenty feet from them and cast sleep
Sleep for22
Danys Yarjerit
Flumfurkin shudders at first upon being pelted with rain, but, then begins to look around. Seeing the larger crowd on the port side, the monk will decide to go over there and see what is so interesting to everyone standing on that side of the boat.
Helena stays put, knowing she would not be helpful at this point. She keeps an eye out, ready to aid if there seems something needing doing, that she can do anyway.
The first two of the creatures drift under the water. Behind them a third, then a fourth, shape approach rapidly. As the two remaining webbed figures reach the base of the ship, three gray fins emerge and begin circling around the Dawn Roger.
At the port side of the boat, the overboard sailor begins to panic as he scrambles towards the ring buoy. Several of the other crew begin cheering and calling to him from the rail as they prepare to pull him aboard. The captain, leaving the helm to Herondi, gallantly draws his longsword and calls out to the crew, "man battle stations. Uncover the ballista's and prepare to repel boarders. We have Merm's approaching!" The remaining crew cheers as they draw their weapons. Heavy canvas is pulled from a ballista at the forecastle and a second from the quarterdeck in front of the ships wheel. The sailors rush to load long arrows into the weapons as they scan the water for further enemies.
(The ships main deck is 15 ft. above the water line. The forecastle and quarterdeck are 5 ft. above that. One of the creatures is climbing the port side where the stairs to the forecastle are, the other is doing the same from the starboard side. Please give an initiative roll with your response action. Attacks against creatures in the water are at disadvantage from the storm obscuring vision, so provide two rolls with any attack.)
(my bad well here is the initiative roll:12 and I will still cast sleep do I keep the same or do you want me to reroll it?)
Danys Yarjerit
Helena holds her position on the stairs down, but readies her crossbow. She will ready an action to shoot any enemy that comes into sight.
initiative: 6
She will wait to shoot until the enemy is aboard ship, so am only rolling once below.
Attack: 20 Damage: 6
Aura Initiative: 6
Aura doesn't see any enemy boarding the boat yet, they're about to, but none of them are in her view. So, expecting to wait at least 6 seconds before she has to go on the offensive, she turns around and searches for the sailor who's at the water. With her hands, she pulls on her air affinity and makes the sailor start floating, as though someone was casting Levitate, just so he can get on the same level as the boat and then get back in.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Flumfurkin will head to the port side and stand their with his quarter staff ready to hit any beings attempting to board the boat.
Initiative: 12
Ursala, still a quite green shade of blue, has finally emerged from belowdecks where she retreated after she started feeling seasick. She heard the noise and has come loaded for bear.
Initiative: 22
Readied action to attack anything boarding the boat.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
(Hi all. Sorry about the tardiness. I've not been feeling well - temperature between 34.3c and 35.6c (93.7f - 96.0f). I should get a more creative description once I am better.)
Two of the Sahuagin have boarded the ship, one on the port side near the aftcastle stairs. One on the starboard side near the aftcastle stairs. Duah, the overboard sailor, is successfully levitated to the main deck as three sharks begin to circle the waters around the ship. It continues storming. Two other Sahuagin appear to be asleep beneath the waves. Helena missed her attack, Ursula and Flumfurkin each have a readied attack against the boarders. Everyone can provide a second round action (the enemy spent their round climbing).
Helena, huddled in the stairs, sends another crossbow bolt out at one of the boarders...
Attack: 14 Damage: 7
Flumfurkin will attack the sahuagin on the port side with his quarter staff: Attack: 8 Damage: 6
He will use his bonus action to deliver a kick to the sahuagin: Attack: 11 Damage: 7
Ursala attacks the sahuagin on the Starboard side for 1st and 2nd round actions.
She makes two attempts with her greatsword to kill the aquatic attackers.
Round 1: Attack: 12 Damage: 7
Round 2: Attack: 14 Damage: 12
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Aura heads towards the port side to help fight the sahuagin there. She pulls out a spear and thrusts it towards them.
Attack: 13 Damage: 7 Piercing
Whether the attack lands or misses, Aura follows up with an elbow to the face. If the spear pierced the sahuagin's body as intended, Aura would try to use the spear as a way to pull them closer and make the second attack easier to land.
Unarmed Strike: 11 Damage: 6 Bludgeoning
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon