Fril sees Cami's face get scared a little bit and instinctively goes to nock an arrow. It takes him a second, but then he remembers that Cami is still looking through Pocket's eyes so he just waits by the door for Cami to offer any advice.
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“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Cami, throughout your studies, you have indeed learned about these types of magical creations which look like eyes and move the way this one did, which for the most part are nothing more than scrying sensors.
Their creators use them to see in places where they are not physically present. They are usually harmless.
Cami doesn't explain it yet, and instead, she leaves it for later. Cami then goes back to viewing through her eyes, and she starts walking in, asking for Pocket to meet her along the way back. "We can keep going. This hallway continues further in." She does use their telepathic communication to ask Pocket if they heard anything while they were on the other side.
(I am slightly unclear as to where Cami wants to move - please let me know if I have it correct on the updated map! I think I have her moved too far in, but it will save time this way and will not trigger anything.)
Cami, that floating eye would've also re-appeared when you physically came through that upper section of the hallway, and disappeared just as quick.
If you did want to move down to that second hallway heading east, you'd see two more doors down that hallway. The door facing north is slightly ajar.
Pocket's keen senses pick up two noises. The first comes from the northernmost door, the one that Pocket is beside. The noise is a howling wind like sound.
The other comes from the hallway that Cami is beside. It is very clear. Rats squeaking and it's coming from the door that is ajar facing north.
As Cami comes further into the hallway, Fril will follow behind her with an arrow nocked. Before he heads in though, he pops back out to the main area and tells Farok, "Hey, Cami found a secret passageway and she started to head down it. I think we leave the rest of the goblin's here and tell them to just sit tight for now." Turning to Peek he nods his head towards where Cami went and says, "You ready Peek?" Assuming Peek and Farok are ready, Fril leads them back to the secret passageway and enters after Farok, but before Peek.
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“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(Cami only entered the first hallway, not the second. You said there were shields here? Do her magic detecting goggles find anything?)
Cami gets surprised again by the suddenly appearing eye, as she was not expecting it to reappear. As Farok and Fril start walking in, she gives a nod to both of them, assuring them that it was safe to walk in, but she immediately starts explaining what she saw to both of them when they make their way in. "I think someone has an almost constant watch on this room from afar. I saw a scrying eye here, and it reacted to both me and Pocket when we made our way in by coming out of hiding. Another thing, Pocket noticed sounds from down the doors past this hallway."
Fril is just following Cami, he keeps his bow at the ready and watches Cami do her thing investigating their surroundings. He nods when Cami mentions the scrying eye and asks, "Do we want to see if Peek can sneak into one of the rooms and take a look? I think it might be good and he is quieter than all of us." He looks to Peek as well, to see if Peek is up for it.
"Yep. Ready!"Peek would say and he'd also tell the other goblins to wait there. "We all free now. Go relax in sleep room."
(ah sorry Pertuie. Perhaps that other hallway then you can't see down yet, unless you sent Pocket down that way, but the natural 20 perception check still would've uncovered both the sounds of the howling wind sound and the squeaking rats regardless.)
I have updated everyone's positioning on the map, let me know if I have it correct.
Cami, you do not see any auras through the goggles when you look at the shields. They seem like regular shields with very normal looking vanilla-like emblems on them.
Peek responds to Fril"Ummmmmm. Yes. Ok. Peek can go first. Peek not know what is here, but Peek go first. Peek veeeerrry quiet."
"I'd like to finish what we started," Farok says, indicating his preference towards clearing out the other bugbears and goblins, adding, "But while we're here we may as well go in."
Fril nods to Peek and acknowledges Farok. "I agree. Let's check this area out, but we should loop back and take care of the other outposts soon. So let's try and finish this quickly." With that, he motions for Peek to continue on quietly but be prepared to back away quickly if it looks like there is any danger.
Ok perfect, Peek is definitely going to be light on his feet and basically silent.
Are you telling him to open that door 5ft from where Pocket currently is on the map? (the howling wind noises) Or would you be advising him to go south of Pocket and then east towards those 2 doors that I mistakenly uncovered? (the squeaky rat noises)
Fril would be pointing at the nearest door (howling winds), but if the party suggested one of the other doors, then he would direct Peek towards that one.
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“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
This post has potentially manipulated dice roll results.
Peek silently creeps forward towards the door that Fril points at, and quietly opens it up.
It indeed opens, and once it opens a crack, you all hear the howling wind sound get much louder. Peek opens up the door all the way, and he can immediately feel the air pressure change. He can also see some type of blowing air, he isn't sure... at the end of what seems to be a zig zagging hallway. It has seemed to be alerted by the change in air pressure from Peek opening the door. His silent entry didn't help. "Umm.... wind? Ummm... Tornado!!! Peek see tornado and wind in hallway!! Wind sound very very mad!"
Everyone please roll for initiative! At this point I don't think any of you can see the thing except for Peek, and he can't quite see all of it but does see air blowing around in and at the end of that zig zag hall.
Math you can roll for Peek.
Air thing: 19
Maps are updated. I've also added this air monster to the bestiary tab so you can see what Peek currently somewhat sees.
Lastly, please let me know if I have the starting positions correct on the maps. I don't think the other goblins would be involved in this particular combat instance, unless someone goes and gets them or calls out for them. If that happens, they will use the same initiative as Peek gets.
This thing weaves through the zigzag hallway like it is nothing. As it gets closer to Peek, the goblin can really get a good look at it now. He'd start to yell frantically "Ohhhhh!! I see tornado face! Tornado face! Wind soooo strong!! Ahhhhhhhhhh!"
Peek sees a funneling cloud of of air before him which seems to have somewhat of a face. It is blowing around rocks and dungeon debris. It is quite large and reaches the goblin in no time. It basically whirls and spins around Peek, and all of the debris that this large cloud is blowing about is sent at the goblin with blistering force. This happens twice to the poor guy and then the air mass moves back, blocking the passageway and looking very violent as it spins around and almost frowns at Peek.
Attack: 26 Damage: 12
Attack: 20 Damage: 8
all of the debris seems to hit Peek's leather armor and does not hurt him.
Peek gulps audibly as the whirlwind very narrowly misses him two times and Fril, seeing his ward under attack quickly draws a pair of arrows at the whirlwind. He is unsure of whether the arrows are going to be effective or not, but he needs to at least try something. Fril also flies up 10 feet to make room for Peek under him and then beats his wings to soar above the others and hopefully get a clear shot at this creature, before turning 180 degrees and going back to his original location. He also says to Farok, "I can't quite see it from here so let it come out into the hallway a bit if you can."
Peek meanwhile spins around and dashes out of the whirlwind's reach turning to fire his bow as he steps out of the wind's immediate vicinity and then turning back and continuing to sprint, coming to a stop right under Fril. Fril hovers protectively over Peek muttering, "How in the world are we supposed to fight wind?" Turning to the artificer he asks, "Cami, do you have any idea what this is? Or how we can fight it?"
(Fril)
Move: 10 Feet Upwards and 20 Feet East (Flying over Farok and Cami)
Fril, your first arrow clanks off the wall, but the second hits directly in the center of the whirling air mass. It seems to rip through it, harming it a bit but not as much as if it connected with flesh or the like. (-5) You then retreat as described.
Peek uses his fast feet to disengage from the mini tornado and gets a good shot off as the arrow cuts through the air mass like Fril's did. (-3) He then retreats (thanks for the clarity of the movement!!)
Cami, Farok and Pocket are up, in that order.
Maps are updated!
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Fril sees Cami's face get scared a little bit and instinctively goes to nock an arrow. It takes him a second, but then he remembers that Cami is still looking through Pocket's eyes so he just waits by the door for Cami to offer any advice.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Cami, throughout your studies, you have indeed learned about these types of magical creations which look like eyes and move the way this one did, which for the most part are nothing more than scrying sensors.
Their creators use them to see in places where they are not physically present. They are usually harmless.
Cami doesn't explain it yet, and instead, she leaves it for later. Cami then goes back to viewing through her eyes, and she starts walking in, asking for Pocket to meet her along the way back. "We can keep going. This hallway continues further in." She does use their telepathic communication to ask Pocket if they heard anything while they were on the other side.
Pocket's Perception Check: 23
Cami wants to at least enter the second hallway that leads east from the northern main hallway.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(I am slightly unclear as to where Cami wants to move - please let me know if I have it correct on the updated map! I think I have her moved too far in, but it will save time this way and will not trigger anything.)
Cami, that floating eye would've also re-appeared when you physically came through that upper section of the hallway, and disappeared just as quick.
If you did want to move down to that second hallway heading east, you'd see two more doors down that hallway. The door facing north is slightly ajar.
Pocket's keen senses pick up two noises. The first comes from the northernmost door, the one that Pocket is beside. The noise is a howling wind like sound.
The other comes from the hallway that Cami is beside. It is very clear. Rats squeaking and it's coming from the door that is ajar facing north.
Maps are updated.
As Cami comes further into the hallway, Fril will follow behind her with an arrow nocked. Before he heads in though, he pops back out to the main area and tells Farok, "Hey, Cami found a secret passageway and she started to head down it. I think we leave the rest of the goblin's here and tell them to just sit tight for now." Turning to Peek he nods his head towards where Cami went and says, "You ready Peek?" Assuming Peek and Farok are ready, Fril leads them back to the secret passageway and enters after Farok, but before Peek.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
“Full of surprises.” Farok says, looking around and following Cami.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
(Cami only entered the first hallway, not the second. You said there were shields here? Do her magic detecting goggles find anything?)
Cami gets surprised again by the suddenly appearing eye, as she was not expecting it to reappear. As Farok and Fril start walking in, she gives a nod to both of them, assuring them that it was safe to walk in, but she immediately starts explaining what she saw to both of them when they make their way in. "I think someone has an almost constant watch on this room from afar. I saw a scrying eye here, and it reacted to both me and Pocket when we made our way in by coming out of hiding. Another thing, Pocket noticed sounds from down the doors past this hallway."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Fril is just following Cami, he keeps his bow at the ready and watches Cami do her thing investigating their surroundings. He nods when Cami mentions the scrying eye and asks, "Do we want to see if Peek can sneak into one of the rooms and take a look? I think it might be good and he is quieter than all of us." He looks to Peek as well, to see if Peek is up for it.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"Yep. Ready!" Peek would say and he'd also tell the other goblins to wait there. "We all free now. Go relax in sleep room."
(ah sorry Pertuie. Perhaps that other hallway then you can't see down yet, unless you sent Pocket down that way, but the natural 20 perception check still would've uncovered both the sounds of the howling wind sound and the squeaking rats regardless.)
I have updated everyone's positioning on the map, let me know if I have it correct.
Cami, you do not see any auras through the goggles when you look at the shields. They seem like regular shields with very normal looking vanilla-like emblems on them.
Peek responds to Fril "Ummmmmm. Yes. Ok. Peek can go first. Peek not know what is here, but Peek go first. Peek veeeerrry quiet."
What exactly do you want him to do?
Peek continues "you want me to go open door? Or we go to other Xanathar outpost first? Peek listen to new friends. New friends know what's best."
"I'd like to finish what we started," Farok says, indicating his preference towards clearing out the other bugbears and goblins, adding, "But while we're here we may as well go in."
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Fril nods to Peek and acknowledges Farok. "I agree. Let's check this area out, but we should loop back and take care of the other outposts soon. So let's try and finish this quickly." With that, he motions for Peek to continue on quietly but be prepared to back away quickly if it looks like there is any danger.
Stealth (Peek): 20
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Ok perfect, Peek is definitely going to be light on his feet and basically silent.
Are you telling him to open that door 5ft from where Pocket currently is on the map? (the howling wind noises) Or would you be advising him to go south of Pocket and then east towards those 2 doors that I mistakenly uncovered? (the squeaky rat noises)
Fril would be pointing at the nearest door (howling winds), but if the party suggested one of the other doors, then he would direct Peek towards that one.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Peek silently creeps forward towards the door that Fril points at, and quietly opens it up.
It indeed opens, and once it opens a crack, you all hear the howling wind sound get much louder. Peek opens up the door all the way, and he can immediately feel the air pressure change. He can also see some type of blowing air, he isn't sure... at the end of what seems to be a zig zagging hallway. It has seemed to be alerted by the change in air pressure from Peek opening the door. His silent entry didn't help. "Umm.... wind? Ummm... Tornado!!! Peek see tornado and wind in hallway!! Wind sound very very mad!"
Everyone please roll for initiative! At this point I don't think any of you can see the thing except for Peek, and he can't quite see all of it but does see air blowing around in and at the end of that zig zag hall.
Math you can roll for Peek.
Air thing: 19
Maps are updated. I've also added this air monster to the bestiary tab so you can see what Peek currently somewhat sees.
Lastly, please let me know if I have the starting positions correct on the maps. I don't think the other goblins would be involved in this particular combat instance, unless someone goes and gets them or calls out for them. If that happens, they will use the same initiative as Peek gets.
(Peek) Initiative: 15
(Fril) Initiative: 20
Fril shouts for Peek to fall back once he notices the air creature and Fril prepares for a fight.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Cami Initiative: 14
Pocket Initiative: 17
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(Farok init. rolled in OOC thread. I also added the initiative order to the zoomed in map. I think Peek will have to make that retreat on his turn)
Round 1: Air, Frilvoril, Peek, Cami, Farok, Pocket
This thing weaves through the zigzag hallway like it is nothing. As it gets closer to Peek, the goblin can really get a good look at it now. He'd start to yell frantically "Ohhhhh!! I see tornado face! Tornado face! Wind soooo strong!! Ahhhhhhhhhh!"
Peek sees a funneling cloud of of air before him which seems to have somewhat of a face. It is blowing around rocks and dungeon debris. It is quite large and reaches the goblin in no time. It basically whirls and spins around Peek, and all of the debris that this large cloud is blowing about is sent at the goblin with blistering force. This happens twice to the poor guy and then the air mass moves back, blocking the passageway and looking very violent as it spins around and almost frowns at Peek.
Attack: 26 Damage: 12
Attack: 20 Damage: 8
all of the debris seems to hit Peek's leather armor and does not hurt him.
Fril is up! Then Peek, Cami, Farok and Pocket
Maps are updated.
Peek gulps audibly as the whirlwind very narrowly misses him two times and Fril, seeing his ward under attack quickly draws a pair of arrows at the whirlwind. He is unsure of whether the arrows are going to be effective or not, but he needs to at least try something. Fril also flies up 10 feet to make room for Peek under him and then beats his wings to soar above the others and hopefully get a clear shot at this creature, before turning 180 degrees and going back to his original location. He also says to Farok, "I can't quite see it from here so let it come out into the hallway a bit if you can."
Peek meanwhile spins around and dashes out of the whirlwind's reach turning to fire his bow as he steps out of the wind's immediate vicinity and then turning back and continuing to sprint, coming to a stop right under Fril. Fril hovers protectively over Peek muttering, "How in the world are we supposed to fight wind?" Turning to the artificer he asks, "Cami, do you have any idea what this is? Or how we can fight it?"
(Fril)
Move: 10 Feet Upwards and 20 Feet East (Flying over Farok and Cami)
Action: Attack (Longbow)
Attack: 15 Damage: 8
Attack: 10 Damage: 11
Move: 20 Feet West (Flying back over Cami and Farok)
Bonus Action: None
(Peek)
Bonus Action: Disengage (Nimble Escape)
Move: 5 Feet Southwest (In front of Cami)
Action: Attack (Shortbow)
Attack: 11 Damage: 4
Move: 30 Feet West (Moving through Cami and Farok's space so 4 Squares (20 Feet) costs 10 Extra Feet) (Ending under Fril)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Fril, your first arrow clanks off the wall, but the second hits directly in the center of the whirling air mass. It seems to rip through it, harming it a bit but not as much as if it connected with flesh or the like. (-5) You then retreat as described.
Peek uses his fast feet to disengage from the mini tornado and gets a good shot off as the arrow cuts through the air mass like Fril's did. (-3) He then retreats (thanks for the clarity of the movement!!)
Cami, Farok and Pocket are up, in that order.
Maps are updated!