Sorry I missed Jecob's turn. His attacks kill a Merrow.
Mist- you can tell that only 2 of the merrow are doing good (one who is engaged with you all the other is still at a distance). The Merrow next to Kraven is not 100% but they are not hurting like the others are.
2 are still engaged with the main party, 1 VS Kraven and the other 3 are still in the back.
One of the Merrow yells "7uc# them, we need a bigger strike force." and he starts to swim away, as do the remaining Merrow start to swim away also. With their dash action they move a total of 80 feet.
Varlan strikes at the fleeing merrow, then calls out as they flee, "Send someone to parlay, rather than more to die!"
(( AOO Attack 19; Damage 7 ))
After his rapid reaction, he launches a bolt or fire at the same target before he moves cautiously to investigate the fallen caster, looking for anything of value, or anything that might give clues as to their origin.
This post has potentially manipulated dice roll results.
Jecob uses his reaction to make the AoO. (If more than one opponent is within reach, pick one that is being attacked by another party member.)
(Rolls in Game Log) To-hit: 23 Damage: 7 bludgeoning + 5 radiant
On the party's turn, he watches the surroundings for any follow-up attack. "Since they are faster than us, they may be trying to lure us to another spot for another ambush. Be wary. If enough of us are injured, once a day my magic censer can release a healing mist. But it would take a minute of time, so only if we are in a safe position."
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Varlan nods at Jecob's words, looking up from the body he is searching, "I could catch them, but...yes...that might be their intent. Best we leave after checking the bodies."
Once the threat leaves the area, Kraven will lean back against the wall and float to the floor. "I hurt, let's try and not let us get ambushed again, my body does not seem to agree with it. I am able to move for now and we should leave the area however we might want to take those bodies and push them over the edge and let them sink."
[OOC: If I remember correctly there was a ledge of some sort that led to open water? Am I right?]
"I feel justified in our actions," Mist says. "If anyone asks, I think we can support defending ourselves. Drag bodies if you want but I have a feeling they're less concerned about what happens outside the city walls. Why else would these thugs risk an assault out in the open like this?" He shrugs and begins to swim back in the direction they were originally going prior to being waylaid.
This post has potentially manipulated dice roll results.
Kraven ponders Mist's words and then shrugs and follows after him, though leaving a scene without covering his track is a bit odd to him, but he continues on.
Kraven is ready to move on to the tavern for the night.
Keeping on eye on his surroundings for any other thugs heading in their directions.
You bring the seaweed back to Mago, is there anything else before getting to the tavern?
(Asking the party: While at Mago's, do we feel safe for a 60 seconds? I'd like to heal up the group. Can do 10d4 for everyone within 10' of the magic censer. The least damage is Varlan with 13 down. Jecob is the most with 43 points down, and Kraven is at 3 hp right now. The healing ability refreshes at dawn, so would be nice to use it now, before we run into any more thugs.)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
While at Margo’s, Jecob asks again for the group to form a huddle for 60 seconds, to get some recovery from his magic weapon. Jecob is heavily wounded, so is glad when Mist gives approval. (Obviously the captain is tough enough that he could have pushed on, not minding a little flesh wound.)
Jecob recites the command words, and spins the magic censer. It releases incense in a cloud around the group. Over the course of a minute, each party member recovers 31 hp.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Kuatho is fine to proceed to the tavern. He is thankful for Jacob’s healing. While we are resting and regrouping, he remains vigilant for any other ambushing merrow.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Sorry I missed Jecob's turn. His attacks kill a Merrow.
Mist- you can tell that only 2 of the merrow are doing good (one who is engaged with you all the other is still at a distance). The Merrow next to Kraven is not 100% but they are not hurting like the others are.
2 are still engaged with the main party, 1 VS Kraven and the other 3 are still in the back.
One of the Merrow yells "7uc# them, we need a bigger strike force." and he starts to swim away, as do the remaining Merrow start to swim away also. With their dash action they move a total of 80 feet.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(( Do any of us have a chance of an AoO? ))
Kuatho would definitely strike at one if within 5 ft.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Yes of course you all do.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kravens throws a couple psychic daggers at the retreating merrow that was attacking him.
Psychic Dagger: Attack: 10 Damage: Unable to parse dice roll.
Corpse Dagger: Attack: 22 Damage: 8
Sneak Attack Damage on 1st hit: 7
Varlan strikes at the fleeing merrow, then calls out as they flee, "Send someone to parlay, rather than more to die!"
(( AOO Attack 19; Damage 7 ))
After his rapid reaction, he launches a bolt or fire at the same target before he moves cautiously to investigate the fallen caster, looking for anything of value, or anything that might give clues as to their origin.
(( Attack: 12; Damage: 9 ))
As they flee, Kuatho takes the opportunity to jab at the passing merrow with his spear, shouting “Don’t come back!”, arms moving very fast.
Spear 1 : Attack: 16 Damage: 7
Spear 2 : Attack: 20 Damage: 8
A wizard is never late, nor is he early, he arrives precisely when he means to.
Jecob uses his reaction to make the AoO. (If more than one opponent is within reach, pick one that is being attacked by another party member.)
(Rolls in Game Log) To-hit: 23 Damage: 7 bludgeoning + 5 radiant
On the party's turn, he watches the surroundings for any follow-up attack.
"Since they are faster than us, they may be trying to lure us to another spot for another ambush. Be wary.
If enough of us are injured, once a day my magic censer can release a healing mist. But it would take a minute of time, so only if we are in a safe position."
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Varlan nods at Jecob's words, looking up from the body he is searching, "I could catch them, but...yes...that might be their intent. Best we leave after checking the bodies."
I will allow for any further actions/reactions on the only 4 remaining, until tomorrow morning.
That being said you find on the bodies 3 harpoons, and a total of 3 gold coins, 20 silver and 4 copper pieces.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Once the threat leaves the area, Kraven will lean back against the wall and float to the floor. "I hurt, let's try and not let us get ambushed again, my body does not seem to agree with it. I am able to move for now and we should leave the area however we might want to take those bodies and push them over the edge and let them sink."
[OOC: If I remember correctly there was a ledge of some sort that led to open water? Am I right?]
you are correct, it would add a little time, it is about dinner time as is.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
"I feel justified in our actions," Mist says. "If anyone asks, I think we can support defending ourselves. Drag bodies if you want but I have a feeling they're less concerned about what happens outside the city walls. Why else would these thugs risk an assault out in the open like this?" He shrugs and begins to swim back in the direction they were originally going prior to being waylaid.
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
(( @DM: None of the strange coins on these ones? Just random loose change? ))
My bad, yes, the ones with the Harpoons all had one. Along with the caster.
You bring the seaweed back to Mago, is there anything else before getting to the tavern?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kraven ponders Mist's words and then shrugs and follows after him, though leaving a scene without covering his track is a bit odd to him, but he continues on.
Kraven is ready to move on to the tavern for the night.
Keeping on eye on his surroundings for any other thugs heading in their directions.
Perception: 11
(Asking the party:
While at Mago's, do we feel safe for a 60 seconds? I'd like to heal up the group. Can do 10d4 for everyone within 10' of the magic censer.
The least damage is Varlan with 13 down. Jecob is the most with 43 points down, and Kraven is at 3 hp right now.
The healing ability refreshes at dawn, so would be nice to use it now, before we run into any more thugs.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
While at Margo’s, Jecob asks again for the group to form a huddle for 60 seconds, to get some recovery from his magic weapon.
Jecob is heavily wounded, so is glad when Mist gives approval.
(Obviously the captain is tough enough that he could have pushed on, not minding a little flesh wound.)
Jecob recites the command words, and spins the magic censer. It releases incense in a cloud around the group. Over the course of a minute, each party member recovers 31 hp.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Kuatho is fine to proceed to the tavern. He is thankful for Jacob’s healing. While we are resting and regrouping, he remains vigilant for any other ambushing merrow.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Varlans eyes widen a little as the healing mist reaches him. He nods in thanks to Jecob then says, "We are done here...we should move on."
As they walk he looks at the strange device that Jecob carries, puzzling over its magic and wondering if he could reproduce it somehow.