am playing an artillerist artificer. What is the sight range of my eldritch cannon? And is it based on my PC's sight range or what? How does this work for targeting an enemy with the cannon and what can it see? how far away? and who sight is it based on? the PC's or does the cannon have one of its own?
Any help would be greatly appreciated. i have tried to find these answers myself but I can't.
The Eldritch Canon is in a weird place. It is an Object, not a Creature, so it has no defined stat block. It is treated as if it has a 10 in the relevant stat of it needs to make a saving their but it does not actually have these statistics.
These anomalies aside the Eldritch Canon is an Object and has no senses of it's own. None of the Eldritch Canon's abilities are reliant on sight and it depends entirely on the Artificer to command it.
So, the cannons ability to attack something is dependent on the artificer being able to see the target? and obviously the target being in range of the canons attack? Correct?
Yes I know this. that has literally nothing to do with the qeustion(s) I asked. But thanks anyway.
If you are within 5ft of an enemy that's not incapacitated, but your cannon isn't, and you use the cannon's ranged attack, you have disadvantage on the attack roll. I'll leave it to you to deduce the rest.
Ok, so where do you get this ruling from? because I can find nothing .... anywhere that states that the canons sight or view of the battlefield is dependent on the artificers view of the battlefield.
Ok, so where do you get this ruling from? because I can find nothing .... anywhere that states that the canons sight or view of the battlefield is dependent on the artificers view of the battlefield.
The cannon has no sight, and no view of anything. It is eyeless. Therefore it is dependent on the Artificer, who is the one making the attack.
The Eldritch Cannon attack options don't mention anyone needing to see anything. You cause the cannon to activate, but it also doesn't say you make the attack, just says that it uses your spell attack/save stats.
It also wouldn't have disadvantage on Force Ballista if you're next to an enemy but the cannon is not, for the same reason.
The Eldritch Cannon attack options don't mention anyone needing to see anything. You cause the cannon to activate, but it also doesn't say you make the attack, just says that it uses your spell attack/save stats.
It also wouldn't have disadvantage on Force Ballista if you're next to an enemy but the cannon is not, for the same reason.
Here is the relevant text. "Make a ranged spell attack, originating from the cannon, at one creature or object within 120 feet of it." Who makes the attack? You do.
Let's take a look at some comparable features, to see the differences.
Here's the text for the Beastmaster's pet: "You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action." Who makes the attack? The animal companion, not you.
And here's the Chain Warlock 's text: "Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction." Who makes the attack? The familiar, not you. Also notice how this one uses the familiar's reaction, demonstrating a lack of coherence with these features. They didn't just copy and paste the rules text, in fact I'm not sure they even referenced one another. The Investment invocation says this: "As a bonus action, you can command the familiar to take the Attack action." This is closer to the Ranger one, although it only takes a bonus action, not an action. I digress.
Finally, here's Spiritual Weapon: "When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon." Who makes the attack? You do.
There are probably others you could look at. All the summon and conjure spells could be relevant, maybe. But it's unnecessary. Eldritch Cannon works like Spiritual Weapon: you make the attack.
The cannon exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d8 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.
Force Ballista
Make a ranged spell attack, originating from the cannon, at one creature or object within 120 feet of it. On a hit, the target takes 2d8 force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon.
Protector
The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Intelligence modifier (minimum of +1).
am playing an artillerist artificer. What is the sight range of my eldritch cannon? And is it based on my PC's sight range or what? How does this work for targeting an enemy with the cannon and what can it see? how far away? and who sight is it based on? the PC's or does the cannon have one of its own?
Any help would be greatly appreciated. i have tried to find these answers myself but I can't.
The Eldritch Canon is in a weird place. It is an Object, not a Creature, so it has no defined stat block. It is treated as if it has a 10 in the relevant stat of it needs to make a saving their but it does not actually have these statistics.
These anomalies aside the Eldritch Canon is an Object and has no senses of it's own. None of the Eldritch Canon's abilities are reliant on sight and it depends entirely on the Artificer to command it.
You make the attack.
So, the cannons ability to attack something is dependent on the artificer being able to see the target? and obviously the target being in range of the canons attack? Correct?
Yes I know this. that has literally nothing to do with the qeustion(s) I asked. But thanks anyway.
Each of the types of cannon explicitly tells you the range of its effect. And again, to repeat a vitally important point: you make the attack.
If you are within 5ft of an enemy that's not incapacitated, but your cannon isn't, and you use the cannon's ranged attack, you have disadvantage on the attack roll. I'll leave it to you to deduce the rest.
Ok, so where do you get this ruling from? because I can find nothing .... anywhere that states that the canons sight or view of the battlefield is dependent on the artificers view of the battlefield.
The cannon has no sight, and no view of anything. It is eyeless. Therefore it is dependent on the Artificer, who is the one making the attack.
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None. Your cannon can't see anything at all, at any range.
Yes, just like your crossbow is.
You pick a target you can see, then attempt to target it, checking for total cover relative to the cannon. Then you make the attack.
120 feet to attack with the ballista, 15 feet for the flamethrower (which does not make attacks but does have a range), 10 feet for the protector.
The PC's. The cannon can't see.
Objects can't see.
The Eldritch Cannon attack options don't mention anyone needing to see anything. You cause the cannon to activate, but it also doesn't say you make the attack, just says that it uses your spell attack/save stats.
It also wouldn't have disadvantage on Force Ballista if you're next to an enemy but the cannon is not, for the same reason.
Here is the relevant text. "Make a ranged spell attack, originating from the cannon, at one creature or object within 120 feet of it." Who makes the attack? You do.
Let's take a look at some comparable features, to see the differences.
Here's the text for the Beastmaster's pet: "You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action." Who makes the attack? The animal companion, not you.
And here's the Chain Warlock 's text: "Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction." Who makes the attack? The familiar, not you. Also notice how this one uses the familiar's reaction, demonstrating a lack of coherence with these features. They didn't just copy and paste the rules text, in fact I'm not sure they even referenced one another. The Investment invocation says this: "As a bonus action, you can command the familiar to take the Attack action." This is closer to the Ranger one, although it only takes a bonus action, not an action. I digress.
Finally, here's Spiritual Weapon: "When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon." Who makes the attack? You do.
There are probably others you could look at. All the summon and conjure spells could be relevant, maybe. But it's unnecessary. Eldritch Cannon works like Spiritual Weapon: you make the attack.
From the subclass description