The way I recall, long-limbed feature and sentinel feat do not interfere one another.
Yes, the opportunity attack is triggered when a creature is about to leave your reach. How much is that reach does not matter.
If a creature moves 5 ft away from you and you have a reach of 10 ft, they do not provoke Opportunity Attacks because they are still within your reach.
@OP
Long-Limbed.When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. (Volo, 119)
Specifies that the melee attack must be on your turn, so you would provoke at 5 ft, assuming your weapon has a reach of 5 ft.
The way I recall, long-limbed feature and sentinel feat do not interfere one another.
Yes, the opportunity attack is triggered when a creature is about to leave your reach. How much is that reach does not matter.
If a creature moves 5 ft away from you and you have a reach of 10 ft, they do not provoke Opportunity Attacks because they are still within your reach.
@OP
Long-Limbed.When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. (Volo, 119)
Specifies that the melee attack must be on your turn, so you would provoke at 5 ft, assuming your weapon has a reach of 5 ft.
Resurrecting this thread to ask another bugbear reach question.
Long Limbed When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Only get the extended reach on your turn for attack, not for reactions and the like on another creatures turn?
When making attacks with a reach weapon I would then get the 15ft range, but if something like an opportunity attack triggered I would only have a reach of 10ft. It appears that the extra reach only applies on your own turn.
Just curious if others have opinions on this reading of the RAW or if they have covered this in their own games.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
RAW I'd say you can only doing it when making your action at your initiative, not a reaction (be it an opportunity attack or a readied action which is also considered a reaction) because it specifically states on your turn. If it's a reaction then it's on someone else's turn, right?
RAW I'd say you can only doing it when making your action at your initiative, not a reaction (be it an opportunity attack or a readied action which is also considered a reaction) because it specifically states on your turn. If it's a reaction then it's on someone else's turn, right?
OK, that was my impression, and I just wanted someone to logic check me and make sure I wasn't being dumb.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
If it's a reaction then it's on someone else's turn, right?
Not necessarily. Certain Ready triggers can occur during your own turn (e.g. "...when an enemy comes into view" can happen during your movement), or your action can cause enemies to provoke opportunity attacks (e.g. Dissonant Whispers) or an enemy's reaction triggers your own reaction (e.g. Counterspell enemy's attempt to Counterspell your own spell.)
You could use Long Limbed for a reaction on your own turn, though it doesn't increase your reach for the purposes of triggering opportunity attacks.
The 5ft for opportunity attacks has been long since been erratta'ed to 'reach'. This was a common discussion in the context of polearm master. So yes, the bugbear has a 10ft "safe zone" (or 15ft with a reach weapon) you can run around in without provoking an attack of opportunity, just like every other race has with a polearm.
The 5ft for opportunity attacks has been long since been erratta'ed to 'reach'. This was a common discussion in the context of polearm master. So yes, the bugbear has a 10ft "safe zone" (or 15ft with a reach weapon) you can run around in without provoking an attack of opportunity, just like every other race has with a polearm.
No, that last part would not be correct, the bugbear reach is only applicable during its turn unless there has been an official errata. So the safe zone would be standard (5ft for normal and 10ft for reach) and while attacking the bugbear would threaten that extra 5ft range (10ft/15ft). That was all this was about, I should not have mentioned reach weapons at all and kept it simplified.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
While everyone here is correct that the extension is only on your turn, this wording feels completely arbitrary to me, and I don't see a logical reason why the reach could only happen "on your turn." In fact, it brings to mind a Mr. Fantastic-like stretchiness to the Bugbear, which to me is completely silly... So when I DM I houserule it as just a 10 foot each at all times. Bugbear are not a particularly powerful race anyway, so I don't believe this imbalances them, especially when considering the social disadvanages they will endure in "civilized" society.
Right, I get that, but that's exactly why I think it's silly and ultimately arbitrary. Designing it around interactions with optional feats instead of what feels like a "realistic" and consistent thematic choice. Even with those feats martial characters end up paling in comparison to full casters at high levels, and to take a feat one has to sacrifice an ASI, something which is in very limited supply to begin with.
While everyone here is correct that the extension is only on your turn, this wording feels completely arbitrary to me, and I don't see a logical reason why the reach could only happen "on your turn." In fact, it brings to mind a Mr. Fantastic-like stretchiness to the Bugbear, which to me is completely silly... So when I DM I houserule it as just a 10 foot each at all times. Bugbear are not a particularly powerful race anyway, so I don't believe this imbalances them, especially when considering the social disadvanages they will endure in "civilized" society.
I was just thinking the opposite. It's just my take, but the wording seems exceptionally specific. It would have been very easy to just say "When you make a melee attack, your reach for it is 5 feet greater than normal." but they went further and specified "a melee attack on your turn" so that extra verbiage was definitely intentional. I also agree that your house rule makes more sense to me personally.
Would long limbed affect special attacks like the hunter ranger’s whirlwind attack?
For that specifically, no. The Whirlwind Attack has more specific wording in that it specifies you only get to make the attacks within 5 feet of yourself. In wording it this way, it also ignores the reach property of whatever weapon you may be wielding.
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So if there was a character who was a Bug Bear and had the Sentinel Feat. How would you rule as a DM?
The way I recall, long-limbed feature and sentinel feat do not interfere one another.
Yes, the opportunity attack is triggered when a creature is about to leave your reach. How much is that reach does not matter.
Specifies that the melee attack must be on your turn, so you would provoke at 5 ft, assuming your weapon has a reach of 5 ft.
Thanks Wrym, its the simple things I usually overlook.
Resurrecting this thread to ask another bugbear reach question.
Long Limbed
When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Only get the extended reach on your turn for attack, not for reactions and the like on another creatures turn?
When making attacks with a reach weapon I would then get the 15ft range, but if something like an opportunity attack triggered I would only have a reach of 10ft. It appears that the extra reach only applies on your own turn.
Just curious if others have opinions on this reading of the RAW or if they have covered this in their own games.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
RAW I'd say you can only doing it when making your action at your initiative, not a reaction (be it an opportunity attack or a readied action which is also considered a reaction) because it specifically states on your turn. If it's a reaction then it's on someone else's turn, right?
How do you get a one-armed goblin out of a tree?
Wave!
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
The 5ft for opportunity attacks has been long since been erratta'ed to 'reach'. This was a common discussion in the context of polearm master. So yes, the bugbear has a 10ft "safe zone" (or 15ft with a reach weapon) you can run around in without provoking an attack of opportunity, just like every other race has with a polearm.
DnDBeyond Tooltip Syntax
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
While everyone here is correct that the extension is only on your turn, this wording feels completely arbitrary to me, and I don't see a logical reason why the reach could only happen "on your turn." In fact, it brings to mind a Mr. Fantastic-like stretchiness to the Bugbear, which to me is completely silly... So when I DM I houserule it as just a 10 foot each at all times. Bugbear are not a particularly powerful race anyway, so I don't believe this imbalances them, especially when considering the social disadvanages they will endure in "civilized" society.
.
Si vis pacem, deos occidere.
It applies only on your turn in order to prevent synergy with polearm master and sentinel where you threaten a huge area.
Right, I get that, but that's exactly why I think it's silly and ultimately arbitrary. Designing it around interactions with optional feats instead of what feels like a "realistic" and consistent thematic choice. Even with those feats martial characters end up paling in comparison to full casters at high levels, and to take a feat one has to sacrifice an ASI, something which is in very limited supply to begin with.
Si vis pacem, deos occidere.
I was just thinking the opposite. It's just my take, but the wording seems exceptionally specific. It would have been very easy to just say "When you make a melee attack, your reach for it is 5 feet greater than normal." but they went further and specified "a melee attack on your turn" so that extra verbiage was definitely intentional. I also agree that your house rule makes more sense to me personally.
"Not all those who wander are lost"
Oh, I didn't mean unintentional, I just meant it didn't make sense to me from an immersive standpoint, only from a mechanical mindset.
Si vis pacem, deos occidere.
Would long limbed affect special attacks like the hunter ranger’s whirlwind attack?
For that specifically, no. The Whirlwind Attack has more specific wording in that it specifies you only get to make the attacks within 5 feet of yourself. In wording it this way, it also ignores the reach property of whatever weapon you may be wielding.