Not with the homebrew tools provided by D&D Beyond. I think the character sheet should let you customize specific weapons to add bonuses to hit and damage though?
Yes it's possible in accord with DMs. In my GREYHAWK campaign, i gave the party many exceptional items that have benefits due to greater material or manufacturing without being magical in nature. Here's some exemple if interested;
EXCEPTIONAL WEAPON
Any weapon
+100gp, Special: You gain a +1 bonus to damage rolls made with this exceptional weapon.
EXCEPTIONAL ARMOR
Any armor or shield
+100gp, Special: You have a +1 bonus to AC while wearing this exceptional armor.
PARRYING DAGGER
Simple melee weapon
Dagger 25gp, 1d4 slashing, 1 lb, light, finesse, Special: This parrying dagger has a basket hilt, which when wielded, increase your Armor Class by 1.
DLARUN CIRCLET
Exceptional item, uncommon
This bone-white metal can take a high polish and is often mistaken for ivory when seen in finished items, but it has a distinctive greenish sheen in candlelight. Dlarun is a little-known metal worked by halflings. Derived from roasting clay dug from the banks of certain rivers, dlarun is first gathered as white chips among fire ash that are then melted in a hot crucible that is filled with a liquid. It has property of steadying the mind of any being in direct (bare flesh) contact with forehead, allowing them to have advantage on any saving throws against charm or illusion effects.
COLD IRON BRADSWORD
Martial melee weapon
Broadsword 50gp, 1d10 slashing, 6 lb, heavy, special Special: This heavy broad sword is made of cold wrought iron, which can overcome resistance of fey, undeads and fiends.
STAR OF CELENE
Extraordinary item
Set on a silver necklace, this golden metaillon of elvish make is usually given as a gift to creatures that performed great services for high elves of Celene. The Star of Celene is recognized by most of them as a boon, granting the wearer advantage on any checks while interacting with elves from Celene.
This oddly-designed dagger has a pecular, hollow bronze bulb at the end of its pommel. If this is gently tapped against a hollow surface, it gives a resounding ring quite different from the dull tone emitted if struck against solid stone. Tapping it gently against walls grants the wielder advantage to detect secret passage.
KRON HILLS IRON RING
Extraordinary item
This plain iron ring bearing gnomish runes is usually given as a gift to creatures that performed great services for gnomes of Kron Hills. This ring is recognized by most of them as a boon, granting the wearer advantage on any checks while interacting with gnomes from Kron Hills.
There has been masterwork weapons in previous editions, but they dropped the concept. If you’re looking to do it here, you could just use a +1 weapon, and say it’s nonmagical, I’d think.
There has been masterwork weapons in previous editions, but they dropped the concept. If you’re looking to do it here, you could just use a +1 weapon, and say it’s nonmagical, I’d think.
I would make it a bonus to damage, but not to hit.
my homebrew rule follows metallurgy of modern science.
If you can find a sword that is made damascus style or from Mithral I give it them a plus one for damage with potential for more depending on which master blacksmith forged the sword.
For that matter, being a Tolkien geek Mithral gets a higher AC than it does in the core rules. Example, a Chain mail is AC 16 and listed as heavy armor. In my world a Mithral Chain armor is +1 (not magical) and is light armor.
As it turns out nobody in my groups has ever asked for a sword like this
There has been masterwork weapons in previous editions, but they dropped the concept. If you’re looking to do it here, you could just use a +1 weapon, and say it’s nonmagical, I’d think.
I would make it a bonus to damage, but not to hit.
I would make it both. A masterwork weapon will not only be sharp and hold it's edge well, it will be incredibly well balanced making wielding it simple and fluid (+1 to hit).
There has been masterwork weapons in previous editions, but they dropped the concept. If you’re looking to do it here, you could just use a +1 weapon, and say it’s nonmagical, I’d think.
I would make it a bonus to damage, but not to hit.
I would make it both. A masterwork weapon will not only be sharp and hold it's edge well, it will be incredibly well balanced making wielding it simple and fluid (+1 to hit).
Iirc, masterwork weapons have a bonus to hit, but not to damage. However, that was back in 3e, where the math worked differently. If the math worked at all. I’d be more inclined to go with sposta’s version. A bonus to hit can mess with bounded accuracy and lets characters punch above their weight class. A bonus to damage feels nice for the player and is a fun little bonus, but doesn’t impact game balance nearly as much.
Can’t you just customize the weapon in your inventory to add a to hit modifier or a damage modifier and call it a day? Or were you looking for something different
Edit: Add Greatsword to your characters inventory. Open character sheet. click on Inventory and select the Greatsword. from the flyout menu select Customize and raise the "to hit bonus" and "damage bonus" to the number you want (like 1 or 2). Now it's a "normal" weapon that's better than other normal weapons.
Is there any way to make non-magical weapons that are better than normal weapons? Like a +1 Greatsword but nonmagical
Not with the homebrew tools provided by D&D Beyond. I think the character sheet should let you customize specific weapons to add bonuses to hit and damage though?
Yes it's possible in accord with DMs. In my GREYHAWK campaign, i gave the party many exceptional items that have benefits due to greater material or manufacturing without being magical in nature. Here's some exemple if interested;
EXCEPTIONAL WEAPON
Any weapon
+100gp, Special: You gain a +1 bonus to damage rolls made with this exceptional weapon.
EXCEPTIONAL ARMOR
Any armor or shield
+100gp, Special: You have a +1 bonus to AC while wearing this exceptional armor.
PARRYING DAGGER
Simple melee weapon
Dagger 25gp, 1d4 slashing, 1 lb, light, finesse, Special: This parrying dagger has a basket hilt, which when wielded, increase your Armor Class by 1.
DLARUN CIRCLET
Exceptional item, uncommon
This bone-white metal can take a high polish and is often mistaken for ivory when seen in finished items, but it has a distinctive greenish sheen in candlelight. Dlarun is a little-known metal worked by halflings. Derived from roasting clay dug from the banks of certain rivers, dlarun is first gathered as white chips among fire ash that are then melted in a hot crucible that is filled with a liquid. It has property of steadying the mind of any being in direct (bare flesh) contact with forehead, allowing them to have advantage on any saving throws against charm or illusion effects.
COLD IRON BRADSWORD
Martial melee weapon
Broadsword 50gp, 1d10 slashing, 6 lb, heavy, special Special: This heavy broad sword is made of cold wrought iron, which can overcome resistance of fey, undeads and fiends.
STAR OF CELENE
Extraordinary item
Set on a silver necklace, this golden metaillon of elvish make is usually given as a gift to creatures that performed great services for high elves of Celene. The Star of Celene is recognized by most of them as a boon, granting the wearer advantage on any checks while interacting with elves from Celene.
ELVENBOW
Simple ranged weapon
DAGGER OF SOUNDING
Extraordinary item
This oddly-designed dagger has a pecular, hollow bronze bulb at the end of its pommel. If this is gently tapped against a hollow surface, it gives a resounding ring quite different from the dull tone emitted if struck against solid stone. Tapping it gently against walls grants the wielder advantage to detect secret passage.
KRON HILLS IRON RING
Extraordinary item
This plain iron ring bearing gnomish runes is usually given as a gift to creatures that performed great services for gnomes of Kron Hills. This ring is recognized by most of them as a boon, granting the wearer advantage on any checks while interacting with gnomes from Kron Hills.
There has been masterwork weapons in previous editions, but they dropped the concept.
If you’re looking to do it here, you could just use a +1 weapon, and say it’s nonmagical, I’d think.
I would make it a bonus to damage, but not to hit.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
my homebrew rule follows metallurgy of modern science.
If you can find a sword that is made damascus style or from Mithral I give it them a plus one for damage with potential for more depending on which master blacksmith forged the sword.
For that matter, being a Tolkien geek Mithral gets a higher AC than it does in the core rules. Example, a Chain mail is AC 16 and listed as heavy armor. In my world a Mithral Chain armor is +1 (not magical) and is light armor.
As it turns out nobody in my groups has ever asked for a sword like this
Oh and I call them Hobbits not halflings
I would make it both. A masterwork weapon will not only be sharp and hold it's edge well, it will be incredibly well balanced making wielding it simple and fluid (+1 to hit).
Iirc, masterwork weapons have a bonus to hit, but not to damage. However, that was back in 3e, where the math worked differently. If the math worked at all.
I’d be more inclined to go with sposta’s version. A bonus to hit can mess with bounded accuracy and lets characters punch above their weight class. A bonus to damage feels nice for the player and is a fun little bonus, but doesn’t impact game balance nearly as much.
Can’t you just customize the weapon in your inventory to add a to hit modifier or a damage modifier and call it a day? Or were you looking for something different
Edit: Add Greatsword to your characters inventory. Open character sheet. click on Inventory and select the Greatsword. from the flyout menu select Customize and raise the "to hit bonus" and "damage bonus" to the number you want (like 1 or 2). Now it's a "normal" weapon that's better than other normal weapons.
Silvering your nonmagical weapon can make it "better" with regard to certain types of enemies, though not in a strict numerical sense.
"Not all those who wander are lost"
I always silver all my weapons as fast as possible. For one it makes them look cooler, fancier. And second well you never know when.......