A Fighter can still do it without Dual Wielder using a Dagger and a free item interaction, doing as follow;
Take Attack action, equip Shortsword and attack with Shortsword [Attack action]
Equip Dagger and throw attack with Dagger [Nick Mastery]
Unequip Shortsword [Free Item Interaction]
Equip Halberd and attack with Halberd [Extra Attack]
Attack with Halberd [Cleave]
Take Bonus Action and attack with Halberd [Polearm Master]
Take Attack action and attack with Halberd [Action Surge]
Attack with Halberd [Extra Attack]
Take Attack action and attack with Halberd [Haste]
After throwing the Dagger in step 2, would it be possible to Unequip the Shortsword since an attack was made as part of the Attack action? If so, the Free Item Interaction wouldn't be used.
I was revisiting some threads, and now I'm wondering whether the Thrown property overrides the Equipping and Unequipping Weapons rule from the Attack action.
Below are some examples from other threads, just for comparison or to see other answers and examples:
1) start round empty-handed 2) draw two daggers using DW feat 3) throw one as Attack action; throw second with Nick attack 4) draw another weapon with free object interaction, make melee attack as Bonus Action
That should be perfectly valid
It's perfectly valid and don't even need your free object interaction depending how you interpret Equipping and Unequipping Weapons when you make an attack as part of the Attack action.
How does a 5th level fighter or warlock get more then 4 attacks?
Weapon Juggling may allow an extra attack from Dual Wielder, Cleave & the Light property in additions to the attacks from the Attack actions under the right circumstances to get up to 5 attacks.
Draw and throw a Dagger, equip a Scimitar.[Attack Action]
Attack with Scimitar as Bonus Action [Dual Wielder]
Attack with Scimitar and uequip it [Nick Mastery]
Equip a Greataxe and attack with it. [Extra Attack]
I was revisiting some threads, and now I'm wondering whether the Thrown property overrides the Equipping and Unequipping Weapons rule from the Attack action.
If you throw a weapon, it's unequipped without a separate object interaction.
A Fighter can still do it without Dual Wielder using a Dagger and a free item interaction, doing as follow;
Take Attack action, equip Shortsword and attack with Shortsword [Attack action]
Equip Dagger and throw attack with Dagger [Nick Mastery]
Unequip Shortsword [Free Item Interaction]
Equip Halberd and attack with Halberd [Extra Attack]
Attack with Halberd [Cleave]
Take Bonus Action and attack with Halberd [Polearm Master]
Take Attack action and attack with Halberd [Action Surge]
Attack with Halberd [Extra Attack]
Take Attack action and attack with Halberd [Haste]
After throwing the Dagger in step 2, would it be possible to Unequip the Shortsword since an attack was made as part of the Attack action? If so, the Free Item Interaction wouldn't be used.
I was revisiting some threads, and now I'm wondering whether the Thrown property overrides the Equipping and Unequipping Weapons rule from the Attack action.
At step 2 you effectively could; Draw a Dagger and throw it with the Thrown Property and then unequip Shortsword as part of the Attack action, thus saving your Free Item Interaction.
I was revisiting some threads, and now I'm wondering whether the Thrown property overrides the Equipping and Unequipping Weapons rule from the Attack action.
If you throw a weapon, it's unequipped without a separate object interaction.
Yeah, but my question is: can you equip a new weapon, for example a Shortsword, after that attack and using the Equipping and Unequipping Weapons rule instead of the Time-Limited Object Interactions rules?
I was revisiting some threads, and now I'm wondering whether the Thrown property overrides the Equipping and Unequipping Weapons rule from the Attack action.
If you throw a weapon, it's unequipped without a separate object interaction.
Yeah, but my question is: can you equip a new weapon, for example a Shortsword, after that attack and using the Equipping and Unequipping Weapons rule instead of the Time-Limited Object Interactions rules?
Yes. When you Draw a Dagger and throw it with the Thrown Property, you haven't equip or unequip a weapon as part of the Attack action yet, so you could unequip Shortsword, or equip a different one-handed weapon in your other hand.
A Fighter can still do it without Dual Wielder using a Dagger and a free item interaction, doing as follow;
Take Attack action, equip Shortsword and attack with Shortsword [Attack action]
Equip Dagger and throw attack with Dagger [Nick Mastery]
Unequip Shortsword [Free Item Interaction]
Equip Halberd and attack with Halberd [Extra Attack]
Attack with Halberd [Cleave]
Take Bonus Action and attack with Halberd [Polearm Master]
Take Attack action and attack with Halberd [Action Surge]
Attack with Halberd [Extra Attack]
Take Attack action and attack with Halberd [Haste]
After throwing the Dagger in step 2, would it be possible to Unequip the Shortsword since an attack was made as part of the Attack action? If so, the Free Item Interaction wouldn't be used.
I was revisiting some threads, and now I'm wondering whether the Thrown property overrides the Equipping and Unequipping Weapons rule from the Attack action.
At step 2 you effectively could; Draw a Dagger and throw it with the Thrown Property and then unequip Shortsword as part of the Attack action, thus saving your Free Item Interaction.
Sorry, I didn't see this post before writing a new reply to Pantagruel666. Agreed then!
Another take using Scimitar in different order
Thanks, Plaguescarred. That makes sense.
After throwing the Dagger in step 2, would it be possible to Unequip the Shortsword since an attack was made as part of the Attack action? If so, the Free Item Interaction wouldn't be used.
I was revisiting some threads, and now I'm wondering whether the Thrown property overrides the Equipping and Unequipping Weapons rule from the Attack action.
Below are some examples from other threads, just for comparison or to see other answers and examples:
If you throw a weapon, it's unequipped without a separate object interaction.
At step 2 you effectively could; Draw a Dagger and throw it with the Thrown Property and then unequip Shortsword as part of the Attack action, thus saving your Free Item Interaction.
Yeah, but my question is: can you equip a new weapon, for example a Shortsword, after that attack and using the Equipping and Unequipping Weapons rule instead of the Time-Limited Object Interactions rules?
Yes. When you Draw a Dagger and throw it with the Thrown Property, you haven't equip or unequip a weapon as part of the Attack action yet, so you could unequip Shortsword, or equip a different one-handed weapon in your other hand.
Sorry, I didn't see this post before writing a new reply to Pantagruel666. Agreed then!
This is generally interpreted to mean that you can draw two, or stow two, but not stow one and draw one.